mirror of
https://github.com/APercy/automobiles_pck
synced 2025-06-20 23:58:05 +02:00
113 lines
4.1 KiB
Lua
113 lines
4.1 KiB
Lua
--lets assume that the rear axis is at object center, so we will use the distance only for front wheels
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function automobiles_lib.ground_get_distances(self, radius, axis_distance)
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--local mid_axis = (axis_length / 2)/10
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local hip = axis_distance
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--minetest.chat_send_all("entre-eixo "..hip)
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local pitch = self._pitch --+90 for the calculations
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local yaw = self.object:get_yaw()
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local deg_yaw = math.deg(yaw)
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local yaw_turns = math.floor(deg_yaw / 360)
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deg_yaw = deg_yaw - (yaw_turns * 360)
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yaw = math.rad(deg_yaw)
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local pos = self.object:get_pos()
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local r_x, r_z = automobiles_lib.get_xz_from_hipotenuse(pos.x, pos.z, yaw, 0)
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local r_y = pos.y
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local rear_axis = {x=r_x, y=r_y, z=r_z}
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local rear_obstacle_level = automobiles_lib.get_obstacle(rear_axis)
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--minetest.chat_send_all("rear"..dump(rear_obstacle_level))
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if not self._last_front_detection then
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self._last_front_detection = rear_obstacle_level.y
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end
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local f_x, f_z = automobiles_lib.get_xz_from_hipotenuse(pos.x, pos.z, yaw, hip)
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local f_y = pos.y
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--local x, f_y = automobiles_lib.get_xz_from_hipotenuse(f_x, r_y, pitch - math.rad(90), hip) --the x is only a mock
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--minetest.chat_send_all("r: "..r_y.." f: "..f_y .." - "..math.deg(pitch))
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local front_axis = {x=f_x, y=f_y, z=f_z}
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local front_obstacle_level = automobiles_lib.get_obstacle(front_axis)
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--minetest.chat_send_all("front"..dump(front_obstacle_level))
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--lets try to get the pitch
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if front_obstacle_level.y ~= nil and rear_obstacle_level.y ~= nil then
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if (front_obstacle_level.y-self._last_front_detection) <= self.initial_properties.stepheight then
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self._last_front_detection = front_obstacle_level.y
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local deltaX = axis_distance;
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local deltaY = front_obstacle_level.y - rear_obstacle_level.y;
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--minetest.chat_send_all("deutaY "..deltaY)
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local m = (deltaY/deltaX)
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pitch = math.atan(m) --math.atan2(deltaY, deltaX);
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--minetest.chat_send_all("m: "..m.." pitch ".. math.deg(pitch))
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else
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self._last_front_detection = rear_obstacle_level.y
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--here we need to set the collision effect
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self.object:set_acceleration({x=0,y=0,z=0})
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self.object:set_velocity({x=0,y=0,z=0})
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end
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else
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pitch = math.rad(0)
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end
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self._pitch = pitch
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end
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function automobiles_lib.get_obstacle(ref_pos)
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--lets clone the table
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local retval = {x=ref_pos.x, y=ref_pos.y, z=ref_pos.z}
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--minetest.chat_send_all("aa y: " .. dump(retval.y))
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local i_pos = {x=ref_pos.x, y=ref_pos.y + 1, z=ref_pos.z}
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--minetest.chat_send_all("bb y: " .. dump(i_pos.y))
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local y = automobiles_lib.eval_interception(i_pos, {x=i_pos.x, y=i_pos.y - 4, z=i_pos.z})
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retval.y = y
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--minetest.chat_send_all("y: " .. dump(ref_pos.y) .. " ye: ".. dump(retval.y))
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return retval
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end
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local function get_nodedef_field(nodename, fieldname)
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if not minetest.registered_nodes[nodename] then
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return nil
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end
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return minetest.registered_nodes[nodename][fieldname]
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end
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function automobiles_lib.eval_interception(initial_pos, end_pos)
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local ret_y = nil
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local cast = minetest.raycast(initial_pos, end_pos, true, false)
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local thing = cast:next()
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while thing do
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if thing.type == "node" then
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local pos = thing.intersection_point
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if pos then
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local nodename = minetest.get_node(thing.under).name
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local drawtype = get_nodedef_field(nodename, "drawtype")
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if drawtype ~= "plantlike" then
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if initial_pos.y >= pos.y then
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ret_y = pos.y
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--minetest.chat_send_all("ray intercection: " .. dump(pos.y) .. " -- " .. nodename)
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end
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break
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end
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end
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end
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thing = cast:next()
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end
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return ret_y
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end
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function automobiles_lib.get_node_below(pos, dist)
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local node = minetest.get_node(pos)
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local pos_below = pos
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pos_below.y = pos_below.y - (dist + 0.1)
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local node_below = minetest.get_node(pos_below)
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return node_below
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end
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