automobiles_pck/automobiles_vespa/vespa_utilities.lua

71 lines
2.7 KiB
Lua
Executable File

--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_global_definitions.lua")
--dofile(minetest.get_modpath("automobiles_vespa") .. DIR_DELIM .. "vespa_hud.lua")
-- destroy the vespa
function vespa.destroy(self, puncher)
automobiles_lib.remove_light(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver first (puncher must be driver)
if puncher then
puncher:set_detach()
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
if minetest.global_exists("player_api") then
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(puncher, "stand")
end
end
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.driver_seat then self.driver_seat:remove() end
if self.passenger_seat then self.passenger_seat:remove() end
if self.lights then self.lights:remove() end
if self.rlights then self.rlights:remove() end
if self.driver_mesh then self.driver_mesh:remove() end
if self.pax_mesh then self.pax_mesh:remove() end
automobiles_lib.destroy_inventory(self)
pos.y=pos.y+2
if automobiles_lib.can_collect_car == false then
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:vespa')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_vespa:wheel')
else
local lua_ent = self.object:get_luaentity()
local staticdata = lua_ent:get_staticdata(self)
local obj_name = lua_ent.name
local player = puncher
local stack = ItemStack(obj_name)
local stack_meta = stack:get_meta()
stack_meta:set_string("staticdata", staticdata)
if player then
local inv = player:get_inventory()
if inv then
if inv:room_for_item("main", stack) then
inv:add_item("main", stack)
else
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
end
end
else
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5}, stack)
end
end
self.object:remove()
end