automobiles_pck/automobiles_beetle/entities.lua

496 lines
15 KiB
Lua
Executable File

-- destroy the beetle
function auto_beetle.destroy(self, puncher)
automobiles_lib.remove_light(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver first (puncher must be driver)
if puncher then
puncher:set_detach()
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
if minetest.global_exists("player_api") then
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(puncher, "stand")
end
end
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.front_suspension then self.front_suspension:remove() end
if self.lf_wheel then self.lf_wheel:remove() end
if self.rf_wheel then self.rf_wheel:remove() end
if self.rear_suspension then self.rear_suspension:remove() end
if self.lr_wheel then self.lr_wheel:remove() end
if self.rr_wheel then self.rr_wheel:remove() end
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.lights then self.lights:remove() end
if self.r_lights then self.r_lights:remove() end
if self.reverse_lights then self.reverse_lights:remove() end
if self.turn_l_light then self.turn_l_light:remove() end
if self.turn_r_light then self.turn_r_light:remove() end
if self.back_seat then self.back_seat:remove() end
automobiles_lib.seats_destroy(self)
automobiles_lib.destroy_inventory(self)
self.object:remove()
pos.y=pos.y+2
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
end
--
-- entity
--
minetest.register_entity('automobiles_beetle:wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "beetle_anim_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "beetle_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_f_suspension.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_beetle:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "mesh",
mesh = "automobiles_buggy_r_suspension.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:f_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "beetle_f_lights.b3d",
textures = {"automobiles_grey.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "beetle_pos_lights.b3d",
textures = {"automobiles_rear_lights_off.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:turn_left_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "beetle_turn_l_light.b3d",
textures = {"automobiles_rear_lights.png", "automobiles_turn.png", },
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:turn_right_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "beetle_turn_r_light.b3d",
textures = {"automobiles_rear_lights.png", "automobiles_turn.png", },
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:reverse_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "beetle_reverse_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:top',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "beetle_top.b3d",
backface_culling = false,
textures = {"automobiles_white.png", "automobiles_black.png", "beetle_glasses.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_beetle:top_retracted',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "beetle_top_retracted.b3d",
backface_culling = false,
textures = {"automobiles_black.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
function auto_beetle.paint(self, colstr)
local l_textures = self.initial_properties.textures
self._color = colstr
--paint details
local target_texture = "beetle_painting.png"
local accessorie_texture = "beetle_paint_interior.png"
for _, texture in ipairs(l_textures) do
local indx = texture:find(target_texture)
if indx then
l_textures[_] = "("..target_texture.."^[multiply:"..colstr..")^("..target_texture.."^[multiply:#BBBBBB^[mask:beetle_details.png)" --here changes the main color
end
local indx = texture:find(accessorie_texture)
if indx then
l_textures[_] = accessorie_texture.."^[multiply:".. colstr --here changes the main color
end
end
self.object:set_properties({textures=l_textures})
end
function auto_beetle.set_paint(self, puncher, itmstck)
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
if not (self.owner == puncher:get_player_name() or is_admin == true) then
return
end
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "bike:painter" then
--painting with bike painter
local meta = itmstck:get_meta()
local colstr = meta:get_string("paint_color")
auto_beetle.paint(self, colstr)
return true
else
--painting with dyes
local split = string.split(item_name, ":")
local color, indx, _
if split[1] then _,indx = split[1]:find('dye') end
if indx then
--[[for clr,_ in pairs(automobiles_lib.colors) do
local _,x = split[2]:find(clr)
if x then color = clr end
end]]--
--lets paint!!!!
local color = (item_name:sub(indx+1)):gsub(":", "")
local colstr = automobiles_lib.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
auto_beetle.paint(self, colstr)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
return true
end
-- end painting
end
end
return false
end
auto_beetle.car_properties1 = {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.2, -0.1, 0.1, 1.8, 0.1},
selectionbox = {-2.0, 0.0, -2.0, 2.0, 2, 2.0},
stepheight = 0.65 + automobiles_lib.extra_stepheight,
visual = "mesh",
mesh = "beetle_body.b3d",
--use_texture_alpha = true,
backface_culling = false,
textures = {
"automobiles_black.png", --bancos
"automobiles_black.png", --banco traseiro
"beetle_painting.png", --pintura carroceria
"automobiles_black.png", --chassis
"automobiles_metal.png", "automobiles_black.png", --escapamento
"automobiles_metal.png", --detalhes metal
"automobiles_black.png", "automobiles_metal.png", --estribos
"beetle_glasses.png", --vidros
"beetle_interior.png", --assoalho e forros
"beetle_paint_interior.png", --painel
"automobiles_metal.png", --para-choques
"beetle_painting.png", --para-lamas
"automobiles_metal.png", "automobiles_black.png", --volante
"beetle_painting.png", --portas
"automobiles_black.png", --forro portas
"automobiles_metal.png", --metais portas
"beetle_glasses.png", --vidros portas
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A very nice Beetle!",
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#FFFFFF",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = true,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_turn_light_timer = 0,
_inv = nil,
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_car_gravity = -automobiles_lib.gravity,
_is_flying = 0,
_trunk_slots = 12,
_engine_sound = "beetle_engine",
_base_pitch = 0.7,
_max_fuel = 10,
_vehicle_name = "Beetle",
_drive_wheel_pos = {x=-4.42, y=7.00, z=21},
_drive_wheel_angle = 12,
_seat_pos = {{x=-4.0,y=2,z=13.8},{x=4.0,y=2,z=13.8}, {x=-3.5,y=2,z=5},{x=3.5,y=2,z=5}},
_front_suspension_ent = 'automobiles_beetle:front_suspension',
_front_suspension_pos = {x=0,y=1.8,z=27.6},
_front_wheel_ent = 'automobiles_beetle:wheel',
_front_wheel_xpos = 8.5,
_front_wheel_frames = {x = 1, y = 24},
_rear_suspension_ent = 'automobiles_beetle:rear_suspension',
_rear_suspension_pos = {x=0,y=1.8,z=0},
_rear_wheel_ent = 'automobiles_beetle:wheel',
_rear_wheel_xpos = 8.5,
_rear_wheel_frames = {x = 1, y = 24},
_wheel_compensation = 0.9,
_fuel_gauge_pos = {x=-4.42,y=8.70,z=20.2},
_front_lights = 'automobiles_beetle:f_lights',
_rear_lights = 'automobiles_beetle:r_lights',
_reverse_lights = 'automobiles_beetle:reverse_lights',
_turn_left_lights = 'automobiles_beetle:turn_left_light',
_turn_right_lights = 'automobiles_beetle:turn_right_light',
_textures_turn_lights_off = {"automobiles_rear_lights.png", "automobiles_turn.png", },
_textures_turn_lights_on = {"automobiles_rear_lights_full.png", "automobiles_turn_on.png", },
_change_color = auto_beetle.paint,
_painting_function = auto_beetle.set_paint,
_painting_load = auto_beetle.paint,
_transmission_state = 1,
_horn_sound = 'beetle_horn',
_LONGIT_DRAG_FACTOR = 0.12*0.12,
_LATER_DRAG_FACTOR = 6.0,
_max_acc_factor = 5,
_max_speed = 14,
_min_later_speed = 3,
_consumption_divisor = 60000,
get_staticdata = automobiles_lib.get_staticdata,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = automobiles_lib.on_activate,
on_step = automobiles_lib.on_step,
on_punch = automobiles_lib.on_punch,
on_rightclick = automobiles_lib.on_rightclick,
}
minetest.register_entity("automobiles_beetle:beetle", auto_beetle.car_properties1)
auto_beetle.car_properties2 = automobiles_lib.properties_copy(auto_beetle.car_properties1)
auto_beetle.car_properties2._vehicle_name = "Convertible Beetle"
auto_beetle.car_properties2.initial_properties = automobiles_lib.properties_copy(auto_beetle.car_properties1.initial_properties)
auto_beetle.car_properties2.initial_properties.mesh = "beetle_body_convertible.b3d"
auto_beetle.car_properties2.initial_properties.textures = automobiles_lib.properties_copy(auto_beetle.car_properties1.initial_properties.textures)
auto_beetle.car_properties2._color = "#FFB82D"
auto_beetle.car_properties2._formspec_function = auto_beetle.driver_formspec
auto_beetle.car_properties2._rag_extended_ent = 'automobiles_beetle:top'
auto_beetle.car_properties2._rag_retracted_ent = 'automobiles_beetle:top_retracted'
auto_beetle.car_properties2._show_rag = true
minetest.register_entity("automobiles_beetle:beetle_conv", auto_beetle.car_properties2)