--[[ os experimentos mostraram que a deteção de uma posição de um item atachado retorna a do objeto pai, então pegar a posição das rodas não presta proximo experimento sera mis complexo: pegar o yaw do carro, colocar o entreeixos e afastamento das rodas no eixo X e calcular a posição com trigonometria ]]-- --lets assume that the rear axis is at object center, so we will use the distance only for front wheels function automobiles.ground_get_distances(self, radius, axis_length, axis_distance) local mid_axis = (axis_length / 2)/10 local hip = (axis_distance / 10) -- + ((axis_distance / 10)/3) local pitch = self._pitch --+90 for the calculations local yaw = self.object:get_yaw() local deg_yaw = math.deg(yaw) local yaw_turns = math.floor(deg_yaw / 360) deg_yaw = deg_yaw - (yaw_turns * 360) yaw = math.rad(deg_yaw) local pos = self.object:get_pos() local f_x, f_z = automobiles.get_xz_from_hipotenuse(pos.x, pos.z, yaw, hip) --local f_y, x = automobiles.get_xz_from_hipotenuse(pos.y, pos.x, 0, hip) --the x is only a mock local front_axis = {x=f_x, y=pos.y, z=f_z} local front_obstacle_level = automobiles.get_obstacle(front_axis, 0.45) --[[local left_front = {x=0, y=f_y, z=0} left_front.x, left_front.z = automobiles.get_xz_from_hipotenuse(f_x, f_z, yaw+math.rad(90), mid_axis) local right_front = {x=0, y=f_y, z=0} right_front.x, right_front.z = automobiles.get_xz_from_hipotenuse(f_x, f_z, yaw-math.rad(90), mid_axis)]]-- --[[local r_x, r_z = automobiles.get_xz_from_hipotenuse(pos.x, pos.z, yaw, 0) local r_y = pos.y --r_y, x = automobiles.get_xz_from_hipotenuse(pos.y, pos.x, 0, 0) --the x is only a mock local rear_axis = {x=r_x, y=r_y, z=r_z} local rear_obstacle_level = automobiles.get_obstacle(rear_axis, 0.2, 0.25)]]-- --[[local left_rear = {x=0, y=r_y, z=0} left_rear.x, left_rear.z = automobiles.get_xz_from_hipotenuse(r_x, r_z, yaw+math.rad(90), mid_axis) local right_rear = {x=0, y=r_y, z=0} right_rear.x, right_rear.z = automobiles.get_xz_from_hipotenuse(r_x, r_z, yaw-math.rad(90), mid_axis)]]-- --lets try to get the pitch local deltaX = axis_distance; local deltaY = pos.y - front_obstacle_level.y; minetest.chat_send_all("deutaY "..deltaY) pitch = math.atan2(deltaY, deltaX); minetest.chat_send_all(" pitch ".. math.deg(pitch).." -- r: "..pos.y.." -- f: "..front_obstacle_level.y) self._pitch = pitch end function automobiles.get_xz_from_hipotenuse(orig_x, orig_z, yaw, distance) --cara, o minetest é bizarro, ele considera o eixo no sentido ANTI-HORÁRIO... Então pra equação funcionar, subtrair o angulo de 360 antes yaw = math.rad(360) - yaw local z = (math.cos(yaw)*distance) + orig_z local x = (math.sin(yaw)*distance) + orig_x return x, z end function automobiles.get_obstacle(ref_pos, y_max) --lets clone the table local retval = {x=ref_pos.x, y=ref_pos.y, z=ref_pos.z} minetest.chat_send_all("aa y: " .. dump(retval.y)) local i_pos = {x=ref_pos.x, y=ref_pos.y, z=ref_pos.z} minetest.chat_send_all("bb y: " .. dump(retval.y)) local e_pos = {x=ref_pos.x, y=ref_pos.y, z=ref_pos.z} e_pos.y = e_pos.y - y_max --//upper position minetest.chat_send_all("ref y: " .. dump(ref_pos.y) .. " ret Y: ".. dump(retval.y)) local cast = minetest.raycast(i_pos, e_pos, true, false) local thing = cast:next() while thing do if thing.type == "node" then local pos = thing.intersection_point if pos then retval.y = e_pos.y - 1 --minetest.chat_send_all("ray intercection: " .. dump(pos.y)) local node_name = minetest.get_node(thing.under).name minetest.chat_send_all("ray intercection: " .. dump(pos.y) .. " -- " .. node_name) break end end thing = cast:next() end e_pos.y = e_pos.y + (y_max/2) cast = minetest.raycast(i_pos, e_pos, true, false) thing = cast:next() while thing do if thing.type == "node" then local pos = thing.intersection_point if pos then retval.y = retval.y - 4 local node_name = minetest.get_node(thing.under).name minetest.chat_send_all("ray 2 intercection: " .. dump(pos.y) .. " -- " .. node_name) break end end thing = cast:next() end --lower position e_pos = {x=ref_pos.x, y=ref_pos.y, z=ref_pos.z} e_pos.y = e_pos.y - y_max - 0.20 cast = minetest.raycast(i_pos, e_pos, true, false) thing = cast:next() if thing == nil then retval.y = retval.y + 2 end while thing do if thing.type == "node" then local pos = thing.intersection_point if pos then --retval = pos local node_name = minetest.get_node(thing.under).name minetest.chat_send_all("ray 3 intercection: " .. dump(pos.y) .. " -- " .. node_name) end end thing = cast:next() end e_pos.y = e_pos.y - 0.55 cast = minetest.raycast(i_pos, e_pos, true, false) thing = cast:next() if thing == nil then retval.y = retval.y + 10 end while thing do if thing.type == "node" then local pos = thing.intersection_point if pos then --retval = pos local node_name = minetest.get_node(thing.under).name minetest.chat_send_all("ray 4 intercection: " .. dump(pos.y) .. " -- " .. node_name) end end thing = cast:next() end --minetest.chat_send_all("y: " .. dump(ref_pos.y) .. " ye: ".. dump(retval.y)) return retval end function automobiles.get_node_below(pos, dist) local node = minetest.get_node(pos) local pos_below = pos pos_below.y = pos_below.y - (dist + 0.1) local node_below = minetest.get_node(pos_below) return node_below end