local S = minetest.get_translator(minetest.get_current_modname()) -- -- items -- -- body minetest.register_craftitem("automobiles_buggy:buggy_body",{ description = S("Buggy Body"), inventory_image = "automobiles_buggy_body.png", }) -- wheel minetest.register_craftitem("automobiles_buggy:wheel",{ description = S("Buggy Wheel"), inventory_image = "automobiles_buggy_wheel_icon.png", }) -- buggy minetest.register_craftitem("automobiles_buggy:buggy", { description = S("Buggy"), inventory_image = "automobiles_buggy.png", liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end local pointed_pos = pointed_thing.above --pointed_pos.y=pointed_pos.y+0.2 local car = minetest.add_entity(pointed_pos, "automobiles_buggy:buggy") if car and placer then local ent = car:get_luaentity() local owner = placer:get_player_name() if ent then ent.owner = owner car:set_yaw(placer:get_look_horizontal()) itemstack:take_item() ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0}) automobiles_lib.setText(ent, "buggy") automobiles_lib.create_inventory(ent, ent._trunk_slots, owner) end end return itemstack end, }) -- -- crafting -- if minetest.get_modpath("default") then minetest.register_craft({ output = "automobiles_buggy:buggy", recipe = { {"automobiles_buggy:wheel", "automobiles_lib:engine", "automobiles_buggy:wheel"}, {"automobiles_buggy:wheel","automobiles_buggy:buggy_body", "automobiles_buggy:wheel"}, } }) minetest.register_craft({ output = "automobiles_buggy:buggy_body", recipe = { {"default:glass" ,"","default:steel_ingot"}, {"default:steel_ingot","","default:steel_ingot"}, {"default:steel_ingot","default:steel_ingot", "default:steel_ingot"}, } }) minetest.register_craft({ output = "automobiles_buggy:wheel", recipe = { {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, {"default:tin_ingot","default:steelblock", "default:tin_ingot"}, {"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"}, } }) end