--[[ Copyright (C) 2022 Alexsandro Percy Copyright (C) 2018 Hume2 Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. ]]-- --[[painting functions adapted from bike mod]]-- local function is_hex(color) if color:len() ~= 7 then return nil end return color:match("#%x%x%x%x%x%x") end -- hex translation local function hex_to_rgb(hex_value) hex_value = hex_value:gsub("#","") local rgb = { r = tonumber("0x"..hex_value:sub(1,2)), g = tonumber("0x"..hex_value:sub(3,4)), b = tonumber("0x"..hex_value:sub(5,6)), } return rgb end local function rgb_to_hex(r, g, b) return string.format("#%02X%02X%02X", r, g, b) end -- Need to convert between 1000 units and 256 local function from_slider_rgb(value) value = tonumber(value) return math.floor((255/1000*value)+0.5) end -- ...and back local function to_slider_rgb(value) if value then return 1000/255*value end return 1000/255*255 end -- Painter formspec local function painter_form(itemstack, player) local meta = itemstack:get_meta() local color = meta:get_string("paint_color") if color == nil or color == "" then color = "#FFFFFF" meta:set_string("paint_color", color) meta:set_string("description", "Automobiles Painter ("..color:upper()..")") end local rgb = hex_to_rgb(color) minetest.show_formspec(player:get_player_name(), "automobiles_lib:painter", -- Init formspec "size[6,4.7;true]".. "position[0.5, 0.45]".. -- Preview "label[0,0;Preview:]".. "image[1.2,0;2,2;automobiles_painting.png^[colorize:"..color..":255]".. -- RGB sliders "scrollbar[0,2;5,0.3;horizontal;r;"..tostring(to_slider_rgb(rgb.r)).."]".. "label[5.1,1.9;R: "..tostring(rgb.r).."]".. "scrollbar[0,2.6;5,0.3;horizontal;g;"..tostring(to_slider_rgb(rgb.g)).."]".. "label[5.1,2.5;G: "..tostring(rgb.g).."]".. "scrollbar[0,3.2;5,0.3;horizontal;b;"..tostring(to_slider_rgb(rgb.b)).."]".. "label[5.1,3.1;B: "..tostring(rgb.b).."]".. -- Hex field "field[0.3,4.5;2,0.8;hex;Hex Color;"..color.."]".. "button[4.05,4.1;2,1;set;Set color]" ) end minetest.register_on_player_receive_fields(function(player, formname, fields) if formname == "automobiles_lib:painter" then local itemstack = player:get_wielded_item() if fields.set then if itemstack:get_name() == "automobiles_lib:painter" then local meta = itemstack:get_meta() local hex = fields.hex if hex then if is_hex(hex) == nil then hex = "#FFFFFF" end -- Save color data to painter (rgba sliders will adjust to hex/alpha too!) meta:set_string("paint_color", hex) meta:set_string("description", "Automobiles Painter ("..hex:upper()..")") player:set_wielded_item(itemstack) painter_form(itemstack, player) return end end end if fields.r or fields.g or fields.b then if itemstack:get_name() == "automobiles_lib:painter" then -- Save on slider adjustment (hex/alpha will adjust to match the rgba!) local meta = itemstack:get_meta() local function sval(value) return from_slider_rgb(value:gsub(".*:", "")) end meta:set_string("paint_color", rgb_to_hex(sval(fields.r),sval(fields.g),sval(fields.b))) -- Keep track of what this painter is painting meta:set_string("description", "Automobiles Painter ("..meta:get_string("paint_color"):upper()..")") player:set_wielded_item(itemstack) painter_form(itemstack, player) end end end end) --[[end of adaptations]]-- -- Make the actual thingy minetest.register_tool("automobiles_lib:painter", { description = "Automobiles Painter", inventory_image = "automobiles_painter.png", wield_scale = {x = 2, y = 2, z = 1}, on_place = painter_form, on_secondary_use = painter_form, }) minetest.register_craft({ output = "automobiles_lib:painter", recipe = { {"", "default:steel_ingot", ""}, {"dye:red", "dye:green", "dye:blue"}, {"", "default:steel_ingot", ""}, }, })