local S = minetest.get_translator(minetest.get_current_modname()) -- -- items -- -- body minetest.register_craftitem("automobiles_trans_am:trans_am_body",{ description = S("Trans Am Body"), inventory_image = "automobiles_trans_am_body.png", }) -- trans_am minetest.register_craftitem("automobiles_trans_am:trans_am", { description = S("Trans Am"), inventory_image = "automobiles_trans_am.png", liquids_pointable = false, on_place = function(itemstack, placer, pointed_thing) if pointed_thing.type ~= "node" then return end local pointed_pos = pointed_thing.above --pointed_pos.y=pointed_pos.y+0.2 local car = minetest.add_entity(pointed_pos, "automobiles_trans_am:trans_am") if car and placer then local ent = car:get_luaentity() local owner = placer:get_player_name() if ent then ent.owner = owner ent._trans_am_type = 0 --minetest.chat_send_all("owner: " .. ent.owner) car:set_yaw(placer:get_look_horizontal()) itemstack:take_item() ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0}) automobiles_lib.setText(ent, "Trans Am") automobiles_lib.create_inventory(ent, trans_am.trunk_slots, owner) end end return itemstack end, }) -- -- crafting -- if minetest.get_modpath("default") then minetest.register_craft({ output = "automobiles_trans_am:trans_am", recipe = { {"automobiles_lib:wheel", "automobiles_lib:engine", "automobiles_lib:wheel"}, {"automobiles_lib:wheel","automobiles_trans_am:trans_am_body", "automobiles_lib:wheel"}, } }) --[[minetest.register_craft({ output = "automobiles_trans_am:trans_am_body", recipe = { {"default:glass" ,"default:mese_crystal","default:steel_ingot"}, {"default:steel_ingot","default:steelblock","default:steel_ingot"}, {"default:steelblock","default:steelblock", "default:steelblock"}, } })]]-- end