--[[ os experimentos mostraram que a deteção de uma posição de um item atachado retorna a do objeto pai, então pegar a posição das rodas não presta proximo experimento sera mis complexo: pegar o yaw do carro, colocar o entreeixos e afastamento das rodas no eixo X e calcular a posição com trigonometria ]]-- --lets assume that the rear axis is at object center, so we will use the distance only for front wheels function automobiles.ground_get_distances(self, radius, axis_length, axis_distance) local mid_axis = (axis_length / 2)/10 local hip = (axis_distance / 10) -- + ((axis_distance / 10)/3) local yaw = self.object:get_yaw() local deg_yaw = math.deg(yaw) local yaw_turns = math.floor(deg_yaw / 360) deg_yaw = deg_yaw - (yaw_turns * 360) yaw = math.rad(deg_yaw) local pos = self.object:get_pos() local f_x, f_z = automobiles.get_xz_from_hipotenuse(pos.x, pos.z, yaw, hip) local x, f_y = automobiles.get_xz_from_hipotenuse(pos.x, pos.y, self._pitch, hip) --the x is only a mock local left_front = {x=0, y=f_y, z=0} left_front.x, left_front.z = automobiles.get_xz_from_hipotenuse(f_x, f_z, yaw+math.rad(90), mid_axis) local right_front = {x=0, y=f_y, z=0} right_front.x, right_front.z = automobiles.get_xz_from_hipotenuse(f_x, f_z, yaw-math.rad(90), mid_axis) local r_x, r_z = automobiles.get_xz_from_hipotenuse(pos.x, pos.z, yaw, 0) local r_y = 0 x, r_y = automobiles.get_xz_from_hipotenuse(pos.x, pos.y, self._pitch, 0) --the x is only a mock local left_rear = {x=0, y=r_y, z=0} left_rear.x, left_rear.z = automobiles.get_xz_from_hipotenuse(r_x, r_z, yaw+math.rad(90), mid_axis) local right_rear = {x=0, y=r_y, z=0} right_rear.x, right_rear.z = automobiles.get_xz_from_hipotenuse(r_x, r_z, yaw-math.rad(90), mid_axis) --minetest.chat_send_all("x ".. f_x .. " --- z " .. f_z .. " || " .. math.deg(yaw)) --minetest.chat_send_all("front x ".. right_front.x .. " - z " .. right_front.z .. " Yaw: " .. math.deg(yaw-math.rad(90)) .. " ||| x " .. left_front.x .. " - z " .. left_front.z .. " Yaw: " .. math.deg(yaw+math.rad(90))) --minetest.chat_send_all("rear x ".. right_rear.x .." x " .. left_rear.x .. " --- z " .. right_rear.z .. " z " .. left_rear.z .. " Y: " .. right_rear.y) local node_bellow = automobiles.get_node_below(left_front, 0.5) if node_bellow then --minetest.chat_send_all("bellow: " .. node_bellow.name) local node = automobiles.get_node_below(left_front, -0.5) --minetest.chat_send_all("level: " .. node.name) --minetest.chat_send_all(dump(mobkit.nodeatpos(left_front).node_box)) end end function automobiles.get_xz_from_hipotenuse(orig_x, orig_z, yaw, distance) --cara, o minetest é bizarro, ele considera o eixo no sentido ANTI-HORÁRIO... Então pra equação funcionar, subtrair o angulo de 360 antes yaw = math.rad(360) - yaw local z = (math.cos(yaw)*distance) + orig_z local x = (math.sin(yaw)*distance) + orig_x return x, z end function automobiles.get_wheel_distance_from_ground(pos, radius) local touch_pos = pos --[[touch_pos.y = touch_pos.y - radius local max_search_pos = touch_pos max_search_pos.y = max_search_pos.y - 0.9 for pointed_thing in minetest.raycast(touch_pos, max_search_pos, true, false) do automobiles.handle_ray(pointed_thing) end]]-- end function automobiles.handle_ray(pointed_thing) if pointed_thing.type == "node" then if pointed_thing.node_box then minetest.chat_send_all(minetest.debug(pointed_thing.node_box)) end --[[if pointed_thing.ref ~= user and (not objs or objs and not objs[pointed_thing.ref]) and (not calls or not calls.on_hit or check_bools(calls.on_hit, itemstack, user, pointed_thing.ref)) then local vel = user:get_player_velocity() local spd = math.sqrt((vel.x * vel.x) + (vel.z * vel.z)) if vel.y <= -1 then for group, _ in pairs(def.damage_groups) do def.damage_groups[group] = def.damage_groups[group] * def.crit_mp end end pointed_thing.ref:punch(user, 1.0, {full_punch_interval = 1.0, damage_groups = def.damage_groups}) if pointed_thing.ref:is_player() then pointed_thing.ref:add_player_velocity(vector.multiply(user:get_look_dir(), def.kb_mp * spd)) else pointed_thing.ref:add_velocity(vector.multiply(user:get_look_dir(), def.kb_mp * spd)) end end if objs then depth = depth + 1 objs[pointed_thing.ref] = pointed_thing.ref return depth, objs end]]-- end end function automobiles.get_node_below(pos, dist) local node = minetest.get_node(pos) local pos_below = pos pos_below.y = pos_below.y - (dist + 0.1) local node_below = minetest.get_node(pos_below) return node_below end