-- destroy the beetle function auto_beetle.destroy(self, puncher) automobiles_lib.remove_light(self) if self.sound_handle then minetest.sound_stop(self.sound_handle) self.sound_handle = nil end if self.driver_name then -- detach the driver first (puncher must be driver) if puncher then puncher:set_detach() puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0}) if minetest.global_exists("player_api") then player_api.player_attached[self.driver_name] = nil -- player should stand again player_api.set_animation(puncher, "stand") end end self.driver_name = nil end local pos = self.object:get_pos() if self.front_suspension then self.front_suspension:remove() end if self.lf_wheel then self.lf_wheel:remove() end if self.rf_wheel then self.rf_wheel:remove() end if self.rear_suspension then self.rear_suspension:remove() end if self.lr_wheel then self.lr_wheel:remove() end if self.rr_wheel then self.rr_wheel:remove() end if self.fuel_gauge then self.fuel_gauge:remove() end if self.lights then self.lights:remove() end if self.r_lights then self.r_lights:remove() end if self.reverse_lights then self.reverse_lights:remove() end if self.turn_l_light then self.turn_l_light:remove() end if self.turn_r_light then self.turn_r_light:remove() end if self.back_seat then self.back_seat:remove() end automobiles_lib.seats_destroy(self) automobiles_lib.destroy_inventory(self) self.object:remove() pos.y=pos.y+2 minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine') minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel') minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel') minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel') minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel') end -- -- entity -- minetest.register_entity('automobiles_beetle:wheel',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, visual = "mesh", mesh = "beetle_anim_wheel.b3d", backface_culling = false, textures = {"automobiles_black.png", "automobiles_metal.png", "beetle_wheel.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:front_suspension',{ initial_properties = { physical = true, collide_with_objects=true, collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5}, pointable=false, visual = "mesh", mesh = "automobiles_buggy_f_suspension.b3d", textures = {"automobiles_black.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, --[[on_step = function(self, dtime, moveresult) minetest.chat_send_all(dump(moveresult)) end,]]-- }) minetest.register_entity('automobiles_beetle:rear_suspension',{ initial_properties = { physical = true, collide_with_objects=true, pointable=false, visual = "mesh", mesh = "automobiles_buggy_r_suspension.b3d", textures = {"automobiles_black.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:f_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "beetle_f_lights.b3d", textures = {"automobiles_grey.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:r_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "beetle_pos_lights.b3d", textures = {"automobiles_rear_lights_off.png"}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:turn_left_light',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "beetle_turn_l_light.b3d", textures = {"automobiles_turn.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:turn_right_light',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "beetle_turn_r_light.b3d", textures = {"automobiles_turn.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) minetest.register_entity('automobiles_beetle:reverse_lights',{ initial_properties = { physical = false, collide_with_objects=false, pointable=false, glow = 0, visual = "mesh", mesh = "beetle_reverse_lights.b3d", textures = {"automobiles_grey.png",}, }, on_activate = function(self,std) self.sdata = minetest.deserialize(std) or {} if self.sdata.remove then self.object:remove() end end, get_staticdata=function(self) self.sdata.remove=true return minetest.serialize(self.sdata) end, }) function auto_beetle.paint(self, colstr) local l_textures = self.initial_properties.textures self._color = colstr --paint details local target_texture = "beetle_painting.png" local accessorie_texture = "beetle_paint_interior.png" for _, texture in ipairs(l_textures) do local indx = texture:find(target_texture) if indx then l_textures[_] = "("..target_texture.."^[multiply:"..colstr..")^("..target_texture.."^[multiply:#BBBBBB^[mask:beetle_details.png)" --here changes the main color end local indx = texture:find(accessorie_texture) if indx then l_textures[_] = accessorie_texture.."^[multiply:".. colstr --here changes the main color end end self.object:set_properties({textures=l_textures}) end function auto_beetle.set_paint(self, puncher, itmstck) local is_admin = false is_admin = minetest.check_player_privs(puncher, {server=true}) if not (self.owner == puncher:get_player_name() or is_admin == true) then return end local item_name = "" if itmstck then item_name = itmstck:get_name() end if item_name == "bike:painter" then --painting with bike painter local meta = itmstck:get_meta() local colstr = meta:get_string("paint_color") auto_beetle.paint(self, colstr) return true else --painting with dyes local split = string.split(item_name, ":") local color, indx, _ if split[1] then _,indx = split[1]:find('dye') end if indx then for clr,_ in pairs(automobiles_lib.colors) do local _,x = split[2]:find(clr) if x then color = clr end end --lets paint!!!! --local color = item_name:sub(indx+1) local colstr = automobiles_lib.colors[color] --minetest.chat_send_all(color ..' '.. dump(colstr)) if colstr then auto_beetle.paint(self, colstr) itmstck:set_count(itmstck:get_count()-1) puncher:set_wielded_item(itmstck) return true end -- end painting end end return false end auto_beetle.car_properties1 = { initial_properties = { physical = true, collide_with_objects = true, collisionbox = {-0.1, -0.2, -0.1, 0.1, 1.8, 0.1}, selectionbox = {-2.0, 0.0, -2.0, 2.0, 2, 2.0}, stepheight = 0.65 + automobiles_lib.extra_stepheight, visual = "mesh", mesh = "beetle_body.b3d", --use_texture_alpha = true, backface_culling = false, textures = { "automobiles_black.png", --bancos "automobiles_black.png", --banco traseiro "beetle_painting.png", --pintura carroceria "automobiles_black.png", --chassis "automobiles_metal.png", "automobiles_black.png", --escapamento "automobiles_metal.png", --detalhes metal "automobiles_black.png", "automobiles_metal.png", --estribos "beetle_glasses.png", --vidros "beetle_interior.png", --assoalho e forros "beetle_paint_interior.png", --painel "automobiles_metal.png", --para-choques "beetle_painting.png", --para-lamas "automobiles_metal.png", "automobiles_black.png", --volante "beetle_painting.png", --portas "automobiles_black.png", --forro portas "automobiles_metal.png", --metais portas "beetle_glasses.png", --vidros portas }, }, textures = {}, driver_name = nil, sound_handle = nil, owner = "", static_save = true, infotext = "A very nice Beetle!", hp = 50, buoyancy = 2, physics = automobiles_lib.physics, lastvelocity = vector.new(), time_total = 0, _passenger = nil, _color = "#FFFFFF", _steering_angle = 0, _engine_running = false, _last_checkpoint = "", _total_laps = -1, _race_id = "", _energy = 1, _last_time_collision_snd = 0, _last_time_drift_snd = 0, _last_time_command = 0, _roll = math.rad(0), _pitch = 0, _longit_speed = 0, _show_rag = true, _show_lights = false, _light_old_pos = nil, _last_ground_check = 0, _last_light_move = 0, _last_engine_sound_update = 0, _turn_light_timer = 0, _inv = nil, _inv_id = "", _change_color = automobiles_lib.paint, _intensity = 4, _car_gravity = -automobiles_lib.gravity, _is_flying = 0, _trunk_slots = 12, _engine_sound = "beetle_engine", _max_fuel = 10, _vehicle_name = "Beetle", _drive_wheel_pos = {x=-4.0, y=7.00, z=21}, _drive_wheel_angle = 12, _seat_pos = {{x=-4.0,y=2,z=13.8},{x=4.0,y=2,z=13.8}, {x=-4.0,y=2,z=7},{x=4.0,y=2,z=7}}, _front_suspension_ent = 'automobiles_beetle:front_suspension', _front_suspension_pos = {x=0,y=1.8,z=27.6}, _front_wheel_ent = 'automobiles_beetle:wheel', _front_wheel_xpos = 8.5, _front_wheel_frames = {x = 1, y = 24}, _rear_suspension_ent = 'automobiles_beetle:rear_suspension', _rear_suspension_pos = {x=0,y=1.8,z=0}, _rear_wheel_ent = 'automobiles_beetle:wheel', _rear_wheel_xpos = 8.5, _rear_wheel_frames = {x = 1, y = 24}, _wheel_compensation = 0.9, _fuel_gauge_pos = {x=-4.47,y=8.50,z=20.5}, _front_lights = 'automobiles_beetle:f_lights', _rear_lights = 'automobiles_beetle:r_lights', _reverse_lights = 'automobiles_beetle:reverse_lights', _turn_left_lights = 'automobiles_beetle:turn_left_light', _turn_right_lights = 'automobiles_beetle:turn_right_light', _change_color = auto_beetle.paint, _painting_function = auto_beetle.set_paint, _painting_load = auto_beetle.paint, _transmission_state = 1, _LONGIT_DRAG_FACTOR = 0.12*0.12, _LATER_DRAG_FACTOR = 6.0, _max_acc_factor = 5, _max_speed = 14, _min_later_speed = 2, get_staticdata = automobiles_lib.get_staticdata, on_deactivate = function(self) automobiles_lib.save_inventory(self) end, on_activate = automobiles_lib.on_activate, on_step = automobiles_lib.on_step, on_punch = automobiles_lib.on_punch, on_rightclick = automobiles_lib.on_rightclick, } minetest.register_entity("automobiles_beetle:beetle", auto_beetle.car_properties1)