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12 Commits

52 changed files with 1538 additions and 231 deletions

35
automobiles_coupe/coupe_crafts.lua Normal file → Executable file
View File

@ -29,41 +29,6 @@ minetest.register_craftitem("automobiles_coupe:coupe", {
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._coupe_type = 0
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "Coupe")
automobiles_lib.create_inventory(ent, coupe.trunk_slots, owner)
end
end
return itemstack
end,
})
-- coupe
minetest.register_craftitem("automobiles_coupe:time_machine", {
description = S("Time Machine"),
inventory_image = "automobiles_coupe.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_coupe:coupe")
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._coupe_type = 1
--minetest.chat_send_all("coupe: " .. ent._coupe_type)
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()

View File

@ -1,8 +1,7 @@
--
-- entity
--
local old_entities = {"automobiles_coupe:steering"}
local old_entities = {"automobiles_coupe:time_machine_kit", "automobiles_coupe:wheel","automobiles_coupe:normal_kit"}
for _,entity_name in ipairs(old_entities) do
minetest.register_entity(":"..entity_name, {
on_activate = function(self, staticdata)
@ -11,117 +10,6 @@ for _,entity_name in ipairs(old_entities) do
})
end
minetest.register_entity('automobiles_coupe:wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_coupe_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_coupe_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_coupe:normal_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_coupe_normal_kit.b3d",
textures = {"automobiles_black.png","automobiles_coupe_glasses.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_coupe:time_machine_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_coupe_time_machine_accessories.b3d",
textures = {
"automobiles_metal.png", --ok
"automobiles_black.png", --ok
"automobiles_dark_grey.png", --exausts
"automobiles_black.png", --exausts
"automobiles_metal.png", --energy base collector
"automobiles_painting.png^[multiply:#0063b0", --capacitors
"automobiles_black.png", --arc
"automobiles_painting.png^[multiply:#07B6BC", --capacitors
"automobiles_black.png", --base mr fusion
"automobiles_painting.png", --mr fusion
"automobiles_metal.png", --ok
"automobiles_painting.png", --ok
"automobiles_black.png", --ok
"automobiles_metal.png", --lateral tubes
"automobiles_black.png", --conductors
"automobiles_black.png", --ok
"automobiles_coupe_brass.png", --ok
"automobiles_metal.png", --time panel
"automobiles_coupe_time.png", --time panel
"automobiles_metal.png", --base circuit switch
"automobiles_red.png", --red button
"automobiles_dark_grey.png", --ok
"automobiles_coupe_brass.png", --ok
"automobiles_black.png", --electric switch
"automobiles_metal.png", -- flux capacitor
"automobiles_coupe_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --base
"automobiles_dark_grey.png", --roof panel
"automobiles_coupe_roof_1.png", --root panel
"automobiles_coupe_roof_2.png", --roof panel
"automobiles_metal.png", --f bump
"automobiles_dark_grey.png", --f bump
"automobiles_metal.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_coupe:front_suspension',{
initial_properties = {
@ -180,7 +68,7 @@ initial_properties = {
glow = 0,
visual = "mesh",
mesh = "automobiles_coupe_f_lights.b3d",
textures = {"automobiles_grey.png", "automobiles_black.png"},
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
@ -203,7 +91,7 @@ initial_properties = {
glow = 0,
visual = "mesh",
mesh = "automobiles_coupe_rear_pos_lights.b3d",
textures = {"automobiles_rear_lights_off.png"},
textures = {"automobiles_rear_lights_off.png",},
},
on_activate = function(self,std)
@ -309,6 +197,28 @@ initial_properties = {
})
minetest.register_entity('automobiles_coupe:steering',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_coupe_drive_wheel.b3d",
textures = {"automobiles_black.png", "automobiles_black.png", "automobiles_black.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_coupe:pointer',{
initial_properties = {
physical = false,
@ -331,24 +241,6 @@ initial_properties = {
end,
})
local function set_kit(self)
local normal_kit = nil
if self.normal_kit then self.normal_kit:remove() end
local pos = self.object:get_pos()
if self._coupe_type == 0 or self._coupe_type == nil then
normal_kit = minetest.add_entity(pos,'automobiles_coupe:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
elseif self._coupe_type == 1 then
--time machine
normal_kit = minetest.add_entity(pos,'automobiles_coupe:time_machine_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
end
end
minetest.register_entity("automobiles_coupe:coupe", {
initial_properties = {
physical = true,
@ -361,26 +253,16 @@ minetest.register_entity("automobiles_coupe:coupe", {
--use_texture_alpha = true,
--backface_culling = false,
textures = {
"automobiles_dark_grey.png", --bancos
"automobiles_painting.png", --pintura portas
"automobiles_black.png", --retrovisores
"automobiles_dark_grey.png", --forro da porta
"automobiles_coupe_glasses.png", --vidros das portas
"automobiles_metal.png", --espelhos
"automobiles_black.png", --volante
"automobiles_painting2.png", --face
"automobiles_black.png", --moldura parabrisa
"automobiles_coupe_glasses.png", --parabrisa
"automobiles_black.png", --grade_motor
"automobiles_dark_grey.png", --revestimento interno
"automobiles_coupe_fuel.png", --combustivel
"automobiles_painting.png", --pintura
"automobiles_black.png", --frisos
"automobiles_black.png", --bancos
"automobiles_painting.png", --carroceria
"automobiles_black.png", --paralamas
"automobiles_black.png", --assoalho
"automobiles_painting2.png", --traseira
"automobiles_black.png", --traseira placa
"automobiles_black.png", --ventilação vidro traseiro
"automobiles_black.png", --saia
"automobiles_black.png", --banco
"automobiles_coupe_glasses.png", --vidros
"automobiles_black.png", --aletas vidro traseiro
"automobiles_grey.png", --interior
"automobiles_black.png", --panel
"automobiles_coupe_fuel.png",
},
},
textures = {},
@ -395,7 +277,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#9f9f9f",
_color = "#6d6d6d",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
@ -419,7 +301,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_coupe_type = 0,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -436,7 +317,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
stored_pitch = self._pitch,
stored_light_old_pos = self._light_old_pos,
stored_inv_id = self._inv_id,
stored_coupe_type = self._coupe_type,
})
end,
@ -461,7 +341,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
self._pitch = data.stored_pitch
self._light_old_pos = data.stored_light_old_pos
self._inv_id = data.stored_inv_id
self._coupe_type = data.stored_coupe_type
automobiles_lib.setText(self, "Coupe")
end
@ -471,16 +350,16 @@ minetest.register_entity("automobiles_coupe:coupe", {
local pos = self.object:get_pos()
local front_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_coupe:front_suspension')
front_suspension:set_attach(self.object,'',{x=0,y=1.5,z=27.7057},{x=0,y=0,z=0})
front_suspension:set_attach(self.object,'',{x=0,y=1.5,z=24.5},{x=0,y=0,z=0})
self.front_suspension = front_suspension
local lf_wheel=minetest.add_entity(pos,'automobiles_coupe:wheel')
local lf_wheel=minetest.add_entity(pos,'automobiles_lib:wheel')
lf_wheel:set_attach(self.front_suspension,'',{x=-coupe.front_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
lf_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.lf_wheel = lf_wheel
local rf_wheel=minetest.add_entity(pos,'automobiles_coupe:wheel')
local rf_wheel=minetest.add_entity(pos,'automobiles_lib:wheel')
rf_wheel:set_attach(self.front_suspension,'',{x=coupe.front_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
-- set the animation once and later only change the speed
rf_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
@ -490,26 +369,32 @@ minetest.register_entity("automobiles_coupe:coupe", {
rear_suspension:set_attach(self.object,'',{x=0,y=1.5,z=0},{x=0,y=0,z=0})
self.rear_suspension = rear_suspension
local lr_wheel=minetest.add_entity(pos,'automobiles_coupe:wheel')
local lr_wheel=minetest.add_entity(pos,'automobiles_lib:wheel')
lr_wheel:set_attach(self.rear_suspension,'',{x=-coupe.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
lr_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.lr_wheel = lr_wheel
local rr_wheel=minetest.add_entity(pos,'automobiles_coupe:wheel')
local rr_wheel=minetest.add_entity(pos,'automobiles_lib:wheel')
rr_wheel:set_attach(self.rear_suspension,'',{x=coupe.rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
-- set the animation once and later only change the speed
rr_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.rr_wheel = rr_wheel
self.object:set_bone_position("drive_adjust", {x=-4.66, y=6.31, z=15.69}, {x=15, y=0, z=0})
local steering_axis=minetest.add_entity(pos,'automobiles_coupe:pivot_mesh')
steering_axis:set_attach(self.object,'',{x=-4.26,y=6.01,z=14.18},{x=15,y=0,z=0})
self.steering_axis = steering_axis
local steering=minetest.add_entity(self.steering_axis:get_pos(),'automobiles_coupe:steering')
steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.steering = steering
local driver_seat=minetest.add_entity(pos,'automobiles_coupe:pivot_mesh')
driver_seat:set_attach(self.object,'',{x=-4.65,y=0.48,z=9.5},{x=0,y=0,z=0})
driver_seat:set_attach(self.object,'',{x=-4.25,y=0.48,z=9.5},{x=0,y=0,z=0})
self.driver_seat = driver_seat
local passenger_seat=minetest.add_entity(pos,'automobiles_coupe:pivot_mesh')
passenger_seat:set_attach(self.object,'',{x=4.65,y=0.48,z=9.5},{x=0,y=0,z=0})
passenger_seat:set_attach(self.object,'',{x=4.25,y=0.48,z=9.5},{x=0,y=0,z=0})
self.passenger_seat = passenger_seat
local fuel_gauge=minetest.add_entity(pos,'automobiles_coupe:pointer')
@ -521,9 +406,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
self.lights = lights
self.lights:set_properties({is_visible=true})
--normal or time machine?
set_kit(self)
local r_lights = minetest.add_entity(pos,'automobiles_coupe:r_lights')
r_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.r_lights = r_lights
@ -603,14 +485,6 @@ minetest.register_entity("automobiles_coupe:coupe", {
end
end
--to fix the load on first time
if self._coupe_type == 1 then
local ent_propertioes = self.normal_kit:get_properties()
if ent_propertioes.mesh ~= "automobiles_coupe_time_machine_accessories.b3d" then
set_kit(self)
end
end
local is_breaking = false
if is_attached then
local ctrl = player:get_player_control()
@ -638,14 +512,14 @@ minetest.register_entity("automobiles_coupe:coupe", {
self._last_light_move = 0
if self._show_lights == true then
--self.lights:set_properties({is_visible=true})
self.lights:set_properties({textures={"automobiles_coupe_lights.png", "automobiles_black.png"}, glow=15})
self.lights:set_properties({textures={"automobiles_coupe_lights.png"}, glow=15})
if is_breaking == false then
self.r_lights:set_properties({textures={"automobiles_rear_lights.png"}, glow=10})
end
automobiles_lib.put_light(self)
else
--self.lights:set_properties({is_visible=false})
self.lights:set_properties({textures={"automobiles_grey.png", "automobiles_black.png"}, glow=0})
self.lights:set_properties({textures={"automobiles_grey.png"}, glow=0})
if is_breaking == false then
self.r_lights:set_properties({textures={"automobiles_rear_lights_off.png"}, glow=0})
end
@ -713,7 +587,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
self.rr_wheel:set_animation_frame_speed(-longit_speed * (12 + angle_factor))
--whell turn
self.object:set_bone_position("drive_wheel", {x=-0, y=0, z=0}, {x=0, y=0, z=-self._steering_angle*2})
self.steering:set_attach(self.steering_axis,'',{x=0,y=0,z=0},{x=0,y=0,z=self._steering_angle*2})
self.lf_wheel:set_attach(self.front_suspension,'',{x=-coupe.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
self.rf_wheel:set_attach(self.front_suspension,'',{x=coupe.front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
@ -728,13 +602,10 @@ minetest.register_entity("automobiles_coupe:coupe", {
if math.abs(self._steering_angle) > 15 and self._turn_light_timer >= 1 then
self._turn_light_timer = 0
--set turn light
--minetest.chat_send_all(self._steering_angle)
if self._steering_angle < 0 then
--minetest.chat_send_all("direita")
self.turn_r_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
end
if self._steering_angle > 0 then
--minetest.chat_send_all("esquerda")
self.turn_l_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
end
end
@ -800,7 +671,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
self._last_ground_check = self._last_ground_check + dtime
if self._last_ground_check > 0.18 then
self._last_ground_check = 0
automobiles_lib.ground_get_distances(self, 0.372, 2.6)
automobiles_lib.ground_get_distances(self, 0.372, 2.3)
end
local newpitch = self._pitch --velocity.y * math.rad(6)

0
automobiles_coupe/coupe_forms.lua Normal file → Executable file
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@ -31,13 +31,14 @@ function coupe.destroy(self, puncher)
if self.rear_suspension then self.rear_suspension:remove() end
if self.lr_wheel then self.lr_wheel:remove() end
if self.rr_wheel then self.rr_wheel:remove() end
if self.steering then self.steering:remove() end
if self.steering_axis then self.steering_axis:remove() end
if self.driver_seat then self.driver_seat:remove() end
if self.passenger_seat then self.passenger_seat:remove() end
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.lights then self.lights:remove() end
if self.r_lights then self.r_lights:remove() end
if self.reverse_lights then self.reverse_lights:remove() end
if self.normal_kit then self.normal_kit:remove() end
if self.turn_l_light then self.turn_l_light:remove() end
if self.turn_r_light then self.turn_r_light:remove() end

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@ -3,14 +3,14 @@
--
coupe={}
coupe.LONGIT_DRAG_FACTOR = 0.12*0.12
coupe.LATER_DRAG_FACTOR = 8.0
coupe.LATER_DRAG_FACTOR = 18.0
coupe.gravity = automobiles_lib.gravity
coupe.max_speed = 30
coupe.max_speed = 22
coupe.max_acc_factor = 8
coupe.max_fuel = 10
coupe.trunk_slots = 8
COUPE_GAUGE_FUEL_POSITION = {x=-4.66,y=6.2,z=17.9}
COUPE_GAUGE_FUEL_POSITION = {x=0,y=6.2,z=15.8}
coupe.front_wheel_xpos = 9.5
coupe.rear_wheel_xpos = 9.5

0
automobiles_coupe/locale/automobiles_coupe.eo.tr Normal file → Executable file
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0
automobiles_coupe/locale/template.txt Normal file → Executable file
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automobiles_coupe/screenshot.jpg Executable file

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automobiles_coupe/sounds/coupe_engine.ogg Normal file → Executable file
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10
automobiles_delorean/README.md Executable file
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@ -0,0 +1,10 @@
## Coupe
This mod adds a coupe automobile to Minetest.
## Licenses
- Code: see [LICENSE](/LICENSE)
- Media: Model adapted from car assets v1 made by https://www.racoon-media.nl; licence CC0
## Screenshot
![coupe](/automobiles_coupe/screenshot.jpg)

102
automobiles_delorean/control.lua Executable file
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@ -0,0 +1,102 @@
--global constants
function delorean.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, max_acc_factor, max_speed, steering_limit, steering_speed)
self._last_time_command = self._last_time_command + dtime
if self._last_time_command > 1 then self._last_time_command = 1 end
local player = minetest.get_player_by_name(self.driver_name)
local retval_accel = accel;
local stop = false
-- player control
if player then
local ctrl = player:get_player_control()
local acc = 0
if self._energy > 0 then
if longit_speed < max_speed and ctrl.up then
--get acceleration factor
acc = automobiles_lib.check_road_is_ok(self.object, max_acc_factor)
--minetest.chat_send_all('engineacc: '.. engineacc)
if acc > 1 and acc < max_acc_factor and longit_speed > 0 then
--improper road will reduce speed
acc = -1
end
end
--reversing
if not self._is_flying or self._is_flying == 0 then
if ctrl.sneak and longit_speed <= 1.0 and longit_speed > -1.0 then
acc = -2
end
end
end
--break
if ctrl.down then
--[[if math.abs(longit_speed) > 0 then
acc = -5 / (longit_speed / 2) -- lets set a brake efficience based on speed
end]]--
--total stop
--wheel break
if not self._is_flying or self._is_flying == 0 then
if longit_speed > 0 then
acc = -5
if (longit_speed + acc) < 0 then
acc = longit_speed * -1
end
end
if longit_speed < 0 then
acc = 5
if (longit_speed + acc) > 0 then
acc = longit_speed * -1
end
end
if math.abs(longit_speed) < 0.2 then
stop = true
end
else
acc = -5
end
end
if acc then retval_accel=vector.add(accel,vector.multiply(hull_direction,acc)) end
-- yaw
local yaw_cmd = 0
if self._yaw_by_mouse == true then
local rot_y = math.deg(player:get_look_horizontal())
self._steering_angle = automobiles_lib.set_yaw_by_mouse(self, rot_y, steering_limit)
else
-- steering
if ctrl.right then
self._steering_angle = math.max(self._steering_angle-steering_speed*dtime,-steering_limit)
elseif ctrl.left then
self._steering_angle = math.min(self._steering_angle+steering_speed*dtime,steering_limit)
else
--center steering
if longit_speed > 0 then
local factor = 1
if self._steering_angle > 0 then factor = -1 end
local correction = (steering_limit*(longit_speed/75)) * factor
local before_correction = self._steering_angle
self._steering_angle = self._steering_angle + correction
if math.sign(before_correction) ~= math.sign(self._steering_angle) then self._steering_angle = 0 end
end
end
end
local angle_factor = self._steering_angle / 60
if angle_factor < 0 then angle_factor = angle_factor * -1 end
local deacc_on_curve = longit_speed * angle_factor
deacc_on_curve = deacc_on_curve * -1
if deacc_on_curve then retval_accel=vector.add(retval_accel,vector.multiply(hull_direction,deacc_on_curve)) end
end
return retval_accel, stop
end

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@ -0,0 +1,99 @@
local S = minetest.get_translator(minetest.get_current_modname())
--
-- items
--
-- body
minetest.register_craftitem("automobiles_delorean:delorean_body",{
description = S("Delorean Body"),
inventory_image = "automobiles_delorean_body.png",
})
-- delorean
minetest.register_craftitem("automobiles_delorean:delorean", {
description = S("Delorean"),
inventory_image = "automobiles_delorean.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_delorean:delorean")
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._delorean_type = 0
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "Delorean")
automobiles_lib.create_inventory(ent, delorean.trunk_slots, owner)
end
end
return itemstack
end,
})
-- delorean
minetest.register_craftitem("automobiles_delorean:time_machine", {
description = S("Time Machine"),
inventory_image = "automobiles_delorean.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_delorean:delorean")
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._delorean_type = 1
--minetest.chat_send_all("delorean: " .. ent._delorean_type)
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "Delorean")
automobiles_lib.create_inventory(ent, delorean.trunk_slots, owner)
end
end
return itemstack
end,
})
--
-- crafting
--
if minetest.get_modpath("default") then
minetest.register_craft({
output = "automobiles_delorean:delorean",
recipe = {
{"automobiles_lib:wheel", "automobiles_lib:engine", "automobiles_lib:wheel"},
{"automobiles_lib:wheel","automobiles_delorean:delorean_body", "automobiles_lib:wheel"},
}
})
minetest.register_craft({
output = "automobiles_delorean:delorean_body",
recipe = {
{"default:glass" ,"default:glass","default:steelblock"},
{"default:steelblock","","default:steelblock"},
{"default:steelblock","default:steelblock", "default:steelblock"},
}
})
end

965
automobiles_delorean/entities.lua Executable file
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@ -0,0 +1,965 @@
--
-- entity
--
minetest.register_entity('automobiles_delorean:wheel',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_wheel.b3d",
backface_culling = false,
textures = {"automobiles_black.png", "automobiles_metal.png", "automobiles_delorean_wheel.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:normal_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_normal_kit.b3d",
textures = {"automobiles_black.png","automobiles_delorean_glasses.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:time_machine_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_delorean_time_machine_accessories.b3d",
textures = {
"automobiles_metal.png", --ok
"automobiles_black.png", --ok
"automobiles_dark_grey.png", --exausts
"automobiles_black.png", --exausts
"automobiles_metal.png", --energy base collector
"automobiles_painting.png^[multiply:#0063b0", --capacitors
"automobiles_black.png", --arc
"automobiles_painting.png^[multiply:#07B6BC", --capacitors
"automobiles_black.png", --base mr fusion
"automobiles_painting.png", --mr fusion
"automobiles_metal.png", --ok
"automobiles_painting.png", --ok
"automobiles_black.png", --ok
"automobiles_metal.png", --lateral tubes
"automobiles_black.png", --conductors
"automobiles_black.png", --ok
"automobiles_delorean_brass.png", --ok
"automobiles_metal.png", --time panel
"automobiles_delorean_time.png", --time panel
"automobiles_metal.png", --base circuit switch
"automobiles_red.png", --red button
"automobiles_dark_grey.png", --ok
"automobiles_delorean_brass.png", --ok
"automobiles_black.png", --electric switch
"automobiles_metal.png", -- flux capacitor
"automobiles_delorean_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --base
"automobiles_dark_grey.png", --roof panel
"automobiles_delorean_roof_1.png", --root panel
"automobiles_delorean_roof_2.png", --roof panel
"automobiles_metal.png", --f bump
"automobiles_dark_grey.png", --f bump
"automobiles_metal.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:front_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_pivot_mesh.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_delorean:rear_suspension',{
initial_properties = {
physical = true,
collide_with_objects=true,
pointable=false,
visual = "mesh",
mesh = "automobiles_pivot_mesh.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:f_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_f_lights.b3d",
textures = {"automobiles_grey.png", "automobiles_black.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:r_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_rear_pos_lights.b3d",
textures = {"automobiles_rear_lights_off.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:reverse_lights',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_reverse_lights.b3d",
textures = {"automobiles_grey.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:turn_left_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_turn_l_light.b3d",
textures = {"automobiles_turn.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:turn_right_light',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
glow = 0,
visual = "mesh",
mesh = "automobiles_delorean_turn_r_light.b3d",
textures = {"automobiles_turn.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:pivot_mesh',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_pivot_mesh.b3d",
textures = {"automobiles_black.png",},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity('automobiles_delorean:pointer',{
initial_properties = {
physical = false,
collide_with_objects=false,
pointable=false,
visual = "mesh",
mesh = "automobiles_pointer.b3d",
visual_size = {x = 0.5, y = 0.5, z = 0.5},
textures = {"automobiles_white.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
})
minetest.register_entity("automobiles_delorean:delorean", {
initial_properties = {
physical = true,
collide_with_objects = true,
collisionbox = {-0.1, -0.2, -0.1, 0.1, 1, 0.1},
selectionbox = {-1.5, 0.0, -1.5, 1.5, 2, 1.5},
stepheight = 0.65,
visual = "mesh",
mesh = "automobiles_delorean_body.b3d",
--use_texture_alpha = true,
--backface_culling = false,
textures = {
"automobiles_dark_grey.png", --bancos
"automobiles_painting.png", --pintura portas
"automobiles_black.png", --retrovisores
"automobiles_dark_grey.png", --forro da porta
"automobiles_delorean_glasses.png", --vidros das portas
"automobiles_metal.png", --espelhos
"automobiles_black.png", --volante
"automobiles_painting2.png", --face
"automobiles_black.png", --moldura parabrisa
"automobiles_delorean_glasses.png", --parabrisa
"automobiles_black.png", --grade_motor
"automobiles_dark_grey.png", --revestimento interno
"automobiles_delorean_fuel.png", --combustivel
"automobiles_painting.png", --pintura
"automobiles_black.png", --frisos
"automobiles_black.png", --paralamas
"automobiles_black.png", --assoalho
"automobiles_painting2.png", --traseira
"automobiles_black.png", --traseira placa
"automobiles_black.png", --ventilação vidro traseiro
},
},
textures = {},
driver_name = nil,
sound_handle = nil,
owner = "",
static_save = true,
infotext = "A very nice delorean!",
hp = 50,
buoyancy = 2,
physics = automobiles_lib.physics,
lastvelocity = vector.new(),
time_total = 0,
_passenger = nil,
_color = "#9f9f9f",
_steering_angle = 0,
_engine_running = false,
_last_checkpoint = "",
_total_laps = -1,
_race_id = "",
_energy = 1,
_last_time_collision_snd = 0,
_last_time_drift_snd = 0,
_last_time_command = 0,
_roll = math.rad(0),
_pitch = 0,
_longit_speed = 0,
_show_rag = true,
_show_lights = false,
_light_old_pos = nil,
_last_ground_check = 0,
_last_light_move = 0,
_last_engine_sound_update = 0,
_turn_light_timer = 0,
_inv = nil,
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_delorean_type = 0,
_car_gravity = -automobiles_lib.gravity,
_is_flying = 0,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
stored_owner = self.owner,
stored_hp = self.hp,
stored_color = self._color,
stored_steering = self._steering_angle,
stored_energy = self._energy,
--race data
stored_last_checkpoint = self._last_checkpoint,
stored_total_laps = self._total_laps,
stored_race_id = self._race_id,
stored_rag = self._show_rag,
stored_pitch = self._pitch,
stored_light_old_pos = self._light_old_pos,
stored_inv_id = self._inv_id,
stored_delorean_type = self._delorean_type,
stored_car_gravity = self._car_gravity,
})
end,
on_deactivate = function(self)
automobiles_lib.save_inventory(self)
end,
on_activate = function(self, staticdata, dtime_s)
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self.owner = data.stored_owner
self.hp = data.stored_hp
self._color = data.stored_color
self._steering_angle = data.stored_steering
self._energy = data.stored_energy
--minetest.debug("loaded: ", self.energy)
--race data
self._last_checkpoint = data.stored_last_checkpoint
self._total_laps = data.stored_total_laps
self._race_id = data.stored_race_id
self._show_rag = data.stored_rag
self._pitch = data.stored_pitch
self._light_old_pos = data.stored_light_old_pos
self._inv_id = data.stored_inv_id
self._delorean_type = data.stored_delorean_type
self._car_gravity = data.stored_car_gravity or -automobiles_lib.gravity
automobiles_lib.setText(self, "Delorean")
end
self.object:set_animation({x = 1, y = 8}, 0, 0, true)
automobiles_lib.paint(self, self._color)
local pos = self.object:get_pos()
local front_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_delorean:front_suspension')
front_suspension:set_attach(self.object,'',{x=0,y=1.5,z=27.7057},{x=0,y=0,z=0})
self.front_suspension = front_suspension
local lf_wheel=minetest.add_entity(pos,'automobiles_delorean:wheel')
lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
lf_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.lf_wheel = lf_wheel
local rf_wheel=minetest.add_entity(pos,'automobiles_delorean:wheel')
rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
-- set the animation once and later only change the speed
rf_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.rf_wheel = rf_wheel
local rear_suspension=minetest.add_entity(self.object:get_pos(),'automobiles_delorean:rear_suspension')
rear_suspension:set_attach(self.object,'',{x=0,y=1.5,z=0},{x=0,y=0,z=0})
self.rear_suspension = rear_suspension
local lr_wheel=minetest.add_entity(pos,'automobiles_delorean:wheel')
lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
-- set the animation once and later only change the speed
lr_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.lr_wheel = lr_wheel
local rr_wheel=minetest.add_entity(pos,'automobiles_delorean:wheel')
rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
-- set the animation once and later only change the speed
rr_wheel:set_animation({x = 1, y = 49}, 0, 0, true)
self.rr_wheel = rr_wheel
self.object:set_bone_position("drive_adjust", {x=-4.66, y=6.31, z=15.69}, {x=15, y=0, z=0})
local driver_seat=minetest.add_entity(pos,'automobiles_delorean:pivot_mesh')
driver_seat:set_attach(self.object,'',{x=-4.65,y=0.48,z=9.5},{x=0,y=0,z=0})
self.driver_seat = driver_seat
local passenger_seat=minetest.add_entity(pos,'automobiles_delorean:pivot_mesh')
passenger_seat:set_attach(self.object,'',{x=4.65,y=0.48,z=9.5},{x=0,y=0,z=0})
self.passenger_seat = passenger_seat
local fuel_gauge=minetest.add_entity(pos,'automobiles_delorean:pointer')
fuel_gauge:set_attach(self.object,'',DELOREAN_GAUGE_FUEL_POSITION,{x=0,y=0,z=0})
self.fuel_gauge = fuel_gauge
local lights = minetest.add_entity(pos,'automobiles_delorean:f_lights')
lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.lights = lights
self.lights:set_properties({is_visible=true})
--normal or time machine?
delorean.set_kit(self)
local r_lights = minetest.add_entity(pos,'automobiles_delorean:r_lights')
r_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.r_lights = r_lights
self.r_lights:set_properties({is_visible=true})
local reverse_lights = minetest.add_entity(pos,'automobiles_delorean:reverse_lights')
reverse_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.reverse_lights = reverse_lights
self.reverse_lights:set_properties({is_visible=true})
local turn_l_light = minetest.add_entity(pos,'automobiles_delorean:turn_left_light')
turn_l_light:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.turn_l_light = turn_l_light
self.turn_l_light:set_properties({is_visible=true})
local turn_r_light = minetest.add_entity(pos,'automobiles_delorean:turn_right_light')
turn_r_light:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.turn_r_light = turn_r_light
self.turn_r_light:set_properties({is_visible=true})
self.object:set_armor_groups({immortal=1})
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
automobiles_lib.create_inventory(self, delorean.trunk_slots)
else
self.inv = inv
end
automobiles_lib.actfunc(self, staticdata, dtime_s)
end,
on_step = function(self, dtime)
automobiles_lib.stepfunc(self, dtime)
--[[sound play control]]--
self._last_time_collision_snd = self._last_time_collision_snd + dtime
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
self._last_time_drift_snd = self._last_time_drift_snd + dtime
if self._last_time_drift_snd > 1 then self._last_time_drift_snd = 1 end
--[[end sound control]]--
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local hull_direction = minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local velocity = self.object:get_velocity()
local longit_speed = automobiles_lib.dot(velocity,hull_direction)
local fuel_weight_factor = (5 - self._energy)/5000
local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
(delorean.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
local later_speed = automobiles_lib.dot(velocity,nhdir)
local later_drag = vector.multiply(nhdir,later_speed*
later_speed*delorean.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
local curr_pos = self.object:get_pos()
local player = nil
local is_attached = false
if self.driver_name then
player = minetest.get_player_by_name(self.driver_name)
if player then
local player_attach = player:get_attach()
if player_attach then
if self.driver_seat then
if player_attach == self.driver_seat then is_attached = true end
end
end
end
end
--to fix the load on first time
if self._delorean_type == 1 then
local ent_propertioes = self.normal_kit:get_properties()
if ent_propertioes.mesh ~= "automobiles_delorean_time_machine_accessories.b3d" then
delorean.set_kit(self)
end
--start flight functions
if self._is_flying == 1 then
if is_attached then
delorean.control_flight(self, player)
end
delorean.gravity_auto_correction(self, dtime)
--check if is near the ground, so revert the flight mode
local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.6}))
if (noded and noded.drawtype ~= 'airlike') then
if noded.drawtype ~= 'liquid' then
self._is_flying = 0
end
end
else
self._car_gravity = -automobiles_lib.gravity
end
end
local is_breaking = false
if is_attached then
local ctrl = player:get_player_control()
if ctrl.aux1 then
--sets the engine running - but sets a delay also, cause keypress
if self._last_time_command > 0.8 then
self._last_time_command = 0
minetest.sound_play({name = "automobiles_horn"},
{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})
end
end
if ctrl.down then
is_breaking = true
self.r_lights:set_properties({textures={"automobiles_rear_lights_full.png"}, glow=15})
end
if ctrl.sneak then
self.reverse_lights:set_properties({textures={"automobiles_white.png"}, glow=15})
else
self.reverse_lights:set_properties({textures={"automobiles_grey.png"}, glow=0})
end
end
self._last_light_move = self._last_light_move + dtime
if self._last_light_move > 0.15 then
self._last_light_move = 0
if self._show_lights == true then
--self.lights:set_properties({is_visible=true})
self.lights:set_properties({textures={"automobiles_delorean_lights.png", "automobiles_black.png"}, glow=15})
if is_breaking == false then
self.r_lights:set_properties({textures={"automobiles_rear_lights.png"}, glow=10})
end
automobiles_lib.put_light(self)
else
--self.lights:set_properties({is_visible=false})
self.lights:set_properties({textures={"automobiles_grey.png", "automobiles_black.png"}, glow=0})
if is_breaking == false then
self.r_lights:set_properties({textures={"automobiles_rear_lights_off.png"}, glow=0})
end
automobiles_lib.remove_light(self)
end
end
-- impacts and control
self.object:move_to(curr_pos)
if is_attached then --and self.driver_name == self.owner then
local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
if impact > 1 then
--self.damage = self.damage + impact --sum the impact value directly to damage meter
if self._last_time_collision_snd > 0.3 then
self._last_time_collision_snd = 0
minetest.sound_play("collision", {
to_player = self.driver_name,
--pos = curr_pos,
--max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
end
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
automobiles_lib.destroy(self)
end]]--
end
--control
local steering_angle_max = 30
local steering_speed = 40
if math.abs(longit_speed) > 3 then
local mid_speed = (steering_speed/2)
steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
end
accel, stop = delorean.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, delorean.max_acc_factor, delorean.max_speed, steering_angle_max, steering_speed)
else
self._show_lights = false
if self.sound_handle ~= nil then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
end
local angle_factor = self._steering_angle / 10
--check if the tyres is touching the pavement
local noded = automobiles_lib.nodeatpos(automobiles_lib.pos_shift(curr_pos,{y=-0.3}))
if (noded and noded.drawtype ~= 'airlike') then
if noded.drawtype ~= 'liquid' then
local min_later_speed = 0.9
if (later_speed > min_later_speed or later_speed < -min_later_speed) and
self._last_time_drift_snd > 0.6 then
self._last_time_drift_snd = 0
minetest.sound_play("drifting", {
pos = curr_pos,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
ephemeral = true,
})
end
self.lf_wheel:set_animation_frame_speed(longit_speed * (12 - angle_factor))
self.rf_wheel:set_animation_frame_speed(-longit_speed * (12 + angle_factor))
self.lr_wheel:set_animation_frame_speed(longit_speed * (12 - angle_factor))
self.rr_wheel:set_animation_frame_speed(-longit_speed * (12 + angle_factor))
end
else
--is flying
self.lf_wheel:set_animation_frame_speed(0)
self.rf_wheel:set_animation_frame_speed(0)
self.lr_wheel:set_animation_frame_speed(0)
self.rr_wheel:set_animation_frame_speed(0)
end
--drive wheel turn
self.object:set_bone_position("drive_wheel", {x=-0, y=0, z=0}, {x=0, y=0, z=-self._steering_angle*2})
delorean.set_wheels_mode(self, angle_factor)
if math.abs(self._steering_angle)>5 then
local turn_rate = math.rad(40)
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
self._steering_angle / 30 * turn_rate * automobiles_lib.sign(longit_speed)
end
--turn light
self._turn_light_timer = self._turn_light_timer + dtime
if math.abs(self._steering_angle) > 15 and self._turn_light_timer >= 1 then
self._turn_light_timer = 0
--set turn light
--minetest.chat_send_all(self._steering_angle)
if self._steering_angle < 0 then
--minetest.chat_send_all("direita")
self.turn_r_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
end
if self._steering_angle > 0 then
--minetest.chat_send_all("esquerda")
self.turn_l_light:set_properties({textures={"automobiles_turn_on.png"}, glow=20})
end
end
if self._turn_light_timer > 0.5 then
self.turn_l_light:set_properties({textures={"automobiles_turn.png"}, glow=0})
self.turn_r_light:set_properties({textures={"automobiles_turn.png"}, glow=0})
end
if self._turn_light_timer > 1 then
self._turn_light_timer = 1
end
--[[
accell correction
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
]]--
local max_factor = 25
local acc_adjusted = 10
if accel.x > max_factor then accel.x = acc_adjusted end
if accel.x < -max_factor then accel.x = -acc_adjusted end
if accel.z > max_factor then accel.z = acc_adjusted end
if accel.z < -max_factor then accel.z = -acc_adjusted end
-- end correction
-- calculate energy consumption --
----------------------------------
if self._energy > 0 then
local zero_reference = vector.new()
local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
--minetest.chat_send_all(acceleration)
local consumed_power = acceleration/40000
self._energy = self._energy - consumed_power;
end
if self._energy <= 0 then
self._engine_running = false
self._is_flying = 0
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
--minetest.chat_send_player(self.driver_name, "Out of fuel")
else
self._last_engine_sound_update = self._last_engine_sound_update + dtime
if self._last_engine_sound_update > 0.300 then
self._last_engine_sound_update = 0
delorean.engine_set_sound_and_animation(self, longit_speed)
end
end
local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
self.fuel_gauge:set_attach(self.object,'',DELOREAN_GAUGE_FUEL_POSITION,{x=0,y=0,z=energy_indicator_angle})
----------------------------
-- end energy consumption --
--gravity works
if not self._is_flying or self._is_flying == 0 then
accel.y = -automobiles_lib.gravity
else
local time_correction = (self.dtime/delorean.ideal_step)
local y_accel = self._car_gravity*time_correction
accel.y = y_accel --sets the anti gravity
end
if stop ~= true then
--self.object:set_velocity(velocity)
self.object:set_acceleration(accel)
else
if stop == true then
self.object:set_acceleration({x=0,y=0,z=0})
self.object:set_velocity({x=0,y=0,z=0})
end
end
self._last_ground_check = self._last_ground_check + dtime
if self._last_ground_check > 0.18 then
self._last_ground_check = 0
automobiles_lib.ground_get_distances(self, 0.372, 2.6)
end
local newpitch = self._pitch --velocity.y * math.rad(6)
local newroll = 0
if self._is_flying == 1 then
local turn_effect_speed = longit_speed
if turn_effect_speed > 10 then turn_effect_speed = 10 end
newroll = (-self._steering_angle/100)*(turn_effect_speed/10)
if math.abs(self._steering_angle) < 1 then newroll = 0 end
--pitch
local max_pitch = 6
local h_vel_compensation = (((longit_speed * 2) * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
--saves last velocity for collision detection (abrupt stop)
self.lastvelocity = self.object:get_velocity()
self._longit_speed = longit_speed
end,
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
if not puncher or not puncher:is_player() then
return
end
local name = puncher:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == nil then
self.owner = name
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
if puncher:get_attach() == self.driver_seat then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
--refuel procedure
--[[
refuel works it car is stopped and engine is off
]]--
local velocity = self.object:get_velocity()
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
if math.abs(speed) <= 0.1 then
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, delorean.max_fuel) then return end
end
-- end refuel
if is_attached == false then
-- deal with painting or destroying
if itmstck then
--race status restart
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
--restart race current status
self._last_checkpoint = ""
self._total_laps = -1
self._race_id = ""
return
end
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
self.hp = self.hp - 10
minetest.sound_play("collision", {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
end
end
end
if self.hp <= 0 then
delorean.destroy(self)
end
end
end,
on_rightclick = function(self, clicker)
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
if self.owner == "" then
self.owner = name
end
if name == self.driver_name then
delorean.driver_formspec(name)
else
if name == self.owner then
if clicker:get_player_control().aux1 == true then
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, delorean.trunk_slots)
else
--is the owner, okay, lets attach
automobiles_lib.attach_driver(self, clicker)
-- sound
self.sound_handle = minetest.sound_play({name = "automobiles_engine"},
{object = self.object, gain = 4, pitch = 1, max_hear_distance = 30, loop = true,})
end
else
--minetest.chat_send_all("clicou")
--a passenger
if self._passenger == nil then
--there is no passenger, so lets attach
if self.driver_name then
automobiles_lib.attach_pax(self, clicker, true)
end
else
--there is a passeger
if self._passenger == name then
--if you are the psenger, so deattach
automobiles_lib.dettach_pax(self, clicker)
end
end
end
end
end,
})

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function delorean.set_kit(self)
local normal_kit = nil
if self.normal_kit then self.normal_kit:remove() end
local pos = self.object:get_pos()
if self._delorean_type == 0 or self._delorean_type == nil then
normal_kit = minetest.add_entity(pos,'automobiles_delorean:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
elseif self._delorean_type == 1 then
--time machine
normal_kit = minetest.add_entity(pos,'automobiles_delorean:time_machine_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
end
end
function delorean.gravity_auto_correction(self, dtime)
local factor = 1
--minetest.chat_send_player(self.driver_name, "antes: " .. self._car_gravity)
if self._car_gravity > 0 then factor = -1 end
local time_correction = (dtime/delorean.ideal_step)
local intensity = 1
local correction = (intensity*factor) * time_correction
--minetest.chat_send_player(self.driver_name, correction)
local before_correction = self._car_gravity
local new_car_gravity = self._car_gravity + correction
if math.sign(before_correction) ~= math.sign(new_car_gravity) then
self._car_gravity = 0
else
self._car_gravity = new_car_gravity
end
--now desacelerate
if self._car_gravity == 0 then
local curr_vel = self.object:get_velocity()
if curr_vel.y < 0 then
self._car_gravity = 0.5
else
self._car_gravity = -0.5
end
end
--minetest.chat_send_player(self.driver_name, "depois: " .. self._car_gravity)
end
function delorean.control_flight(self, player)
if self._is_flying == 1 then
local ctrl = player:get_player_control()
local max = 6
local min = -6
local curr_vel = self.object:get_velocity()
if ctrl.jump then
if self._car_gravity < max and curr_vel.y < 2.5 then
self._car_gravity = self._car_gravity + 1
end
elseif ctrl.sneak then
if self._car_gravity > min and curr_vel.y > -2.5 then
self._car_gravity = self._car_gravity - 1
end
end
end
end
function delorean.set_wheels_mode(self, angle_factor)
if not self._is_flying or self._is_flying == 0 then
--whell turn
self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos,y=0,z=0},{x=0,y=-self._steering_angle-angle_factor,z=0})
self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos,y=0,z=0},{x=0,y=(-self._steering_angle+angle_factor)+180,z=0})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=0,z=0})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos,y=0,z=0},{x=0,y=180,z=0})
else
local extra_space = 0.5
self.lf_wheel:set_attach(self.front_suspension,'',{x=-delorean.front_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rf_wheel:set_attach(self.front_suspension,'',{x=delorean.front_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
self.lr_wheel:set_attach(self.rear_suspension,'',{x=-delorean.rear_wheel_xpos-extra_space,y=0,z=0},{x=0,y=0,z=90})
self.rr_wheel:set_attach(self.rear_suspension,'',{x=delorean.rear_wheel_xpos+extra_space,y=0,z=0},{x=0,y=180,z=-90})
end
end
function delorean.turn_flight_mode(self)
if self._is_flying == 1 then
--initial lift
self._car_gravity = 2
local curr_pos = self.object:get_pos()
curr_pos.y = curr_pos.y + 1.5
self.object:move_to(curr_pos)
end
end

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--------------
-- Manual --
--------------
function delorean.getCarFromPlayer(player)
local seat = player:get_attach()
if seat then
local car = seat:get_attach()
return car
end
return nil
end
function delorean.driver_formspec(name)
local player = minetest.get_player_by_name(name)
local vehicle_obj = delorean.getCarFromPlayer(player)
if vehicle_obj == nil then
return
end
local ent = vehicle_obj:get_luaentity()
local yaw = "false"
if ent._yaw_by_mouse then yaw = "true" end
local flight = "false"
if ent._is_flying == 1 then flight = "true" end
local basic_form = table.concat({
"formspec_version[3]",
"size[6,7]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
basic_form = basic_form.."button[1,2.5;4,1;lights;Lights]"
if ent._delorean_type == 1 then basic_form = basic_form.."checkbox[1,4.0;flight;Flight Mode;"..flight.."]" end
basic_form = basic_form.."checkbox[1,5.5;yaw;Direction by mouse;"..yaw.."]"
minetest.show_formspec(name, "delorean:driver_main", basic_form)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "delorean:driver_main" then
local name = player:get_player_name()
local car_obj = delorean.getCarFromPlayer(player)
if car_obj then
local ent = car_obj:get_luaentity()
if ent then
if fields.go_out then
if ent._passenger then --any pax?
local pax_obj = minetest.get_player_by_name(ent._passenger)
automobiles_lib.dettach_pax(ent, pax_obj)
end
ent._is_flying = 0
automobiles_lib.dettach_driver(ent, player)
end
if fields.lights then
if ent._show_lights == true then
ent._show_lights = false
else
ent._show_lights = true
end
end
if fields.yaw then
if ent._yaw_by_mouse == true then
ent._yaw_by_mouse = false
else
ent._yaw_by_mouse = true
end
end
if fields.flight then
if ent._is_flying == 1 then
ent._is_flying = 0
else
ent._is_flying = 1
end
delorean.turn_flight_mode(ent)
end
end
end
minetest.close_formspec(name, "delorean:driver_main")
end
end)

30
automobiles_delorean/init.lua Executable file
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--
-- constants
--
delorean={}
delorean.LONGIT_DRAG_FACTOR = 0.12*0.12
delorean.LATER_DRAG_FACTOR = 8.0
delorean.gravity = automobiles_lib.gravity
delorean.max_speed = 30
delorean.max_acc_factor = 8
delorean.max_fuel = 10
delorean.trunk_slots = 8
delorean.ideal_step = 0.2
DELOREAN_GAUGE_FUEL_POSITION = {x=-4.66,y=6.2,z=17.9}
delorean.front_wheel_xpos = 9.5
delorean.rear_wheel_xpos = 9.5
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "flight.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "utilities.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "entities.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "forms.lua")
dofile(minetest.get_modpath("automobiles_delorean") .. DIR_DELIM .. "crafts.lua")

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# textdomain: automobiles_delorean
### crafts.lua ###
Delorean Body=Korpo de Delorean
Delorean=Delorean

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# textdomain: automobiles_coupe
### coupe_crafts.lua ###
Coupe Body=
Coupe=

5
automobiles_delorean/mod.conf Executable file
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name=automobiles_delorean
title=Delorean
description=A Delorean
author=apercy
depends=biofuel,automobiles_lib

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-- destroy the delorean
function delorean.destroy(self, puncher)
automobiles_lib.remove_light(self)
if self.sound_handle then
minetest.sound_stop(self.sound_handle)
self.sound_handle = nil
end
if self.driver_name then
-- detach the driver first (puncher must be driver)
if puncher then
puncher:set_detach()
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
if minetest.global_exists("player_api") then
player_api.player_attached[self.driver_name] = nil
-- player should stand again
player_api.set_animation(puncher, "stand")
end
end
self.driver_name = nil
end
local pos = self.object:get_pos()
if self.front_suspension then self.front_suspension:remove() end
if self.lf_wheel then self.lf_wheel:remove() end
if self.rf_wheel then self.rf_wheel:remove() end
if self.rear_suspension then self.rear_suspension:remove() end
if self.lr_wheel then self.lr_wheel:remove() end
if self.rr_wheel then self.rr_wheel:remove() end
if self.driver_seat then self.driver_seat:remove() end
if self.passenger_seat then self.passenger_seat:remove() end
if self.fuel_gauge then self.fuel_gauge:remove() end
if self.lights then self.lights:remove() end
if self.r_lights then self.r_lights:remove() end
if self.reverse_lights then self.reverse_lights:remove() end
if self.normal_kit then self.normal_kit:remove() end
if self.turn_l_light then self.turn_l_light:remove() end
if self.turn_r_light then self.turn_r_light:remove() end
automobiles_lib.destroy_inventory(self)
self.object:remove()
pos.y=pos.y+2
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_delorean:delorean')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
end
function delorean.engine_set_sound_and_animation(self, _longit_speed)
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
if self.sound_handle then
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
--minetest.chat_send_all('test2')
delorean.engineSoundPlay(self)
end
end
end
function delorean.engineSoundPlay(self)
--sound
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
if self.object then
self.sound_handle = minetest.sound_play({name = "automobiles_engine"},
{object = self.object, gain = 8,
pitch = 1 + ((self._longit_speed/10)/2),
max_hear_distance = 10,
loop = true,})
end
end

View File

@ -52,15 +52,14 @@ function automobiles_lib.physics(self)
surfnode = automobiles_lib.nodeatpos(snodepos)
end
self.isinliquid = surfnodename
if surface then -- standing in liquid
-- self.isinliquid = true
local submergence = min(surface-spos.y,self.height)/self.height
-- local balance = self.buoyancy*self.height
local buoyacc = (automobiles_lib.gravity*-1)*(self.buoyancy-submergence)
automobiles_lib.set_acceleration(self.object,
{x=-vel.x*self.water_drag,y=buoyacc-vel.y*abs(vel.y)*0.4,z=-vel.z*self.water_drag})
else
self.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
end
--normal use
if surface then -- standing in liquid
-- self.isinliquid = true
local submergence = min(surface-spos.y,self.height)/self.height
-- local balance = self.buoyancy*self.height
local buoyacc = (automobiles_lib.gravity*-1)*(self.buoyancy-submergence)
automobiles_lib.set_acceleration(self.object,
{x=-vel.x*self.water_drag,y=buoyacc-vel.y*abs(vel.y)*0.4,z=-vel.z*self.water_drag})
end
end