made the mod own painter

This commit is contained in:
Alexsandro Percy 2022-02-12 12:31:16 -03:00
parent bc55c94470
commit fc66c5ee9b
4 changed files with 207 additions and 51 deletions

10
automobiles_lib/README.md Executable file
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@ -0,0 +1,10 @@
Coupe
This mod adds library for automobiles
licence of code
LGPL3
except painter.lua, licenced as MIT
licence of the media:
licence CC0

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@ -47,57 +47,6 @@ function automobiles_lib.minmax(v,m)
return math.min(math.abs(v),m)*minekart.sign(v)
end
function automobiles_lib.set_paint(self, puncher, itmstck)
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "bike:painter" then
--painting with bike painter
local meta = itmstck:get_meta()
local colstr = meta:get_string("paint_color")
automobiles_lib.paint(self, colstr)
return true
else
--painting with dyes
local split = string.split(item_name, ":")
local color, indx, _
if split[1] then _,indx = split[1]:find('dye') end
if indx then
for clr,_ in pairs(automobiles_lib.colors) do
local _,x = split[2]:find(clr)
if x then color = clr end
end
--lets paint!!!!
--local color = item_name:sub(indx+1)
local colstr = automobiles_lib.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
automobiles_lib.paint(self, colstr)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
return true
end
-- end painting
end
end
return false
end
--painting
function automobiles_lib.paint(self, colstr)
if colstr then
self._color = colstr
local l_textures = self.initial_properties.textures
for _, texture in ipairs(l_textures) do
local indx = texture:find('automobiles_painting.png')
if indx then
l_textures[_] = "automobiles_painting.png^[multiply:".. colstr
end
end
self.object:set_properties({textures=l_textures})
end
end
--returns 0 for old, 1 for new
function automobiles_lib.detect_player_api(player)
local player_proterties = player:get_properties()
@ -390,10 +339,62 @@ minetest.register_node("automobiles_lib:light", {
},
})
function automobiles_lib.set_paint(self, puncher, itmstck)
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "automobiles_lib:painter" or item_name == "bike:painter" then
--painting with bike painter
local meta = itmstck:get_meta()
local colstr = meta:get_string("paint_color")
automobiles_lib.paint(self, colstr)
return true
else
--painting with dyes
local split = string.split(item_name, ":")
local color, indx, _
if split[1] then _,indx = split[1]:find('dye') end
if indx then
for clr,_ in pairs(automobiles_lib.colors) do
local _,x = split[2]:find(clr)
if x then color = clr end
end
--lets paint!!!!
--local color = item_name:sub(indx+1)
local colstr = automobiles_lib.colors[color]
--minetest.chat_send_all(color ..' '.. dump(colstr))
if colstr then
automobiles_lib.paint(self, colstr)
itmstck:set_count(itmstck:get_count()-1)
puncher:set_wielded_item(itmstck)
return true
end
-- end painting
end
end
return false
end
--painting
function automobiles_lib.paint(self, colstr)
if colstr then
self._color = colstr
local l_textures = self.initial_properties.textures
for _, texture in ipairs(l_textures) do
local indx = texture:find('automobiles_painting.png')
if indx then
l_textures[_] = "automobiles_painting.png^[multiply:".. colstr
end
end
self.object:set_properties({textures=l_textures})
end
end
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "painter.lua")
-- engine
minetest.register_craftitem("automobiles_lib:engine",{

145
automobiles_lib/painter.lua Normal file
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--[[
Copyright (C) 2022 Alexsandro Percy
Copyright (C) 2018 Hume2
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.
]]--
--[[painting functions adapted from bike mod]]--
local function is_hex(color)
if color:len() ~= 7 then return nil end
return color:match("#%x%x%x%x%x%x")
end
-- hex translation
local function hex_to_rgb(hex_value)
hex_value = hex_value:gsub("#","")
local rgb = {
r = tonumber("0x"..hex_value:sub(1,2)),
g = tonumber("0x"..hex_value:sub(3,4)),
b = tonumber("0x"..hex_value:sub(5,6)),
}
return rgb
end
local function rgb_to_hex(r, g, b)
return string.format("#%02X%02X%02X", r, g, b)
end
-- Need to convert between 1000 units and 256
local function from_slider_rgb(value)
value = tonumber(value)
return math.floor((255/1000*value)+0.5)
end
-- ...and back
local function to_slider_rgb(value)
if value then
return 1000/255*value
end
return 1000/255*255
end
-- Painter formspec
local function painter_form(itemstack, player)
local meta = itemstack:get_meta()
local color = meta:get_string("paint_color")
if color == nil or color == "" then
color = "#FFFFFF"
meta:set_string("paint_color", color)
meta:set_string("description", "Automobiles Painter ("..color:upper()..")")
end
local rgb = hex_to_rgb(color)
minetest.show_formspec(player:get_player_name(), "automobiles_lib:painter",
-- Init formspec
"size[6,4.7;true]"..
"position[0.5, 0.45]"..
-- Preview
"label[0,0;Preview:]"..
"image[1.2,0;2,2;automobiles_painting.png^[colorize:"..color..":255]"..
-- RGB sliders
"scrollbar[0,2;5,0.3;horizontal;r;"..tostring(to_slider_rgb(rgb.r)).."]"..
"label[5.1,1.9;R: "..tostring(rgb.r).."]"..
"scrollbar[0,2.6;5,0.3;horizontal;g;"..tostring(to_slider_rgb(rgb.g)).."]"..
"label[5.1,2.5;G: "..tostring(rgb.g).."]"..
"scrollbar[0,3.2;5,0.3;horizontal;b;"..tostring(to_slider_rgb(rgb.b)).."]"..
"label[5.1,3.1;B: "..tostring(rgb.b).."]"..
-- Hex field
"field[0.3,4.5;2,0.8;hex;Hex Color;"..color.."]"..
"button[4.05,4.1;2,1;set;Set color]"
)
end
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "automobiles_lib:painter" then
local itemstack = player:get_wielded_item()
if fields.set then
if itemstack:get_name() == "automobiles_lib:painter" then
local meta = itemstack:get_meta()
local hex = fields.hex
if hex then
if is_hex(hex) == nil then
hex = "#FFFFFF"
end
-- Save color data to painter (rgba sliders will adjust to hex/alpha too!)
meta:set_string("paint_color", hex)
meta:set_string("description", "Automobiles Painter ("..hex:upper()..")")
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
return
end
end
end
if fields.r or fields.g or fields.b then
if itemstack:get_name() == "automobiles_lib:painter" then
-- Save on slider adjustment (hex/alpha will adjust to match the rgba!)
local meta = itemstack:get_meta()
local function sval(value)
return from_slider_rgb(value:gsub(".*:", ""))
end
meta:set_string("paint_color", rgb_to_hex(sval(fields.r),sval(fields.g),sval(fields.b)))
-- Keep track of what this painter is painting
meta:set_string("description", "Automobiles Painter ("..meta:get_string("paint_color"):upper()..")")
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
end
end
end
end)
--[[end of adaptations]]--
-- Make the actual thingy
minetest.register_tool("automobiles_lib:painter", {
description = "Automobiles Painter",
inventory_image = "automobiles_painter.png",
wield_scale = {x = 2, y = 2, z = 1},
on_place = painter_form,
on_secondary_use = painter_form,
})
minetest.register_craft({
output = "automobiles_lib:painter",
recipe = {
{"", "default:steel_ingot", ""},
{"dye:red", "dye:green", "dye:blue"},
{"", "default:steel_ingot", ""},
},
})

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