fix control max speed, added new test vehicle
@ -419,11 +419,11 @@ minetest.register_entity("automobiles_buggy:buggy", {
|
||||
self.inv = inv
|
||||
end
|
||||
|
||||
mobkit.actfunc(self, staticdata, dtime_s)
|
||||
automobiles_lib.actfunc(self, staticdata, dtime_s)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
mobkit.stepfunc(self, dtime)
|
||||
automobiles_lib.stepfunc(self, dtime)
|
||||
--[[sound play control]]--
|
||||
self._last_time_collision_snd = self._last_time_collision_snd + dtime
|
||||
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
|
||||
|
@ -2,4 +2,4 @@ name=automobiles_buggy
|
||||
title=Buggy
|
||||
description=A buggy
|
||||
author=apercy
|
||||
depends=biofuel,automobiles_lib,mobkit
|
||||
depends=biofuel,automobiles_lib
|
||||
|
@ -427,11 +427,11 @@ minetest.register_entity("automobiles_coupe:coupe", {
|
||||
end
|
||||
|
||||
|
||||
mobkit.actfunc(self, staticdata, dtime_s)
|
||||
automobiles_lib.actfunc(self, staticdata, dtime_s)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
mobkit.stepfunc(self, dtime)
|
||||
automobiles_lib.stepfunc(self, dtime)
|
||||
--[[sound play control]]--
|
||||
self._last_time_collision_snd = self._last_time_collision_snd + dtime
|
||||
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
|
||||
|
@ -1,4 +1,4 @@
|
||||
name=automobiles_coupe
|
||||
description=A coupe
|
||||
author=apercy
|
||||
depends=biofuel,automobiles_lib,mobkit
|
||||
depends=biofuel,automobiles_lib
|
||||
|
@ -1,10 +1,9 @@
|
||||
Coupe
|
||||
|
||||
This mod adds library for automobiles
|
||||
|
||||
licence of code
|
||||
LGPL3
|
||||
except painter.lua, licenced as MIT
|
||||
MIT
|
||||
|
||||
physics_lib.lua - MIT by TheTermos
|
||||
|
||||
licence of the media:
|
||||
licence CC0
|
||||
|
@ -35,7 +35,7 @@ function automobiles_lib.control(self, dtime, hull_direction, longit_speed, long
|
||||
|
||||
local acc = 0
|
||||
if self._energy > 0 then
|
||||
if longit_speed < roadster.max_speed and ctrl.up then
|
||||
if longit_speed < max_speed and ctrl.up then
|
||||
--get acceleration factor
|
||||
acc = automobiles_lib.check_road_is_ok(self.object, max_acc_factor)
|
||||
--minetest.chat_send_all('engineacc: '.. engineacc)
|
||||
|
@ -39,28 +39,28 @@ function automobiles_lib.physics(self)
|
||||
-- buoyancy
|
||||
local surface = nil
|
||||
local surfnodename = nil
|
||||
local spos = mobkit.get_stand_pos(self)
|
||||
local spos = automobiles_lib.get_stand_pos(self)
|
||||
spos.y = spos.y+0.01
|
||||
-- get surface height
|
||||
local snodepos = mobkit.get_node_pos(spos)
|
||||
local surfnode = mobkit.nodeatpos(spos)
|
||||
local snodepos = automobiles_lib.get_node_pos(spos)
|
||||
local surfnode = automobiles_lib.nodeatpos(spos)
|
||||
while surfnode and (surfnode.drawtype == 'liquid' or surfnode.drawtype == 'flowingliquid') do
|
||||
surfnodename = surfnode.name
|
||||
surface = snodepos.y +0.5
|
||||
if surface > spos.y+self.height then break end
|
||||
snodepos.y = snodepos.y+1
|
||||
surfnode = mobkit.nodeatpos(snodepos)
|
||||
surfnode = automobiles_lib.nodeatpos(snodepos)
|
||||
end
|
||||
self.isinliquid = surfnodename
|
||||
if surface then -- standing in liquid
|
||||
-- self.isinliquid = true
|
||||
local submergence = min(surface-spos.y,self.height)/self.height
|
||||
-- local balance = self.buoyancy*self.height
|
||||
local buoyacc = mobkit.gravity*(self.buoyancy-submergence)
|
||||
mobkit.set_acceleration(self.object,
|
||||
local buoyacc = (automobiles_lib.gravity*-1)*(self.buoyancy-submergence)
|
||||
automobiles_lib.set_acceleration(self.object,
|
||||
{x=-vel.x*self.water_drag,y=buoyacc-vel.y*abs(vel.y)*0.4,z=-vel.z*self.water_drag})
|
||||
else
|
||||
self.object:set_acceleration({x=0,y=mobkit.gravity,z=0})
|
||||
self.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
|
||||
end
|
||||
|
||||
end
|
||||
|
@ -403,6 +403,7 @@ function automobiles_lib.paint(self, colstr)
|
||||
end
|
||||
end
|
||||
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "physics_lib.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
|
||||
|
@ -1,2 +1,2 @@
|
||||
name = automobiles_lib
|
||||
depends=biofuel,mobkit,player_api
|
||||
depends=biofuel,player_api
|
||||
|
177
automobiles_lib/physics_lib.lua
Executable file
@ -0,0 +1,177 @@
|
||||
local abs = math.abs
|
||||
local pi = math.pi
|
||||
local floor = math.floor
|
||||
local ceil = math.ceil
|
||||
local random = math.random
|
||||
local sqrt = math.sqrt
|
||||
local max = math.max
|
||||
local min = math.min
|
||||
local tan = math.tan
|
||||
local pow = math.pow
|
||||
|
||||
local sign = function(x)
|
||||
return (x<0) and -1 or 1
|
||||
end
|
||||
|
||||
function automobiles_lib.rot_to_dir(rot) -- keep rot within <-pi/2,pi/2>
|
||||
local dir = minetest.yaw_to_dir(rot.y)
|
||||
dir.y = dir.y+tan(rot.x)*vector.length(dir)
|
||||
return vector.normalize(dir)
|
||||
end
|
||||
|
||||
function automobiles_lib.dir_to_rot(v,rot)
|
||||
rot = rot or {x=0,y=0,z=0}
|
||||
return {x = (v.x==0 and v.y==0 and v.z==0) and rot.x or math.atan2(v.y,vector.length({x=v.x,y=0,z=v.z})),
|
||||
y = (v.x==0 and v.z==0) and rot.y or minetest.dir_to_yaw(v),
|
||||
z=rot.z}
|
||||
end
|
||||
|
||||
function automobiles_lib.pos_shift(pos,vec) -- vec components can be omitted e.g. vec={y=1}
|
||||
vec.x=vec.x or 0
|
||||
vec.y=vec.y or 0
|
||||
vec.z=vec.z or 0
|
||||
return {x=pos.x+vec.x,
|
||||
y=pos.y+vec.y,
|
||||
z=pos.z+vec.z}
|
||||
end
|
||||
|
||||
function automobiles_lib.get_stand_pos(thing) -- thing can be luaentity or objectref.
|
||||
local pos = {}
|
||||
local colbox = {}
|
||||
if type(thing) == 'table' then
|
||||
pos = thing.object:get_pos()
|
||||
colbox = thing.object:get_properties().collisionbox
|
||||
elseif type(thing) == 'userdata' then
|
||||
pos = thing:get_pos()
|
||||
colbox = thing:get_properties().collisionbox
|
||||
else
|
||||
return false
|
||||
end
|
||||
return automobiles_lib.pos_shift(pos,{y=colbox[2]+0.01}), pos
|
||||
end
|
||||
|
||||
function automobiles_lib.get_node_pos(pos)
|
||||
return {
|
||||
x=floor(pos.x+0.5),
|
||||
y=floor(pos.y+0.5),
|
||||
z=floor(pos.z+0.5),
|
||||
}
|
||||
end
|
||||
|
||||
function automobiles_lib.nodeatpos(pos)
|
||||
local node = minetest.get_node_or_nil(pos)
|
||||
if node then return minetest.registered_nodes[node.name] end
|
||||
end
|
||||
|
||||
function automobiles_lib.minmax(v,m)
|
||||
return min(abs(v),m)*sign(v)
|
||||
end
|
||||
|
||||
function automobiles_lib.set_acceleration(thing,vec,limit)
|
||||
limit = limit or 100
|
||||
if type(thing) == 'table' then thing=thing.object end
|
||||
vec.x=automobiles_lib.minmax(vec.x,limit)
|
||||
vec.y=automobiles_lib.minmax(vec.y,limit)
|
||||
vec.z=automobiles_lib.minmax(vec.z,limit)
|
||||
|
||||
thing:set_acceleration(vec)
|
||||
end
|
||||
|
||||
function automobiles_lib.actfunc(self, staticdata, dtime_s)
|
||||
|
||||
self.logic = self.logic or self.brainfunc
|
||||
self.physics = self.physics or automobiles_lib.physics
|
||||
|
||||
self.lqueue = {}
|
||||
self.hqueue = {}
|
||||
self.nearby_objects = {}
|
||||
self.nearby_players = {}
|
||||
self.pos_history = {}
|
||||
self.path_dir = 1
|
||||
self.time_total = 0
|
||||
self.water_drag = self.water_drag or 1
|
||||
|
||||
local sdata = minetest.deserialize(staticdata)
|
||||
if sdata then
|
||||
for k,v in pairs(sdata) do
|
||||
self[k] = v
|
||||
end
|
||||
end
|
||||
|
||||
if self.textures==nil then
|
||||
local prop_tex = self.object:get_properties().textures
|
||||
if prop_tex then self.textures=prop_tex end
|
||||
end
|
||||
|
||||
if not self.memory then -- this is the initial activation
|
||||
self.memory = {}
|
||||
|
||||
-- texture variation
|
||||
if #self.textures > 1 then self.texture_no = random(#self.textures) end
|
||||
end
|
||||
|
||||
if self.timeout and ((self.timeout>0 and dtime_s > self.timeout and next(self.memory)==nil) or
|
||||
(self.timeout<0 and dtime_s > abs(self.timeout))) then
|
||||
self.object:remove()
|
||||
end
|
||||
|
||||
-- apply texture
|
||||
if self.textures and self.texture_no then
|
||||
local props = {}
|
||||
props.textures = {self.textures[self.texture_no]}
|
||||
self.object:set_properties(props)
|
||||
end
|
||||
|
||||
--hp
|
||||
self.max_hp = self.max_hp or 10
|
||||
self.hp = self.hp or self.max_hp
|
||||
--armor
|
||||
if type(self.armor_groups) ~= 'table' then
|
||||
self.armor_groups={}
|
||||
end
|
||||
self.armor_groups.immortal = 1
|
||||
self.object:set_armor_groups(self.armor_groups)
|
||||
|
||||
self.buoyancy = self.buoyancy or 0
|
||||
self.oxygen = self.oxygen or self.lung_capacity
|
||||
self.lastvelocity = {x=0,y=0,z=0}
|
||||
end
|
||||
|
||||
function automobiles_lib.get_box_height(self)
|
||||
if type(self) == 'table' then self = self.object end
|
||||
local colbox = self:get_properties().collisionbox
|
||||
local height = 0.1
|
||||
if colbox then height = colbox[5]-colbox[2] end
|
||||
|
||||
return height > 0 and height or 0.1
|
||||
end
|
||||
|
||||
function automobiles_lib.stepfunc(self,dtime,colinfo)
|
||||
self.dtime = min(dtime,0.2)
|
||||
self.colinfo = colinfo
|
||||
self.height = automobiles_lib.get_box_height(self)
|
||||
|
||||
-- physics comes first
|
||||
local vel = self.object:get_velocity()
|
||||
|
||||
if colinfo then
|
||||
self.isonground = colinfo.touching_ground
|
||||
else
|
||||
if self.lastvelocity.y==0 and vel.y==0 then
|
||||
self.isonground = true
|
||||
else
|
||||
self.isonground = false
|
||||
end
|
||||
end
|
||||
|
||||
self:physics()
|
||||
|
||||
if self.logic then
|
||||
if self.view_range then self:sensefunc() end
|
||||
self:logic()
|
||||
execute_queues(self)
|
||||
end
|
||||
|
||||
self.lastvelocity = self.object:get_velocity()
|
||||
self.time_total=self.time_total+self.dtime
|
||||
end
|
7
automobiles_motorcycle/README.md
Executable file
@ -0,0 +1,7 @@
|
||||
Motorcycle
|
||||
|
||||
This mod adds a motorcycle to minetest
|
||||
|
||||
|
||||
|
||||
licence see the files
|
26
automobiles_motorcycle/init.lua
Executable file
@ -0,0 +1,26 @@
|
||||
--
|
||||
-- constants
|
||||
--
|
||||
motorcycle={}
|
||||
motorcycle.LONGIT_DRAG_FACTOR = 0.14*0.14
|
||||
motorcycle.LATER_DRAG_FACTOR = 25.0
|
||||
motorcycle.gravity = automobiles_lib.gravity
|
||||
motorcycle.max_speed = 20
|
||||
motorcycle.max_acc_factor = 8
|
||||
motorcycle.max_fuel = 5
|
||||
motorcycle.trunk_slots = 0
|
||||
|
||||
motorcycle.front_wheel_xpos = 0
|
||||
motorcycle.rear_wheel_xpos = 0
|
||||
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
|
||||
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_player.lua")
|
||||
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_utilities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_entities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_forms.lua")
|
||||
dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "motorcycle_crafts.lua")
|
||||
|
||||
|
5
automobiles_motorcycle/mod.conf
Executable file
@ -0,0 +1,5 @@
|
||||
name=automobiles_motorcycle
|
||||
title=Buggy
|
||||
description=A motorcycle
|
||||
author=apercy
|
||||
depends=biofuel,automobiles_lib
|
BIN
automobiles_motorcycle/models/automobiles_motorcycle_body.b3d
Executable file
BIN
automobiles_motorcycle/models/automobiles_motorcycle_lights.b3d
Executable file
BIN
automobiles_motorcycle/models/automobiles_motorcycle_r_lights.b3d
Executable file
75
automobiles_motorcycle/motorcycle_crafts.lua
Normal file
@ -0,0 +1,75 @@
|
||||
--
|
||||
-- items
|
||||
--
|
||||
|
||||
-- body
|
||||
minetest.register_craftitem("automobiles_motorcycle:body",{
|
||||
description = "Motorcycle body",
|
||||
inventory_image = "automobiles_motorcycle_body.png",
|
||||
})
|
||||
-- wheel
|
||||
minetest.register_craftitem("automobiles_motorcycle:wheel",{
|
||||
description = "Motorcycle wheel",
|
||||
inventory_image = "automobiles_motorcycle_wheel_icon.png",
|
||||
})
|
||||
|
||||
-- motorcycle
|
||||
minetest.register_craftitem("automobiles_motorcycle:motorcycle", {
|
||||
description = "Motorcycle",
|
||||
inventory_image = "automobiles_motorcycle.png",
|
||||
liquids_pointable = false,
|
||||
|
||||
on_place = function(itemstack, placer, pointed_thing)
|
||||
if pointed_thing.type ~= "node" then
|
||||
return
|
||||
end
|
||||
|
||||
local pointed_pos = pointed_thing.above
|
||||
--pointed_pos.y=pointed_pos.y+0.2
|
||||
local car = minetest.add_entity(pointed_pos, "automobiles_motorcycle:motorcycle")
|
||||
if car and placer then
|
||||
local ent = car:get_luaentity()
|
||||
local owner = placer:get_player_name()
|
||||
if ent then
|
||||
ent.owner = owner
|
||||
car:set_yaw(placer:get_look_horizontal())
|
||||
itemstack:take_item()
|
||||
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
|
||||
automobiles_lib.setText(ent, "motorcycle")
|
||||
automobiles_lib.create_inventory(ent, motorcycle.trunk_slots, owner)
|
||||
end
|
||||
end
|
||||
|
||||
return itemstack
|
||||
end,
|
||||
})
|
||||
|
||||
--
|
||||
-- crafting
|
||||
--
|
||||
if minetest.get_modpath("default") then
|
||||
minetest.register_craft({
|
||||
output = "automobiles_motorcycle:motorcycle",
|
||||
recipe = {
|
||||
{"automobiles_motorcycle:wheel", "automobiles_lib:body", "automobiles_motorcycle:wheel"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "automobiles_motorcycle:body",
|
||||
recipe = {
|
||||
{"default:glass" ,"","default:steel_ingot"},
|
||||
{"default:steel_ingot","","default:steel_ingot"},
|
||||
{"default:steel_ingot","automobiles_lib:engine", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
minetest.register_craft({
|
||||
output = "automobiles_motorcycle:wheel",
|
||||
recipe = {
|
||||
{"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"},
|
||||
{"default:steel_ingot","default:steelblock", "default:steel_ingot"},
|
||||
{"default:steel_ingot", "default:tin_ingot", "default:steel_ingot"},
|
||||
}
|
||||
})
|
||||
end
|
||||
|
||||
|
597
automobiles_motorcycle/motorcycle_entities.lua
Executable file
@ -0,0 +1,597 @@
|
||||
--
|
||||
-- entity
|
||||
--
|
||||
|
||||
minetest.register_entity('automobiles_motorcycle:lights',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
glow = 0,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_motorcycle_lights.b3d",
|
||||
textures = {"automobiles_grey.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_motorcycle:r_lights',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
glow = 0,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_motorcycle_r_lights.b3d",
|
||||
textures = {"automobiles_red.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_motorcycle:pivot_mesh',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_pivot_mesh.b3d",
|
||||
textures = {"automobiles_black.png",},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
minetest.register_entity('automobiles_motorcycle:pointer',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_pointer.b3d",
|
||||
visual_size = {x = 0.8, y = 0.8, z = 0.8},
|
||||
textures = {"automobiles_white.png"},
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
})
|
||||
|
||||
minetest.register_entity("automobiles_motorcycle:motorcycle", {
|
||||
initial_properties = {
|
||||
physical = true,
|
||||
collide_with_objects = true,
|
||||
collisionbox = {-0.1, -0.43, -0.1, 0.1, 1, 0.1},
|
||||
selectionbox = {-1, 1, -1, 1, -1, 1},
|
||||
stepheight = 0.7,
|
||||
visual = "mesh",
|
||||
mesh = "automobiles_motorcycle_body.b3d",
|
||||
--use_texture_alpha = true,
|
||||
backface_culling = false,
|
||||
textures = {
|
||||
"automobiles_black.png", --bancos
|
||||
"automobiles_black.png", --chassis
|
||||
"automobiles_black.png", --suspensao traseira
|
||||
"automobiles_metal.png", --metais
|
||||
"automobiles_painting.png", --paralamas
|
||||
"automobiles_black.png", --preto
|
||||
"automobiles_motorcycle_wheel.png", --rodas
|
||||
"automobiles_metal.png", --escapamento
|
||||
"automobiles_black.png", --saida escape
|
||||
"automobiles_metal.png", --motor
|
||||
"automobiles_painting.png", --paralamas 2
|
||||
"automobiles_painting.png", --carenagens
|
||||
"automobiles_blue.png", --frontlights
|
||||
"automobiles_red.png", --ref
|
||||
},
|
||||
},
|
||||
textures = {},
|
||||
driver_name = nil,
|
||||
sound_handle = nil,
|
||||
owner = "",
|
||||
static_save = true,
|
||||
infotext = "A very nice motorcycle!",
|
||||
hp = 50,
|
||||
buoyancy = 2,
|
||||
physics = automobiles_lib.physics,
|
||||
lastvelocity = vector.new(),
|
||||
time_total = 0,
|
||||
_passenger = nil,
|
||||
_color = "#AAAAAA",
|
||||
_steering_angle = 0,
|
||||
_engine_running = false,
|
||||
_last_checkpoint = "",
|
||||
_total_laps = -1,
|
||||
_race_id = "",
|
||||
_energy = 1,
|
||||
_last_time_collision_snd = 0,
|
||||
_last_time_drift_snd = 0,
|
||||
_last_time_command = 0,
|
||||
_roll = math.rad(0),
|
||||
_pitch = 0,
|
||||
_longit_speed = 0,
|
||||
_show_lights = false,
|
||||
_light_old_pos = nil,
|
||||
_last_ground_check = 0,
|
||||
_last_light_move = 0,
|
||||
_last_engine_sound_update = 0,
|
||||
_inv = nil,
|
||||
_inv_id = "",
|
||||
_change_color = automobiles_lib.paint,
|
||||
|
||||
get_staticdata = function(self) -- unloaded/unloads ... is now saved
|
||||
return minetest.serialize({
|
||||
stored_owner = self.owner,
|
||||
stored_hp = self.hp,
|
||||
stored_color = self._color,
|
||||
stored_steering = self._steering_angle,
|
||||
stored_energy = self._energy,
|
||||
--race data
|
||||
stored_last_checkpoint = self._last_checkpoint,
|
||||
stored_total_laps = self._total_laps,
|
||||
stored_race_id = self._race_id,
|
||||
stored_rag = self._show_rag,
|
||||
stored_pitch = self._pitch,
|
||||
stored_light_old_pos = self._light_old_pos,
|
||||
stored_inv_id = self._inv_id,
|
||||
})
|
||||
end,
|
||||
|
||||
on_deactivate = function(self)
|
||||
automobiles_lib.save_inventory(self)
|
||||
end,
|
||||
|
||||
on_activate = function(self, staticdata, dtime_s)
|
||||
if staticdata ~= "" and staticdata ~= nil then
|
||||
local data = minetest.deserialize(staticdata) or {}
|
||||
self.owner = data.stored_owner
|
||||
self.hp = data.stored_hp
|
||||
self._color = data.stored_color
|
||||
self._steering_angle = data.stored_steering
|
||||
self._energy = data.stored_energy
|
||||
--minetest.debug("loaded: ", self.energy)
|
||||
--race data
|
||||
self._last_checkpoint = data.stored_last_checkpoint
|
||||
self._total_laps = data.stored_total_laps
|
||||
self._race_id = data.stored_race_id
|
||||
self._show_rag = data.stored_rag
|
||||
self._pitch = data.stored_pitch
|
||||
self._light_old_pos = data.stored_light_old_pos
|
||||
self._inv_id = data.stored_inv_id
|
||||
automobiles_lib.setText(self, "Motorcycle")
|
||||
end
|
||||
|
||||
self.object:set_animation({x = 1, y = 41}, 0, 0, true)
|
||||
|
||||
automobiles_lib.paint(self, self._color)
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
local lights = minetest.add_entity(pos,'automobiles_motorcycle:lights')
|
||||
lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
self.lights = lights
|
||||
self.lights:set_properties({is_visible=true})
|
||||
|
||||
local rlights = minetest.add_entity(pos,'automobiles_motorcycle:r_lights')
|
||||
rlights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
self.rlights = rlights
|
||||
self.rlights:set_properties({is_visible=true})
|
||||
|
||||
local driver_seat=minetest.add_entity(pos,'automobiles_motorcycle:pivot_mesh')
|
||||
driver_seat:set_attach(self.object,'',{x=0.0,y=-1.1,z=5.5},{x=0,y=0,z=0})
|
||||
self.driver_seat = driver_seat
|
||||
|
||||
local passenger_seat=minetest.add_entity(pos,'automobiles_motorcycle:pivot_mesh')
|
||||
passenger_seat:set_attach(self.object,'',{x=0.0,y=-0.3,z=0.09},{x=0,y=0,z=0})
|
||||
self.passenger_seat = passenger_seat
|
||||
|
||||
self.object:set_armor_groups({immortal=1})
|
||||
|
||||
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
|
||||
-- if the game was closed the inventories have to be made anew, instead of just reattached
|
||||
if not inv then
|
||||
automobiles_lib.create_inventory(self, motorcycle.trunk_slots)
|
||||
else
|
||||
self.inv = inv
|
||||
end
|
||||
|
||||
self.object:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
|
||||
self.lights:set_bone_position("guidao", {x=0, y=0, z=17.5}, {x=30, y=180, z=0})
|
||||
|
||||
automobiles_lib.actfunc(self, staticdata, dtime_s)
|
||||
end,
|
||||
|
||||
on_step = function(self, dtime)
|
||||
automobiles_lib.stepfunc(self, dtime)
|
||||
--[[sound play control]]--
|
||||
self._last_time_collision_snd = self._last_time_collision_snd + dtime
|
||||
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
|
||||
self._last_time_drift_snd = self._last_time_drift_snd + dtime
|
||||
if self._last_time_drift_snd > 1 then self._last_time_drift_snd = 1 end
|
||||
--[[end sound control]]--
|
||||
|
||||
local rotation = self.object:get_rotation()
|
||||
local yaw = rotation.y
|
||||
local newyaw=yaw
|
||||
local pitch = rotation.x
|
||||
|
||||
local hull_direction = minetest.yaw_to_dir(yaw)
|
||||
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
|
||||
local velocity = self.object:get_velocity()
|
||||
|
||||
local longit_speed = automobiles_lib.dot(velocity,hull_direction)
|
||||
local fuel_weight_factor = (5 - self._energy)/5000
|
||||
local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
|
||||
(motorcycle.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
|
||||
|
||||
local later_speed = automobiles_lib.dot(velocity,nhdir)
|
||||
local later_drag = vector.multiply(nhdir,later_speed*
|
||||
later_speed*motorcycle.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
|
||||
|
||||
local accel = vector.add(longit_drag,later_drag)
|
||||
|
||||
local player = nil
|
||||
local is_attached = false
|
||||
if self.driver_name then
|
||||
player = minetest.get_player_by_name(self.driver_name)
|
||||
|
||||
if player then
|
||||
local player_attach = player:get_attach()
|
||||
if player_attach then
|
||||
if self.driver_seat then
|
||||
if player_attach == self.driver_seat then is_attached = true end
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
local is_breaking = false
|
||||
if is_attached then
|
||||
local ctrl = player:get_player_control()
|
||||
if ctrl.aux1 then
|
||||
--sets the engine running - but sets a delay also, cause keypress
|
||||
if self._last_time_command > 0.8 then
|
||||
self._last_time_command = 0
|
||||
minetest.sound_play({name = "automobiles_horn"},
|
||||
{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})
|
||||
end
|
||||
end
|
||||
if ctrl.down then
|
||||
is_breaking = true
|
||||
self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=32})
|
||||
end
|
||||
|
||||
else
|
||||
--desligado
|
||||
self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
|
||||
self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
|
||||
end
|
||||
|
||||
self._last_light_move = self._last_light_move + dtime
|
||||
if self._last_light_move > 0.15 then
|
||||
self._last_light_move = 0
|
||||
if self._show_lights == true then
|
||||
--self.lights:set_properties({is_visible=true})
|
||||
self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=32})
|
||||
if is_breaking == false then
|
||||
self.lights:set_properties({textures={"automobiles_motorcycle_lights.png",}, glow=32})
|
||||
self.rlights:set_properties({textures={"automobiles_motorcycle_rear_lights_full.png",}, glow=10})
|
||||
end
|
||||
automobiles_lib.put_light(self)
|
||||
else
|
||||
if is_breaking == false then
|
||||
--desligado
|
||||
self.lights:set_properties({textures={"automobiles_grey.png",}, glow=0})
|
||||
self.rlights:set_properties({textures={"automobiles_rear_lights_off.png",}, glow=0})
|
||||
end
|
||||
automobiles_lib.remove_light(self)
|
||||
end
|
||||
end
|
||||
|
||||
local curr_pos = self.object:get_pos()
|
||||
local steering_angle_max = 30
|
||||
self.object:move_to(curr_pos)
|
||||
if is_attached then --and self.driver_name == self.owner then
|
||||
self._show_lights = true
|
||||
if self.driver_mesh then self.driver_mesh:set_properties({is_visible=true}) end
|
||||
local impact = automobiles_lib.get_hipotenuse_value(velocity, self.lastvelocity)
|
||||
if impact > 1 then
|
||||
--self.damage = self.damage + impact --sum the impact value directly to damage meter
|
||||
if self._last_time_collision_snd > 0.3 then
|
||||
self._last_time_collision_snd = 0
|
||||
minetest.sound_play("collision", {
|
||||
to_player = self.driver_name,
|
||||
--pos = curr_pos,
|
||||
--max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
})
|
||||
end
|
||||
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
|
||||
automobiles_lib.destroy(self)
|
||||
end]]--
|
||||
end
|
||||
|
||||
local min_later_speed = 0.9
|
||||
if (later_speed > min_later_speed or later_speed < -min_later_speed) and
|
||||
self._last_time_drift_snd > 0.6 then
|
||||
self._last_time_drift_snd = 0
|
||||
minetest.sound_play("drifting", {
|
||||
to_player = self.driver_name,
|
||||
pos = curr_pos,
|
||||
max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
ephemeral = true,
|
||||
})
|
||||
end
|
||||
|
||||
--control
|
||||
local steering_speed = 80
|
||||
if math.abs(longit_speed) > 3 then
|
||||
local mid_speed = (steering_speed/2)
|
||||
steering_speed = mid_speed + mid_speed / math.abs(longit_speed*0.25)
|
||||
end
|
||||
accel, stop = automobiles_lib.control(self, dtime, hull_direction, longit_speed, longit_drag, later_drag, accel, motorcycle.max_acc_factor, motorcycle.max_speed, steering_angle_max, steering_speed)
|
||||
else
|
||||
if self.driver_mesh then self.driver_mesh:set_properties({is_visible=false}) end
|
||||
self._show_lights = false
|
||||
if self.sound_handle ~= nil then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
end
|
||||
|
||||
local angle_factor = self._steering_angle / 10
|
||||
self.object:set_animation_frame_speed(longit_speed * (10 - angle_factor))
|
||||
|
||||
--whell turn
|
||||
self.object:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
|
||||
self.lights:set_bone_position("eixo_direcao", {x=0, y=0, z=0}, {x=0, y=-self._steering_angle-angle_factor, z=0})
|
||||
|
||||
if player then
|
||||
-- -30 direita -> steering_angle_max
|
||||
-- +30 esquerda
|
||||
local arm_range = 2
|
||||
local range = steering_angle_max * 2
|
||||
local armZ = -((self._steering_angle+steering_angle_max) * arm_range) / 60
|
||||
|
||||
--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
|
||||
--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
|
||||
if self.driver_mesh then
|
||||
self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=60-(self._steering_angle/2), y=0, z=0})
|
||||
self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=60+(self._steering_angle/2), y=0, z=0})
|
||||
end
|
||||
end
|
||||
|
||||
if math.abs(self._steering_angle)>5 then
|
||||
local turn_rate = math.rad(40)
|
||||
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
|
||||
self._steering_angle / 30 * turn_rate * automobiles_lib.sign(longit_speed)
|
||||
end
|
||||
|
||||
--[[
|
||||
accell correction
|
||||
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
|
||||
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
|
||||
]]--
|
||||
local max_factor = 25
|
||||
local acc_adjusted = 10
|
||||
if accel.x > max_factor then accel.x = acc_adjusted end
|
||||
if accel.x < -max_factor then accel.x = -acc_adjusted end
|
||||
if accel.z > max_factor then accel.z = acc_adjusted end
|
||||
if accel.z < -max_factor then accel.z = -acc_adjusted end
|
||||
-- end correction
|
||||
|
||||
-- calculate energy consumption --
|
||||
----------------------------------
|
||||
if self._energy > 0 then
|
||||
local zero_reference = vector.new()
|
||||
local acceleration = automobiles_lib.get_hipotenuse_value(accel, zero_reference)
|
||||
--minetest.chat_send_all(acceleration)
|
||||
local consumed_power = acceleration/40000
|
||||
self._energy = self._energy - consumed_power;
|
||||
end
|
||||
if self._energy <= 0 then
|
||||
self._engine_running = false
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
--minetest.chat_send_player(self.driver_name, "Out of fuel")
|
||||
else
|
||||
self._last_engine_sound_update = self._last_engine_sound_update + dtime
|
||||
if self._last_engine_sound_update > 0.300 then
|
||||
self._last_engine_sound_update = 0
|
||||
motorcycle.engine_set_sound_and_animation(self, longit_speed)
|
||||
end
|
||||
end
|
||||
|
||||
local energy_indicator_angle = automobiles_lib.get_gauge_angle(self._energy)
|
||||
----------------------------
|
||||
-- end energy consumption --
|
||||
|
||||
accel.y = -automobiles_lib.gravity
|
||||
|
||||
if stop ~= true then
|
||||
--self.object:set_velocity(velocity)
|
||||
self.object:set_acceleration(accel)
|
||||
else
|
||||
if stop == true then
|
||||
self.object:set_acceleration({x=0,y=0,z=0})
|
||||
self.object:set_velocity({x=0,y=0,z=0})
|
||||
end
|
||||
end
|
||||
|
||||
self._last_ground_check = self._last_ground_check + dtime
|
||||
if self._last_ground_check > 0.18 then
|
||||
self._last_ground_check = 0
|
||||
automobiles_lib.ground_get_distances(self, 0.372, 2.3)
|
||||
end
|
||||
local newpitch = self._pitch --velocity.y * math.rad(6)
|
||||
|
||||
local turn_effect_speed = longit_speed
|
||||
if turn_effect_speed > 10 then turn_effect_speed = 10 end
|
||||
local newroll = (-self._steering_angle/100)*(turn_effect_speed/10)
|
||||
|
||||
if newyaw~=yaw or newpitch~=pitch then self.object:set_rotation({x=newpitch,y=newyaw,z=newroll}) end
|
||||
|
||||
--saves last velocity for collision detection (abrupt stop)
|
||||
self.lastvelocity = self.object:get_velocity()
|
||||
self._longit_speed = longit_speed
|
||||
|
||||
end,
|
||||
|
||||
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
||||
if not puncher or not puncher:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == nil then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if self.driver_name and self.driver_name ~= name then
|
||||
-- do not allow other players to remove the object while there is a driver
|
||||
return
|
||||
end
|
||||
|
||||
local is_attached = false
|
||||
if puncher:get_attach() == self.driver_seat then is_attached = true end
|
||||
|
||||
local itmstck=puncher:get_wielded_item()
|
||||
local item_name = ""
|
||||
if itmstck then item_name = itmstck:get_name() end
|
||||
|
||||
--refuel procedure
|
||||
--[[
|
||||
refuel works it car is stopped and engine is off
|
||||
]]--
|
||||
local velocity = self.object:get_velocity()
|
||||
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
|
||||
if math.abs(speed) <= 0.1 then
|
||||
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, motorcycle.max_fuel) then return end
|
||||
end
|
||||
-- end refuel
|
||||
|
||||
if is_attached == false then
|
||||
|
||||
-- deal with painting or destroying
|
||||
if itmstck then
|
||||
--race status restart
|
||||
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
|
||||
--restart race current status
|
||||
self._last_checkpoint = ""
|
||||
self._total_laps = -1
|
||||
self._race_id = ""
|
||||
return
|
||||
end
|
||||
|
||||
if automobiles_lib.set_paint(self, puncher, itmstck) == false then
|
||||
local is_admin = false
|
||||
is_admin = minetest.check_player_privs(puncher, {server=true})
|
||||
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
|
||||
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
|
||||
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
||||
self.hp = self.hp - 10
|
||||
minetest.sound_play("collision", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.hp <= 0 then
|
||||
motorcycle.destroy(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == "" then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if name == self.driver_name then
|
||||
motorcycle.driver_formspec(name)
|
||||
else
|
||||
if name == self.owner then
|
||||
if clicker:get_player_control().aux1 == true then
|
||||
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, motorcycle.trunk_slots)
|
||||
else
|
||||
--is the owner, okay, lets attach
|
||||
motorcycle.attach_driver_stand(self, clicker)
|
||||
-- sound
|
||||
self.sound_handle = minetest.sound_play({name = "motorcycle_engine"},
|
||||
{object = self.object, gain = 4, pitch = 1, max_hear_distance = 10, loop = true,})
|
||||
end
|
||||
else
|
||||
--minetest.chat_send_all("clicou")
|
||||
--a passenger
|
||||
if self._passenger == nil then
|
||||
--there is no passenger, so lets attach
|
||||
if self.driver_name then
|
||||
motorcycle.attach_pax_stand(self, clicker)
|
||||
end
|
||||
else
|
||||
--there is a passeger
|
||||
if self._passenger == name then
|
||||
--if you are the psenger, so deattach
|
||||
motorcycle.dettach_pax_stand(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
})
|
||||
|
||||
|
46
automobiles_motorcycle/motorcycle_forms.lua
Normal file
@ -0,0 +1,46 @@
|
||||
|
||||
--------------
|
||||
-- Manual --
|
||||
--------------
|
||||
|
||||
function motorcycle.getCarFromPlayer(player)
|
||||
local seat = player:get_attach()
|
||||
if seat then
|
||||
local car = seat:get_attach()
|
||||
return car
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function motorcycle.driver_formspec(name)
|
||||
local basic_form = table.concat({
|
||||
"formspec_version[3]",
|
||||
"size[6,6]",
|
||||
}, "")
|
||||
|
||||
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
|
||||
|
||||
minetest.show_formspec(name, "motorcycle:driver_main", basic_form)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "motorcycle:driver_main" then
|
||||
local name = player:get_player_name()
|
||||
local car_obj = motorcycle.getCarFromPlayer(player)
|
||||
if car_obj then
|
||||
local ent = car_obj:get_luaentity()
|
||||
if ent then
|
||||
if fields.go_out then
|
||||
|
||||
if ent._passenger then --any pax?
|
||||
local pax_obj = minetest.get_player_by_name(ent._passenger)
|
||||
motorcycle.dettach_pax_stand(ent, pax_obj)
|
||||
end
|
||||
|
||||
motorcycle.dettach_driver_stand(ent, player)
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.close_formspec(name, "motorcycle:driver_main")
|
||||
end
|
||||
end)
|
175
automobiles_motorcycle/motorcycle_player.lua
Normal file
@ -0,0 +1,175 @@
|
||||
minetest.register_entity('automobiles_motorcycle:player_mesh',{
|
||||
initial_properties = {
|
||||
physical = false,
|
||||
collide_with_objects=false,
|
||||
pointable=false,
|
||||
visual = "mesh",
|
||||
mesh = "character.b3d",
|
||||
textures = {"character.png"},
|
||||
is_visible = false,
|
||||
},
|
||||
|
||||
on_activate = function(self,std)
|
||||
self.sdata = minetest.deserialize(std) or {}
|
||||
if self.sdata.remove then self.object:remove() end
|
||||
end,
|
||||
|
||||
get_staticdata=function(self)
|
||||
self.sdata.remove=true
|
||||
return minetest.serialize(self.sdata)
|
||||
end,
|
||||
|
||||
})
|
||||
|
||||
-- attach player
|
||||
function motorcycle.attach_driver_stand(self, player)
|
||||
local name = player:get_player_name()
|
||||
self.driver_name = name
|
||||
self.driver_properties = player:get_properties()
|
||||
self.driver_properties.selectionbox = nil
|
||||
self.driver_properties.pointable = false
|
||||
self.driver_properties.show_on_minimap = false
|
||||
self.driver_properties.static_save = nil
|
||||
self.driver_properties.makes_footstep_sound = nil
|
||||
--minetest.chat_send_all(dump(self.driver_properties))
|
||||
|
||||
-- attach the driver
|
||||
player:set_attach(self.driver_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player_api.player_attached[name] = true
|
||||
|
||||
-- makes it "invisible"
|
||||
player:set_properties({mesh = "automobiles_pivot_mesh.b3d"})
|
||||
|
||||
|
||||
--create the dummy mesh
|
||||
local pos = player:get_pos()
|
||||
local driver_mesh=minetest.add_entity(pos,'automobiles_motorcycle:player_mesh')
|
||||
driver_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0})
|
||||
self.driver_mesh = driver_mesh
|
||||
self.driver_mesh:set_properties({is_visible=false})
|
||||
|
||||
--position the dummy arms and legs
|
||||
self.driver_mesh:set_properties(self.driver_properties)
|
||||
self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=10})
|
||||
self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-10})
|
||||
self.driver_mesh:set_properties({
|
||||
is_visible=true,
|
||||
})
|
||||
|
||||
--[[player:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
|
||||
player:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
|
||||
player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-1}, {x=180+70, y=0, z=0})
|
||||
player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=-1}, {x=180+70, y=0, z=0})]]--
|
||||
end
|
||||
|
||||
function motorcycle.dettach_driver_stand(self, player)
|
||||
local name = self.driver_name
|
||||
|
||||
--self._engine_running = false
|
||||
|
||||
-- driver clicked the object => driver gets off the vehicle
|
||||
self.driver_name = nil
|
||||
|
||||
if self._engine_running then
|
||||
self._engine_running = false
|
||||
end
|
||||
-- sound and animation
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
-- detach the player
|
||||
if player then
|
||||
--automobiles_lib.remove_hud(player)
|
||||
|
||||
player:set_detach()
|
||||
player_api.player_attached[name] = nil
|
||||
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
player_api.set_animation(player, "stand")
|
||||
|
||||
if self.driver_properties then
|
||||
player:set_properties({mesh = self.driver_properties.mesh})
|
||||
self.driver_properties = nil
|
||||
end
|
||||
|
||||
--player:set_properties({visual_size = {x=1, y=1}})
|
||||
if driver_mesh then
|
||||
self.driver_mesh:set_properties({is_visible=false})
|
||||
self.driver_mesh:remove()
|
||||
end
|
||||
end
|
||||
self.driver = nil
|
||||
end
|
||||
|
||||
-- attach passenger
|
||||
function motorcycle.attach_pax_stand(self, player)
|
||||
local onside = onside or false
|
||||
local name = player:get_player_name()
|
||||
|
||||
self.pax_properties = player:get_properties()
|
||||
self.pax_properties.selectionbox = nil
|
||||
self.pax_properties.pointable = false
|
||||
self.pax_properties.show_on_minimap = false
|
||||
self.pax_properties.static_save = nil
|
||||
self.pax_properties.makes_footstep_sound = nil
|
||||
|
||||
if self._passenger == nil then
|
||||
self._passenger = name
|
||||
|
||||
-- attach the driver
|
||||
player:set_attach(self.passenger_seat, "", {x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
player_api.player_attached[name] = true
|
||||
|
||||
-- makes it "invisible"
|
||||
player:set_properties({mesh = "automobiles_pivot_mesh.b3d"})
|
||||
|
||||
--create the dummy mesh
|
||||
local pos = player:get_pos()
|
||||
local pax_mesh=minetest.add_entity(pos,'automobiles_motorcycle:player_mesh')
|
||||
pax_mesh:set_attach(player,'',{x=0.0,y=-0.0,z=0.0},{x=0,y=0,z=0})
|
||||
self.pax_mesh = pax_mesh
|
||||
self.pax_mesh:set_properties({is_visible=false})
|
||||
|
||||
--position the dummy arms and legs
|
||||
self.pax_mesh:set_properties(self.pax_properties)
|
||||
self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=10})
|
||||
self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-10})
|
||||
self.pax_mesh:set_properties({
|
||||
is_visible=true,
|
||||
})
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
function motorcycle.dettach_pax_stand(self, player)
|
||||
local name = player:get_player_name() --self._passenger
|
||||
|
||||
-- passenger clicked the object => driver gets off the vehicle
|
||||
if self._passenger == name then
|
||||
self._passenger = nil
|
||||
end
|
||||
|
||||
-- detach the player
|
||||
if player then
|
||||
--player:set_properties({physical=true})
|
||||
player:set_detach()
|
||||
player_api.player_attached[name] = nil
|
||||
player_api.set_animation(player, "stand")
|
||||
player:set_eye_offset({x=0,y=0,z=0},{x=0,y=0,z=0})
|
||||
--remove_physics_override(player, {speed=1,gravity=1,jump=1})
|
||||
|
||||
if self.pax_properties then
|
||||
player:set_properties({mesh = self.pax_properties.mesh})
|
||||
self.pax_properties = nil
|
||||
end
|
||||
|
||||
--player:set_properties({visual_size = {x=1, y=1}})
|
||||
if self.pax_mesh then
|
||||
self.pax_mesh:set_properties({is_visible=false})
|
||||
self.pax_mesh:remove()
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
|
66
automobiles_motorcycle/motorcycle_utilities.lua
Executable file
@ -0,0 +1,66 @@
|
||||
--dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "buggy_global_definitions.lua")
|
||||
--dofile(minetest.get_modpath("automobiles_motorcycle") .. DIR_DELIM .. "buggy_hud.lua")
|
||||
|
||||
-- destroy the buggy
|
||||
function motorcycle.destroy(self, puncher)
|
||||
automobiles_lib.remove_light(self)
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
if self.driver_name then
|
||||
-- detach the driver first (puncher must be driver)
|
||||
if puncher then
|
||||
puncher:set_detach()
|
||||
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
if minetest.global_exists("player_api") then
|
||||
player_api.player_attached[self.driver_name] = nil
|
||||
-- player should stand again
|
||||
player_api.set_animation(puncher, "stand")
|
||||
end
|
||||
end
|
||||
self.driver_name = nil
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.driver_seat then self.driver_seat:remove() end
|
||||
if self.passenger_seat then self.passenger_seat:remove() end
|
||||
if self.lights then self.lights:remove() end
|
||||
if self.rlights then self.rlights:remove() end
|
||||
if self.driver_mesh then self.driver_mesh:remove() end
|
||||
if self.pax_mesh then self.pax_mesh:remove() end
|
||||
|
||||
automobiles_lib.destroy_inventory(self)
|
||||
self.object:remove()
|
||||
|
||||
pos.y=pos.y+2
|
||||
|
||||
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_motorcycle:buggy')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_motorcycle:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_motorcycle:wheel')
|
||||
end
|
||||
|
||||
function motorcycle.engine_set_sound_and_animation(self, _longit_speed)
|
||||
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
|
||||
if self.sound_handle then
|
||||
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.08) or (math.abs(self._longit_speed) + 0.08 < math.abs(_longit_speed)) then
|
||||
--minetest.chat_send_all('test2')
|
||||
motorcycle.engineSoundPlay(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function motorcycle.engineSoundPlay(self)
|
||||
--sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.object then
|
||||
self.sound_handle = minetest.sound_play({name = "buggy_engine"},
|
||||
{object = self.object, gain = 8,
|
||||
pitch = 1 + ((self._longit_speed/10)/2),
|
||||
max_hear_distance = 10,
|
||||
loop = true,})
|
||||
end
|
||||
end
|
BIN
automobiles_motorcycle/sounds/buggy_engine.ogg
Normal file
BIN
automobiles_motorcycle/textures/automobiles_motorcycle.png
Executable file
After Width: | Height: | Size: 10 KiB |
BIN
automobiles_motorcycle/textures/automobiles_motorcycle_body.png
Executable file
After Width: | Height: | Size: 9.3 KiB |
BIN
automobiles_motorcycle/textures/automobiles_motorcycle_fuel.png
Executable file
After Width: | Height: | Size: 6.0 KiB |
BIN
automobiles_motorcycle/textures/automobiles_motorcycle_lights.png
Executable file
After Width: | Height: | Size: 5.1 KiB |
After Width: | Height: | Size: 5.7 KiB |
After Width: | Height: | Size: 5.2 KiB |
After Width: | Height: | Size: 5.6 KiB |
BIN
automobiles_motorcycle/textures/automobiles_motorcycle_wheel.png
Executable file
After Width: | Height: | Size: 9.8 KiB |
BIN
automobiles_motorcycle/textures/automobiles_motorcycle_wheel_icon.png
Executable file
After Width: | Height: | Size: 15 KiB |
@ -2,4 +2,4 @@ name=automobiles_roadster
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title=Roadster
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description=A roadster automobile
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author=apercy
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depends=biofuel,automobiles_lib,mobkit
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depends=biofuel,automobiles_lib
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@ -400,11 +400,11 @@ minetest.register_entity("automobiles_roadster:roadster", {
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self.inv = inv
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end
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mobkit.actfunc(self, staticdata, dtime_s)
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automobiles_lib.actfunc(self, staticdata, dtime_s)
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end,
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on_step = function(self, dtime)
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mobkit.stepfunc(self, dtime)
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automobiles_lib.stepfunc(self, dtime)
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--[[sound play control]]--
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self._last_time_collision_snd = self._last_time_collision_snd + dtime
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if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
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