fixes on some variables

This commit is contained in:
Alexsandro Percy 2024-09-29 17:19:34 -03:00
parent 6084a16de9
commit b5b5933afa
4 changed files with 26 additions and 22 deletions

View File

@ -2,8 +2,8 @@
-- constants
--
motorcycle={}
motorcycle.LONGIT_DRAG_FACTOR = 0.14*0.14
motorcycle.LATER_DRAG_FACTOR = 25.0
motorcycle._LONGIT_DRAG_FACTOR = 0.14*0.14
motorcycle._LATER_DRAG_FACTOR = 25.0
motorcycle.gravity = automobiles_lib.gravity
motorcycle.max_speed = 20
motorcycle.max_acc_factor = 8

View File

@ -165,6 +165,8 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
_dettach = motorcycle.dettach_driver_stand,
_attach_pax = motorcycle.attach_pax_stand,
_dettach_pax = motorcycle.dettach_pax_stand,
_LONGIT_DRAG_FACTOR = motorcycle._LONGIT_DRAG_FACTOR,
_LATER_DRAG_FACTOR = motorcycle._LATER_DRAG_FACTOR,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -249,10 +251,10 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
on_step = function(self, dtime)
automobiles_lib.stepfunc(self, dtime)
--[[sound play control]]--
--sound play control--
self._last_time_collision_snd = self._last_time_collision_snd + dtime
if self._last_time_collision_snd > 1 then self._last_time_collision_snd = 1 end
--[[end sound control]]--
--end sound control--
local rotation = self.object:get_rotation()
local yaw = rotation.y
@ -266,14 +268,15 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
local longit_speed = automobiles_lib.dot(velocity,hull_direction)
local fuel_weight_factor = (5 - self._energy)/5000
local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
(motorcycle.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
(self._LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
local later_speed = automobiles_lib.dot(velocity,nhdir)
local later_drag = vector.multiply(nhdir,later_speed*
later_speed*motorcycle.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
later_speed*self._LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
local curr_pos = self.object:get_pos()
local player = nil
local is_attached = false
@ -297,8 +300,8 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
--sets the engine running - but sets a delay also, cause keypress
if self._last_time_command > 0.8 then
self._last_time_command = 0
--[[minetest.sound_play({name = "automobiles_horn"},
{object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})]]--
--minetest.sound_play({name = "automobiles_horn"},
-- {object = self.object, gain = 0.6, pitch = 1.0, max_hear_distance = 32, loop = false,})
end
end
if ctrl.down then
@ -342,7 +345,6 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
end
end
local curr_pos = self.object:get_pos()
local steering_angle_max = 30
self.object:move_to(curr_pos)
if is_attached then --and self.driver_name == self.owner then
@ -362,9 +364,9 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
pitch = 1.0,
})
end
--[[if self.damage > 100 then --if acumulated damage is greater than 100, adieu
automobiles_lib.destroy(self)
end]]--
--if self.damage > 100 then --if acumulated damage is greater than 100, adieu
--automobiles_lib.destroy(self)
--end
end
--control
@ -408,14 +410,14 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
if math.abs(self._steering_angle)>5 then
local turn_rate = math.rad(40)
newyaw = yaw + dtime*(1 - 1 / (math.abs(longit_speed) + 1)) *
self._steering_angle / 20 * turn_rate * automobiles_lib.sign(longit_speed)
(self._steering_angle / 20) * turn_rate * automobiles_lib.sign(longit_speed)
end
--[[
accell correction
under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
]]--
--
--accell correction
--under some circunstances the acceleration exceeds the max value accepted by set_acceleration and
--the game crashes with an overflow, so limiting the max acceleration in each axis prevents the crash
--
local max_factor = 25
local acc_adjusted = 10
if accel.x > max_factor then accel.x = acc_adjusted end

View File

@ -2,8 +2,8 @@
-- constants
--
vespa={}
vespa.LONGIT_DRAG_FACTOR = 0.15*0.15
vespa.LATER_DRAG_FACTOR = 30.0
vespa._LONGIT_DRAG_FACTOR = 0.15*0.15
vespa._LATER_DRAG_FACTOR = 30.0
vespa.gravity = automobiles_lib.gravity
vespa.max_speed = 20
vespa.max_acc_factor = 6

View File

@ -160,6 +160,8 @@ minetest.register_entity("automobiles_vespa:vespa", {
_dettach = vespa.dettach_driver_stand,
_attach_pax = vespa.attach_pax_stand,
_dettach_pax = vespa.dettach_pax_stand,
_LONGIT_DRAG_FACTOR = vespa._LONGIT_DRAG_FACTOR,
_LATER_DRAG_FACTOR = vespa._LATER_DRAG_FACTOR,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -261,11 +263,11 @@ minetest.register_entity("automobiles_vespa:vespa", {
local longit_speed = automobiles_lib.dot(velocity,hull_direction)
local fuel_weight_factor = (5 - self._energy)/5000
local longit_drag = vector.multiply(hull_direction,(longit_speed*longit_speed) *
(vespa.LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
(vespa._LONGIT_DRAG_FACTOR - fuel_weight_factor) * -1 * automobiles_lib.sign(longit_speed))
local later_speed = automobiles_lib.dot(velocity,nhdir)
local later_drag = vector.multiply(nhdir,later_speed*
later_speed*vespa.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
later_speed*vespa._LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil