partial design tests for delorean time machine

This commit is contained in:
Alexsandro Percy 2022-12-12 19:26:31 -03:00
parent f9ab5d743b
commit b366be2c77
8 changed files with 128 additions and 4 deletions

View File

@ -29,6 +29,41 @@ minetest.register_craftitem("automobiles_coupe:coupe", {
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._coupe_type = 0
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
automobiles_lib.setText(ent, "Coupe")
automobiles_lib.create_inventory(ent, coupe.trunk_slots, owner)
end
end
return itemstack
end,
})
-- coupe
minetest.register_craftitem("automobiles_coupe:time_machine", {
description = S("Time Machine"),
inventory_image = "automobiles_coupe.png",
liquids_pointable = false,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" then
return
end
local pointed_pos = pointed_thing.above
--pointed_pos.y=pointed_pos.y+0.2
local car = minetest.add_entity(pointed_pos, "automobiles_coupe:coupe")
if car and placer then
local ent = car:get_luaentity()
local owner = placer:get_player_name()
if ent then
ent.owner = owner
ent._coupe_type = 1
--minetest.chat_send_all("coupe: " .. ent._coupe_type)
--minetest.chat_send_all("owner: " .. ent.owner)
car:set_yaw(placer:get_look_horizontal())
itemstack:take_item()

View File

@ -61,6 +61,68 @@ initial_properties = {
})
minetest.register_entity('automobiles_coupe:time_machine_kit',{
initial_properties = {
physical = true,
collide_with_objects=true,
collisionbox = {-0.5, 0, -0.5, 0.5, 1, 0.5},
pointable=false,
visual = "mesh",
mesh = "automobiles_coupe_time_machine_accessories.b3d",
textures = {
"automobiles_metal.png", --ok
"automobiles_black.png", --ok
"automobiles_dark_grey.png", --exausts
"automobiles_black.png", --exausts
"automobiles_metal.png", --energy base collector
"automobiles_painting.png^[multiply:#0063b0", --capacitors
"automobiles_black.png", --arc
"automobiles_painting.png^[multiply:#07B6BC", --capacitors
"automobiles_black.png", --base mr fusion
"automobiles_painting.png", --mr fusion
"automobiles_metal.png", --ok
"automobiles_painting.png", --ok
"automobiles_black.png", --ok
"automobiles_metal.png", --lateral tubes
"automobiles_black.png", --conductors
"automobiles_black.png", --ok
"automobiles_coupe_brass.png", --ok
"automobiles_metal.png", --time panel
"automobiles_coupe_time.png", --time panel
"automobiles_metal.png", --base circuit switch
"automobiles_red.png", --red button
"automobiles_dark_grey.png", --ok
"automobiles_coupe_brass.png", --ok
"automobiles_black.png", --electric switch
"automobiles_metal.png", -- flux capacitor
"automobiles_coupe_flux.png", --flux capacitor
"automobiles_black.png", --flux capacitor
"automobiles_dark_grey.png", --base
"automobiles_dark_grey.png", --roof panel
"automobiles_coupe_roof_1.png", --root panel
"automobiles_coupe_roof_2.png", --roof panel
"automobiles_metal.png", --f bump
"automobiles_dark_grey.png", --f bump
"automobiles_metal.png"},
},
on_activate = function(self,std)
self.sdata = minetest.deserialize(std) or {}
if self.sdata.remove then self.object:remove() end
end,
get_staticdata=function(self)
self.sdata.remove=true
return minetest.serialize(self.sdata)
end,
--[[on_step = function(self, dtime, moveresult)
minetest.chat_send_all(dump(moveresult))
end,]]--
})
minetest.register_entity('automobiles_coupe:front_suspension',{
initial_properties = {
physical = true,
@ -269,6 +331,24 @@ initial_properties = {
end,
})
local function set_kit(self)
local normal_kit = nil
if self.normal_kit then self.normal_kit:remove() end
local pos = self.object:get_pos()
if self._coupe_type == 0 or self._coupe_type == nil then
normal_kit = minetest.add_entity(pos,'automobiles_coupe:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
elseif self._coupe_type == 1 then
--time machine
normal_kit = minetest.add_entity(pos,'automobiles_coupe:time_machine_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
end
end
minetest.register_entity("automobiles_coupe:coupe", {
initial_properties = {
physical = true,
@ -339,6 +419,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
_inv_id = "",
_change_color = automobiles_lib.paint,
_intensity = 4,
_coupe_type = 0,
get_staticdata = function(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
@ -355,6 +436,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
stored_pitch = self._pitch,
stored_light_old_pos = self._light_old_pos,
stored_inv_id = self._inv_id,
stored_coupe_type = self._coupe_type,
})
end,
@ -379,6 +461,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
self._pitch = data.stored_pitch
self._light_old_pos = data.stored_light_old_pos
self._inv_id = data.stored_inv_id
self._coupe_type = data.stored_coupe_type
automobiles_lib.setText(self, "Coupe")
end
@ -438,10 +521,8 @@ minetest.register_entity("automobiles_coupe:coupe", {
self.lights = lights
self.lights:set_properties({is_visible=true})
local normal_kit = minetest.add_entity(pos,'automobiles_coupe:normal_kit')
normal_kit:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
self.normal_kit = normal_kit
self.normal_kit:set_properties({is_visible=true})
--normal or time machine?
set_kit(self)
local r_lights = minetest.add_entity(pos,'automobiles_coupe:r_lights')
r_lights:set_attach(self.object,'',{x=0,y=0,z=0},{x=0,y=0,z=0})
@ -522,6 +603,14 @@ minetest.register_entity("automobiles_coupe:coupe", {
end
end
--to fix the load on first time
if self._coupe_type == 1 then
local ent_propertioes = self.normal_kit:get_properties()
if ent_propertioes.mesh ~= "automobiles_coupe_time_machine_accessories.b3d" then
set_kit(self)
end
end
local is_breaking = false
if is_attached then
local ctrl = player:get_player_control()

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