mirror of
https://github.com/APercy/automobiles_pck
synced 2025-02-09 16:13:51 +00:00
creating new shared methods
This commit is contained in:
parent
ccb95e1195
commit
b11a4c95e3
@ -34,7 +34,7 @@ minetest.register_craftitem("automobiles_coupe:coupe", {
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itemstack:take_item()
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ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
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automobiles_lib.setText(ent, "Coupe")
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automobiles_lib.create_inventory(ent, coupe.trunk_slots, owner)
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automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
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end
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end
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@ -301,6 +301,9 @@ minetest.register_entity("automobiles_coupe:coupe", {
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_inv_id = "",
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_change_color = automobiles_lib.paint,
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_intensity = 4,
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_trunk_slots = 8,
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_engine_sound = "coupe_engine",
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_max_fuel = 10,
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get_staticdata = function(self) -- unloaded/unloads ... is now saved
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return minetest.serialize({
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@ -431,7 +434,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
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local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
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-- if the game was closed the inventories have to be made anew, instead of just reattached
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if not inv then
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automobiles_lib.create_inventory(self, coupe.trunk_slots)
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automobiles_lib.create_inventory(self, self._trunk_slots)
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else
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self.inv = inv
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end
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@ -646,7 +649,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
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self._last_engine_sound_update = self._last_engine_sound_update + dtime
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if self._last_engine_sound_update > 0.300 then
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self._last_engine_sound_update = 0
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coupe.engine_set_sound_and_animation(self, longit_speed)
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automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
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end
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end
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@ -682,121 +685,9 @@ minetest.register_entity("automobiles_coupe:coupe", {
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end,
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on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
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if not puncher or not puncher:is_player() then
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return
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end
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on_punch = automobiles_lib.on_punch,
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local name = puncher:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.driver_seat then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--refuel procedure
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--[[
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refuel works it car is stopped and engine is off
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]]--
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local velocity = self.object:get_velocity()
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local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
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if math.abs(speed) <= 0.1 then
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if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, coupe.max_fuel) then return end
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end
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-- end refuel
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if is_attached == false then
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-- deal with painting or destroying
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if itmstck then
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--race status restart
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if item_name == "checkpoints:status_restarter" and self._engine_running == false then
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--restart race current status
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self._last_checkpoint = ""
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self._total_laps = -1
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self._race_id = ""
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return
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end
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if automobiles_lib.set_paint(self, puncher, itmstck) == false then
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
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if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
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toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
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self.hp = self.hp - 10
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minetest.sound_play("collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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end
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end
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if self.hp <= 0 then
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coupe.destroy(self)
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end
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end
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end,
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on_rightclick = function(self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == "" then
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self.owner = name
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end
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if name == self.driver_name then
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coupe.driver_formspec(name)
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else
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if name == self.owner then
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if clicker:get_player_control().aux1 == true then
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automobiles_lib.show_vehicle_trunk_formspec(self, clicker, coupe.trunk_slots)
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else
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--is the owner, okay, lets attach
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automobiles_lib.attach_driver(self, clicker)
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-- sound
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self.sound_handle = minetest.sound_play({name = "automobiles_engine"},
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{object = self.object, gain = 4, pitch = 1, max_hear_distance = 30, loop = true,})
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end
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else
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--minetest.chat_send_all("clicou")
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--a passenger
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if self._passenger == nil then
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--there is no passenger, so lets attach
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if self.driver_name then
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automobiles_lib.attach_pax(self, clicker, true)
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end
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else
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--there is a passeger
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if self._passenger == name then
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--if you are the psenger, so deattach
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automobiles_lib.dettach_pax(self, clicker)
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end
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end
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end
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end
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end,
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on_rightclick = automobiles_lib.on_rightclick,
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})
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@ -1,78 +0,0 @@
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--dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_global_definitions.lua")
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--dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_hud.lua")
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-- destroy the coupe
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function coupe.destroy(self, puncher)
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automobiles_lib.remove_light(self)
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if self.sound_handle then
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minetest.sound_stop(self.sound_handle)
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self.sound_handle = nil
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end
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if self.driver_name then
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-- detach the driver first (puncher must be driver)
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if puncher then
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puncher:set_detach()
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puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
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if minetest.global_exists("player_api") then
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player_api.player_attached[self.driver_name] = nil
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-- player should stand again
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player_api.set_animation(puncher, "stand")
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end
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end
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self.driver_name = nil
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end
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local pos = self.object:get_pos()
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if self.front_suspension then self.front_suspension:remove() end
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if self.lf_wheel then self.lf_wheel:remove() end
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if self.rf_wheel then self.rf_wheel:remove() end
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if self.rear_suspension then self.rear_suspension:remove() end
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if self.lr_wheel then self.lr_wheel:remove() end
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if self.rr_wheel then self.rr_wheel:remove() end
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if self.steering then self.steering:remove() end
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if self.steering_axis then self.steering_axis:remove() end
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if self.driver_seat then self.driver_seat:remove() end
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if self.passenger_seat then self.passenger_seat:remove() end
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if self.fuel_gauge then self.fuel_gauge:remove() end
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if self.lights then self.lights:remove() end
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if self.r_lights then self.r_lights:remove() end
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if self.reverse_lights then self.reverse_lights:remove() end
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if self.turn_l_light then self.turn_l_light:remove() end
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if self.turn_r_light then self.turn_r_light:remove() end
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automobiles_lib.destroy_inventory(self)
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self.object:remove()
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pos.y=pos.y+2
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--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_coupe:coupe')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
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end
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function coupe.engine_set_sound_and_animation(self, _longit_speed)
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--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
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if self.sound_handle then
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if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
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--minetest.chat_send_all('test2')
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coupe.engineSoundPlay(self)
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end
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end
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end
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function coupe.engineSoundPlay(self)
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--sound
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if self.sound_handle then minetest.sound_stop(self.sound_handle) end
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if self.object then
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self.sound_handle = minetest.sound_play({name = "automobiles_engine"},
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{object = self.object, gain = 8,
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pitch = 1 + ((self._longit_speed/10)/2),
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max_hear_distance = 10,
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loop = true,})
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end
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end
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@ -7,8 +7,6 @@ coupe.LATER_DRAG_FACTOR = 18.0
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coupe.gravity = automobiles_lib.gravity
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coupe.max_speed = 22
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coupe.max_acc_factor = 8
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coupe.max_fuel = 10
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coupe.trunk_slots = 8
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COUPE_GAUGE_FUEL_POSITION = {x=0,y=6.2,z=15.8}
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@ -19,9 +17,8 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.l
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_utilities.lua")
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dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "entities.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_entities.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_forms.lua")
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dofile(minetest.get_modpath("automobiles_coupe") .. DIR_DELIM .. "coupe_crafts.lua")
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BIN
automobiles_coupe/sounds/coupe_engine.ogg
Executable file → Normal file
BIN
automobiles_coupe/sounds/coupe_engine.ogg
Executable file → Normal file
Binary file not shown.
118
automobiles_lib/entities.lua
Normal file
118
automobiles_lib/entities.lua
Normal file
@ -0,0 +1,118 @@
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function automobiles_lib.on_rightclick (self, clicker)
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if not clicker or not clicker:is_player() then
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return
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end
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local name = clicker:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == "" then
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self.owner = name
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end
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if name == self.driver_name then
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automobiles_lib.driver_formspec(name)
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else
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if name == self.owner then
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if clicker:get_player_control().aux1 == true then
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automobiles_lib.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
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else
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--is the owner, okay, lets attach
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automobiles_lib.attach_driver(self, clicker)
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-- sound
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self.sound_handle = minetest.sound_play({name = self._engine_sound},
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{object = self.object, gain = 1.5, pitch = 1, max_hear_distance = 30, loop = true,})
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end
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else
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--minetest.chat_send_all("clicou")
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--a passenger
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if self._passenger == nil then
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--there is no passenger, so lets attach
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if self.driver_name then
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automobiles_lib.attach_pax(self, clicker, true)
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end
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else
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--there is a passeger
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if self._passenger == name then
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--if you are the psenger, so deattach
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automobiles_lib.dettach_pax(self, clicker)
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end
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end
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end
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end
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end
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function automobiles_lib.on_punch (self, puncher, ttime, toolcaps, dir, damage)
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if not puncher or not puncher:is_player() then
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return
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end
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local name = puncher:get_player_name()
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--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
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if self.owner == nil then
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self.owner = name
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end
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if self.driver_name and self.driver_name ~= name then
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-- do not allow other players to remove the object while there is a driver
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return
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end
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local is_attached = false
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if puncher:get_attach() == self.driver_seat then is_attached = true end
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local itmstck=puncher:get_wielded_item()
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local item_name = ""
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if itmstck then item_name = itmstck:get_name() end
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--refuel procedure
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--[[
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refuel works it car is stopped and engine is off
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]]--
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local velocity = self.object:get_velocity()
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local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
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if math.abs(speed) <= 0.1 then
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if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, self._max_fuel) then return end
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end
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-- end refuel
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if is_attached == false then
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-- deal with painting or destroying
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if itmstck then
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--race status restart
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if item_name == "checkpoints:status_restarter" and self._engine_running == false then
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--restart race current status
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self._last_checkpoint = ""
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self._total_laps = -1
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self._race_id = ""
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return
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end
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local paint_f = automobiles_lib.set_paint
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if self._painting_function then paint_f = self._painting_function end
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if paint_f(self, puncher, itmstck) == false then
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local is_admin = false
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is_admin = minetest.check_player_privs(puncher, {server=true})
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--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
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if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
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toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
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self.hp = self.hp - 10
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minetest.sound_play("automobiles_collision", {
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object = self.object,
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max_hear_distance = 5,
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gain = 1.0,
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fade = 0.0,
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pitch = 1.0,
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})
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end
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end
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end
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if self.hp <= 0 then
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automobiles_lib.destroy(self)
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end
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end
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end
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56
automobiles_coupe/coupe_forms.lua → automobiles_lib/formspecs.lua
Executable file → Normal file
56
automobiles_coupe/coupe_forms.lua → automobiles_lib/formspecs.lua
Executable file → Normal file
@ -1,9 +1,6 @@
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--------------
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-- Manual --
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--------------
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function coupe.getCarFromPlayer(player)
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function automobiles_lib.getCarFromPlayer(player)
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local seat = player:get_attach()
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if seat then
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local car = seat:get_attach()
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@ -12,43 +9,46 @@ function coupe.getCarFromPlayer(player)
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return nil
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end
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function coupe.driver_formspec(name)
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function automobiles_lib.driver_formspec(name)
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local player = minetest.get_player_by_name(name)
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local vehicle_obj = coupe.getCarFromPlayer(player)
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if vehicle_obj == nil then
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return
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if player then
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local vehicle_obj = automobiles_lib.getCarFromPlayer(player)
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if vehicle_obj == nil then
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return
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end
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local ent = vehicle_obj:get_luaentity()
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if ent then
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local yaw = "false"
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if ent._yaw_by_mouse then yaw = "true" end
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local basic_form = table.concat({
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"formspec_version[3]",
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"size[6,7]",
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}, "")
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basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
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basic_form = basic_form.."button[1,2.5;4,1;lights;Lights]"
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basic_form = basic_form.."checkbox[1,5.5;yaw;Direction by mouse;"..yaw.."]"
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|
||||
minetest.show_formspec(name, "automobiles_lib:driver_main", basic_form)
|
||||
end
|
||||
end
|
||||
local ent = vehicle_obj:get_luaentity()
|
||||
|
||||
local yaw = "false"
|
||||
if ent._yaw_by_mouse then yaw = "true" end
|
||||
|
||||
local basic_form = table.concat({
|
||||
"formspec_version[3]",
|
||||
"size[6,7]",
|
||||
}, "")
|
||||
|
||||
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
|
||||
basic_form = basic_form.."button[1,2.5;4,1;lights;Lights]"
|
||||
basic_form = basic_form.."checkbox[1,5.5;yaw;Direction by mouse;"..yaw.."]"
|
||||
|
||||
minetest.show_formspec(name, "coupe:driver_main", basic_form)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "coupe:driver_main" then
|
||||
if formname == "automobiles_lib:driver_main" then
|
||||
local name = player:get_player_name()
|
||||
local car_obj = coupe.getCarFromPlayer(player)
|
||||
local car_obj = automobiles_lib.getCarFromPlayer(player)
|
||||
if car_obj then
|
||||
local ent = car_obj:get_luaentity()
|
||||
if ent then
|
||||
if fields.go_out then
|
||||
|
||||
if ent._passenger then --any pax?
|
||||
local pax_obj = minetest.get_player_by_name(ent._passenger)
|
||||
automobiles_lib.dettach_pax(ent, pax_obj)
|
||||
end
|
||||
|
||||
ent._is_flying = 0
|
||||
automobiles_lib.dettach_driver(ent, player)
|
||||
end
|
||||
if fields.lights then
|
||||
@ -67,6 +67,6 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.close_formspec(name, "coupe:driver_main")
|
||||
minetest.close_formspec(name, "automobiles_lib:driver_main")
|
||||
end
|
||||
end)
|
@ -355,6 +355,85 @@ function automobiles_lib.put_light(self)
|
||||
|
||||
end
|
||||
|
||||
function automobiles_lib.destroy(self, puncher)
|
||||
automobiles_lib.remove_light(self)
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
if self.driver_name then
|
||||
-- detach the driver first (puncher must be driver)
|
||||
if puncher then
|
||||
puncher:set_detach()
|
||||
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
if minetest.global_exists("player_api") then
|
||||
player_api.player_attached[self.driver_name] = nil
|
||||
-- player should stand again
|
||||
player_api.set_animation(puncher, "stand")
|
||||
end
|
||||
end
|
||||
self.driver_name = nil
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.front_suspension then self.front_suspension:remove() end
|
||||
if self.lf_wheel then self.lf_wheel:remove() end
|
||||
if self.rf_wheel then self.rf_wheel:remove() end
|
||||
if self.rear_suspension then self.rear_suspension:remove() end
|
||||
if self.lr_wheel then self.lr_wheel:remove() end
|
||||
if self.rr_wheel then self.rr_wheel:remove() end
|
||||
if self.steering then self.steering:remove() end
|
||||
if self.steering_axis then self.steering_axis:remove() end
|
||||
if self.driver_seat then self.driver_seat:remove() end
|
||||
if self.passenger_seat then self.passenger_seat:remove() end
|
||||
if self.fuel_gauge then self.fuel_gauge:remove() end
|
||||
if self.lights then self.lights:remove() end
|
||||
if self.r_lights then self.r_lights:remove() end
|
||||
if self.reverse_lights then self.reverse_lights:remove() end
|
||||
if self.turn_l_light then self.turn_l_light:remove() end
|
||||
if self.turn_r_light then self.turn_r_light:remove() end
|
||||
|
||||
automobiles_lib.destroy_inventory(self)
|
||||
self.object:remove()
|
||||
|
||||
pos.y=pos.y+2
|
||||
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
end
|
||||
|
||||
function automobiles_lib.engine_set_sound_and_animation(self, _longit_speed)
|
||||
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
|
||||
if self.sound_handle then
|
||||
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
|
||||
--minetest.chat_send_all('test2')
|
||||
automobiles_lib.engineSoundPlay(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function automobiles_lib.engineSoundPlay(self)
|
||||
--sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.object then
|
||||
local snd_pitch = 1 + ((self._longit_speed/10)/2)
|
||||
if self._transmission_state == 1 then
|
||||
snd_pitch = 1 + (self._longit_speed/10)
|
||||
end
|
||||
|
||||
self.sound_handle = minetest.sound_play({name = self._engine_sound},
|
||||
{object = self.object, gain = 4,
|
||||
pitch = snd_pitch,
|
||||
max_hear_distance = 15,
|
||||
loop = true,})
|
||||
end
|
||||
end
|
||||
|
||||
minetest.register_node("automobiles_lib:light", {
|
||||
drawtype = "airlike",
|
||||
--tile_images = {"automobiles_light.png"},
|
||||
@ -461,6 +540,7 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "painter.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "inventory_management.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "formspecs.lua")
|
||||
|
||||
-- engine
|
||||
minetest.register_craftitem("automobiles_lib:engine",{
|
||||
|
BIN
automobiles_lib/sounds/automobiles_collision.ogg
Executable file
BIN
automobiles_lib/sounds/automobiles_collision.ogg
Executable file
Binary file not shown.
@ -35,7 +35,7 @@ minetest.register_craftitem("automobiles_trans_am:trans_am", {
|
||||
itemstack:take_item()
|
||||
ent.object:set_acceleration({x=0,y=-automobiles_lib.gravity,z=0})
|
||||
automobiles_lib.setText(ent, "Trans Am")
|
||||
automobiles_lib.create_inventory(ent, trans_am.trunk_slots, owner)
|
||||
automobiles_lib.create_inventory(ent, ent._trunk_slots, owner)
|
||||
end
|
||||
end
|
||||
|
||||
|
@ -253,7 +253,7 @@ local function paint(self, colstr)
|
||||
self.object:set_properties({textures=l_textures})
|
||||
end
|
||||
|
||||
function set_paint(self, puncher, itmstck)
|
||||
function trans_am.set_paint(self, puncher, itmstck)
|
||||
local item_name = ""
|
||||
if itmstck then item_name = itmstck:get_name() end
|
||||
|
||||
@ -365,6 +365,10 @@ minetest.register_entity("automobiles_trans_am:trans_am", {
|
||||
_car_gravity = -automobiles_lib.gravity,
|
||||
--acc control
|
||||
_transmission_state = 1,
|
||||
_painting_function = trans_am.set_paint,
|
||||
_trunk_slots = 12,
|
||||
_engine_sound = "trans_am_engine",
|
||||
_max_fuel = 10,
|
||||
|
||||
get_staticdata = function(self) -- unloaded/unloads ... is now saved
|
||||
return minetest.serialize({
|
||||
@ -496,7 +500,7 @@ minetest.register_entity("automobiles_trans_am:trans_am", {
|
||||
local inv = minetest.get_inventory({type = "detached", name = self._inv_id})
|
||||
-- if the game was closed the inventories have to be made anew, instead of just reattached
|
||||
if not inv then
|
||||
automobiles_lib.create_inventory(self, trans_am.trunk_slots)
|
||||
automobiles_lib.create_inventory(self, self._trunk_slots)
|
||||
else
|
||||
self.inv = inv
|
||||
end
|
||||
@ -752,7 +756,7 @@ minetest.register_entity("automobiles_trans_am:trans_am", {
|
||||
self._last_engine_sound_update = self._last_engine_sound_update + dtime
|
||||
if self._last_engine_sound_update > 0.300 then
|
||||
self._last_engine_sound_update = 0
|
||||
trans_am.engine_set_sound_and_animation(self, longit_speed)
|
||||
automobiles_lib.engine_set_sound_and_animation(self, longit_speed)
|
||||
end
|
||||
end
|
||||
|
||||
@ -798,121 +802,8 @@ minetest.register_entity("automobiles_trans_am:trans_am", {
|
||||
|
||||
end,
|
||||
|
||||
on_punch = function(self, puncher, ttime, toolcaps, dir, damage)
|
||||
if not puncher or not puncher:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = puncher:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == nil then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if self.driver_name and self.driver_name ~= name then
|
||||
-- do not allow other players to remove the object while there is a driver
|
||||
return
|
||||
end
|
||||
|
||||
local is_attached = false
|
||||
if puncher:get_attach() == self.driver_seat then is_attached = true end
|
||||
|
||||
local itmstck=puncher:get_wielded_item()
|
||||
local item_name = ""
|
||||
if itmstck then item_name = itmstck:get_name() end
|
||||
|
||||
--refuel procedure
|
||||
--[[
|
||||
refuel works it car is stopped and engine is off
|
||||
]]--
|
||||
local velocity = self.object:get_velocity()
|
||||
local speed = automobiles_lib.get_hipotenuse_value(vector.new(), velocity)
|
||||
if math.abs(speed) <= 0.1 then
|
||||
if automobiles_lib.loadFuel(self, puncher:get_player_name(), false, trans_am.max_fuel) then return end
|
||||
end
|
||||
-- end refuel
|
||||
|
||||
if is_attached == false then
|
||||
|
||||
-- deal with painting or destroying
|
||||
if itmstck then
|
||||
--race status restart
|
||||
if item_name == "checkpoints:status_restarter" and self._engine_running == false then
|
||||
--restart race current status
|
||||
self._last_checkpoint = ""
|
||||
self._total_laps = -1
|
||||
self._race_id = ""
|
||||
return
|
||||
end
|
||||
|
||||
if set_paint(self, puncher, itmstck) == false then
|
||||
local is_admin = false
|
||||
is_admin = minetest.check_player_privs(puncher, {server=true})
|
||||
--minetest.chat_send_all('owner '.. self.owner ..' - name '.. name)
|
||||
if not self.driver and (self.owner == name or is_admin == true) and toolcaps and
|
||||
toolcaps.damage_groups and toolcaps.damage_groups.fleshy then
|
||||
self.hp = self.hp - 10
|
||||
minetest.sound_play("collision", {
|
||||
object = self.object,
|
||||
max_hear_distance = 5,
|
||||
gain = 1.0,
|
||||
fade = 0.0,
|
||||
pitch = 1.0,
|
||||
})
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
if self.hp <= 0 then
|
||||
trans_am.destroy(self)
|
||||
end
|
||||
|
||||
end
|
||||
|
||||
end,
|
||||
|
||||
on_rightclick = function(self, clicker)
|
||||
if not clicker or not clicker:is_player() then
|
||||
return
|
||||
end
|
||||
|
||||
local name = clicker:get_player_name()
|
||||
--[[if self.owner and self.owner ~= name and self.owner ~= "" then return end]]--
|
||||
if self.owner == "" then
|
||||
self.owner = name
|
||||
end
|
||||
|
||||
if name == self.driver_name then
|
||||
trans_am.driver_formspec(name)
|
||||
else
|
||||
if name == self.owner then
|
||||
if clicker:get_player_control().aux1 == true then
|
||||
automobiles_lib.show_vehicle_trunk_formspec(self, clicker, trans_am.trunk_slots)
|
||||
else
|
||||
--is the owner, okay, lets attach
|
||||
automobiles_lib.attach_driver(self, clicker)
|
||||
-- sound
|
||||
self.sound_handle = minetest.sound_play({name = trans_am.engine_sound},
|
||||
{object = self.object, gain = 1.5, pitch = 1, max_hear_distance = 30, loop = true,})
|
||||
end
|
||||
else
|
||||
--minetest.chat_send_all("clicou")
|
||||
--a passenger
|
||||
if self._passenger == nil then
|
||||
--there is no passenger, so lets attach
|
||||
if self.driver_name then
|
||||
automobiles_lib.attach_pax(self, clicker, true)
|
||||
end
|
||||
else
|
||||
--there is a passeger
|
||||
if self._passenger == name then
|
||||
--if you are the psenger, so deattach
|
||||
automobiles_lib.dettach_pax(self, clicker)
|
||||
end
|
||||
end
|
||||
end
|
||||
end
|
||||
end,
|
||||
on_punch = automobiles_lib.on_punch,
|
||||
on_rightclick = automobiles_lib.on_rightclick,
|
||||
})
|
||||
|
||||
|
||||
|
@ -1,83 +0,0 @@
|
||||
|
||||
--------------
|
||||
-- Manual --
|
||||
--------------
|
||||
|
||||
function trans_am.getCarFromPlayer(player)
|
||||
local seat = player:get_attach()
|
||||
if seat then
|
||||
local car = seat:get_attach()
|
||||
return car
|
||||
end
|
||||
return nil
|
||||
end
|
||||
|
||||
function trans_am.driver_formspec(name)
|
||||
local player = minetest.get_player_by_name(name)
|
||||
local vehicle_obj = trans_am.getCarFromPlayer(player)
|
||||
if vehicle_obj == nil then
|
||||
return
|
||||
end
|
||||
local ent = vehicle_obj:get_luaentity()
|
||||
|
||||
local yaw = "false"
|
||||
if ent._yaw_by_mouse then yaw = "true" end
|
||||
|
||||
local flight = "false"
|
||||
if ent._is_flying == 1 then flight = "true" end
|
||||
|
||||
local basic_form = table.concat({
|
||||
"formspec_version[3]",
|
||||
"size[6,7]",
|
||||
}, "")
|
||||
|
||||
basic_form = basic_form.."button[1,1.0;4,1;go_out;Go Offboard]"
|
||||
basic_form = basic_form.."button[1,2.5;4,1;lights;Lights]"
|
||||
if ent._trans_am_type == 1 then basic_form = basic_form.."checkbox[1,4.0;flight;Flight Mode;"..flight.."]" end
|
||||
basic_form = basic_form.."checkbox[1,5.5;yaw;Direction by mouse;"..yaw.."]"
|
||||
|
||||
minetest.show_formspec(name, "trans_am:driver_main", basic_form)
|
||||
end
|
||||
|
||||
minetest.register_on_player_receive_fields(function(player, formname, fields)
|
||||
if formname == "trans_am:driver_main" then
|
||||
local name = player:get_player_name()
|
||||
local car_obj = trans_am.getCarFromPlayer(player)
|
||||
if car_obj then
|
||||
local ent = car_obj:get_luaentity()
|
||||
if ent then
|
||||
if fields.go_out then
|
||||
if ent._passenger then --any pax?
|
||||
local pax_obj = minetest.get_player_by_name(ent._passenger)
|
||||
automobiles_lib.dettach_pax(ent, pax_obj)
|
||||
end
|
||||
ent._is_flying = 0
|
||||
automobiles_lib.dettach_driver(ent, player)
|
||||
end
|
||||
if fields.lights then
|
||||
if ent._show_lights == true then
|
||||
ent._show_lights = false
|
||||
else
|
||||
ent._show_lights = true
|
||||
end
|
||||
end
|
||||
if fields.yaw then
|
||||
if ent._yaw_by_mouse == true then
|
||||
ent._yaw_by_mouse = false
|
||||
else
|
||||
ent._yaw_by_mouse = true
|
||||
end
|
||||
end
|
||||
if fields.flight then
|
||||
if ent._is_flying == 1 then
|
||||
ent._is_flying = 0
|
||||
else
|
||||
ent._is_flying = 1
|
||||
end
|
||||
trans_am.turn_flight_mode(ent)
|
||||
end
|
||||
end
|
||||
end
|
||||
minetest.close_formspec(name, "trans_am:driver_main")
|
||||
end
|
||||
end)
|
@ -7,10 +7,7 @@ trans_am.LATER_DRAG_FACTOR = 6.0
|
||||
trans_am.gravity = automobiles_lib.gravity
|
||||
trans_am.max_speed = 40
|
||||
trans_am.max_acc_factor = 12
|
||||
trans_am.max_fuel = 10
|
||||
trans_am.trunk_slots = 12
|
||||
trans_am.ideal_step = 0.2
|
||||
trans_am.engine_sound = "trans_am_engine"
|
||||
|
||||
trans_am_GAUGE_FUEL_POSITION = {x=-4,y=6.8,z=16.6}
|
||||
|
||||
@ -21,9 +18,8 @@ dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "custom_physics.l
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "fuel_management.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "ground_detection.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "control.lua")
|
||||
dofile(minetest.get_modpath("automobiles_trans_am") .. DIR_DELIM .. "utilities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_lib") .. DIR_DELIM .. "entities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_trans_am") .. DIR_DELIM .. "entities.lua")
|
||||
dofile(minetest.get_modpath("automobiles_trans_am") .. DIR_DELIM .. "forms.lua")
|
||||
dofile(minetest.get_modpath("automobiles_trans_am") .. DIR_DELIM .. "crafts.lua")
|
||||
|
||||
|
||||
|
@ -1,78 +0,0 @@
|
||||
-- destroy the trans_am
|
||||
function trans_am.destroy(self, puncher)
|
||||
automobiles_lib.remove_light(self)
|
||||
if self.sound_handle then
|
||||
minetest.sound_stop(self.sound_handle)
|
||||
self.sound_handle = nil
|
||||
end
|
||||
|
||||
if self.driver_name then
|
||||
-- detach the driver first (puncher must be driver)
|
||||
if puncher then
|
||||
puncher:set_detach()
|
||||
puncher:set_eye_offset({x = 0, y = 0, z = 0}, {x = 0, y = 0, z = 0})
|
||||
if minetest.global_exists("player_api") then
|
||||
player_api.player_attached[self.driver_name] = nil
|
||||
-- player should stand again
|
||||
player_api.set_animation(puncher, "stand")
|
||||
end
|
||||
end
|
||||
self.driver_name = nil
|
||||
end
|
||||
|
||||
local pos = self.object:get_pos()
|
||||
|
||||
if self.front_suspension then self.front_suspension:remove() end
|
||||
if self.lf_wheel then self.lf_wheel:remove() end
|
||||
if self.rf_wheel then self.rf_wheel:remove() end
|
||||
if self.rear_suspension then self.rear_suspension:remove() end
|
||||
if self.lr_wheel then self.lr_wheel:remove() end
|
||||
if self.rr_wheel then self.rr_wheel:remove() end
|
||||
if self.driver_seat then self.driver_seat:remove() end
|
||||
if self.passenger_seat then self.passenger_seat:remove() end
|
||||
if self.fuel_gauge then self.fuel_gauge:remove() end
|
||||
if self.lights then self.lights:remove() end
|
||||
if self.r_lights then self.r_lights:remove() end
|
||||
if self.turn_l_light then self.turn_l_light:remove() end
|
||||
if self.turn_r_light then self.turn_r_light:remove() end
|
||||
if self.reverse_lights then self.reverse_lights:remove() end
|
||||
|
||||
automobiles_lib.destroy_inventory(self)
|
||||
self.object:remove()
|
||||
|
||||
pos.y=pos.y+2
|
||||
|
||||
--minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_trans_am:trans_am')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:engine')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
minetest.add_item({x=pos.x+math.random()-0.5,y=pos.y,z=pos.z+math.random()-0.5},'automobiles_lib:wheel')
|
||||
end
|
||||
|
||||
function trans_am.engine_set_sound_and_animation(self, _longit_speed)
|
||||
--minetest.chat_send_all('test1 ' .. dump(self._engine_running) )
|
||||
if self.sound_handle then
|
||||
if (math.abs(self._longit_speed) > math.abs(_longit_speed) + 0.03) or (math.abs(self._longit_speed) + 0.03 < math.abs(_longit_speed)) then
|
||||
--minetest.chat_send_all('test2')
|
||||
trans_am.engineSoundPlay(self)
|
||||
end
|
||||
end
|
||||
end
|
||||
|
||||
function trans_am.engineSoundPlay(self)
|
||||
--sound
|
||||
if self.sound_handle then minetest.sound_stop(self.sound_handle) end
|
||||
if self.object then
|
||||
local snd_pitch = 1 + ((self._longit_speed/10)/2)
|
||||
if self._transmission_state == 1 then
|
||||
snd_pitch = 1 + (self._longit_speed/10)
|
||||
end
|
||||
|
||||
self.sound_handle = minetest.sound_play({name = trans_am.engine_sound},
|
||||
{object = self.object, gain = 4,
|
||||
pitch = snd_pitch,
|
||||
max_hear_distance = 15,
|
||||
loop = true,})
|
||||
end
|
||||
end
|
Loading…
Reference in New Issue
Block a user