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https://github.com/APercy/automobiles_pck
synced 2025-10-02 15:46:24 +02:00
Removed player arm animations until further investigations
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2c75b5f592
commit
72e2c7aa51
@ -249,10 +249,10 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=180+60-(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_override("Arm_Left", { position = {x=3.0, y=5, z=-armZ-2}, rotation = {x=60-(self._steering_angle/2), y=0, z=0}})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=180+60+(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_override("Arm_Right", { position = {x=-3.0, y=5, z=-armZ}, rotation = {x=60+(self._steering_angle/2), y=0, z=0} })
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--self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=180+60-(self._steering_angle/2), y=0, z=0})
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--old self.driver_mesh:set_bone_override("Arm_Left", { position = {x=3.0, y=5, z=-armZ-2}, rotation = {x=60-(self._steering_angle/2), y=0, z=0}})
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--self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=180+60+(self._steering_angle/2), y=0, z=0})
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--old self.driver_mesh:set_bone_override("Arm_Right", { position = {x=-3.0, y=5, z=-armZ}, rotation = {x=60+(self._steering_angle/2), y=0, z=0} })
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end
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end
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end
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@ -54,17 +54,20 @@ function motorcycle.attach_driver_stand(self, player)
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--position the dummy arms and legs
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self.driver_mesh:set_properties(self.driver_properties)
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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--[[self.driver_mesh:set_bone_override("Leg_Left", {
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position = {vec = {x=1.0, y=0, z=0}, absolute = true},
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rotation = {vec = {x=math.rad(-12), y=0, z=math.rad(190)}, absolute = true}
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})
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self.driver_mesh:set_bone_override("Leg_Right", {
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position = {vec = {x=-1.0, y=0, z=0}, absolute = true},
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rotation = {vec = {x=math.rad(-12), y=0, z=math.rad(-190)}, absolute = true}
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})]]--
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--self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=10})
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--self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-10})
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self.driver_mesh:set_properties({
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is_visible=true,
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})
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--[[player:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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player:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-1}, {x=180+70, y=0, z=0})
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player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=-1}, {x=180+70, y=0, z=0})]]--
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end
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function motorcycle.dettach_driver_stand(self, player)
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@ -144,8 +147,8 @@ function motorcycle.attach_pax_stand(self, player)
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--position the dummy arms and legs
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self.pax_mesh:set_properties(self.pax_properties)
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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--self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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--self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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self.pax_mesh:set_properties({
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is_visible=true,
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})
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@ -242,8 +242,8 @@ minetest.register_entity("automobiles_vespa:vespa", {
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=180+76-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=180+76+(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=180+76-(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=180+76+(self._steering_angle/2), y=0, z=0})
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end
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end
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@ -54,16 +54,11 @@ function vespa.attach_driver_stand(self, player)
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--position the dummy arms and legs
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self.driver_mesh:set_properties(self.driver_properties)
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=180+12, y=0, z=7})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=180+12, y=0, z=-7})
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--self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=180+12, y=0, z=7})
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--self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=180+12, y=0, z=-7})
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self.driver_mesh:set_properties({
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is_visible=true,
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})
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--[[player:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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player:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-1}, {x=180+70, y=0, z=0})
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player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=-1}, {x=180+70, y=0, z=0})]]--
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end
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function vespa.dettach_driver_stand(self, player)
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@ -143,11 +138,11 @@ function vespa.attach_pax_stand(self, player)
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--position the dummy arms and legs
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self.pax_mesh:set_properties(self.pax_properties)
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=15})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-15})
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--self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=15})
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--self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-15})
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self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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--self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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--self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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self.pax_mesh:set_properties({
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is_visible=true,
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