mirror of
https://github.com/APercy/automobiles_pck
synced 2025-06-15 05:18:02 +02:00
fixed bones for version 5.11
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2ecb7c6280
commit
42221e6b24
@ -314,11 +314,11 @@ function automobiles_lib.on_activate(self, staticdata, dtime_s)
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self.steering = steering
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else
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self.object:set_bone_override("drive_adjust", {
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position = {self._drive_wheel_pos, absolute = false},
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rotation = {self._drive_wheel_angle, absolute = false}
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position = {self._drive_wheel_pos},
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rotation = {self._drive_wheel_angle}
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})
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--self.object:set_bone_position("drive_adjust", self._drive_wheel_pos, {x=self._drive_wheel_angle, y=0, z=0})
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--self.object:set_bone_position("drive_adjust", self._drive_wheel_pos, {x=self._drive_wheel_angle, y=0, z=0})
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end
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if self._rag_retracted_ent then
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@ -235,7 +235,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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if player_attach == self.driver_seat or player_attach == self.object then is_attached = true end
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end
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end
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@ -249,17 +249,19 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=60-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=60+(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-2}, {x=180+60-(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_override("Arm_Left", { position = {x=3.0, y=5, z=-armZ-2}, rotation = {x=60-(self._steering_angle/2), y=0, z=0}})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=180+60+(self._steering_angle/2), y=0, z=0})
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--self.driver_mesh:set_bone_override("Arm_Right", { position = {x=-3.0, y=5, z=-armZ}, rotation = {x=60+(self._steering_angle/2), y=0, z=0} })
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end
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end
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end
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if is_attached == false then
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self._stopped_roll = math.rad(-12)
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=-90, y=0, z=0})
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=180-90, y=180, z=0})
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else
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=0, y=0, z=0})
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self.object:set_bone_position("descanso", {x=0, y=-2.55, z=5.9}, {x=0, y=180, z=0})
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end
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end,
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@ -54,8 +54,9 @@ function motorcycle.attach_driver_stand(self, player)
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--position the dummy arms and legs
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self.driver_mesh:set_properties(self.driver_properties)
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=10})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-10})
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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self.driver_mesh:set_properties({
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is_visible=true,
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})
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@ -143,8 +144,8 @@ function motorcycle.attach_pax_stand(self, player)
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--position the dummy arms and legs
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self.pax_mesh:set_properties(self.pax_properties)
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=10})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-10})
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=10})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-10})
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self.pax_mesh:set_properties({
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is_visible=true,
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})
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@ -228,7 +228,7 @@ minetest.register_entity("automobiles_vespa:vespa", {
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local player_attach = player:get_attach()
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if player_attach then
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if self.driver_seat then
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if player_attach == self.driver_seat then is_attached = true end
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if player_attach == self.driver_seat or player_attach == self.object then is_attached = true end
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end
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end
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@ -242,17 +242,19 @@ minetest.register_entity("automobiles_vespa:vespa", {
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--player:set_bone_position("Arm_Left", {x=3.0, y=5, z=-arm_range-armZ}, {x=240-(self._steering_angle/2), y=0, z=0})
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--player:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ}, {x=240+(self._steering_angle/2), y=0, z=0})
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if self.driver_mesh then
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=76-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=76+(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=-armZ-0.5}, {x=180+76-(self._steering_angle/2), y=0, z=0})
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self.driver_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=armZ+1.5}, {x=180+76+(self._steering_angle/2), y=0, z=0})
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end
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end
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end
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if is_attached == false then
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self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=-90, y=0, z=0})
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--core.chat_send_all("false")
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self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=90, y=0, z=0})
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else
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self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=0, y=0, z=0})
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--core.chat_send_all("true")
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self.object:set_bone_position("descanso", {x=0, y=-0.4, z=6.2}, {x=180, y=0, z=0})
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end
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end,
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@ -54,8 +54,8 @@ function vespa.attach_driver_stand(self, player)
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--position the dummy arms and legs
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self.driver_mesh:set_properties(self.driver_properties)
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=12, y=0, z=7})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=12, y=0, z=-7})
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self.driver_mesh:set_bone_position("Leg_Left", {x=1.1, y=1, z=0}, {x=180+12, y=0, z=7})
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self.driver_mesh:set_bone_position("Leg_Right", {x=-1.1, y=1, z=0}, {x=180+12, y=0, z=-7})
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self.driver_mesh:set_properties({
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is_visible=true,
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})
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@ -143,11 +143,11 @@ function vespa.attach_pax_stand(self, player)
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--position the dummy arms and legs
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self.pax_mesh:set_properties(self.pax_properties)
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=12, y=0, z=15})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=12, y=0, z=-15})
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self.pax_mesh:set_bone_position("Leg_Left", {x=1.1, y=0, z=0}, {x=180+12, y=0, z=15})
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self.pax_mesh:set_bone_position("Leg_Right", {x=-1.1, y=0, z=0}, {x=180+12, y=0, z=-15})
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self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=45, y=0, z=0})
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self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=45, y=0, z=0})
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self.pax_mesh:set_bone_position("Arm_Left", {x=3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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self.pax_mesh:set_bone_position("Arm_Right", {x=-3.0, y=5, z=0}, {x=180+45, y=0, z=0})
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self.pax_mesh:set_properties({
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is_visible=true,
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