set stop variable local

This commit is contained in:
Alexsandro Percy 2022-11-12 06:38:21 -03:00
parent 0126072653
commit 1accd39d73
4 changed files with 4 additions and 0 deletions

View File

@ -451,6 +451,7 @@ minetest.register_entity("automobiles_buggy:buggy", {
later_speed*buggy.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
if self._show_rag == true then
self.rag:set_properties({is_visible=true})

View File

@ -459,6 +459,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
later_speed*coupe.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
local player = nil
local is_attached = false

View File

@ -262,6 +262,7 @@ minetest.register_entity("automobiles_motorcycle:motorcycle", {
later_speed*motorcycle.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
local player = nil
local is_attached = false

View File

@ -432,6 +432,7 @@ minetest.register_entity("automobiles_roadster:roadster", {
later_speed*roadster.LATER_DRAG_FACTOR*-1*automobiles_lib.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = nil
if self._show_rag == true then
self.object:set_bone_position("windshield", {x=0, y=15.8317, z=15.0394}, {x=0, y=0, z=0})