Convert tabs to spaces in painter.lua

This commit is contained in:
Johannes Fritz 2022-07-31 13:32:14 -05:00
parent 6fe62c6659
commit 133261427e

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@ -24,127 +24,127 @@ Copyright (C) 2018 Hume2
--[[painting functions adapted from bike mod]]--
local function is_hex(color)
if color:len() ~= 7 then return nil end
return color:match("#%x%x%x%x%x%x")
if color:len() ~= 7 then return nil end
return color:match("#%x%x%x%x%x%x")
end
-- hex translation
local function hex_to_rgb(hex_value)
hex_value = hex_value:gsub("#","")
local rgb = {
r = tonumber("0x"..hex_value:sub(1,2)),
g = tonumber("0x"..hex_value:sub(3,4)),
b = tonumber("0x"..hex_value:sub(5,6)),
}
return rgb
hex_value = hex_value:gsub("#","")
local rgb = {
r = tonumber("0x"..hex_value:sub(1,2)),
g = tonumber("0x"..hex_value:sub(3,4)),
b = tonumber("0x"..hex_value:sub(5,6)),
}
return rgb
end
local function rgb_to_hex(r, g, b)
return string.format("#%02X%02X%02X", r, g, b)
return string.format("#%02X%02X%02X", r, g, b)
end
-- Painter formspec
local function painter_form(itemstack, player)
local meta = itemstack:get_meta()
local color = meta:get_string("paint_color")
if color == nil or color == "" then
color = "#FFFFFF"
meta:set_string("paint_color", color)
meta:set_string("description", "Automobiles Painter ("..color:upper()..")")
end
local rgb = hex_to_rgb(color)
minetest.show_formspec(player:get_player_name(), "automobiles_lib:painter",
-- Init formspec
"size[6,4.7;true]"..
"position[0.5, 0.45]"..
-- Preview
"label[0,0;Preview:]"..
"image[1.2,0;2,2;automobiles_painting.png^[colorize:"..color..":255]"..
-- RGB sliders
"scrollbaroptions[min=0;max=255]"..
"scrollbar[0,2;5,0.3;horizontal;r;"..rgb.r.."]"..
"label[5.1,1.9;R: "..rgb.r.."]"..
"scrollbar[0,2.6;5,0.3;horizontal;g;"..rgb.g.."]"..
"label[5.1,2.5;G: "..rgb.g.."]"..
"scrollbar[0,3.2;5,0.3;horizontal;b;"..rgb.b.."]"..
"label[5.1,3.1;B: "..rgb.b.."]"..
-- Hex field
"field[0.3,4.5;2,0.8;hex;Hex Color;"..color.."]"..
"button[4.05,4.1;2,1;set;Set color]"
)
local meta = itemstack:get_meta()
local color = meta:get_string("paint_color")
if color == nil or color == "" then
color = "#FFFFFF"
meta:set_string("paint_color", color)
meta:set_string("description", "Automobiles Painter ("..color:upper()..")")
end
local rgb = hex_to_rgb(color)
minetest.show_formspec(player:get_player_name(), "automobiles_lib:painter",
-- Init formspec
"size[6,4.7;true]"..
"position[0.5, 0.45]"..
-- Preview
"label[0,0;Preview:]"..
"image[1.2,0;2,2;automobiles_painting.png^[colorize:"..color..":255]"..
-- RGB sliders
"scrollbaroptions[min=0;max=255]"..
"scrollbar[0,2;5,0.3;horizontal;r;"..rgb.r.."]"..
"label[5.1,1.9;R: "..rgb.r.."]"..
"scrollbar[0,2.6;5,0.3;horizontal;g;"..rgb.g.."]"..
"label[5.1,2.5;G: "..rgb.g.."]"..
"scrollbar[0,3.2;5,0.3;horizontal;b;"..rgb.b.."]"..
"label[5.1,3.1;B: "..rgb.b.."]"..
-- Hex field
"field[0.3,4.5;2,0.8;hex;Hex Color;"..color.."]"..
"button[4.05,4.1;2,1;set;Set color]"
)
end
local formspec_timers = {}
minetest.register_on_player_receive_fields(function(player, formname, fields)
if formname == "automobiles_lib:painter" then
if formspec_timers[player] then
formspec_timers[player]:cancel()
formspec_timers[player] = nil
end
if formname == "automobiles_lib:painter" then
if formspec_timers[player] then
formspec_timers[player]:cancel()
formspec_timers[player] = nil
end
local itemstack = player:get_wielded_item()
if fields.set or fields.quit then
if itemstack:get_name() == "automobiles_lib:painter" then
local meta = itemstack:get_meta()
local hex = fields.hex
local itemstack = player:get_wielded_item()
if fields.set or fields.quit then
if itemstack:get_name() == "automobiles_lib:painter" then
local meta = itemstack:get_meta()
local hex = fields.hex
if hex then
if is_hex(hex) == nil then
hex = "#FFFFFF"
end
-- Save color data to painter (rgba sliders will adjust to hex/alpha too!)
meta:set_string("paint_color", hex)
meta:set_string("description", "Automobiles Painter ("..hex:upper()..")")
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
if is_hex(hex) == nil then
hex = "#FFFFFF"
end
-- Save color data to painter (rgba sliders will adjust to hex/alpha too!)
meta:set_string("paint_color", hex)
meta:set_string("description", "Automobiles Painter ("..hex:upper()..")")
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
end
end
elseif fields.r or fields.g or fields.b then
if itemstack:get_name() == "automobiles_lib:painter" then
-- Save on slider adjustment (hex/alpha will adjust to match the rgba!)
local meta = itemstack:get_meta()
local function sval(value)
local num = math.floor(tonumber((value:gsub(".*:", ""))) or 0)
if num > 255 or num < 0 then num = 0 end
return num
end
meta:set_string("paint_color", rgb_to_hex(sval(fields.r),sval(fields.g),sval(fields.b)))
-- Keep track of what this painter is painting
meta:set_string("description", "Automobiles Painter ("..meta:get_string("paint_color"):upper()..")")
formspec_timers[player] = minetest.after(0.2, function(itemstack, name)
local player = minetest.get_player_by_name(name)
if player then
local wield = player:get_wielded_item()
if wield:get_name() == itemstack:get_name() then
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
end
end
formspec_timers[player] = nil
end, itemstack, player:get_player_name())
end
end
return true
end
end
elseif fields.r or fields.g or fields.b then
if itemstack:get_name() == "automobiles_lib:painter" then
-- Save on slider adjustment (hex/alpha will adjust to match the rgba!)
local meta = itemstack:get_meta()
local function sval(value)
local num = math.floor(tonumber((value:gsub(".*:", ""))) or 0)
if num > 255 or num < 0 then num = 0 end
return num
end
meta:set_string("paint_color", rgb_to_hex(sval(fields.r),sval(fields.g),sval(fields.b)))
-- Keep track of what this painter is painting
meta:set_string("description", "Automobiles Painter ("..meta:get_string("paint_color"):upper()..")")
formspec_timers[player] = minetest.after(0.2, function(itemstack, name)
local player = minetest.get_player_by_name(name)
if player then
local wield = player:get_wielded_item()
if wield:get_name() == itemstack:get_name() then
player:set_wielded_item(itemstack)
painter_form(itemstack, player)
end
end
formspec_timers[player] = nil
end, itemstack, player:get_player_name())
end
end
return true
end
end)
--[[end of adaptations]]--
-- Make the actual thingy
minetest.register_tool("automobiles_lib:painter", {
description = "Automobiles Painter",
inventory_image = "automobiles_painter.png",
wield_scale = {x = 2, y = 2, z = 1},
on_place = painter_form,
on_secondary_use = painter_form,
description = "Automobiles Painter",
inventory_image = "automobiles_painter.png",
wield_scale = {x = 2, y = 2, z = 1},
on_place = painter_form,
on_secondary_use = painter_form,
})
minetest.register_craft({
output = "automobiles_lib:painter",
recipe = {
{"", "default:steel_ingot", ""},
{"dye:red", "dye:green", "dye:blue"},
{"", "default:steel_ingot", ""},
},
output = "automobiles_lib:painter",
recipe = {
{"", "default:steel_ingot", ""},
{"dye:red", "dye:green", "dye:blue"},
{"", "default:steel_ingot", ""},
},
})