re-adding the backface culling

This commit is contained in:
Alexsandro Percy 2022-07-27 19:26:31 -03:00
parent d48ab01c21
commit 011a78a04a
3 changed files with 3 additions and 3 deletions

View File

@ -243,7 +243,7 @@ minetest.register_entity("automobiles_buggy:buggy", {
visual = "mesh",
mesh = "automobiles_buggy_body.b3d",
--use_texture_alpha = true,
backface_culling = false,
--backface_culling = false,
textures = {
"automobiles_black.png", --bancos
"automobiles_painting.png", --carroceria

View File

@ -242,7 +242,7 @@ minetest.register_entity("automobiles_coupe:coupe", {
visual = "mesh",
mesh = "automobiles_coupe_body.b3d",
--use_texture_alpha = true,
backface_culling = false,
--backface_culling = false,
textures = {
"automobiles_black.png", --bancos
"automobiles_painting.png", --carroceria

View File

@ -219,7 +219,7 @@ minetest.register_entity("automobiles_roadster:roadster", {
visual = "mesh",
mesh = "automobiles_roadster.b3d",
--use_texture_alpha = true,
backface_culling = false,
--backface_culling = false,
textures = {
"automobiles_metal2.png", --parabrisa movel
"automobiles_glass.png", --vidro do parabrisa movel