animalia/mobs/wolf.lua

253 lines
6.6 KiB
Lua

----------
-- Wolf --
----------
local function shared_owner(obj1, obj2)
if not obj1 or not obj2 then return false end
obj1 = creatura.is_valid(obj1)
obj2 = creatura.is_valid(obj2)
if obj1
and obj2
and obj1:get_luaentity()
and obj2:get_luaentity() then
obj1 = obj1:get_luaentity()
obj2 = obj2:get_luaentity()
return obj1.owner and obj2.owner and obj1.owner == obj2.owner
end
return false
end
local follow = {
"animalia:mutton_raw",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:poultry_raw"
}
if minetest.registered_items["bonemeal:bone"] then
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
}
end
local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
creatura.register_mob("animalia:wolf", {
-- Stats
max_health = 15,
armor_groups = {fleshy = 100},
damage = 4,
speed = 5,
tracking_range = 24,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
max_fall = 3,
-- Visuals
mesh = "animalia_wolf.b3d",
hitbox = {
width = 0.35,
height = 0.7
},
visual_size = {x = 9, y = 9},
textures = {
"animalia_wolf_1.png",
"animalia_wolf_2.png",
"animalia_wolf_3.png",
"animalia_wolf_4.png"
},
animations = {
stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 41, y = 59}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 41, y = 59}, speed = 45, frame_blend = 0.3, loop = true},
sit = {range = {x = 61, y = 79}, speed = 20, frame_blend = 0.3, loop = true},
},
-- Misc
step_delay = 0.25,
catch_with_net = true,
catch_with_lasso = true,
assist_owner = true,
follow = follow,
head_data = {
offset = {x = 0, y = 0.33, z = 0},
pitch_correction = -67,
pivot_h = 0.65,
pivot_v = 0.65
},
-- Function
utility_stack = {
{
utility = "animalia:wander_skittish",
step_delay = 0.25,
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:swim_to_land",
step_delay = 0.25,
get_score = function(self)
if self.in_liquid then
return 0.3, {self}
end
return 0
end
},
{
utility = "animalia:attack_target",
get_score = function(self)
local order = self.order or "wander"
if order ~= "wander" then return 0 end
local target = self._target or creatura.get_nearby_object(self, "animalia:sheep")
if target
and not shared_owner(self, target) then
return 0.4, {self, target}
end
return 0
end
},
{
utility = "animalia:stay",
step_delay = 0.25,
get_score = function(self)
local order = self.order or "wander"
if order == "sit" then
return 0.5, {self}
end
return 0
end
},
{
utility = "animalia:follow_player",
get_score = function(self)
local lasso = type(self.lasso_origin or {}) == "userdata" and self.lasso_origin
local owner = self.owner and self.order == "follow" and minetest.get_player_by_name(self.owner)
local force = (lasso and lasso ~= false) or owner
local player = (force and (owner or lasso)) or creatura.get_nearby_player(self)
if player
and (self:follow_wielded_item(player)
or force) then
return 0.6, {self, player, force}
end
return 0
end
},
{
utility = "animalia:breed",
step_delay = 0.25,
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.7, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.enemies = self:recall("enemies") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not is_value_in_table(animalia.pets[self.owner], self.object) then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.5, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if not clicker:is_player() then return end
local name = clicker:get_player_name()
local passive = true
if is_value_in_table(self.enemies, name) then passive = false end
if animalia.feed(self, clicker, passive, passive) then
return
end
if animalia.set_nametag(self, clicker) then
return
end
if self.owner
and name == self.owner
and clicker:get_player_control().sneak then
local order = self.order
if order == "wander" then
minetest.chat_send_player(name, "Wolf is following")
self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
self:set_utility_score(0.7)
elseif order == "follow" then
minetest.chat_send_player(name, "Wolf is sitting")
self.order = "sit"
self:initiate_utility("animalia:stay", self)
self:set_utility_score(0.5)
else
minetest.chat_send_player(name, "Wolf is wandering")
self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
animalia.add_libri_page(self, clicker, {name = "wolf", form = "pg_wolf;Wolves"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
local name = puncher:is_player() and puncher:get_player_name()
if name then
if self.owner
and name == self.owner then
return
elseif not is_value_in_table(self.enemies, name) then
table.insert(self.enemies, name)
if #self.enemies > 15 then
table.remove(self.enemies, 1)
end
self.enemies = self:memorize("enemies", self.enemies)
else
table.remove(self.enemies, 1)
table.insert(self.enemies, name)
self.enemies = self:memorize("enemies", self.enemies)
end
end
self._target = puncher
end,
deactivate_func = function(self)
if self.owner then
for i = 1, #animalia.pets[self.owner] do
if animalia.pets[self.owner][i] == self.object then
animalia.pets[self.owner][i] = nil
end
end
end
if self.enemies
and self.enemies[1] then
self.enemies[1] = nil
self.enemies = self:memorize("enemies", self.enemies)
end
end
})
creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")