animalia/mobs/cat.lua

317 lines
8.9 KiB
Lua

---------
-- Cat --
---------
local random = math.random
local vec_dist = vector.distance
local follow = {
"animalia:poultry_raw"
}
if minetest.registered_items["ethereal:fish_raw"] then
follow = {
"ethereal:fish_raw",
"animalia:poultry_raw"
}
end
creatura.register_mob("animalia:cat", {
-- Stats
max_health = 10,
armor_groups = {fleshy = 200},
damage = 1,
speed = 5,
tracking_range = 24,
turn_rate = 9,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_cat.b3d",
hitbox = {
width = 0.2,
height = 0.4
},
visual_size = {x = 6, y = 6},
textures = {
"animalia_cat_1.png",
"animalia_cat_2.png",
"animalia_cat_3.png",
"animalia_cat_4.png",
"animalia_cat_5.png",
"animalia_cat_6.png",
"animalia_cat_7.png",
"animalia_cat_8.png",
"animalia_cat_9.png",
"animalia_cat_ash.png",
"animalia_cat_birch.png",
},
animations = {
stand = {range = {x = 1, y = 39}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 41, y = 59}, speed = 20, frame_blend = 0.3, loop = true},
run = {range = {x = 42, y = 59}, speed = 30, frame_blend = 0.3, loop = true},
play = {range = {x = 61, y = 79}, speed = 30, frame_blend = 0.3, loop = false},
sit = {range = {x = 81, y = 99}, speed = 10, frame_blend = 0.3, loop = true},
smack = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.1, loop = true},
},
-- Misc
step_delay = 0.25,
catch_with_net = true,
catch_with_lasso = true,
sounds = {
random = {
name = "animalia_cat_idle",
gain = 0.25,
distance = 8
},
purr = {
name = "animalia_cat_purr",
gain = 0.6,
distance = 8
},
hurt = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
},
death = {
name = "animalia_cat_hurt",
gain = 0.25,
distance = 8
}
},
follow = follow,
head_data = {
offset = {x = 0, y = 0.18, z = 0},
pitch_correction = -20,
pivot_h = 0.65,
pivot_v = 0.65
},
-- Function
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.interact_sound_cooldown = 0
self.trust_cooldown = self:recall("trust_cooldown") or 0
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.trust = self:recall("trust") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not animalia.pets[self.owner][self.object] then
table.insert(animalia.pets[self.owner], self.object)
end
end
end,
utility_stack = {
{
utility = "animalia:wander_skittish",
step_delay = 0.25,
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:swim_to_land",
step_delay = 0.25,
get_score = function(self)
if self.in_liquid then
return 0.3, {self}
end
return 0
end
},
{
utility = "animalia:destroy_nearby_vessel",
step_delay = 0.25,
get_score = function(self)
if random(24) < 2 then
return 0.2, {self}
end
return 0
end
},
{
utility = "animalia:bother_player",
step_delay = 0.25,
get_score = function(self)
if random(24) > 1 then return 0 end
local owner = self.owner and minetest.get_player_by_name(self.owner)
local pos = self.object:get_pos()
if not pos then return end
local trust = self.trust[self.owner] or 0
if trust > 3
and owner
and vec_dist(pos, owner:get_pos()) < self.tracking_range then
return 0.2, {self, owner}
end
return 0
end
},
{
utility = "animalia:stay",
step_delay = 0.25,
get_score = function(self)
local trust = (self.owner and self.trust[self.owner]) or 0
if trust < 5 then return 0 end
local order = self.order or "wander"
if order == "sit" then
return 0.5, {self}
end
return 0
end
},
{
utility = "animalia:play_with_player",
step_delay = 0.25,
get_score = function(self)
if self.trust_cooldown > 0 then return 0 end
local owner = self.owner and minetest.get_player_by_name(self.owner)
if owner
and owner:get_wielded_item():get_name() == "animalia:cat_toy" then
return 0.6, {self, owner}
end
return 0
end
},
{
utility = "animalia:follow_player",
get_score = function(self)
local lasso = type(self.lasso_origin or {}) == "userdata" and self.lasso_origin
local trust = (self.owner and self.trust[self.owner]) or 0
local owner = self.owner and self.order == "follow" and trust > 4 and minetest.get_player_by_name(self.owner)
local force = (lasso and lasso ~= false) or (owner and owner ~= false)
local player = (force and (owner or lasso)) or creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.6, {self, player, force}
end
return 0
end
},
{
utility = "animalia:breed",
step_delay = 0.25,
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.7, {self}
end
return 0
end
}
},
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(1) then
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
local item_name = clicker:get_wielded_item():get_name()
if item_name == "animalia:net" then return end
local trust = self.trust[clicker:get_player_name()] or 0
local pos = self:get_center_pos()
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
if animalia.feed(self, clicker, true, true) then
if self.trust_cooldown <= 0
and trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
self.trust_cooldown = self:memorize("trust_cooldown", 60)
self:memorize("trust", self.trust)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
end
return
end
if animalia.set_nametag(self, clicker) then
return
end
-- Initiate trust
if not self.trust[clicker:get_player_name()] then
self.trust[clicker:get_player_name()] = 0
self:memorize("trust", self.trust)
end
-- Purr to indicate trust level (louder = more trust)
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * trust
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
end
animalia.add_libri_page(self, clicker, {name = "cat", form = "pg_cat;Cats"})
if not self.owner
or clicker:get_player_name() ~= self.owner then
return
end
if trust <= 5 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
self:play_sound("random")
end
return
end
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
local order = self.order
if order == "wander" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is following")
self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
self:set_utility_score(0.7)
elseif order == "follow" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is sitting")
self.order = "sit"
self:initiate_utility("animalia:stay", self)
self:set_utility_score(0.5)
else
minetest.chat_send_player(clicker:get_player_name(), "Wolf is wandering")
self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
if not self.trust[puncher:get_player_name()] then
self.trust[puncher:get_player_name()] = 0
else
local trust = self.trust[puncher:get_player_name()]
self.trust[puncher:get_player_name()] = trust - 1
end
local pos = self.object:get_pos()
pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
animalia.particle_spawner(pos, "creatura_particle_red.png", "float", minppos, maxppos)
self:memorize("trust", self.trust)
end,
deactivate_func = function(self)
if self.owner
and animalia.pets[self.owner][self.object] then
animalia.pets[self.owner][self.object] = nil
end
end
})
creatura.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a")