animalia/api/spawning.lua

350 lines
9.1 KiB
Lua

--------------
-- Spawning --
--------------
local random = math.random
local path = minetest.get_modpath("animalia")
local storage = dofile(path .. "/api/storage.lua")
animalia.spawn_points = storage.spawn_points
-- Get Biomes --
local chicken_biomes = {}
local frog_biomes = {}
local pig_biomes = {}
local function insert_all(tbl, tbl2)
for i = 1, #tbl2 do
table.insert(tbl, tbl2[i])
end
end
minetest.register_on_mods_loaded(function()
insert_all(chicken_biomes, animalia.registered_biome_groups["grassland"].biomes)
insert_all(chicken_biomes, animalia.registered_biome_groups["tropical"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["temperate"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["boreal"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["swamp"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes)
end)
creatura.register_mob_spawn("animalia:bat", {
chance = 2,
min_radius = 4,
max_radius = 16,
min_light = 0,
min_height = -512,
max_height = 0,
min_group = 3,
max_group = 5,
biomes = animalia.registered_biome_groups["cave"].biomes,
spawn_in_nodes = true,
nodes = {"air", "ignore"}
})
creatura.register_mob_spawn("animalia:chicken", {
chance = 3,
min_group = 3,
max_group = 5,
biomes = chicken_biomes
})
creatura.register_mob_spawn("animalia:cow", {
chance = 3,
min_group = 3,
max_group = 4,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:frog", {
chance = 2,
min_radius = 4,
max_radius = 16,
min_light = 0,
min_height = -32,
max_height = 8,
min_group = 2,
max_group = 6,
biomes = frog_biomes,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"default:water_source"},
})
creatura.register_mob_spawn("animalia:horse", {
chance = 3,
min_group = 4,
max_group = 5,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:pig", {
chance = 3,
min_group = 2,
max_group = 4,
biomes = pig_biomes
})
creatura.register_mob_spawn("animalia:reindeer", {
chance = 4,
min_group = 6,
max_group = 12,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:sheep", {
chance = 3,
min_group = 3,
max_group = 6,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:turkey", {
chance = 2,
min_group = 3,
max_group = 4,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:wolf", {
chance = 3,
min_group = 2,
max_group = 3,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:bird", {
chance = 1,
min_light = 0,
min_group = 12,
max_group = 16,
biomes = animalia.registered_biome_groups["common"].biomes,
spawn_cluster = true,
nodes = {"group:leaves"}
})
creatura.register_on_spawn("animalia:bird", function(self, pos)
local node = minetest.get_node(pos)
if node.name == "air" then
minetest.set_node(pos, {name = "animalia:nest_song_bird"})
self.home_position = self:memorize("home_position", pos)
self.despawn_after = self:memorize("despawn_after", nil)
else
local nodes = minetest.find_nodes_in_area_under_air(
{x = pos.x - 3, y = pos.y - 3, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + 7, z = pos.z + 3},
"group:leaves"
)
if nodes[1] then
pos = nodes[1]
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "animalia:nest_song_bird"})
self.home_position = self:memorize("home_position", {x = pos.x, y = pos.y + 1, z = pos.z})
self.despawn_after = self:memorize("despawn_after", nil)
end
end
end)
creatura.register_mob_spawn("animalia:tropical_fish", {
chance = 3,
min_height = -128,
max_height = 256,
min_group = 8,
max_group = 12,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"default:water_source"}
})
---------------------
-- Mapgen Spawning --
---------------------
local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
local function get_biome_name(pos)
if not pos then return end
return minetest.get_biome_name(minetest.get_biome_data(pos).biome)
end
local function dist_to_nearest_player(pos)
local dist
for _, player in pairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
if player_pos
and (not dist
or dist > vector.distance(pos, player_pos)) then
dist = vector.distance(pos, player_pos)
end
end
return dist or 100
end
local function get_spawnable_mobs(pos)
local biome = get_biome_name(pos)
if not biome then return end
local spawnable = {}
for k, v in pairs(creatura.registered_mob_spawns) do
if (not v.biomes
or is_value_in_table(v.biomes, biome))
and k:match("^animalia:")
and not v.spawn_in_nodes then
table.insert(spawnable, k)
end
end
return spawnable
end
local mapgen_spawning = minetest.settings:get_bool("animalia_mapgen_spawning") or true
animalia.chunks_since_last_spawn = 0
local chunk_spawn_add_int = tonumber(minetest.settings:get("chunk_spawn_add_int")) or 6
animalia.spawn_queue = {}
local c_air = minetest.get_content_id("air")
minetest.register_on_generated(function(minp, maxp)
if not mapgen_spawning then return end
animalia.chunks_since_last_spawn = animalia.chunks_since_last_spawn + 1
local max_y = maxp.y
local min_x = minp.x
local max_x = maxp.x
local min_z = minp.z
local max_z = maxp.z
local vm, emin, emax = minetest.get_mapgen_object("voxelmanip")
local area = VoxelArea:new{MinEdge=emin, MaxEdge=emax}
local data = vm:get_data()
local spawn_added = false
for xcen = min_x + 8, max_x - 7, 8 do
if spawn_added then break end
for zcen = min_z + 8, max_z - 7, 8 do
local surface = false -- y of above surface node
for y = max_y, 2, -1 do
local vi = area:index(xcen, y, zcen)
local c_node = data[vi]
if not c_node then break end
local c_name = minetest.get_name_from_content_id(c_node)
local c_def = minetest.registered_nodes[c_name]
if y == max_y and c_node ~= c_air then -- if top node solid
break
elseif minetest.get_item_group(c_name, "leaves") > 0 then
break
elseif c_def.walkable then
surface = y + 1
break
end
end
if animalia.chunks_since_last_spawn > chunk_spawn_add_int
and surface then
local center = {
x = xcen,
y = surface,
z = zcen,
}
local spawnable_mobs = get_spawnable_mobs(center)
if spawnable_mobs
and #spawnable_mobs > 0 then
local mob = spawnable_mobs[random(#spawnable_mobs)]
local spawn_def = creatura.registered_mob_spawns[mob]
table.insert(animalia.spawn_queue,
{pos = center, mob = mob, group = random(spawn_def.min_group, spawn_def.max_group)})
table.insert(animalia.spawn_points, center)
end
spawn_added = true
animalia.chunks_since_last_spawn = 0
end
end
end
end)
local respawn_interval = 15
minetest.register_globalstep(function(dtime)
respawn_interval = respawn_interval - dtime
if respawn_interval <= 0 then
if #animalia.spawn_points > 0 then
for i = 1, #animalia.spawn_points do
local point = animalia.spawn_points[i]
if dist_to_nearest_player(point) < 48
and minetest.get_node_or_nil(point) then
local spawnable_mobs = get_spawnable_mobs(point)
if spawnable_mobs
and #spawnable_mobs > 0 then
local mob = spawnable_mobs[random(#spawnable_mobs)]
local objects = minetest.get_objects_inside_radius(point, 32)
local spawn = true
if #objects > 0 then
for _, object in ipairs(objects) do
local ent = object and object:get_luaentity()
if ent
and ent.name:find("animalia:") then
spawn = false
break
end
end
end
if spawn then
local spawn_def = creatura.registered_mob_spawns[mob]
table.insert(animalia.spawn_queue,
{pos = point, mob = mob, group = random(spawn_def.min_group, spawn_def.max_group)})
end
end
end
end
end
respawn_interval = 15
end
end)
local chunk_spawn_queue_int = tonumber(minetest.settings:get("chunk_spawn_queue_int")) or 16
local function spawn_queued()
if not mapgen_spawning then return end
local queue = animalia.spawn_queue
if #queue > 0 then
for i = #queue, 1, -1 do
if queue[i].mob then
local pos = queue[i].pos
if queue[i].group > 4
or creatura.registered_mob_spawns[queue[i].mob].spawn_cluster then
pos = creatura.get_ground_level(pos, 4)
minetest.add_node(pos, {name = "creatura:spawn_node"})
local meta = minetest.get_meta(pos)
meta:set_string("mob", queue[i].mob)
meta:set_string("cluster", queue[i].group)
else
for _ = 1, queue[i].group do
pos = {
x = pos.x + random(-3, 3),
y = pos.y,
z = pos.z + random(-3, 3)
}
pos = creatura.get_ground_level(pos, 4)
minetest.add_node(pos, {name = "creatura:spawn_node"})
local meta = minetest.get_meta(pos)
meta:set_string("mob", queue[i].mob)
end
end
end
table.remove(animalia.spawn_queue, i)
end
end
minetest.after(chunk_spawn_queue_int, spawn_queued)
end
minetest.after(chunk_spawn_queue_int, spawn_queued)