animalia/mobs/horse.lua

354 lines
8.5 KiB
Lua

-----------
-- Horse --
-----------
local random = math.random
local follows = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_items) do
if (name:match(":wheat")
or minetest.get_item_group(name, "food_wheat") > 0)
and not name:find("seed") then
table.insert(follows, name)
end
end
end)
local patterns = {
"animalia_horse_pattern_1.png",
"animalia_horse_pattern_2.png",
"animalia_horse_pattern_3.png"
}
local avlbl_colors = {
[1] = {
"animalia_horse_2.png",
"animalia_horse_3.png",
"animalia_horse_6.png"
},
[2] = {
"animalia_horse_1.png",
"animalia_horse_6.png"
},
[3] = {
"animalia_horse_2.png",
"animalia_horse_1.png"
},
[4] = {
"animalia_horse_2.png",
"animalia_horse_1.png"
},
[5] = {
"animalia_horse_2.png",
"animalia_horse_1.png"
},
[6] = {
"animalia_horse_2.png",
"animalia_horse_1.png"
}
}
local function set_pattern(self)
local pattern_no = self:recall("pattern_no")
if pattern_no and pattern_no < 1 then return end
if not pattern_no then
if random(3) < 2 then
pattern_no = self:memorize("pattern_no", random(#patterns))
else
self:memorize("pattern_no", 0)
return
end
end
local colors = avlbl_colors[self.texture_no]
local color_no = self:recall("color_no") or self:memorize("color_no", random(#colors))
if not colors[color_no] then return end
local pattern = "(" .. patterns[pattern_no] .. "^[mask:" .. colors[color_no] .. ")"
local texture = self.textures[self.texture_no]
self.object:set_properties({
textures = {texture .. "^" .. pattern}
})
end
creatura.register_mob("animalia:horse", {
-- Engine Props
visual_size = {x = 10, y = 10},
mesh = "animalia_horse.b3d",
textures = {
"animalia_horse_1.png",
"animalia_horse_2.png",
"animalia_horse_3.png",
"animalia_horse_4.png",
"animalia_horse_5.png",
"animalia_horse_6.png"
},
makes_footstep_sound = true,
-- Creatura Props
max_health = 40,
armor_groups = {fleshy = 100},
damage = 8,
speed = 10,
tracking_range = 16,
max_boids = 7,
despawn_after = 1000,
max_fall = 4,
stepheight = 1.2,
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_horse_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_horse_hurt",
gain = 1.0,
distance = 8
},
death = {
name = "animalia_horse_death",
gain = 1.0,
distance = 8
}
},
hitbox = {
width = 0.65,
height = 1.95
},
animations = {
stand = {range = {x = 1, y = 59}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 71, y = 89}, speed = 25, frame_blend = 0.3, loop = true},
run = {range = {x = 101, y = 119}, speed = 40, frame_blend = 0.3, loop = true},
punch_aoe = {range = {x = 161, y = 180}, speed = 30, frame_blend = 0.2, loop = false},
rear = {range = {x = 131, y = 150}, speed = 20, frame_blend = 0.2, loop = false},
eat = {range = {x = 191, y = 220}, speed = 30, frame_blend = 0.3, loop = false}
},
follow = follows,
drops = {
{name = "animalia:leather", min = 1, max = 4, chance = 2}
},
fancy_collide = false,
-- Animalia Props
group_wander = true,
catch_with_net = true,
catch_with_lasso = true,
consumable_nodes = {
["default:dirt_with_grass"] = "default:dirt",
["default:dry_dirt_with_dry_grass"] = "default:dry_dirt"
},
head_data = {
bone = "Neck.CTRL",
offset = {x = 0, y = 1.05, z = 0.0},
pitch_correction = 35,
pivot_h = 1,
pivot_v = 1.75
},
utility_stack = {
{
utility = "animalia:wander",
step_delay = 0.25,
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:eat_turf",
step_delay = 0.25,
get_score = function(self)
if random(64) < 2 then
return 0.2, {self}
end
return 0
end
},
{
utility = "animalia:swim_to_land",
step_delay = 0.25,
get_score = function(self)
if self.in_liquid then
return 0.3, {self}
end
return 0
end
},
animalia.global_utils.basic_follow,
{
utility = "animalia:breed",
step_delay = 0.25,
get_score = function(self)
if self.breeding
and animalia.get_nearby_mate(self, self.name) then
return 0.5, {self}
end
return 0
end
},
{
utility = "animalia:flee_from_target_defend",
get_score = function(self)
local puncher = self._puncher
if puncher
and puncher:get_pos() then
return 0.6, {self, puncher}
end
self._puncher = nil
return 0
end
},
{
utility = "animalia:tame_horse",
get_score = function(self)
local rider = not self.owner and self.rider
if rider
and rider:get_pos() then
return 0.7, {self}
end
return 0
end
},
{
utility = "animalia:mount_horse",
get_score = function(self)
local owner = self.owner and minetest.get_player_by_name(self.owner)
local rider = owner == self.rider and self.rider
if rider
and rider:get_pos() then
return 0.8, {self, rider}
end
return 0
end
}
},
-- Functions
set_saddle = function(self, saddle)
if saddle then
self.saddled = self:memorize("saddled", true)
local texture = self.object:get_properties().textures[1]
self.object:set_properties({
textures = {texture .. "^animalia_horse_saddle.png"}
})
self.drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 4},
{name = "animalia:saddle", chance = 1, min = 1, max = 1}
}
else
local pos = self.object:get_pos()
if not pos then return end
self.saddled = self:memorize("saddled", false)
set_pattern(self)
self.drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 4}
}
minetest.add_item(pos, "animalia:saddle")
end
end,
add_child = function(self, mate)
local pos = self.object:get_pos()
if not pos then return end
local obj = minetest.add_entity(pos, self.name)
local ent = obj and obj:get_luaentity()
if not ent then return end
ent.growth_scale = 0.7
local tex_no = self.texture_no
local mate_ent = mate and mate:get_luaentity()
if mate_ent
or not mate_ent.speed
or not mate_ent.jump_power
or not mate_ent.max_health then
return
end
if random(2) < 2 then
tex_no = mate_ent.texture_no
end
ent:memorize("texture_no", tex_no)
ent:memorize("speed", random(mate_ent.speed, self.speed))
ent:memorize("jump_power", random(mate_ent.jump_power, self.jump_power))
ent:memorize("max_health", random(mate_ent.max_health, self.max_health))
ent.speed = ent:recall("speed")
ent.jump_power = ent:recall("jump_power")
ent.max_health = ent:recall("max_health")
animalia.initialize_api(ent)
animalia.protect_from_despawn(ent)
end,
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
set_pattern(self)
self.owner = self:recall("owner") or nil
self.rider = nil
self.saddled = self:recall("saddled") or false
self.max_health = self:recall("max_health") or random(30, 45)
self.speed = self:recall("speed") or random(5, 10)
self.jump_power = self:recall("jump_power") or random(2, 5)
self:memorize("max_health", self.max_health)
self:memorize("speed", self.speed)
self:memorize("jump_power", self.jump_power)
if self.saddled then
self:set_saddle(true)
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
animalia.random_sound(self)
end,
death_func = function(self)
if self.rider then
animalia.mount(self, self.rider)
end
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
return
end
local owner = self.owner
local name = clicker and clicker:get_player_name()
if owner and name ~= owner then return end
if animalia.set_nametag(self, clicker) then
return
end
local wielded_name = clicker:get_wielded_item():get_name()
if wielded_name == "" then
animalia.mount(self, clicker, {rot = {x = -75, y = 180, z = 0}, pos = {x = 0, y = 0.6, z = 0.5}})
if self.saddled then
self:initiate_utility("animalia:mount", self, clicker)
end
return
end
if wielded_name == "animalia:saddle" then
self:set_saddle(true)
end
end,
on_punch = function(self, puncher, ...)
if self.rider and puncher == self.rider then return end
local name = puncher:is_player() and puncher:get_player_name()
if name
and name == self.owner
and puncher:get_player_control().sneak then
self:set_saddle(false)
return
end
animalia.punch(self, puncher, ...)
end
})
creatura.register_spawn_item("animalia:horse", {
col1 = "ebdfd8",
col2 = "653818"
})