animalia/api/spawning.lua

389 lines
9.5 KiB
Lua

--------------
-- Spawning --
--------------
local random = math.random
local function table_contains(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
local common_spawn_chance = tonumber(minetest.settings:get("animalia_common_chance")) or 60000
local ambient_spawn_chance = tonumber(minetest.settings:get("animalia_ambient_chance")) or 9000
local pest_spawn_chance = tonumber(minetest.settings:get("animalia_pest_chance")) or 3000
local predator_spawn_chance = tonumber(minetest.settings:get("animalia_predator_chance")) or 45000
-- Get Biomes --
local chicken_biomes = {}
local frog_biomes = {}
local pig_biomes = {}
local function insert_all(tbl, tbl2)
for i = 1, #tbl2 do
table.insert(tbl, tbl2[i])
end
end
minetest.register_on_mods_loaded(function()
insert_all(chicken_biomes, animalia.registered_biome_groups["grassland"].biomes)
insert_all(chicken_biomes, animalia.registered_biome_groups["tropical"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["temperate"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["boreal"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["swamp"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes)
end)
creatura.register_abm_spawn("animalia:grizzly_bear", {
chance = predator_spawn_chance,
min_height = -1,
max_height = 1024,
min_group = 1,
max_group = 1,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:sand"},
})
creatura.register_abm_spawn("animalia:chicken", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 3,
max_group = 5,
spawn_cap = 3,
biomes = chicken_biomes,
nodes = {"group:soil"},
})
creatura.register_abm_spawn("animalia:cat", {
chance = common_spawn_chance,
min_height = 0,
max_height = 1024,
min_group = 1,
max_group = 2,
nodes = {"group:soil"},
neighbors = {"group:wood"}
})
creatura.register_abm_spawn("animalia:cow", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 3,
max_group = 4,
spawn_cap = 3,
biomes = animalia.registered_biome_groups["grassland"].biomes,
nodes = {"group:soil"},
neighbors = {"air", "group:grass", "group:flora"}
})
creatura.register_abm_spawn("animalia:fox", {
chance = predator_spawn_chance,
min_height = 0,
max_height = 1024,
min_group = 1,
max_group = 2,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:soil"},
})
creatura.register_abm_spawn("animalia:horse", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 3,
max_group = 4,
spawn_cap = 3,
biomes = animalia.registered_biome_groups["grassland"].biomes,
nodes = {"group:soil"},
neighbors = {"air", "group:grass", "group:flora"}
})
creatura.register_abm_spawn("animalia:rat", {
chance = pest_spawn_chance,
interval = 60,
min_height = -1,
max_height = 1024,
min_group = 1,
max_group = 3,
spawn_in_nodes = true,
nodes = {"group:crop"}
})
creatura.register_abm_spawn("animalia:owl", {
chance = predator_spawn_chance,
interval = 60,
min_height = 3,
max_height = 1024,
min_group = 1,
max_group = 1,
spawn_cap = 1,
nodes = {"group:leaves"}
})
creatura.register_abm_spawn("animalia:opossum", {
chance = predator_spawn_chance,
interval = 60,
min_height = -1,
max_height = 1024,
min_group = 1,
max_group = 2,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:soil", "group:leaves"}
})
creatura.register_abm_spawn("animalia:pig", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 2,
max_group = 3,
spawn_cap = 3,
biomes = pig_biomes,
nodes = {"group:soil"},
})
creatura.register_abm_spawn("animalia:reindeer", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 6,
max_group = 8,
spawn_cap = 3,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:soil"},
})
creatura.register_abm_spawn("animalia:sheep", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 3,
max_group = 6,
spawn_cap = 3,
biomes = animalia.registered_biome_groups["grassland"].biomes,
nodes = {"group:soil"},
neighbors = {"air", "group:grass", "group:flora"}
})
creatura.register_abm_spawn("animalia:turkey", {
chance = common_spawn_chance,
spawn_active = true,
min_height = 0,
max_height = 1024,
min_group = 3,
max_group = 4,
spawn_cap = 3,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:soil"},
})
creatura.register_abm_spawn("animalia:wolf", {
chance = predator_spawn_chance,
min_height = 0,
max_height = 1024,
min_group = 2,
max_group = 3,
biomes = animalia.registered_biome_groups["boreal"].biomes,
nodes = {"group:soil"},
})
-- Ambient Spawning
creatura.register_abm_spawn("animalia:bat", {
chance = ambient_spawn_chance,
interval = 30,
min_light = 0,
min_height = -31000,
max_height = 1,
min_group = 3,
max_group = 5,
spawn_cap = 6,
nodes = {"group:stone"}
})
creatura.register_abm_spawn("animalia:song_bird", {
chance = ambient_spawn_chance,
interval = 60,
min_light = 0,
min_height = 1,
max_height = 1024,
min_group = 6,
max_group = 12,
spawn_cap = 6,
nodes = {"group:leaves", "animalia:nest_song_bird"},
neighbors = {"group:leaves"}
})
creatura.register_on_spawn("animalia:song_bird", function(self, pos)
local nests = minetest.find_nodes_in_area_under_air(
{x = pos.x - 16, y = pos.y - 16, z = pos.z - 16},
{x = pos.x + 16, y = pos.y + 16, z = pos.z + 16},
"animalia:nest_song_bird"
)
if nests[1] then return end
local node = minetest.get_node(pos)
if node.name == "air" then
minetest.set_node(pos, {name = "animalia:nest_song_bird"})
else
local nodes = minetest.find_nodes_in_area_under_air(
{x = pos.x - 3, y = pos.y - 3, z = pos.z - 3},
{x = pos.x + 3, y = pos.y + 7, z = pos.z + 3},
"group:leaves"
)
if nodes[1] then
pos = nodes[1]
minetest.set_node({x = pos.x, y = pos.y + 1, z = pos.z}, {name = "animalia:nest_song_bird"})
end
end
end)
creatura.register_abm_spawn("animalia:frog", {
chance = ambient_spawn_chance * 0.75,
interval = 60,
min_light = 0,
min_height = -1,
max_height = 8,
min_group = 1,
max_group = 2,
neighbors = {"group:water"},
nodes = {"group:soil"}
})
creatura.register_on_spawn("animalia:frog", function(self, pos)
local biome_data = minetest.get_biome_data(pos)
local biome_name = minetest.get_biome_name(biome_data.biome)
if table_contains(animalia.registered_biome_groups["tropical"].biomes, biome_name) then
self:set_mesh(3)
elseif table_contains(animalia.registered_biome_groups["temperate"].biomes, biome_name)
or table_contains(animalia.registered_biome_groups["boreal"].biomes, biome_name) then
self:set_mesh(1)
elseif table_contains(animalia.registered_biome_groups["grassland"].biomes, biome_name) then
self:set_mesh(2)
else
self.object:remove()
end
local activate = self.activate_func
activate(self)
end)
creatura.register_abm_spawn("animalia:tropical_fish", {
chance = ambient_spawn_chance,
min_height = -128,
max_height = 1,
min_group = 6,
max_group = 12,
nodes = {"group:water"},
neighbors = {"group:coral"}
})
-- World Gen Spawning
minetest.register_node("animalia:spawner", {
description = "???",
drawtype = "airlike",
walkable = false,
pointable = false,
sunlight_propagates = true,
groups = {oddly_breakable_by_hand = 1, not_in_creative_inventory = 1}
})
minetest.register_decoration({
name = "animalia:world_gen_spawning",
deco_type = "simple",
place_on = {"group:stone", "group:sand", "group:soil"},
sidelen = 1,
fill_ratio = 0.0001, -- One node per chunk
decoration = "animalia:spawner"
})
local function do_on_spawn(pos, obj)
local name = obj and obj:get_luaentity().name
if not name then return end
local spawn_functions = creatura.registered_on_spawns[name] or {}
if #spawn_functions > 0 then
for _, func in ipairs(spawn_functions) do
func(obj:get_luaentity(), pos)
if not obj:get_yaw() then break end
end
end
end
minetest.register_abm({
label = "[animalia] World Gen Spawning",
nodenames = {"animalia:spawner"},
interval = 10, -- TODO: Set this to 1 if world is singleplayer and just started
chance = 16,
action = function(pos, _, active_object_count)
minetest.remove_node(pos)
if active_object_count > 4 then return end
local spawnable_mobs = {}
local current_biome = minetest.get_biome_name(minetest.get_biome_data(pos).biome)
local spawn_definitions = creatura.registered_mob_spawns
for mob, def in pairs(spawn_definitions) do
if mob:match("^animalia:")
and def.biomes
and table_contains(def.biomes, current_biome) then
table.insert(spawnable_mobs, mob)
end
end
if #spawnable_mobs > 0 then
local mob_to_spawn = spawnable_mobs[math.random(#spawnable_mobs)]
local spawn_definition = creatura.registered_mob_spawns[mob_to_spawn]
local group_size = random(spawn_definition.min_group or 1, spawn_definition.max_group or 1)
local obj
if group_size > 1 then
local offset
local spawn_pos
for _ = 1, group_size do
offset = group_size * 0.5
spawn_pos = creatura.get_ground_level({
x = pos.x + random(-offset, offset),
y = pos.y,
z = pos.z + random(-offset, offset)
}, 3)
if not creatura.is_pos_moveable(spawn_pos, 0.5, 0.5) then
spawn_pos = pos
end
obj = minetest.add_entity(spawn_pos, mob_to_spawn)
do_on_spawn(spawn_pos, obj)
end
else
obj = minetest.add_entity(pos, mob_to_spawn)
do_on_spawn(pos, obj)
end
end
end
})