New Mobs, Switch to Creatura

This commit is contained in:
ElCeejo 2022-02-10 18:00:06 -08:00 committed by GitHub
parent 1450e131fa
commit e773fab121
No known key found for this signature in database
GPG Key ID: 4AEE18F83AFDEB23
22 changed files with 6144 additions and 3247 deletions

File diff suppressed because it is too large Load Diff

1582
api/behaviors.lua Normal file

File diff suppressed because it is too large Load Diff

360
api/lasso.lua Normal file
View File

@ -0,0 +1,360 @@
-----------
-- Lasso --
-----------
local abs = math.abs
function animalia.initialize_lasso(self)
self.lasso_origin = self:recall("lasso_origin") or nil
if self.lasso_origin then
self.caught_with_lasso = true
if type(self.lasso_origin) == "table"
and minetest.get_item_group(minetest.get_node(self.lasso_origin).name, "fence") > 0 then
local object = minetest.add_entity(self.lasso_origin, "animalia:lasso_fence_ent")
object:get_luaentity().parent = self.object
elseif type(self.lasso_origin) == "string"
and minetest.get_player_by_name(self.lasso_origin) then
self.lasso_origin = minetest.get_player_by_name(self.lasso_origin)
else
self:forget("lasso_origin")
end
end
end
function animalia.set_lasso_visual(self, target)
if not creatura.is_alive(self)
or (self.lasso_visual
and self.lasso_visual:get_luaentity()) then return end
local pos = self.object:get_pos()
local object = minetest.add_entity(pos, "animalia:lasso_visual")
local ent = object:get_luaentity()
self.lasso_visual = object
self.lasso_origin = target
ent.parent = self.object
ent.lasso_origin = target
return object
end
function animalia.update_lasso_effects(self)
if not creatura.is_alive(self) then return end
if self.caught_with_lasso
and self.lasso_origin then
local pos = self.object:get_pos()
pos.y = pos.y + (self:get_height() * 0.5)
animalia.set_lasso_visual(self, self.lasso_origin)
if type(self.lasso_origin) == "userdata"
or type(self.lasso_origin) == "string" then
if type(self.lasso_origin) == "string" then
self.lasso_origin = minetest.get_player_by_name(self.lasso_origin)
if not self.lasso_origin then
self.caught_with_lasso = nil
self.lasso_origin = nil
self:forget("lasso_origin")
if self.lasso_visual then
self.lasso_visual:remove()
self.lasso_visual = nil
end
return
end
end
self:memorize("lasso_origin", self.lasso_origin:get_player_name())
-- Get distance to lasso player
local player = self.lasso_origin
local lasso_origin = player:get_pos()
lasso_origin.y = lasso_origin.y + 1
local dist = vector.distance(pos, lasso_origin)
if player:get_wielded_item():get_name() ~= "animalia:lasso"
or vector.distance(pos, lasso_origin) > 16 then
self.caught_with_lasso = nil
self.lasso_origin = nil
self:forget("lasso_origin")
if self.lasso_visual then
self.lasso_visual:remove()
self.lasso_visual = nil
end
end
-- Apply physics
if dist > 6
or abs(lasso_origin.y - pos.y) > 8 then
local p_target = vector.add(pos, vector.multiply(vector.direction(pos, lasso_origin), dist * 0.8))
local g = -0.18
local v = vector.new(0, 0, 0)
v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
v.y = -((1.0 + (0.03 * dist)) * ((lasso_origin.y - 4) - pos.y) / (dist * (g * dist)))
v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
self.object:add_velocity(v)
end
elseif type(self.lasso_origin) == "table" then
self:memorize("lasso_origin", self.lasso_origin)
local lasso_origin = self.lasso_origin
local dist = vector.distance(pos, lasso_origin)
if dist > 6
or abs(lasso_origin.y - pos.y) > 8 then
local p_target = vector.add(pos, vector.multiply(vector.direction(pos, lasso_origin), dist * 0.8))
local g = -0.18
local v = vector.new(0, 0, 0)
v.x = (1.0 + (0.005 * dist)) * (p_target.x - pos.x) / dist
v.y = -((1.0 + (0.03 * dist)) * ((lasso_origin.y - 4) - pos.y) / (dist * (g * dist)))
v.z = (1.0 + (0.005 * dist)) * (p_target.z - pos.z) / dist
self.object:add_velocity(v)
end
local objects = minetest.get_objects_inside_radius(lasso_origin, 1)
local is_lasso_attached = false
for _, object in ipairs(objects) do
if object
and object:get_luaentity()
and object:get_luaentity().name == "animalia:lasso_fence_ent" then
is_lasso_attached = true
end
end
if not is_lasso_attached then
self.caught_with_lasso = nil
self.lasso_origin = nil
self:forget("lasso_origin")
if self.lasso_visual then
self.lasso_visual:remove()
self.lasso_visual = nil
end
end
else
local objects = minetest.get_objects_inside_radius(self.lasso_origin, 0.4)
for _, object in ipairs(objects) do
if object
and object:get_luaentity()
and object:get_luaentity().name == "animalia:lasso_fence_ent" then
minetest.add_item(object:get_pos(), "animalia:lasso")
object:remove()
end
end
self.caught_with_lasso = nil
self.lasso_origin = nil
self:forget("lasso_origin")
if self.lasso_visual then
self.lasso_visual:remove()
self.lasso_visual = nil
end
end
end
end
local function is_lasso_in_use(player)
for _, ent in pairs(minetest.luaentities) do
if ent.name
and ent.name:match("^animalia:") then
if ent.lasso_origin
and type(ent.lasso_origin) == "userdata"
and ent.lasso_origin == player then
return true
end
end
end
return false
end
local function update_lasso_rotation(self)
if not self.parent
or not self.lasso_origin then self.object:remove() return end
local lasso_origin = self.lasso_origin
if type(lasso_origin) == "userdata" then
lasso_origin = lasso_origin:get_pos()
lasso_origin.y = lasso_origin.y + 1
end
local object = self.parent
if not object then return end
local pos = object:get_pos()
pos.y = pos.y + object:get_luaentity():get_height()
local rot = vector.dir_to_rotation(vector.direction(lasso_origin, pos))
self.object:set_pos(lasso_origin)
self.object:set_rotation(rot)
self.object:set_properties({
visual_size = {x = 6, z = 10 * vector.distance(pos, lasso_origin), y = 6}
})
end
minetest.register_entity("animalia:lasso_visual", {
hp_max = 1,
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "mesh",
mesh = "animalia_lasso.b3d",
visual_size = {x = 2, y = 2},
textures = {"animalia_lasso_cube.png"},
is_visible = true,
makes_footstep_sound = false,
glow = 1,
on_step = function(self, dtime)
self.object:set_armor_groups({immortal = 1})
if not self.parent
or not self.lasso_origin
or (self.parent
and (not creatura.is_alive(self.parent)
or not self.parent:get_luaentity().caught_with_lasso)) then
self.object:remove()
return
end
update_lasso_rotation(self)
end
})
minetest.register_entity("animalia:frog_tongue_visual", {
hp_max = 1,
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "mesh",
mesh = "animalia_lasso.b3d",
visual_size = {x = 2, y = 2},
textures = {"animalia_frog_tongue.png"},
is_visible = true,
makes_footstep_sound = false,
on_step = function(self, dtime)
self.object:set_armor_groups({immortal = 1})
if not self.parent
or not self.lasso_origin
or (self.parent
and (not creatura.is_alive(self.parent)
or not self.parent:get_luaentity().caught_with_lasso)) then
self.object:remove()
return
end
update_lasso_rotation(self)
end
})
minetest.register_entity("animalia:lasso_fence_ent", {
physical = false,
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
visual = "cube",
visual_size = {x = 0.3, y = 0.3},
mesh = "model",
textures = {
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
},
makes_footstep_sound = false,
on_step = function(self)
if not self.parent
or not self.parent:get_luaentity()
or not self.parent:get_luaentity().lasso_origin then
self.object:remove()
return
end
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
if not minetest.registered_nodes[node.name].walkable
or minetest.get_item_group(node.name, "fence") < 1 then
local ent = self.parent:get_luaentity()
ent.lasso_origin = ent:memorize("lasso_origin", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
minetest.add_item(self.object:get_pos(), "animalia:lasso")
self.object:remove()
return
end
end,
on_rightclick = function(self)
if self.parent then
local ent = self.parent:get_luaentity()
ent.lasso_origin = ent:memorize("lasso_origin", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
end
local dirs = {
vector.new(1, 0, 0),
vector.new(-1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, -1, 0),
vector.new(0, 0, 1),
vector.new(0, 0, -1),
}
for i = 1, 6 do
local pos = vector.add(self.object:get_pos(), dirs[i])
local name = minetest.get_node(pos).name
if not minetest.registered_nodes[name].walkable then
minetest.add_item(pos, "animalia:lasso")
break
end
end
self.object:remove()
end,
on_punch = function(self)
if self.parent then
local ent = self.parent:get_luaentity()
ent.lasso_origin = ent:memorize("lasso_origin", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
end
local dirs = {
vector.new(1, 0, 0),
vector.new(-1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, -1, 0),
vector.new(0, 0, 1),
vector.new(0, 0, -1),
}
for i = 1, 6 do
local pos = vector.add(self.object:get_pos(), dirs[i])
local name = minetest.get_node(pos).name
if not minetest.registered_nodes[name].walkable then
minetest.add_item(pos, "animalia:lasso")
break
end
end
self.object:remove()
end
})
minetest.register_craftitem("animalia:lasso", {
description = "Lasso",
inventory_image = "animalia_lasso.png",
on_secondary_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "object" then
if pointed_thing.ref:is_player() then return end
local ent = pointed_thing.ref:get_luaentity()
if not ent.caught_with_lasso
and not is_lasso_in_use(placer) then
ent.caught_with_lasso = true
ent.lasso_origin = placer
elseif ent.lasso_origin
and ent.lasso_origin == placer then
ent.caught_with_lasso = nil
ent.lasso_origin = nil
end
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
if minetest.get_item_group(minetest.get_node(pos).name, "fence") > 0 then
local objects = minetest.get_objects_inside_radius(placer:get_pos(), 21)
for _, obj in ipairs(objects) do
if obj:get_luaentity()
and obj:get_luaentity().lasso_origin
and obj:get_luaentity().lasso_visual
and type(obj:get_luaentity().lasso_origin) == "userdata"
and obj:get_luaentity().lasso_origin == placer then
obj:get_luaentity().lasso_visual:get_luaentity().lasso_origin = pos
obj:get_luaentity().lasso_origin = pos
local object = minetest.add_entity(pos, "animalia:lasso_fence_ent")
object:get_luaentity().parent = obj
itemstack:take_item(1)
break
end
end
end
end
return itemstack
end
})

316
api/spawning.lua Normal file
View File

@ -0,0 +1,316 @@
--------------
-- Spawning --
--------------
local random = math.random
local path = minetest.get_modpath("animalia")
local storage = dofile(path .. "/api/storage.lua")
animalia.spawn_points = storage.spawn_points
-- Get Biomes --
local chicken_biomes = {}
local frog_biomes = {}
local pig_biomes = {}
local wolf_biomes = {}
local function insert_all(tbl, tbl2)
for i = 1, #tbl2 do
table.insert(tbl, tbl2[i])
end
end
minetest.register_on_mods_loaded(function()
insert_all(chicken_biomes, animalia.registered_biome_groups["grassland"].biomes)
insert_all(chicken_biomes, animalia.registered_biome_groups["tropical"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["temperate"].biomes)
insert_all(pig_biomes, animalia.registered_biome_groups["boreal"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["swamp"].biomes)
insert_all(frog_biomes, animalia.registered_biome_groups["tropical"].biomes)
end)
creatura.register_mob_spawn("animalia:bat", {
chance = 2,
min_radius = 4,
max_radius = 16,
min_light = 0,
min_height = -512,
max_height = 0,
min_group = 3,
max_group = 5,
biomes = animalia.registered_biome_groups["cave"].biomes,
spawn_in_nodes = true,
nodes = {"air", "ignore"}
})
creatura.register_mob_spawn("animalia:chicken", {
chance = 3,
min_group = 3,
max_group = 5,
biomes = chicken_biomes
})
creatura.register_mob_spawn("animalia:cow", {
chance = 3,
min_group = 3,
max_group = 4,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:frog", {
chance = 2,
min_radius = 4,
max_radius = 16,
min_light = 0,
min_height = -32,
max_height = 8,
min_group = 2,
max_group = 6,
biomes = frog_biomes,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"default:water_source"},
send_debug = true
})
creatura.register_mob_spawn("animalia:horse", {
chance = 3,
min_group = 4,
max_group = 5,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:pig", {
chance = 3,
min_group = 2,
max_group = 4,
biomes = pig_biomes
})
creatura.register_mob_spawn("animalia:reindeer", {
chance = 4,
min_group = 6,
max_group = 12,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:sheep", {
chance = 3,
min_group = 3,
max_group = 6,
biomes = animalia.registered_biome_groups["grassland"].biomes
})
creatura.register_mob_spawn("animalia:turkey", {
chance = 2,
min_group = 3,
max_group = 4,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:wolf", {
chance = 3,
min_group = 2,
max_group = 3,
biomes = animalia.registered_biome_groups["boreal"].biomes
})
creatura.register_mob_spawn("animalia:bird", {
chance = 4,
min_light = 0,
min_group = 12,
max_group = 16,
biomes = animalia.registered_biome_groups["common"].biomes,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"air", "ignore"}
})
creatura.register_mob_spawn("animalia:tropical_fish", {
chance = 3,
min_height = -128,
max_height = 256,
min_group = 8,
max_group = 12,
spawn_cluster = true,
spawn_in_nodes = true,
nodes = {"default:water_source"}
})
---------------------
-- Mapgen Spawning --
---------------------
local function vec_raise(v, n)
return {x = v.x, y = v.y + n, z = v.z}
end
function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
function get_biome_name(pos)
if not pos then return end
return minetest.get_biome_name(minetest.get_biome_data(pos).biome)
end
function get_ground_level(pos)
local node = minetest.get_node(pos)
local node_def = minetest.registered_nodes[node.name]
local height = 0
while node_def.walkable
and height < 4 do
height = height + 1
node = minetest.get_node(vec_raise(pos, height))
node_def = minetest.registered_nodes[node.name]
end
return vec_raise(pos, height)
end
local function dist_to_nearest_player(pos)
local dist
for _, player in pairs(minetest.get_connected_players()) do
local player_pos = player:get_pos()
if player_pos
and (not dist
or dist > vector.distance(pos, player_pos)) then
dist = vector.distance(pos, player_pos)
end
end
return dist or 100
end
local function get_spawnable_mobs(pos)
local biome = get_biome_name(pos)
if not biome then return end
local spawnable = {}
for k, v in pairs(creatura.registered_mob_spawns) do
if (not v.biomes
or is_value_in_table(v.biomes, biome))
and k:match("^animalia:")
and not v.spawn_in_nodes then
table.insert(spawnable, k)
end
end
return spawnable
end
local mapgen_spawning = minetest.settings:get_bool("animalia_mapgen_spawning") or true
animalia.chunks_since_last_spawn = 0
local chunk_spawn_add_int = tonumber(minetest.settings:get("chunk_spawn_add_int")) or 6
animalia.spawn_queue = {}
minetest.register_on_generated(function(minp, maxp)
if not mapgen_spawning then return end
animalia.chunks_since_last_spawn = animalia.chunks_since_last_spawn + 1
local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then return end
local pos = {
x = minp.x + math.floor((maxp.x - minp.x) / 2),
y = minp.y,
z = minp.z + math.floor((maxp.z - minp.z) / 2)
}
local hm_i = (pos.x - minp.x + 1) + (((pos.z - minp.z)) * 80)
pos.y = heightmap[hm_i]
if animalia.chunks_since_last_spawn > chunk_spawn_add_int
and pos.y > 0 then
local heightmap = minetest.get_mapgen_object("heightmap")
if not heightmap then return end
local center = {
x = math.floor(minp.x + ((maxp.x - minp.x) * 0.5) + 0.5),
y = minp.y,
z = math.floor(minp.z + ((maxp.z - minp.z) * 0.5) + 0.5),
}
local light = minetest.get_natural_light(center)
while center.y < maxp.y
and light < 10 do
center.y = center.y + 1
light = minetest.get_natural_light(center)
end
local spawnable_mobs = get_spawnable_mobs(center)
if spawnable_mobs then
local mob = spawnable_mobs[random(#spawnable_mobs)]
table.insert(animalia.spawn_queue, {pos = center, mob = mob, group = random(3, 4)})
table.insert(animalia.spawn_points, center)
end
animalia.chunks_since_last_spawn = 0
end
end)
local respawn_interval = 15
minetest.register_globalstep(function(dtime)
respawn_interval = respawn_interval - dtime
if respawn_interval <= 0 then
if #animalia.spawn_points > 0 then
for i = 1, #animalia.spawn_points do
local point = animalia.spawn_points[i]
if dist_to_nearest_player(point) < 48
and minetest.get_node_or_nil(point) then
local spawnable_mobs = get_spawnable_mobs(point)
if spawnable_mobs then
local mob = spawnable_mobs[random(#spawnable_mobs)]
local objects = minetest.get_objects_inside_radius(point, 32)
local spawn = true
if #objects > 0 then
for i = 1, #objects do
local object = objects[i]
if object:get_luaentity()
and object:get_luaentity().name:find("animalia:") then
spawn = false
break
end
end
end
if spawn then
table.insert(animalia.spawn_queue, {pos = point, mob = mob, group = random(3, 4)})
end
end
end
end
end
respawn_interval = 15
end
end)
local chunk_spawn_queue_int = tonumber(minetest.settings:get("chunk_spawn_queue_int")) or 16
local function spawn_queued()
if not mapgen_spawning then return end
local queue = animalia.spawn_queue
if #queue > 0 then
for i = #queue, 1, -1 do
if queue[i].mob then
local pos = queue[i].pos
for _ = 1, queue[i].group do
pos = {
x = pos.x + random(-3, 3),
y = pos.y,
z = pos.z + random(-3, 3)
}
pos = get_ground_level(pos)
minetest.add_node(pos, {name = "creatura:spawn_node"})
local meta = minetest.get_meta(pos)
meta:set_string("mob", queue[i].mob)
end
end
table.remove(animalia.spawn_queue, i)
end
end
minetest.after(chunk_spawn_queue_int, spawn_queued)
end
minetest.after(chunk_spawn_queue_int, spawn_queued)

20
api/storage.lua Normal file
View File

@ -0,0 +1,20 @@
local mod_storage = minetest.get_mod_storage()
local data = {
spawn_points = minetest.deserialize(mod_storage:get_string("spawn_points")) or {},
}
local function save()
mod_storage:set_string("spawn_points", minetest.serialize(data.spawn_points))
end
minetest.register_on_shutdown(save)
minetest.register_on_leaveplayer(save)
local function periodic_save()
save()
minetest.after(120, periodic_save)
end
minetest.after(120, periodic_save)
return data

View File

@ -1,11 +1,380 @@
----------------
-- Craftitems --
----------------
---- Ver 0.1 ---
----------------
-- Animal Net -- Used to capture and store animals
----------------
local random = math.random
local function vec_raise(v, n)
return {x = v.x, y = v.y + n, z = v.z}
end
local walkable_nodes = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_nodes) do
if name ~= "air" and name ~= "ignore" then
if minetest.registered_nodes[name].walkable then
table.insert(walkable_nodes, name)
end
end
end
end)
local function correct_name(str)
if str then
if str:match(":") then str = str:split(":")[2] end
return (string.gsub(" " .. str, "%W%l", string.upper):sub(2):gsub("_", " "))
end
end
function register_egg(name, def)
minetest.register_entity(def.mob .. "_egg_sprite", {
hp_max = 1,
physical = true,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"animalia_egg.png"},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(pos, 1.5)
local cube = minetest.find_nodes_in_area(
vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5),
vector.new(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5),
walkable_nodes)
if #objects >= 2 then
if objects[2]:get_armor_groups().fleshy then
objects[2]:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil)
end
end
if #cube >= 1 then
minetest.add_particlespawner({
amount = 6,
time = 0.25,
minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16},
maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16},
minvel = vector.new(-1, 2, -1),
maxvel = vector.new(1, 5, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
collisiondetection = true,
texture = "animalia_egg_fragment.png",
})
if random(1, 3) < 2 then
local object = minetest.add_entity(pos, def.mob)
local ent = object:get_luaentity()
ent.growth_scale = 0.7
animalia.initialize_api(ent)
animalia.protect_from_despawn(ent)
self.object:remove()
else
self.object:remove()
end
end
end
})
local function mobs_shoot_egg(item, player, pointed_thing)
local pos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
local vel = 19
local gravity = 9
local obj = minetest.add_entity({
x = pos.x,
y = pos.y +1.5,
z = pos.z
}, def.mob .. "_egg_sprite")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = vel -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * vel,
y = dir.y * vel,
z = dir.z * vel
})
obj:set_acceleration({
x = dir.x * -3,
y = -gravity,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
minetest.register_craftitem(name, {
description = def.description,
inventory_image = def.inventory_image .. ".png",
on_use = mobs_shoot_egg,
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craftitem(name .. "_fried", {
description = "Fried " .. def.description,
inventory_image = def.inventory_image .. "_fried.png",
on_use = minetest.item_eat(4),
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = name,
output = name .. "_fried",
})
end
-----------
-- Drops --
-----------
minetest.register_craftitem("animalia:leather", {
description = "Leather",
inventory_image = "animalia_leather.png",
groups = {flammable = 2, leather = 1},
})
minetest.register_craftitem("animalia:feather", {
description = "Feather",
inventory_image = "animalia_feather.png",
groups = {flammable = 2, feather = 1},
})
-- Meat --
minetest.register_craftitem("animalia:beef_raw", {
description = "Raw Beef",
inventory_image = "animalia_beef_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:beef_cooked", {
description = "Steak",
inventory_image = "animalia_beef_cooked.png",
on_use = minetest.item_eat(8),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:beef_raw",
output = "animalia:beef_cooked",
})
minetest.register_craftitem("animalia:mutton_raw", {
description = "Raw Mutton",
inventory_image = "animalia_mutton_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:mutton_cooked", {
description = "Cooked Mutton",
inventory_image = "animalia_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:mutton_raw",
output = "animalia:mutton_cooked",
})
minetest.register_craftitem("animalia:porkchop_raw", {
description = "Raw Porkchop",
inventory_image = "animalia_porkchop_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:porkchop_cooked", {
description = "Cooked Porkchop",
inventory_image = "animalia_porkchop_cooked.png",
on_use = minetest.item_eat(7),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:porkchop_raw",
output = "animalia:porkchop_cooked",
})
minetest.register_craftitem("animalia:poultry_raw", {
description = "Raw Poultry",
inventory_image = "animalia_poultry_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:poultry_cooked", {
description = "Cooked Poultry",
inventory_image = "animalia_poultry_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:poultry_raw",
output = "animalia:poultry_cooked",
})
register_egg("animalia:chicken_egg", {
description = "Chicken Egg",
inventory_image = "animalia_egg",
mob = "animalia:chicken"
})
----------
-- Misc --
----------
minetest.register_craftitem("animalia:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "animalia_milk_bucket.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3},
})
function grow_crops(pos, nodename)
local checkname = nodename:sub(1, string.len(nodename) - 1)
if minetest.registered_nodes[checkname .. "1"]
and minetest.registered_nodes[checkname .. "2"]
and minetest.registered_nodes[checkname .. "2"].drawtype == "plantlike" then -- node is more than likely a plant
local stage = tonumber(string.sub(nodename, -1)) or 0
local newname = checkname .. (stage + 1)
if minetest.registered_nodes[newname] then
local def = minetest.registered_nodes[newname]
def = def and def.place_param2 or 0
minetest.set_node(pos, {name = newname, param2 = def})
minetest.add_particlespawner({
amount = 6,
time = 0.1,
minpos = vector.subtract(pos, 0.5),
maxpos = vector.add(pos, 0.5),
minvel = {
x = -0.5,
y = 0.5,
z = -0.5
},
maxvel = {
x = 0.5,
y = 1,
z = 0.5
},
minacc = {
x = 0,
y = 2,
z = 0
},
maxacc = {
x = 0,
y = 4,
z = 0
},
minexptime = 0.5,
maxexptime = 1,
minsize = 1,
maxsize = 2,
collisiondetection = false,
vertical = false,
use_texture_alpha = true,
texture = "creatura_particle_green.png",
glow = 6
})
end
end
end
local guano_fert = minetest.settings:get_bool("guano_fertilization")
minetest.register_craftitem("animalia:bucket_guano", {
description = "Bucket of Guano",
inventory_image = "animalia_guano_bucket.png",
stack_max = 1,
groups = {flammable = 3},
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if pos then
local under = minetest.get_node(pointed_thing.under)
local node = minetest.registered_nodes[under.name]
if node and node.on_rightclick then
return node.on_rightclick(pointed_thing.under, under, placer,
itemstack)
end
if pos
and not minetest.is_protected(pos, placer:get_player_name()) then
if guano_fert then
local nodes = minetest.find_nodes_in_area_under_air(vector.subtract(pos, 5), vector.add(pos, 5), {"group:grass", "group:plant", "group:flora"})
if #nodes > 0 then
for n = 1, #nodes do
grow_crops(nodes[n], minetest.get_node(nodes[n]).name)
end
local replace = itemstack:get_meta():get_string("original_item")
if not replace
or replace == "" then
replace = "bucket:bucket_empty"
end
itemstack:set_name(replace)
end
else
minetest.set_node(pos, {name = "animalia:guano"})
local replace = itemstack:get_meta():get_string("original_item")
if not replace
or replace == "" then
replace = "bucket:bucket_empty"
end
itemstack:set_name(replace)
end
end
end
return itemstack
end
})
-----------
-- Tools --
-----------
minetest.register_craftitem("animalia:cat_toy", {
description = "Cat Toy",
inventory_image = "animalia_cat_toy.png",
wield_image = "animalia_cat_toy.png^[transformFYR90",
})
minetest.register_craftitem("animalia:saddle", {
description = "Saddle",
inventory_image = "animalia_saddle.png",
})
minetest.register_tool("animalia:shears", {
description = "Shears",
inventory_image = "animalia_shears.png",
groups = {flammable = 2}
})
minetest.register_craftitem("animalia:net", {
description = "Animal Net",
@ -18,8 +387,8 @@ minetest.register_craftitem("animalia:net", {
if not ent.name:match("^animalia:") or not ent.catch_with_net then
return
end
local ent_name = mob_core.get_name_proper(ent.name)
local ent_gender = mob_core.get_name_proper(ent.gender)
local ent_name = correct_name(ent.name)
local ent_gender = correct_name(ent.gender)
local meta = itemstack:get_meta()
if not meta:get_string("mob") or meta:get_string("mob") == "" then
if placer:get_wielded_item():get_count() > 1 then
@ -41,12 +410,13 @@ minetest.register_craftitem("animalia:net", {
end
meta:set_string("description", desc)
placer:set_wielded_item(itemstack)
animalia.protect_from_despawn(ent)
ent.object:remove()
return itemstack
else
minetest.chat_send_player(placer:get_player_name(),
"This Net already contains a " ..
mob_core.get_name_proper(
correct_name(
meta:get_string("mob")))
return
end
@ -80,267 +450,237 @@ minetest.register_craftitem("animalia:net", {
end
})
minetest.register_craft({
output = "animalia:net",
recipe = {
{"farming:string", "", "farming:string"},
{"farming:string", "", "farming:string"},
{"group:stick", "farming:string", ""}
}
-----------
-- Nodes --
-----------
minetest.register_node("animalia:guano", {
description = "Guano",
tiles = {"animalia_guano.png"},
paramtype = "light",
buildable_to = true,
floodable = true,
walkable = false,
drawtype = "nodebox",
node_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, -0.25, 0.5},
},
},
groups = {crumbly = 3, falling_node = 1},
on_punch = function(pos, _, player)
local item = player:get_wielded_item()
local item_name = player:get_wielded_item():get_name()
if item_name:find("bucket")
and item_name:find("empty") then
local stack = ItemStack("animalia:bucket_guano")
stack:get_meta():set_string("original_item", item_name)
player:set_wielded_item(stack)
minetest.remove_node(pos)
end
end
})
-----------
-- Lasso -- Used to pull animals around, and can be attached to fences
-- Libri --
-----------
local function is_lasso_in_use(player)
for _, ent in pairs(minetest.luaentities) do
if ent.name
and ent.name:match("^animalia:") then
if ent.lasso_player
and ent.lasso_player == player then
return true
end
end
end
return false
animalia.libri_pages = {}
function animalia.show_libri_main_form(player, pages, group)
group = group or 1
local basic_form = table.concat({
"formspec_version[3]",
"size[16,10]",
"background[-0.7,-0.5;17.5,11.5;animalia_libri_bg_v2.png]"
}, "")
if group == 1 then
if pages[1] then
basic_form = basic_form .. "button[1.75,1.5;4,1;".. pages[1].form .."]"
end
if pages[2] then
basic_form = basic_form .. "button[1.75,3.5;4,1;".. pages[2].form .."]"
end
if pages[3] then
basic_form = basic_form .. "button[1.75,5.5;4,1;".. pages[3].form .."]"
end
if pages[4] then
basic_form = basic_form .. "button[1.75,7.5;4,1;".. pages[4].form .."]"
end
if pages[5] then
basic_form = basic_form .. "button[10.25,1.5;4,1;".. pages[5].form .."]"
end
if pages[6] then
basic_form = basic_form .. "button[10.25,3.5;4,1;".. pages[6].form .."]"
end
if pages[7] then
basic_form = basic_form .. "button[10.25,5.5;4,1;".. pages[7].form .."]"
end
if pages[8] then
basic_form = basic_form .. "button[10.25,7.5;4,1;".. pages[8].form .."]"
end
if pages[9] then
basic_form = basic_form .. "button[12.25,9;1.5,1;btn_next;Next Page]"
end
elseif group == 2 then
if pages[9] then
basic_form = basic_form .. "button[1.75,1.5;4,1;".. pages[9].form .."]"
end
if pages[10] then
basic_form = basic_form .. "button[1.75,3.5;4,1;".. pages[10].form .."]"
end
if pages[11] then
basic_form = basic_form .. "button[1.75,5.5;4,1;".. pages[11].form .."]"
end
if pages[12] then
basic_form = basic_form .. "button[1.75,7.5;4,1;".. pages[12].form .."]"
end
if pages[13] then
basic_form = basic_form .. "button[10.25,1.5;4,1;".. pages[13].form .."]"
end
if pages[14] then
basic_form = basic_form .. "button[10.25,3.5;4,1;".. pages[14].form .."]"
end
if pages[15] then
basic_form = basic_form .. "button[10.25,5.5;4,1;".. pages[15].form .."]"
end
if pages[16] then
basic_form = basic_form .. "button[10.25,7.5;4,1;".. pages[16].form .."]"
end
end
animalia.libri_pages[player:get_player_name()] = pages
minetest.show_formspec(player:get_player_name(), "animalia:libri_main", basic_form)
end
minetest.register_entity("animalia:lasso_visual", {
hp_max = 1,
armor_groups = {immortal = 1},
physical = false,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "mesh",
mesh = "animalia_lasso.b3d",
visual_size = {x = 2, y = 2},
textures = {"animalia_lasso_cube.png"},
is_visible = true,
makes_footstep_sound = false,
glow = 1,
on_step = function(self, dtime)
self.object:set_armor_groups({immortal = 1})
if not self.parent
or not self.anchor_pos
or (self.parent
and (not mobkit.is_alive(self.parent)
or not self.parent:get_luaentity().caught_with_lasso)) then
self.object:remove()
return
end
local pos = mobkit.get_stand_pos(self.parent)
pos.y = pos.y + (self.parent:get_luaentity().height * 0.5)
self.object:set_pos(self.anchor_pos)
local rot = vector.dir_to_rotation(vector.direction(self.anchor_pos, pos))
self.object:set_rotation(rot)
self.object:set_properties({
visual_size = {x = 6, z = 10 * vector.distance(self.anchor_pos, pos), y = 6}
})
end
minetest.register_craftitem("animalia:libri_animalia", {
description = "Libri Animalia",
inventory_image = "animalia_libri_animalia.png",
stack_max = 1,
on_place = function(itemstack, player, pointed_thing)
if pointed_thing and pointed_thing.type == "object" then return end
local meta = itemstack:get_meta()
local pages = minetest.deserialize(meta:get_string("pages"))
local desc = meta:get_string("description")
if not pages
or #pages < 1 then return end
animalia.show_libri_main_form(player, pages)
end,
on_secondary_use = function(itemstack, player, pointed_thing)
if pointed_thing and pointed_thing.type == "object" then return end
local meta = itemstack:get_meta()
local pages = minetest.deserialize(meta:get_string("pages"))
local desc = meta:get_string("description")
if not pages
or #pages < 1 then return end
animalia.show_libri_main_form(player, pages)
end
})
minetest.register_entity("animalia:lasso_fence_ent", {
hp_max = 1,
physical = false,
collisionbox = {-0.25,-0.25,-0.25, 0.25,0.25,0.25},
visual = "cube",
visual_size = {x = 0.3, y = 0.3},
mesh = "model",
textures = {
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
"animalia_lasso_cube.png",
},
makes_footstep_sound = false,
on_step = function(self)
if not self.parent
or not self.parent:get_luaentity()
or not self.parent:get_luaentity().lasso_pos then
self.object:remove()
return
end
local pos = self.object:get_pos()
local node = minetest.get_node(pos)
if not minetest.registered_nodes[node.name].walkable
or minetest.get_item_group(node.name, "fence") < 1 then
local ent = self.parent:get_luaentity()
ent.lasso_pos = mobkit.remember(ent, "lasso_pos", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
minetest.add_item(self.object:get_pos(), "animalia:lasso")
self.object:remove()
return
end
end,
on_rightclick = function(self)
if self.parent then
local ent = self.parent:get_luaentity()
ent.lasso_pos = mobkit.remember(ent, "lasso_pos", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
end
local dirs = {
vector.new(1, 0, 0),
vector.new(-1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, -1, 0),
vector.new(0, 0, 1),
vector.new(0, 0, -1),
}
for i = 1, 6 do
local pos = vector.add(self.object:get_pos(), dirs[i])
local name = minetest.get_node(pos).name
if not minetest.registered_nodes[name].walkable then
minetest.add_item(pos, "animalia:lasso")
break
end
end
self.object:remove()
end,
on_punch = function(self)
if self.parent then
local ent = self.parent:get_luaentity()
ent.lasso_pos = mobkit.remember(ent, "lasso_pos", nil)
ent.caught_with_lasso = nil
if ent.lasso_visual then
ent.lasso_visual:remove()
ent.lasso_visual = nil
end
end
local dirs = {
vector.new(1, 0, 0),
vector.new(-1, 0, 0),
vector.new(0, 1, 0),
vector.new(0, -1, 0),
vector.new(0, 0, 1),
vector.new(0, 0, -1),
}
for i = 1, 6 do
local pos = vector.add(self.object:get_pos(), dirs[i])
local name = minetest.get_node(pos).name
if not minetest.registered_nodes[name].walkable then
minetest.add_item(pos, "animalia:lasso")
break
end
end
self.object:remove()
end
})
--------------
-- Crafting --
--------------
minetest.register_craftitem("animalia:lasso", {
description = "Lasso",
inventory_image = "animalia_lasso.png",
on_secondary_use = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "object" then
if pointed_thing.ref:is_player() then return end
local ent = pointed_thing.ref:get_luaentity()
if not ent.name:match("^animalia:") or not ent.catch_with_net then
return
end
if not ent.caught_with_lasso
and not is_lasso_in_use(placer) then
ent.caught_with_lasso = true
ent.lasso_player = placer
elseif ent.lasso_player
and ent.lasso_player == placer then
ent.caught_with_lasso = nil
ent.lasso_player = nil
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if string.find(name, "ingot")
and string.find(name, "steel") then
if not def.groups then
def.groups = {}
end
def.groups["steel_ingot"] = 1
minetest.register_item(":" .. name, def)
elseif string.find(name, "string") then
if not def.groups then
def.groups = {}
end
def.groups["string"] = 1
minetest.register_item(":" .. name, def)
end
end,
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type == "node" then
local pos = minetest.get_pointed_thing_position(pointed_thing)
if minetest.get_item_group(minetest.get_node(pos).name, "fence") > 0 then
local objects = minetest.get_objects_inside_radius(placer:get_pos(), 21)
for _, obj in ipairs(objects) do
if obj:get_luaentity()
and obj:get_luaentity().lasso_player
and obj:get_luaentity().lasso_player == placer then
obj:get_luaentity().lasso_pos = pos
obj:get_luaentity().lasso_player = nil
local object = minetest.add_entity(pos, "animalia:lasso_fence_ent")
object:get_luaentity().parent = obj
itemstack:take_item(1)
break
end
end
end
end
return itemstack
end
end)
minetest.register_craft({
output = "animalia:cat_toy",
recipe = {
{"", "", "group:string"},
{"", "group:stick", "group:string"},
{"group:stick", "", "group:feather"}
}
})
minetest.register_craft({
output = "animalia:lasso",
recipe = {
{"", "farming:string", "farming:string"},
{"", "animalia:leather", "farming:string"},
{"farming:string", "", ""}
{"", "group:string", "group:string"},
{"", "group:leather", "group:string"},
{"group:string", "", ""}
}
})
-------------
-- Cat Toy -- Used to quickly increase trust with Cats
-------------
minetest.register_craftitem("animalia:cat_toy", {
description = "Cat Toy",
inventory_image = "animalia_cat_toy.png",
wield_image = "animalia_cat_toy.png^[transformFYR90",
})
minetest.register_craft({
output = "animalia:cat_toy",
output = "animalia:net",
recipe = {
{"", "", "farming:string"},
{"", "group:stick", "farming:string"},
{"group:stick", "", "group:feather"}
{"group:string", "", "group:string"},
{"group:string", "", "group:string"},
{"group:stick", "group:string", ""}
}
})
------------
-- Saddle -- Can be attached to a tamed Horse to make it ridable
------------
minetest.register_craftitem("animalia:saddle", {
description = "Saddle",
inventory_image = "animalia_saddle.png",
})
minetest.register_craft({
output = "animalia:saddle",
recipe = {
{"animalia:leather", "animalia:leather", "animalia:leather"},
{"animalia:leather", "default:steel_ingot", "animalia:leather"},
{"farming:string", "", "farming:string"}
{"group:leather", "group:leather", "group:leather"},
{"group:leather", "group:steel_ingot", "group:leather"},
{"group:string", "", "group:string"}
}
})
------------
-- Shears -- Used to shear Sheep
------------
minetest.register_tool("animalia:shears", {
description = "Shears",
inventory_image = "animalia_shears.png",
groups = {flammable = 2}
})
minetest.register_craft({
output = "animalia:shears",
recipe = {
{"", "default:steel_ingot", ""},
{"", "animalia:leather", "default:steel_ingot"}
{"", "group:steel_ingot", ""},
{"", "group:leather", "group:steel_ingot"}
}
})
})
minetest.register_craft({
output = "animalia:libri_animalia",
recipe = {
{"", "", ""},
{"animalia:feather", "", ""},
{"group:book", "group:color_green", ""}
}
})
minetest.register_craft({
output = "animalia:libri_animalia",
recipe = {
{"", "", ""},
{"animalia:feather", "", ""},
{"group:book", "group:unicolor_green", ""}
}
})
minetest.register_craft({
output = "animalia:libri_animalia 2",
recipe = {
{"", "", ""},
{"animalia:libri_animalia", "group:book", ""},
{"", "", ""}
}
})
minetest.register_on_craft(function(itemstack, player, old_craft_grid)
if itemstack:get_name() == "animalia:libri_animalia"
and itemstack:get_count() > 1 then
for _, old_libri in pairs(old_craft_grid) do
if old_libri:get_meta():get_string("pages") then
local pages = old_libri:get_meta():get_string("pages")
itemstack:get_meta():set_string("pages", pages)
return itemstack
end
end
end
end)

201
init.lua
View File

@ -1,150 +1,83 @@
animalia = {}
better_fauna = animalia
animalia.mobkit_mobs = {}
animalia.walkable_nodes = {}
animalia.spawn_interval = tonumber(minetest.settings:get("animalia_spawn_int")) or 60
animalia.mobs = {}
animalia.pets = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_entities) do
local mob = minetest.registered_entities[name]
if mob.logic or mob.brainfunc then
table.insert(animalia.mobkit_mobs, name)
end
end
for name in pairs(minetest.registered_nodes) do
if name ~= "air" and name ~= "ignore" then
if minetest.registered_nodes[name].walkable then
table.insert(animalia.walkable_nodes, name)
end
end
end
minetest.register_on_joinplayer(function(player)
local name = player:get_player_name()
animalia.pets[name] = {}
end)
animalia.frame_blend = 0
if minetest.has_feature("object_step_has_moveresult") then
animalia.frame_blend = 0.3
end
local fancy_step = minetest.settings:get_bool("animalia_fancy_step")
local stepheight = 1.1
if fancy_step then
stepheight = 0.1
end
function animalia.register_mob(name, def)
minetest.register_entity("animalia:".. name, {
physical = true,
collide_with_objects = true,
visual = "mesh",
makes_footstep_sound = true,
static_save = true,
timeout = 0,
-- Stats
max_hp = def.health or 20,
armor_groups = {fleshy = def.fleshy},
view_range = def.view_range or 32,
lung_capacity = def.lung_capacity or 10,
-- Visual
collisionbox = def.collisionbox,
visual_size = def.visual_size,
mesh = def.mesh,
textures = def.textures or nil,
scale_stage1 = def.scale_stage1 or 0.75,
scale_stage2 = def.scale_stage2 or 0.85,
scale_stage3 = def.scale_stage3 or 0.95,
female_textures = def.female_textures or nil,
male_textures = def.male_textures or nil,
child_textures = def.child_textures or nil,
animation = def.animations,
-- Physics
ignore_liquidflag = false,
push_on_collide = true,
buoyancy = def.buoyancy or 0.25,
max_speed = def.speed,
jump_height = def.jump_height or 1.1,
stepheight = stepheight,
max_fall = def.max_fall or 2,
-- Attributes
sounds = def.sounds,
obstacle_avoidance_range = def.obstacle_avoidance_range or nil,
surface_avoidance_range = def.surface_avoidance_range or nil,
floor_avoidance_range = def.floor_avoidance_range or nil,
fall_damage = def.fall_damage or true,
igniter_damage = def.igniter_damage or 2,
reach = def.reach or 2,
damage = def.damage or 2,
knockback = def.knockback or 4,
punch_cooldown = def.punch_cooldown or 1,
core_growth = def.growth or true,
catch_with_net = def.catch_with_net or true,
driver_scale = def.driver_scale or nil,
player_rotation = def.player_rotation or nil,
driver_attach_at = def.driver_attach_at or nil,
driver_attach_bone = def.driver_attach_bone or nil,
driver_eye_offset = def.driver_eye_offset or nil,
-- Behavior
defend_owner = def.defend_owner,
follow = def.follow,
consumable_nodes = def.consumable_nodes or nil,
drops = def.drops,
-- Functions
head_data = def.head_data or nil,
register_targets = def.register_targets or nil,
physics = def.physics or nil,
logic = def.logic,
get_staticdata = mobkit.statfunc,
on_step = def.on_step,
on_activate = def.on_activate,
on_rightclick = def.on_rightclick,
on_punch = def.on_punch,
})
table.insert(animalia.mobs, "animalia:" .. name)
end
minetest.register_on_leaveplayer(function(player)
local name = player:get_player_name()
animalia.pets[name] = nil
end)
local path = minetest.get_modpath("animalia")
local spawn_mobs = minetest.settings:get_bool("spawn_mobs") or true
dofile(path.."/api/api.lua")
if spawn_mobs then
dofile(path.."/api/spawn.lua")
end
dofile(path.."/api/behaviors.lua")
dofile(path.."/api/lasso.lua")
dofile(path.."/craftitems.lua")
dofile(path.."/mobs/cat.lua")
dofile(path.."/mobs/chicken.lua")
dofile(path.."/mobs/cow.lua")
dofile(path.."/mobs/horse.lua")
dofile(path.."/mobs/pig.lua")
dofile(path.."/mobs/reindeer.lua")
dofile(path.."/mobs/sheep.lua")
dofile(path.."/mobs/turkey.lua")
dofile(path.."/mobs/wolf.lua")
dofile(path.."/api/legacy_convert.lua")
local convert_redo_items = minetest.settings:get_bool("convert_redo_items") or false
animalia.animals = {
"animalia:bat",
"animalia:bird",
"animalia:cat",
"animalia:chicken",
"animalia:cow",
"animalia:tropical_fish",
"animalia:frog",
"animalia:horse",
"animalia:pig",
"animalia:reindeer",
"animalia:sheep",
"animalia:turkey",
"animalia:wolf",
}
if convert_redo_items then
minetest.register_alias_force("mobs:lasso","animalia:lasso")
minetest.register_alias_force("mobs:saddle","animalia:saddle")
minetest.register_alias_force("mobs:shears","animalia:shears")
minetest.register_alias_force("mobs_animal:chicken_raw","animalia:poultry_raw")
minetest.register_alias_force("mobs_animal:chicken_feather","animalia:feather")
minetest.register_alias_force("mobs:meat_raw" ,"animalia:beef_raw")
minetest.register_alias_force("mobs:meat","animalia:beef_cooked")
minetest.register_alias_force("mobs_animal:mutton_raw","animalia:mutton_raw")
minetest.register_alias_force("mobs_animal:mutton_cooked","animalia:mutton_cooked")
minetest.register_alias_force("mobs:leather" ,"animalia:leather")
minetest.register_alias_force("mobs_animal:egg","animalia:chicken_egg")
minetest.register_alias_force("mobs_animal:chicken_egg_fried" ,"animalia:chicken_egg_fried")
minetest.register_alias_force("mobs_animal:milk_bucket","animalia:bucket_milk")
minetest.register_alias_force("mobs_animal:chicken_cooked" ,"animalia:poultry_cooked")
minetest.register_alias_force("mobs_animal:pork_raw" ,"animalia:porkchop_raw")
minetest.register_alias_force("mobs_animal:pork_cooked","animalia:porkchop_cooked")
for i = 1, #animalia.animals do
local name = string.split(animalia.animals[i], ":")[2]
dofile(path.."/mobs/" .. name .. ".lua")
end
minetest.log("action", "[MOD] Animalia [0.2] loaded")
if minetest.settings:get_bool("spawn_mobs", true) then
dofile(path.."/api/spawning.lua")
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_entities) do
if def.logic
or def.brainfunc
or def.bh_tree
or def._cmi_is_mob then
local old_punch = def.on_punch
if not old_punch then
old_punch = function() end
end
local on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, dir)
old_punch(self, puncher, time_from_last_punch, tool_capabilities, dir)
local pos = self.object:get_pos()
if not pos then
return
end
if puncher:is_player()
and animalia.pets[puncher:get_player_name()] then
local pets = animalia.pets[puncher:get_player_name()]
if #pets < 1 then return end
for i = 1, #pets do
local ent = pets[i]:get_luaentity()
if ent.assist_owner then
ent.owner_target = self
end
end
end
end
def.on_punch = on_punch
minetest.register_entity(":" .. name, def)
end
end
end)
minetest.log("action", "[MOD] Animalia [0.3] loaded")

274
mobs/bat.lua Normal file
View File

@ -0,0 +1,274 @@
---------
-- Bat --
---------
local function get_ceiling_positions(pos, range)
local walkable = minetest.find_nodes_in_area(
{x = pos.x + range, y = pos.y + range, z = pos.z + range},
{x = pos.x - range, y = pos.y, z = pos.z - range},
animalia.walkable_nodes
)
if #walkable < 1 then return {} end
local output = {}
for i = 1, #walkable do
local i_pos = walkable[i]
local under = {
x = i_pos.x,
y = i_pos.y - 1,
z = i_pos.z
}
if minetest.get_node(under).name == "air"
and minetest.registered_nodes[minetest.get_node(i_pos).name].walkable then
table.insert(output, i_pos)
end
end
return output
end
local guano_accumulation = minetest.settings:get_bool("guano_accumulation")
-- Math --
local function clamp(val, min, max)
if val < min then
val = min
elseif max < val then
val = max
end
return val
end
local random = math.random
local floor = math.floor
-- Vector Math --
local vec_dist = vector.distance
local vec_add = vector.add
local function vec_raise(v, n)
return {x = v.x, y = v.y + n, z = v.z}
end
local function is_node_walkable(name)
local def = minetest.registered_nodes[name]
return def and def.walkable
end
creatura.register_mob("animalia:bat", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 200},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 2500,
-- Entity Physics
stepheight = 1.1,
max_fall = 100,
turn_rate = 12,
-- Visuals
mesh = "animalia_bat.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_bat_1.png",
"animalia_bat_2.png",
"animalia_bat_3.png"
},
animations = {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 90}, speed = 30, frame_blend = 0.3, loop = true},
fly = {range = {x = 100, y = 140}, speed = 80, frame_blend = 0.3, loop = true},
latch = {range = {x = 150, y = 150}, speed = 1, frame_blend = 0, loop = false}
},
-- Misc
sounds = {
random = {
name = "animalia_bat",
gain = 0.5,
distance = 16,
variations = 2
},
},
catch_with_net = true,
follow = {
"butterflies:butterfly_red",
"butterflies:butterfly_white",
"butterflies:butterfly_violet"
},
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
if self.is_landed then
return 0.1, {self}
end
return 0
end
},
[2] = {
utility = "animalia:aerial_swarm",
get_score = function(self)
if self:get_utility() == "animalia:return_to_home"
or self:get_utility() == "animalia:wander" then
local pos = self.object:get_pos()
local player = creatura.get_nearby_player(self)
if player
and not player:get_player_control().sneak then
local dist = vector.distance(pos, player:get_pos())
self._nearby_player = player
self.is_landed = false
return (12 - dist) * 0.1, {self, 1}
end
end
if self.in_liquid
or not self.is_landed then
return 0.11, {self, 1}
end
return 0
end
},
[3] = {
utility = "animalia:land",
get_score = function(self)
if not self.is_landed
and not self.touching_ground then
return 0.12, {self}
end
return 0
end
},
[4] = {
utility = "animalia:return_to_home",
get_score = function(self)
if not self.home_position then return 0 end
local player = self._nearby_player
if player then
local pos = self.object:get_pos()
local dist = vector.distance(pos, player:get_pos())
if dist < 9 then
return 0
end
end
local time = (minetest.get_timeofday() * 24000) or 0
local is_day = time < 19500 and time > 4500
if is_day then
return 0.6, {self}
end
return 0
end
},
[5] = {
utility = "animalia:find_home",
get_score = function(self)
if self.home_position then return 0 end
local pos = self.object:get_pos()
local range = self.tracking_range
local ceiling = get_ceiling_positions(pos, range / 2)
if not ceiling[1] then return 0 end
return 1, {self}
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.trust = self:recall("trust") or {}
self.home_position = self:recall("home_position") or nil
self.is_landed = self:recall("is_landed") or false
self.stamina = self:recall("stamina") or 30
end,
step_func = function(self)
animalia.step_timers(self)
--animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self.stamina > 0 then
if not self.is_landed then
self.stamina = self:memorize("stamina", self.stamina - self.dtime)
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
end
if self.stamina > 25
and self.is_landed then
self.is_landed = self:memorize("is_landed", false)
end
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
self.is_landed = self:memorize("is_landed", true)
end
if self._anim == "fly" then
local vel_y = self.object:get_velocity().y
local rot = self.object:get_rotation()
self.object:set_rotation({
x = clamp(vel_y * 0.25, -0.75, 0.75),
y = rot.y,
z = rot.z
})
end
if self:timer(random(3,4)) then
self:play_sound("random")
if guano_accumulation
and random(16) < 2
and self:get_utility() == "animalia:return_to_home" then
local pos = self.object:get_pos()
pos = {
x = floor(pos.x + 0.5),
y = floor(pos.y + 0.5),
z = floor(pos.z + 0.5)
}
if not is_node_walkable(minetest.get_node(vec_raise(pos, 1)).name) then
return
end
local fail_safe = 1
while not is_node_walkable(minetest.get_node(floor_pos).name)
and fail_safe < 16 do
pos.y = pos.y - 1
end
if is_node_walkable(minetest.get_node(pos).name) then
if minetest.get_node(vec_raise(pos, 1)).name ~= "animalia:guano" then
minetest.set_node(vec_raise(pos, 1), {name = "animalia:guano"})
else
local nodes = minetest.find_nodes_in_area_under_air(
vector.subtract(pos, 3),
vec_add(pos, 3),
animalia.walkable_nodes
)
if #nodes > 0 then
pos = nodes[random(#nodes)]
if minetest.get_node(vec_raise(pos, 1)).name ~= "animalia:guano" then
minetest.set_node(vec_raise(pos, 1), {name = "animalia:guano"})
end
end
end
end
end
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, false) then
self.trust[clicker:get_player_name()] = 1
self:memorize("trust", self.trust)
return
end
animalia.add_libri_page(self, clicker, {name = "bat", form = "pg_bat;Bats"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self.trust[puncher:get_player_name()] = 0
self:memorize("trust", self.trust)
end
})
creatura.register_spawn_egg("animalia:bat", "392517", "321b0b")

182
mobs/bird.lua Normal file
View File

@ -0,0 +1,182 @@
---------------
-- Song Bird --
---------------
local random = math.random
local function clamp(val, min, max)
if val < min then
val = min
elseif max < val then
val = max
end
return val
end
creatura.register_mob("animalia:bird", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 200},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 100,
-- Entity Physics
stepheight = 1.1,
max_fall = 100,
turn_rate = 6,
boid_seperation = 1,
-- Visuals
mesh = "animalia_bird.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_bird_cardinal.png",
"animalia_bird_eastern_blue.png",
"animalia_bird_goldfinch.png"
},
animations = {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 70}, speed = 30, frame_blend = 0.3, loop = true},
fly = {range = {x = 120, y = 140}, speed = 80, frame_blend = 0.3, loop = true}
},
-- Misc
catch_with_net = true,
sounds = {
cardinal = {
name = "animalia_cardinal",
gain = 0.5,
distance = 63,
variations = 3
},
eastern_blue = {
name = "animalia_eastern_blue",
gain = 0.5,
distance = 63,
variations = 3
},
goldfinch = {
name = "animalia_goldfinch",
gain = 0.5,
distance = 63,
variations = 3
},
},
follow = follows,
-- Function
utility_stack = {
{
utility = "animalia:boid_wander",
get_score = function(self)
return 0.1, {self, true}
end
},
{
utility = "animalia:aerial_flock",
get_score = function(self)
if not self.is_landed then
return 0.11, {self, 1}
else
local pos = self.object:get_pos()
if self.in_liquid then
self.stamina = self:memorize("stamina", 30)
self.is_landed = false
return 0.15, {self, 1}
end
local player = creatura.get_nearby_player(self)
if player then
local dist = vector.distance(pos, player:get_pos())
self.is_landed = false
return (16 - dist) * 0.1, {self, 1}
end
end
return 0
end
},
{
utility = "animalia:land",
get_score = function(self)
if not self.is_landed
and not self.touching_ground
and not self.in_liquid then
return 0.12, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.trust = self:recall("trust") or {}
self.is_landed = self:recall("is_landed") or true
self.stamina = self:recall("stamina") or 0.1
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(random(10,15)) then
if self.texture_no == 1 then
self:play_sound("cardinal")
elseif self.texture_no == 2 then
self:play_sound("eastern_blue")
else
self:play_sound("goldfinch")
end
end
if self._anim == "fly" then
local vel_y = self.object:get_velocity().y
local rot = self.object:get_rotation()
self.object:set_rotation({
x = clamp(vel_y * 0.25, -0.75, 0.75),
y = rot.y,
z = rot.z
})
end
if self.stamina > 0 then
if not self.is_landed then
self.stamina = self:memorize("stamina", self.stamina - self.dtime)
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
end
if self.stamina > 25
and self.is_landed then
self.is_landed = self:memorize("is_landed", false)
end
else
self.stamina = self:memorize("stamina", self.stamina + self.dtime)
self.is_landed = self:memorize("is_landed", true)
end
if not self.is_landed
or not self.touching_ground then
self.speed = 4
else
self.speed = 1
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, false) then
self.trust[clicker:get_player_name()] = 1
self:memorize("trust", self.trust)
return
end
animalia.add_libri_page(self, clicker, {name = "bird", form = "pg_bird;Birds"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self.trust[puncher:get_player_name()] = 0
self:memorize("trust", self.trust)
end
})
creatura.register_spawn_egg("animalia:bird", "ae2f2f", "f3ac1c")

View File

@ -2,10 +2,6 @@
-- Cat --
---------
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local follow = {
"animalia:poultry_raw"
}
@ -17,146 +13,23 @@ if minetest.registered_items["ethereal:fish_raw"] then
}
end
local function cat_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self._anim == "run" then
local pos = self.object:get_pos()
minetest.add_particlespawner({
amount = 1,
time = 0.25,
minpos = pos,
maxpos = pos,
minvel = vector.new(-1, 1, -1),
maxvel = vector.new(1, 2, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
minsize = 0.25,
maxsize = 0.5,
collisiondetection = true,
texture = "default_dirt.png",
})
end
animalia.head_tracking(self, 0.25, 0.25)
if mobkit.timer(self, 1) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
local trust = 0
mob_core.random_sound(self, 64)
mob_core.growth(self)
if player then
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
mobkit.remember(self, "trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
end
if self.trust_cooldown > 0 then
self.trust_cooldown = mobkit.remember(self, "trust_cooldown", self.trust_cooldown - 1)
end
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
if self.owner
and self.trust[self.owner] > 7 then
if prty < 22
and self.order == "sit" then
if not mobkit.is_queue_empty_high(self) then
mobkit.clear_queue_high(self)
end
mobkit.animate(self, "sit")
return
end
if prty < 21
and self.owner_target then
if not mob_core.shared_owner(self, self.owner_target) then
animalia.hq_attack(self, 21, self.owner_target)
end
end
if prty < 20
and self.order == "follow"
and minetest.get_player_by_name(self.owner) then
local owner = minetest.get_player_by_name(self.owner)
animalia.hq_follow_player(self, 20, owner, true)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 3)
end
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 3
and player then
if player:get_velocity()
and vector.length(player:get_velocity()) < 2 then
if mob_core.follow_holding(self, player)
and trust >= 4 then
animalia.hq_follow_player(self, 3, player)
end
elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
animalia.hq_follow_player(self, 3, player, true)
return
end
end
if player
and prty == 3
and not mob_core.follow_holding(self, player)
and player:get_wielded_item():get_name() ~= "animalia:cat_toy" then
mobkit.clear_queue_high(self)
end
if prty < 2
and player
and trust > 4 then
local r = math.random(48)
if r < 2 then
animalia.hq_walk_in_front_of_player(self, 2, player)
elseif r < 3 then
animalia.hq_find_and_break_glass(self, 2)
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_ranged(self, 0)
end
end
end
animalia.register_mob("cat", {
creatura.register_mob("animalia:cat", {
-- Stats
health = 10,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.2, 0, -0.2, 0.2, 0.4, 0.2},
max_health = 10,
armor_groups = {fleshy = 200},
damage = 1,
speed = 5,
tracking_range = 24,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_cat.b3d",
hitbox = {
width = 0.2,
height = 0.4
},
visual_size = {x = 6, y = 6},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
mesh = "animalia_cat.b3d",
textures = {
"animalia_cat_1.png",
"animalia_cat_2.png",
@ -170,12 +43,9 @@ animalia.register_mob("cat", {
sit = {range = {x = 140, y = 180}, speed = 10, frame_blend = 0.3, loop = true},
smack = {range = {x = 190, y = 210}, speed = 40, frame_blend = 0.1, loop = true},
},
-- Physics
speed = 8,
max_fall = 4,
-- Attributes
sounds = {
alter_child_pitch = true,
-- Misc
catch_with_net = true,
sounds = {
random = {
name = "animalia_cat_idle",
gain = 0.25,
@ -197,97 +67,244 @@ animalia.register_mob("cat", {
distance = 8
}
},
reach = 2,
damage = 3,
knockback = 2,
punch_cooldown = 1,
-- Behavior
defend_owner = true,
follow = follow,
-- Functions
follow = follow,
head_data = {
offset = {x = 0, y = 0.17, z = 0},
offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -20,
pivot_h = 0.35,
pivot_v = 0.2
pivot_h = 0.65,
pivot_v = 0.65
},
logic = cat_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = function(self, staticdata, dtime_s)
animalia.on_activate(self, staticdata, dtime_s)
self.trust = mobkit.recall(self, "trust") or {}
self.trust_cooldown = mobkit.recall(self, "trust_cooldown") or 0
-- Function
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self._path = {}
self.interact_sound_cooldown = 0
end,
on_rightclick = function(self, clicker)
local item = clicker:get_wielded_item():get_name()
if item == "animalia:net" then return end
if not self.trust[clicker:get_player_name()] then
self.trust[clicker:get_player_name()] = 0
mobkit.remember(self, "trust", self.trust)
self.trust_cooldown = self:recall("trust_cooldown") or 0
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.trust = self:recall("trust") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not animalia.pets[self.owner][self.object] then
table.insert(animalia.pets[self.owner], self.object)
end
end
local trust = self.trust[clicker:get_player_name()]
local pos = self.object:get_pos()
local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
if animalia.feed_tame(self, clicker, math.random(3, 5), trust >= 10, trust >= 10) then
end,
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 0.9, {self}
end
return 0
end
},
[3] = {
utility = "animalia:find_and_break_glass_vessels",
get_score = function(self)
return math.random(10) * 0.01, {self}
end
},
[4] = {
utility = "animalia:walk_ahead_of_player",
get_score = function(self)
local player = creatura.get_nearby_player(self)
if player then
local trust = 0
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
self:memorize("trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
self._nearby_player = player
if trust > 3 then
return math.random(10) * 0.01, {self, player}
else
return 0
end
end
return 0
end
},
[5] = {
utility = "animalia:flee_from_player",
get_score = function(self)
local player = self._nearby_player
if player then
local trust = self.trust[player:get_player_name()] or 0
if trust < 1 then
if self.owner
and minetest.get_player_by_name(self.owner) then
local pos = self.object:get_pos()
local owner = minetest.get_player_by_name(self.owner)
local owner_pos = owner:get_pos()
if owner ~= player
and vector.distance(pos, owner_pos) < vector.distance(pos, player:get_pos()) then
return 0
end
end
return 0.5, {self, player}
end
end
return 0
end
},
[6] = {
utility = "animalia:sit",
get_score = function(self)
if self.order == "sit"
and self.trust[self.owner] > 7 then
return 0.8, {self}
end
return 0
end
},
[7] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.order == "follow"
and minetest.get_player_by_name(self.owner)
and self.trust[self.owner] > 7 then
return 1, {self, minetest.get_player_by_name(self.owner)}
end
local trust = 0
local player = self._nearby_player
if player then
if not self.trust[player:get_player_name()] then
self.trust[player:get_player_name()] = 0
self:memorize("trust", self.trust)
else
trust = self.trust[player:get_player_name()]
end
else
return 0
end
if player:get_velocity()
and vector.length(player:get_velocity()) < 2
and self:follow_wielded_item(player)
and trust >= 4 then
return 0.6, {self, player}
elseif player:get_wielded_item():get_name() == "animalia:cat_toy" then
return 0.6, {self, player, true}
end
return 0
end
},
[8] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.7, {self}
end
return 0
end
}
},
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(1) then
if self.trust_cooldown > 0 then
self.trust_cooldown = self:memorize("trust_cooldown", self.trust_cooldown - 1)
end
if self.interact_sound_cooldown > 0 then
self.interact_sound_cooldown = self.interact_sound_cooldown - 1
end
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
local item_name = clicker:get_wielded_item():get_name()
if item_name == "animalia:net" then return end
local trust = self.trust[clicker:get_player_name()] or 0
local pos = self:get_center_pos()
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
if animalia.feed(self, clicker, true, true) then
if self.trust_cooldown <= 0
and trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
self.trust_cooldown = mobkit.remember(self, "trust_cooldown", 60)
mobkit.remember(self, "trust", self.trust)
animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
self.trust_cooldown = self:memorize("trust_cooldown", 60)
self:memorize("trust", self.trust)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
end
return
end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
if mobkit.get_queue_priority(self) == 3
and clicker:get_wielded_item():get_name() == "animalia:cat_toy" then
-- Initiate trust
if not self.trust[clicker:get_player_name()] then
self.trust[clicker:get_player_name()] = 0
self:memorize("trust", self.trust)
end
-- Increase trust by playing
if item_name == "animalia:cat_toy"
and self:get_utility() == "animalia:follow_player" then
if trust < 10 then
self.trust[clicker:get_player_name()] = trust + 1
mobkit.remember(self, "trust", self.trust)
animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
self:memorize("trust", self.trust)
animalia.particle_spawner(pos, "creatura_particle_green.png", "float", minppos, maxppos)
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 1
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "purr")
self:play_sound("purr")
end
end
end
-- Purr to indicate trust level (louder = more trust)
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * trust
self.interact_sound_cooldown = 3
self:play_sound("purr")
end
end
animalia.add_libri_page(self, clicker, {name = "cat", form = "pg_cat;Cats"})
if not self.owner
or clicker:get_player_name() ~= self.owner then
return
end
if trust <= 7 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
self:play_sound("random")
end
return
end
if clicker:get_player_control().sneak then
if self.interact_sound_cooldown <= 0 then
self.sounds["purr"].gain = 0.15 * self.trust[self.owner]
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "purr")
self:play_sound("purr")
end
end
if trust <= 7 then
if self.interact_sound_cooldown <= 0 then
self.interact_sound_cooldown = 3
mobkit.make_sound(self, "random")
local order = self.order
if order == "wander" then
self.order = "follow"
elseif order == "follow" then
self.order = "sit"
else
self.order = "wander"
end
return
self:memorize("order", self.order)
end
if self.order == "wander" then
self.order = "follow"
elseif self.order == "follow" then
self.order = "sit"
else
self.order = "wander"
end
mobkit.remember(self, "order", self.order)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
if not self.trust[puncher:get_player_name()] then
self.trust[puncher:get_player_name()] = 0
else
@ -295,12 +312,18 @@ animalia.register_mob("cat", {
self.trust[puncher:get_player_name()] = trust - 1
end
local pos = self.object:get_pos()
local prt_pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
animalia.particle_spawner(prt_pos, "mob_core_red_particle.png", "float", minppos, maxppos)
mobkit.remember(self, "trust", self.trust)
pos = vector.new(pos.x, pos.y + 0.5, pos.z)
local minppos = vector.add(pos, 1)
local maxppos = vector.subtract(pos, 1)
animalia.particle_spawner(pos, "creatura_particle_red.png", "float", minppos, maxppos)
self:memorize("trust", self.trust)
end,
deactivate_func = function(self)
if self.owner
and animalia.pets[self.owner][self.object] then
animalia.pets[self.owner][self.object] = nil
end
end
})
mob_core.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a")
creatura.register_spawn_egg("animalia:cat", "db9764" ,"cf8d5a")

View File

@ -2,91 +2,36 @@
-- Chicken --
-------------
local clamp_bone_rot = animalia.clamp_bone_rot
local follows = {}
local interp = animalia.interp
local random = math.random
local function chicken_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
if self.fall_start
and self.fall_start - mobkit.get_stand_pos(self).y > 2 then
mobkit.animate(self, "flap")
self.object:set_acceleration({x = 0, y = -3.1, z = 0})
end
animalia.head_tracking(self, 0.45, 0.25)
if mobkit.timer(self, 4) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.random_drop(self, 10, 1800, "animalia:chicken_egg")
if prty < 4
and self.isinliquid then
animalia.hq_go_to_land(self, 4)
end
if prty < 3
and self.breeding then
animalia.hq_fowl_breed(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if name:match(":seed_")
or name:match("_seed") then
table.insert(follows, name)
end
end
end)
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
end
end
end
animalia.register_mob("chicken", {
-- Stats
health = 10,
fleshy = 100,
view_range = 8,
lung_capacity = 10,
-- Visual
collisionbox = {-0.2, -0.15, -0.2, 0.2, 0.3, 0.2},
visual_size = {x = 6, y = 6},
mesh = "animalia_chicken.b3d",
creatura.register_mob("animalia:chicken", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 150},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
max_fall = 8,
turn_rate = 7,
-- Visuals
mesh = "animalia_chicken.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
female_textures = {
"animalia_chicken_1.png",
"animalia_chicken_2.png",
@ -102,14 +47,11 @@ animalia.register_mob("chicken", {
stand = {range = {x = 0, y = 0}, speed = 1, frame_blend = 0.3, loop = true},
walk = {range = {x = 10, y = 30}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 10, y = 30}, speed = 45, frame_blend = 0.3, loop = true},
fall = {range = {x = 40, y = 60}, speed = 30, frame_blend = 0.3, loop = true},
fall = {range = {x = 40, y = 60}, speed = 70, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 5,
max_fall = 6,
-- Attributes
-- Misc
catch_with_net = true,
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_chicken_idle",
gain = 0.5,
@ -126,172 +68,96 @@ animalia.register_mob("chicken", {
distance = 8
}
},
fall_damage = false,
-- Behavior
defend_owner = false,
follow = {
"farming:seed_cotton",
"farming:seed_wheat"
},
drops = {
{name = "animalia:feather", chance = 1, min = 1, max = 2},
{name = "animalia:poultry_raw", chance = 1, min = 1, max = 4}
},
-- Functions
drops = {
{name = "animalia:poultry_raw", min = 1, max = 3, chance = 1},
{name = "animalia:feather", min = 1, max = 3, chance = 2}
},
follow = follows,
head_data = {
offset = {x = 0, y = 0.15, z = 0},
pitch_correction = 55,
pivot_h = 0.25,
pivot_v = 0.55
},
logic = chicken_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
end,
})
mob_core.register_spawn_egg("animalia:chicken", "c6c6c6", "d22222")
minetest.register_craftitem("animalia:poultry_raw", {
description = "Raw Poultry",
inventory_image = "animalia_poultry_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:poultry_cooked", {
description = "Cooked Poultry",
inventory_image = "animalia_poultry_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:poultry_raw",
output = "animalia:poultry_cooked",
})
minetest.register_entity("animalia:chicken_egg_sprite", {
hp_max = 1,
physical = true,
collisionbox = {0, 0, 0, 0, 0, 0},
visual = "sprite",
visual_size = {x = 0.5, y = 0.5},
textures = {"animalia_egg.png"},
initial_sprite_basepos = {x = 0, y = 0},
is_visible = true,
on_step = function(self, dtime)
local pos = self.object:get_pos()
local objects = minetest.get_objects_inside_radius(pos, 1.5)
local cube = minetest.find_nodes_in_area(
vector.new(pos.x - 0.5, pos.y - 0.5, pos.z - 0.5),
vector.new(pos.x + 0.5, pos.y + 0.5, pos.z + 0.5),
animalia.walkable_nodes)
if #objects >= 2 then
if objects[2]:get_armor_groups().fleshy then
objects[2]:punch(self.object, 2.0, {full_punch_interval = 0.1, damage_groups = {fleshy = 1}}, nil)
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
end
if #cube >= 1 then
minetest.add_particlespawner({
amount = 6,
time = 0.25,
minpos = {x = pos.x - 7/16, y = pos.y - 5/16, z = pos.z - 7/16},
maxpos = {x = pos.x + 7/16, y = pos.y - 5/16, z = pos.z + 7/16},
minvel = vector.new(-1, 2, -1),
maxvel = vector.new(1, 5, 1),
minacc = vector.new(0, -9.81, 0),
maxacc = vector.new(0, -9.81, 0),
collisiondetection = true,
texture = "animalia_egg_fragment.png",
})
if random(1, 3) < 2 then
mob_core.spawn_child(pos, "animalia:chicken")
self.object:remove()
else
self.object:remove()
},
[2] = {
utility = "animalia:resist_fall",
get_score = function(self)
if not self.touching_ground then
return 0.11, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:bird_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
return
end
animalia.add_libri_page(self, clicker, {name = "chicken", form = "pg_chicken;Chickens"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
end
})
local mobs_shoot_egg = function (item, player, pointed_thing)
local pos = player:get_pos()
minetest.sound_play("default_place_node_hard", {
pos = pos,
gain = 1.0,
max_hear_distance = 5,
})
local vel = 19
local gravity = 9
local obj = minetest.add_entity({
x = pos.x,
y = pos.y +1.5,
z = pos.z
}, "animalia:chicken_egg_sprite")
local ent = obj:get_luaentity()
local dir = player:get_look_dir()
ent.velocity = vel -- needed for api internal timing
ent.switch = 1 -- needed so that egg doesn't despawn straight away
obj:set_velocity({
x = dir.x * vel,
y = dir.y * vel,
z = dir.z * vel
})
obj:set_acceleration({
x = dir.x * -3,
y = -gravity,
z = dir.z * -3
})
-- pass player name to egg for chick ownership
local ent2 = obj:get_luaentity()
ent2.playername = player:get_player_name()
item:take_item()
return item
end
minetest.register_craftitem("animalia:chicken_egg", {
description = "Chicken Egg",
inventory_image = "animalia_egg.png",
on_use = mobs_shoot_egg,
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craftitem("animalia:chicken_egg_fried", {
description = "Fried Chicken Egg",
inventory_image = "animalia_egg_fried.png",
on_use = minetest.item_eat(4),
groups = {food_egg = 1, flammable = 2},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:chicken_egg",
output = "animalia:chicken_egg_fried",
})
minetest.register_craftitem("animalia:feather", {
description = "Feather",
inventory_image = "animalia_feather.png",
groups = {flammable = 2, feather = 1},
})
creatura.register_spawn_egg("animalia:chicken", "c6c6c6", "d22222")

View File

@ -2,97 +2,36 @@
-- Cow --
---------
local clamp_bone_rot = animalia.clamp_bone_rot
local follows = {}
local interp = animalia.interp
local random = math.random
local blend = animalia.frame_blend
local function cow_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.75, 0.75)
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if random(1, 64) < 2 then
self.gotten = mobkit.remember(self, "gotten", false)
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty < 3
and self.gotten
and random(1, 16) < 2 then
animalia.hq_eat(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if (name:match(":wheat")
or minetest.get_item_group(name, "food_wheat") > 0)
and not name:find("seed") then
table.insert(follows, name)
end
end
end)
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 10)
end
end
end
animalia.register_mob("cow", {
creatura.register_mob("animalia:cow", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45},
visual_size = {x = 10, y = 10},
mesh = "animalia_cow.b3d",
max_health = 20,
armor_groups = {fleshy = 150},
damage = 0,
speed = 3,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
turn_rate = 6,
-- Visuals
mesh = "animalia_cow.b3d",
hitbox = {
width = 0.45,
height = 0.9
},
visual_size = {x = 10, y = 10},
female_textures = {
"animalia_cow_1.png^animalia_cow_udder.png",
"animalia_cow_2.png^animalia_cow_udder.png",
@ -114,35 +53,33 @@ animalia.register_mob("cow", {
animations = {
stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 60, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
-- Misc
catch_with_net = true,
sounds = {
random = {
name = "animalia_cow_idle",
gain = 1.0,
distance = 8
name = "animalia_cow_random",
gain = 0.4,
distance = 8,
variations = 3
},
hurt = {
name = "animalia_cow_hurt",
gain = 1.0,
gain = 0.4,
distance = 8
},
death = {
name = "animalia_cow_death",
gain = 1.0,
gain = 0.4,
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
},
drops = {
{name = "animalia:beef_raw", min = 1, max = 3, chance = 1},
{name = "animalia:leather", min = 1, max = 3, chance = 2}
},
follow = follows,
consumable_nodes = {
{
name = "default:dirt_with_grass",
@ -153,36 +90,95 @@ animalia.register_mob("cow", {
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 2},
{name = "animalia:beef_raw", chance = 1, min = 1, max = 4}
},
-- Functions
head_data = {
offset = {x = 0, y = 0.5, z = 0},
pitch_correction = -45,
pivot_h = 0.75,
pivot_v = 1
},
logic = cow_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:eat_from_turf",
get_score = function(self)
if math.random(25) < 2 then
return 0.1, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.gotten = self:recall("gotten") or false
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
if animalia.feed(self, clicker, false, true) then
return
end
local tool = clicker:get_wielded_item()
local name = clicker:get_player_name()
if tool:get_name() == "bucket:bucket_empty" then
if self.child == true then
if self.growth_scale < 1 then
return
end
if self.gotten == true then
if self.gotten then
minetest.chat_send_player(name, "This Cow has already been milked.")
return
end
@ -195,53 +191,21 @@ animalia.register_mob("cow", {
if inv:room_for_item("main", {name = "animalia:bucket_milk"}) then
clicker:get_inventory():add_item("main", "animalia:bucket_milk")
else
local pos = self.object:get_pos()
local pos = self:get_pos("floor")
pos.y = pos.y + 0.5
minetest.add_item(pos, {name = "animalia:bucket_milk"})
end
self.gotten = mobkit.remember(self, "gotten", true)
self.gotten = self:memorize("gotten", true)
return
end
animalia.add_libri_page(self, clicker, {name = "cow", form = "pg_cow;Cows"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
end
})
minetest.register_craftitem("animalia:leather", {
description = "Leather",
inventory_image = "animalia_leather.png"
})
minetest.register_craftitem("animalia:bucket_milk", {
description = "Bucket of Milk",
inventory_image = "animalia_milk_bucket.png",
stack_max = 1,
on_use = minetest.item_eat(8, "bucket:bucket_empty"),
groups = {food_milk = 1, flammable = 3},
})
minetest.register_craftitem("animalia:beef_raw", {
description = "Raw Beef",
inventory_image = "animalia_beef_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:beef_cooked", {
description = "Steak",
inventory_image = "animalia_beef_cooked.png",
on_use = minetest.item_eat(8),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:beef_raw",
output = "animalia:beef_cooked",
})
mob_core.register_spawn_egg("animalia:cow", "cac3a1" ,"464438")
creatura.register_spawn_egg("animalia:cow", "cac3a1" ,"464438")

195
mobs/frog.lua Normal file
View File

@ -0,0 +1,195 @@
----------
-- Frog --
----------
local random = math.random
local vec_dist = vector.distance
creatura.register_mob("animalia:frog", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 200},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 2500,
-- Entity Physics
stepheight = 1.1,
max_fall = 100,
turn_rate = 10,
bouyancy_multiplier = 0,
-- Visuals
mesh = "animalia_frog.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_frog_1.png",
"animalia_frog_2.png"
},
child_textures = {
"animalia_tadpole.png"
},
animations = {
stand = {range = {x = 1, y = 40}, speed = 10, frame_blend = 0.3, loop = true},
float = {range = {x = 90, y = 90}, speed = 1, frame_blend = 0.3, loop = true},
swim = {range = {x = 90, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
walk = {range = {x = 50, y = 80}, speed = 50, frame_blend = 0.3, loop = true}
},
-- Misc
makes_footstep_sound = true,
catch_with_net = true,
sounds = {
random = {
name = "animalia_frog",
gain = 0.5,
distance = 32,
variations = 3
}
},
follow = {
"butterflies:butterfly_red",
"butterflies:butterfly_white",
"butterflies:butterfly_violet"
},
head_data = {
offset = {x = 0, y = 0.43, z = 0},
pitch_correction = -15,
pivot_h = 0.3,
pivot_v = 0.3
},
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self}
end
},
[2] = {
utility = "animalia:wander_water_surface",
get_score = function(self)
if self.in_liquid then
return 0.11, {self}
end
return 0
end
},
[3] = {
utility = "animalia:eat_bug_nodes",
get_score = function(self)
local pos = self.object:get_pos()
if math.random(12) * 0.01 then
local food = minetest.find_nodes_in_area(vector.subtract(pos, 1.5), vector.add(pos, 1.5), self.follow)
if food[1] then
return 0.2, {self}
end
end
return 0
end
},
[4] = {
utility = "animalia:flop",
get_score = function(self)
if not self.in_liquid
and self.growth_scale <= 0.6 then
return 1
end
return 0
end
},
[5] = {
utility = "animalia:breed_water_surface",
get_score = function(self)
if self.breeding
and self.in_liquid then
return 1
end
return 0
end
},
[6] = {
utility = "animalia:flee_from_player",
get_score = function(self)
if self.in_liquid then return 0 end
local player = creatura.get_nearby_player(self)
if player then
local trust = self.trust[player:get_player_name()] or 0
self._nearby_player = player -- stored to memory to avoid calling get_nearby_player again
return (10 - (vec_dist(self.object:get_pos(), player:get_pos()) + trust)) * 0.1, {self, player}
end
return 0
end
},
[7] = {
utility = "animalia:flee_to_water",
get_score = function(self)
if self.in_liquid then return 0 end
local pos = self.object:get_pos()
local water = minetest.find_nodes_in_area(vector.subtract(pos, 1.5), vector.add(pos, 1.5), {"default:water_source"})
if not water[1] then return 0 end
local player = self._nearby_player
if player then
local trust = self.trust[player:get_player_name()] or 0
return (10 - (vec_dist(self.object:get_pos(), player:get_pos()) + trust)) * 0.1, {self, player}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.trust = self:recall("trust") or {}
for i = 1, 15 do
local frame = 120 + i
local anim = {range = {x = frame, y = frame}, speed = 1, frame_blend = 0.3, loop = false}
self.animations["tongue_" .. i] = anim
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.2, 0.2)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self:timer(random(5, 10)) then
self:play_sound("random")
end
local props = self.object:get_properties()
if self.growth_scale <= 0.6
and props.mesh ~= "animalia_tadpole.b3d" then
self.object:set_properties({
mesh = "animalia_tadpole.b3d"
})
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
local name = clicker:get_player_name()
if self.trust[name] then
self.trust[name] = self.trust[name] + 1
else
self.trust[name] = 1
end
if self.trust[name] > 5 then self.trust[name] = 5 end
self:memorize("trust", self.trust)
return
end
animalia.add_libri_page(self, clicker, {name = "frog", form = "pg_frog;Frogs"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self.trust[puncher:get_player_name()] = 0
self:memorize("trust", self.trust)
end
})
creatura.register_spawn_egg("animalia:frog", "67942e", "294811")

View File

@ -4,14 +4,26 @@
local random = math.random
local follows = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if (name:match(":wheat")
or minetest.get_item_group(name, "food_wheat") > 0)
and not name:find("seed") then
table.insert(follows, name)
end
end
end)
local function set_pattern(self)
local types = {
"spots",
"patches"
}
if mobkit.recall(self, "pattern")
and not mobkit.recall(self, "pattern"):find("better_fauna") then
local pattern = mobkit.recall(self, "pattern")
if self:recall("pattern")
and not self:recall("pattern"):find("better_fauna") then
local pattern = self:recall("pattern")
local texture = self.object:get_properties().textures[1]
self.object:set_properties({
textures = {texture .. "^" .. pattern}
@ -38,128 +50,29 @@ local function set_pattern(self)
self.object:set_properties({
textures = {texture .. "^" .. overlay}
})
mobkit.remember(self, "pattern", overlay)
self:memorize("pattern", overlay)
end
end
local function horse_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self)
if mobkit.timer(self, 1) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
local pos = self.object:get_pos()
mob_core.random_sound(self, 24)
mob_core.growth(self)
if self.breaking then
if not minetest.get_player_by_name(self.breaker)
or not self.driver then
self.breaking = nil
self.breaker = nil
else
local yaw = self.object:get_yaw()
local yaw2 = minetest.get_player_by_name(self.breaker):get_look_horizontal()
if math.abs(yaw - yaw2) > 5.8
or math.abs(yaw - yaw2) < 0.5 then
self.breaking_progress = self.breaking_progress + 1
else
self.breaking_progress = self.breaking_progress - 1
end
animalia.hq_sporadic_flee(self, 10)
if self.breaking_progress < -5
or minetest.get_player_by_name(self.breaker):get_player_control().sneak then
mob_core.detach(self.driver, {x = 1, y = 0, z = 1})
mobkit.lq_idle(self, 0.5, "rear")
self.breaking = nil
self.breaker = nil
self.breaking_progress = nil
elseif self.breaking_progress > 5 then
mob_core.set_owner(self, self.breaker)
self.breaking = nil
self.breaker = nil
self.breaking_progress = nil
local prt_pos = vector.new(pos.x, pos.y + 2, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
animalia.particle_spawner(prt_pos, "mob_core_green_particle.png", "float", minppos, maxppos)
mobkit.clear_queue_high(self)
end
end
return
end
if prty < 20
and self.driver
and not self.breaking then
animalia.hq_mount_logic(self, 20)
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_horse_breed(self, 4)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 12)
end
end
end
animalia.register_mob("horse", {
creatura.register_mob("animalia:horse", {
-- Stats
health = 40,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.65, 0, -0.65, 0.65, 1.95, 0.65},
visual_size = {x = 10, y = 10},
mesh = "animalia_horse.b3d",
max_health = 40,
armor_groups = {fleshy = 100},
damage = 0,
speed = 10,
tracking_range = 24,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
turn_rate = 6,
boid_seperation = 1.5,
-- Visuals
mesh = "animalia_horse.b3d",
hitbox = {
width = 0.65,
height = 1.95
},
visual_size = {x = 10, y = 10},
textures = {
"animalia_horse_1.png",
"animalia_horse_2.png",
@ -175,29 +88,16 @@ animalia.register_mob("horse", {
rear = {range = {x = 120, y = 150}, speed = 27, frame_blend = 0.2, loop = false},
rear_constant = {range = {x = 130, y = 140}, speed = 20, frame_blend = 0.3, loop = true}
},
-- Physics
speed = 10,
max_fall = 8,
-- Attributes
-- Misc
catch_with_net = true,
sounds = {
alter_child_pitch = true,
random = {
{
name = "animalia_horse_idle_1",
gain = 1.0,
distance = 8
},
{
name = "animalia_horse_idle_2",
gain = 1.0,
distance = 8
},
{
name = "animalia_horse_idle_3",
gain = 1.0,
distance = 8
}
},
name = "animalia_horse_idle",
gain = 1.0,
distance = 8,
variations = 3,
},
hurt = {
name = "animalia_horse_hurt",
gain = 1.0,
@ -209,37 +109,103 @@ animalia.register_mob("horse", {
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
drops = {
{name = "animalia:leather", min = 1, max = 4, chance = 2}
},
follow = follows,
consumable_nodes = {
{
name = "default:dirt_with_grass",
replacement = "default:dirt"
},
{
name = "default:dry_dirt_with_dry_grass",
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 4},
},
player_rotation = {x = -60, y = 180, z = 0},
driver_scale = {x = 0.1, y = 0.1},
driver_attach_at = {x = 0, y = 1.1, z = 0.5},
driver_attach_bone = "Torso",
driver_eye_offset = {{x = 0, y = 15, z = 0}, {x = 0, y = 15, z = 15}},
-- Functions
head_data = {
bone = "Neck.CTRL",
offset = {x = 0, y = 1.98, z = 0},
offset = {x = 0, y = 2, z = 0},
pitch_correction = 35,
pivot_h = 1,
pivot_v = 1.5
},
logic = horse_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = function(self, staticdata, dtime_s)
animalia.on_activate(self, staticdata, dtime_s)
-- Function
utility_stack = {
[1] = {
utility = "animalia:boid_wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:eat_from_turf",
get_score = function(self)
return math.random(11) * 0.01, {self}
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 0.95, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:horse_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
},
[6] = {
utility = "animalia:mount",
get_score = function(self)
if self.rider
and self.saddled then
return 1, {self, self.rider}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self._path = {}
set_pattern(self)
self.saddled = mobkit.recall(self, "saddled") or false
self.max_hp = mobkit.recall(self, "max_hp") or random(30, 45)
self.speed = mobkit.recall(self, "speed") or random(5, 10)
self.jump_power = mobkit.recall(self, "speed") or random(2, 5)
self.owner = self:recall("owner") or nil
if self.owner then
self._despawn = nil
self.despawn_after = nil
end
self.rider = nil
self.saddled = self:recall("saddled") or false
self.max_health = self:recall("max_health") or random(30, 45)
self.speed = self:recall("speed") or random(5, 10)
self.jump_power = self:recall("jump_power") or random(2, 5)
self:memorize("max_health", self.max_health)
self:memorize("speed", self.speed)
self:memorize("jump_power", self.jump_power)
if self.saddled then
local texture = self.object:get_properties().textures[1]
self.object:set_properties({
@ -250,38 +216,95 @@ animalia.register_mob("horse", {
{name = "animalia:saddle", chance = 1, min = 1, max = 1}
}
end
end,
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
if self.breaking
and self:timer(1) then
local pos = self:get_center_pos()
if not minetest.get_player_by_name(self.breaker) then
self.breaking = nil
self.breaker = nil
else
local yaw = self.object:get_yaw()
local yaw2 = minetest.get_player_by_name(self.breaker):get_look_horizontal()
if math.abs(yaw - yaw2) > 5.8
or math.abs(yaw - yaw2) < 0.5 then
self.breaking_progress = self.breaking_progress + 1
else
self.breaking_progress = self.breaking_progress - 1
end
self:initiate_utility("animalia:sporadic_flee", self, puncher, true)
if self.breaking_progress < -5
or minetest.get_player_by_name(self.breaker):get_player_control().sneak then
animalia.mount(self, minetest.get_player_by_name(self.breaker))
creatura.action_idle(self, 0.5, "rear")
self.breaking = nil
self.breaker = nil
self.breaking_progress = nil
elseif self.breaking_progress > 5 then
animalia.mount(self, minetest.get_player_by_name(self.breaker))
self.owner = self:memorize("owner", self.breaker)
animalia.protect_from_despawn(self)
self.breaking = nil
self.breaker = nil
self.breaking_progress = nil
local prt_pos = vector.new(pos.x, pos.y + 2, pos.z)
local minppos = vector.add(prt_pos, 1)
local maxppos = vector.subtract(prt_pos, 1)
animalia.particle_spawner(prt_pos, "creatura_particle_green.png", "float", minppos, maxppos)
self:clear_behavior()
end
end
end
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, false)
mob_core.nametag(self, clicker, true)
if animalia.feed(self, clicker, false, true) then
return
end
local tool = clicker:get_wielded_item()
if self.tamed
local tool_name = clicker:get_wielded_item():get_name()
if self.owner
and self.owner == clicker:get_player_name() then
if self.saddled
and tool:get_name() == "" then
mob_core.mount(self, clicker)
elseif tool:get_name() == "animalia:saddle" then
self.saddled = mobkit.remember(self, "saddled", true)
and tool_name == "" then
animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}})
self:initiate_utility("animalia:mount", self, clicker)
elseif tool_name == "animalia:saddle" then
self.saddled = self:memorize("saddled", true)
local texture = self.object:get_properties().textures[1]
self.object:set_properties({
textures = {texture .. "^animalia_horse_saddle.png"}
})
self.drops = {
{name = "animalia:leather", chance = 2, min = 1, max = 4},
{name = "animalia:saddle", chance = 1, min = 1, max = 1}
}
tool:take_item()
clicker:set_wielded_item(tool)
end
elseif not self.tamed
and tool:get_name() == "" then
mob_core.mount(self, clicker)
elseif not self.owner
and tool_name == "" then
animalia.mount(self, clicker, {rot = {x = -60, y = 180, z = 0}, pos = {x = 0, y = 1.1, z = 0.5}})
self.breaking = true
self.breaker = clicker:get_player_name()
self.breaking_progress = 0
end
animalia.add_libri_page(self, clicker, {name = "horse", form = "pg_horse;Horses"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:boid_flee_from_player", self, puncher, true)
self:set_utility_score(1)
end
})
mob_core.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818")
creatura.register_spawn_egg("animalia:horse", "ebdfd8" ,"653818")

View File

@ -2,78 +2,47 @@
-- Pig --
---------
local function pig_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
local follows = {}
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if prty < 4
and self.isinliquid then
animalia.hq_go_to_land(self, 4)
end
if prty < 3
and self.breeding then
animalia.hq_breed(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 3
end
end
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if name:match(":carrot")
and (minetest.get_item_group(name, "food") > 0
or minetest.get_item_group(name, "food_carrot") > 0) then
table.insert(follows, name)
end
end
end)
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
local destroyable_crops = {}
minetest.register_on_mods_loaded(function()
for name in pairs(minetest.registered_nodes) do
if name:match("^crops:")
or name:match("^farming:") then
table.insert(destroyable_crops, {name = name, replacement = "air"})
end
end
end
end)
animalia.register_mob("pig", {
creatura.register_mob("animalia:pig", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.35, -0.45, -0.35, 0.35, 0.4, 0.35},
visual_size = {x = 11, y = 11},
mesh = "animalia_pig.b3d",
max_health = 10,
armor_groups = {fleshy = 100},
damage = 0,
speed = 3,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
turn_rate = 6,
-- Visuals
mesh = "animalia_pig.b3d",
hitbox = {
width = 0.35,
height = 0.7
},
visual_size = {x = 10, y = 10},
female_textures = {
"animalia_pig_1.png",
"animalia_pig_2.png",
@ -94,71 +63,109 @@ animalia.register_mob("pig", {
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
-- Misc
consumable_nodes = destroyable_crops,
birth_count = 2,
catch_with_net = true,
sounds = {
random = {
name = "animalia_pig_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_pig_idle",
name = "animalia_pig_hurt",
gain = 1.0,
pitch = 0.5,
distance = 8
},
death = {
name = "animalia_pig_death",
gain = 1.0,
gain = 1.0,
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:carrot"
drops = {
{name = "animalia:porkchop_raw", min = 1, max = 3, chance = 1}
},
follow = follows,
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:eat_from_turf",
get_score = function(self)
if math.random(25) < 2 then
return 0.1, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
drops = {
{name = "animalia:porkchop_raw", chance = 1, min = 1, max = 4}
},
-- Functions
logic = pig_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
if animalia.feed(self, clicker, false, true) then
return
end
animalia.add_libri_page(self, clicker, {name = "pig", form = "pg_pig;Pigs"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
end
})
minetest.register_craftitem("animalia:porkchop_raw", {
description = "Raw Porkchop",
inventory_image = "animalia_porkchop_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:porkchop_cooked", {
description = "Cooked Porkchop",
inventory_image = "animalia_porkchop_cooked.png",
on_use = minetest.item_eat(7),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:porkchop_raw",
output = "animalia:porkchop_cooked",
})
mob_core.register_spawn_egg("animalia:pig", "e0b1a7" ,"cc9485")
creatura.register_spawn_egg("animalia:pig", "e0b1a7" ,"cc9485")

View File

@ -1,151 +1,148 @@
---------
-- Cow --
---------
--------------
-- Reindeer --
--------------
local clamp_bone_rot = animalia.clamp_bone_rot
local follows = {}
local interp = animalia.interp
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if (name:match(":wheat")
or minetest.get_item_group(name, "food_wheat") > 0)
and not name:find("seed") then
table.insert(follows, name)
end
end
end)
local random = math.random
local blend = animalia.frame_blend
local function reindeer_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.75, 0.75)
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if prty < 4
and self.isinliquid then
animalia.hq_go_to_land(self, 4)
end
if prty < 3
and self.breeding then
animalia.hq_breed(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 1
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 10)
end
end
end
animalia.register_mob("reindeer", {
creatura.register_mob("animalia:reindeer", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.45, 0, -0.45, 0.45, 0.9, 0.45},
visual_size = {x = 10, y = 10},
mesh = "animalia_reindeer.b3d",
textures = {
"animalia_reindeer.png",
},
child_textures = {
"animalia_reindeer_calf.png",
max_health = 20,
armor_groups = {fleshy = 125},
damage = 0,
speed = 3,
boid_seperation = 1,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_reindeer.b3d",
hitbox = {
width = 0.45,
height = 0.9
},
visual_size = {x = 10, y = 10},
textures = {"animalia_reindeer.png"},
child_textures = {"animalia_reindeer_calf.png"},
animations = {
stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
-- Misc
catch_with_net = true,
drops = {
{name = "animalia:venison_raw", min = 1, max = 3, chance = 1},
{name = "animalia:leather", min = 1, max = 3, chance = 2}
},
follow = follows,
consumable_nodes = {
{
name = "default:dirt_with_grass",
replacement = "default:dirt"
},
{
name = "default:dry_dirt_with_dry_grass",
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:venison_raw", chance = 1, min = 1, max = 4}
},
-- Functions
head_data = {
offset = {x = 0, y = 0.7, z = 0},
pitch_correction = -45,
pivot_h = 1,
pivot_v = 1
},
logic = reindeer_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
-- Function
utility_stack = {
[1] = {
utility = "animalia:boid_wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:eat_from_turf",
get_score = function(self)
if math.random(25) < 2 then
return 0.1, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
if animalia.feed(self, clicker, false, true) then
return
end
animalia.add_libri_page(self, clicker, {name = "reindeer", form = "pg_reindeer;Reindeer"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:boid_flee_from_player", self, puncher, true)
self:set_utility_score(1)
end
})
minetest.register_craftitem("animalia:venison_raw", {
description = "Raw Venison",
inventory_image = "animalia_venison_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:venison_cooked", {
description = "Venison Steak",
inventory_image = "animalia_venison_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:venison_raw",
output = "animalia:venison_cooked",
})
mob_core.register_spawn_egg("animalia:reindeer", "8c8174" ,"3d3732")
creatura.register_spawn_egg("animalia:reindeer", "cac3a1" ,"464438")

View File

@ -2,6 +2,24 @@
-- Sheep --
-----------
local follows = {}
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if (name:match(":wheat")
or minetest.get_item_group(name, "food_wheat") > 0)
and not name:find("seed") then
table.insert(follows, name)
end
end
end)
local wool_block = "wool:wool"
if not minetest.get_modpath("wool") then
wool_block = nil
end
local creative = minetest.settings:get_bool("creative_mode")
local palette = {
@ -22,108 +40,38 @@ local palette = {
{"yellow", "Yellow", "#e3ff0070"},
}
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local min = math.min
local abs = math.abs
local random = math.random
local function sheep_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.5, 0.5)
if mobkit.timer(self, 3) then
local pos = mobkit.get_stand_pos(self)
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
mob_core.growth(self)
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty < 3
and self.gotten
and math.random(1, 16) == 1 then
animalia.hq_eat(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 3
end
end
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 12)
end
end
end
animalia.register_mob("sheep", {
creatura.register_mob("animalia:sheep", {
-- Stats
health = 20,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.4, 0, -0.4, 0.4, 0.8, 0.4},
max_health = 15,
armor_groups = {fleshy = 125},
damage = 0,
speed = 3,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_sheep.b3d",
hitbox = {
width = 0.4,
height = 0.8
},
visual_size = {x = 10, y = 10},
mesh = "animalia_sheep.b3d",
textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
child_textures = {"animalia_sheep.png"},
textures = {
"animalia_sheep.png^animalia_sheep_wool.png"
},
child_textures = {
"animalia_sheep.png"
},
animations = {
stand = {range = {x = 1, y = 60}, speed = 10, frame_blend = 0.3, loop = true},
walk = {range = {x = 70, y = 110}, speed = 40, frame_blend = 0.3, loop = true},
run = {range = {x = 70, y = 110}, speed = 50, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 4,
max_fall = 3,
-- Attributes
sounds = {
alter_child_pitch = true,
use_texture_alpha = true,
-- Misc
catch_with_net = true,
sounds = {
random = {
name = "animalia_sheep_idle",
gain = 1.0,
@ -140,11 +88,11 @@ animalia.register_mob("sheep", {
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:wheat",
},
drops = {
{name = "animalia:mutton_raw", min = 1, max = 3, chance = 1},
{name = wool_block, min = 1, max = 3, chance = 2}
},
follow = follows,
consumable_nodes = {
{
name = "default:dirt_with_grass",
@ -155,33 +103,67 @@ animalia.register_mob("sheep", {
replacement = "default:dry_dirt"
}
},
drops = {
{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4}
},
-- Functions
head_data = {
offset = {x = 0, y = 0.41, z = 0},
pitch_correction = -45,
pivot_h = 0.75,
pivot_v = 0.85
},
logic = sheep_logic,
get_staticdata = mobkit.statfunc,
on_step = function(self, dtime, moveresult)
animalia.on_step(self, dtime, moveresult)
if mobkit.is_alive(self) then
if self.object:get_properties().textures[1] == "animalia_sheep.png"
and not self.gotten then
self.object:set_properties({
textures = {"animalia_sheep.png^animalia_sheep_wool.png"},
})
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
end
end,
on_activate = function(self, staticdata, dtime_s)
animalia.on_activate(self, staticdata, dtime_s)
self.dye_color = mobkit.recall(self, "dye_color") or "white"
self.dye_hex = mobkit.recall(self, "dye_hex") or ""
},
[2] = {
utility = "animalia:eat_from_turf",
get_score = function(self)
if math.random(25) < 2 then
return 0.1, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
self.gotten = self:recall("gotten") or false
self.dye_color = self:recall("dye_color") or "white"
self.dye_hex = self:recall("dye_hex") or ""
if self.dye_color ~= "white"
and not self.gotten then
self.object:set_properties({
@ -193,47 +175,61 @@ animalia.register_mob("sheep", {
textures = {"animalia_sheep.png"},
})
end
end,
self.attention_span = 8
self._path = {}
animalia.initialize_api(self)
animalia.initialize_lasso(self)
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
local item = clicker:get_wielded_item()
local itemname = item:get_name()
local name = clicker:get_player_name()
if itemname == "animalia:shears"
if animalia.feed(self, clicker, false, true) then
return
end
local tool = clicker:get_wielded_item()
local tool_name = tool:get_name()
if tool_name == "animalia:shears"
and not self.gotten
and not self.child then
and self.growth_scale > 0.9 then
if not minetest.get_modpath("wool") then
return
end
local obj = minetest.add_item(
minetest.add_item(
self.object:get_pos(),
ItemStack( "wool:" .. self.dye_color .. " " .. math.random(1, 3) )
)
self.gotten = mobkit.remember(self, "gotten", true)
self.dye_color = mobkit.remember(self, "dye_color", "white")
self.dye_hex = mobkit.remember(self, "dye_hex", "#abababc000")
self.gotten = self:memorize("gotten", true)
self.dye_color = self:memorize("dye_color", "white")
self.dye_hex = self:memorize("dye_hex", "#abababc000")
item:add_wear(650) -- 100 uses
tool:add_wear(650) -- 100 uses
clicker:set_wielded_item(item)
clicker:set_wielded_item(tool)
self.object:set_properties({
textures = {"animalia_sheep.png"},
})
end
for _, color in ipairs(palette) do
if itemname:find("dye:")
if tool_name:find("dye:")
and not self.gotten
and not self.child then
local dye = string.split(itemname, ":")[2]
and self.growth_scale > 0.9 then
local dye = string.split(tool_name, ":")[2]
if color[1] == dye then
self.dye_color = mobkit.remember(self, "dye_color", color[1])
self.dye_hex = mobkit.remember(self, "dye_hex", color[3])
self.dye_color = self:memorize("dye_color", color[1])
self.dye_hex = self:memorize("dye_hex", color[3])
self.drops = {
{name = "animalia:mutton_raw", chance = 1, min = 1, max = 4},
@ -245,38 +241,20 @@ animalia.register_mob("sheep", {
})
if not creative then
item:take_item()
clicker:set_wielded_item(item)
tool:take_item()
clicker:set_wielded_item(tool)
end
break
end
end
end
animalia.add_libri_page(self, clicker, {name = "sheep", form = "pg_sheep;Sheep"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:boid_flee_from_player", self, puncher, true)
self:set_utility_score(1)
end
})
mob_core.register_spawn_egg("animalia:sheep", "f4e6cf", "e1ca9b")
minetest.register_craftitem("animalia:mutton_raw", {
description = "Raw Mutton",
inventory_image = "animalia_mutton_raw.png",
on_use = minetest.item_eat(1),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craftitem("animalia:mutton_cooked", {
description = "Cooked Mutton",
inventory_image = "animalia_mutton_cooked.png",
on_use = minetest.item_eat(6),
groups = {flammable = 2, meat = 1, food_meat = 1},
})
minetest.register_craft({
type = "cooking",
recipe = "animalia:mutton_raw",
output = "animalia:mutton_cooked",
})
creatura.register_spawn_egg("animalia:sheep", "f4e6cf", "e1ca9b")

89
mobs/tropical_fish.lua Normal file
View File

@ -0,0 +1,89 @@
----------
-- Fish --
----------
creatura.register_mob("animalia:tropical_fish", {
-- Stats
max_health = 5,
armor_groups = {fleshy = 150},
damage = 0,
speed = 2,
tracking_range = 6,
despawn_after = 2500,
-- Entity Physics
stepheight = 0.1,
max_fall = 8,
turn_rate = 8,
boid_seperation = 0.3,
bouyancy_multiplier = 0,
-- Visuals
mesh = "animalia_clownfish.b3d",
hitbox = {
width = 0.15,
height = 0.3
},
visual_size = {x = 7, y = 7},
textures = {
"animalia_clownfish.png",
"animalia_blue_tang.png",
"animalia_angelfish.png"
},
animations = {
swim = {range = {x = 1, y = 20}, speed = 20, frame_blend = 0.3, loop = true},
flop = {range = {x = 30, y = 40}, speed = 20, frame_blend = 0.3, loop = true},
},
-- Misc
catch_with_net = true,
makes_footstep_sound = false,
-- Function
utility_stack = {
{
utility = "animalia:schooling",
get_score = function(self)
return 0.1, {self}
end
},
{
utility = "animalia:flop",
get_score = function(self)
if not self.in_liquid then
self:hurt(1)
return 1, {self}
end
return 0
end
},
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
if self.texture_no == 3 then
self.object:set_properties({
mesh = "animalia_angelfish.b3d",
})
end
end,
step_func = function(self)
animalia.step_timers(self)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
animalia.add_libri_page(self, clicker, {name = "tropical_fish", form = "pg_tropical_fish;Tropical Fish"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
end
})
creatura.register_spawn_egg("animalia:tropical_fish", "e28821", "f6e5d2")
animalia.alias_mob("animalia:clownfish", "animalia:tropical_fish")
animalia.alias_mob("animalia:blue_tang", "animalia:tropical_fish")
animalia.alias_mob("animalia:angelfish", "animalia:tropical_fish")

View File

@ -2,83 +2,35 @@
-- Turkey --
------------
local clamp_bone_rot = animalia.clamp_bone_rot
local follows = {}
local interp = animalia.interp
local function turkey_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + self.dtime
mobkit.remember(self, "attention_span", self.attention_span)
end
animalia.head_tracking(self, 0.45, 0.25)
if mobkit.timer(self, 3) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 14)
if prty < 4
and self.isinliquid then
animalia.hq_go_to_land(self, 4)
end
if prty < 3
and self.breeding then
animalia.hq_fowl_breed(self, 3)
end
if prty == 2
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 2 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 2, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 2, player)
self.attention_span = self.attention_span + 3
end
end
end
minetest.register_on_mods_loaded(function()
for name, def in pairs(minetest.registered_items) do
if name:match(":seed_")
or name:match("_seed") then
table.insert(follows, name)
end
end
end)
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
end
end
end
animalia.register_mob("turkey", {
-- Stats
health = 15,
fleshy = 100,
view_range = 26,
lung_capacity = 10,
-- Visual
collisionbox = {-0.3, -0.2, -0.3, 0.3, 0.4, 0.3},
visual_size = {x = 7, y = 7},
mesh = "animalia_turkey.b3d",
creatura.register_mob("animalia:turkey", {
-- Stats
max_health = 10,
armor_groups = {fleshy = 150},
damage = 0,
speed = 4,
tracking_range = 16,
despawn_after = 1500,
-- Entity Physics
stepheight = 1.1,
max_fall = 8,
-- Visuals
mesh = "animalia_turkey.b3d",
hitbox = {
width = 0.3,
height = 0.6
},
visual_size = {x = 7, y = 7},
female_textures = {"animalia_turkey_hen.png"},
male_textures = {"animalia_turkey_tom.png"},
child_textures = {"animalia_turkey_chick.png"},
@ -88,12 +40,9 @@ animalia.register_mob("turkey", {
run = {range = {x = 40, y = 60}, speed = 45, frame_blend = 0.3, loop = true},
fall = {range = {x = 70, y = 90}, speed = 30, frame_blend = 0.3, loop = true},
},
-- Physics
speed = 5,
max_fall = 6,
-- Attributes
-- Misc
catch_with_net = true,
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_turkey_idle",
gain = 1.0,
@ -110,37 +59,96 @@ animalia.register_mob("turkey", {
distance = 8
}
},
-- Behavior
defend_owner = false,
follow = {
"farming:seed_cotton",
"farming:seed_wheat"
},
drops = {
{name = "animalia:feather", chance = 1, min = 1, max = 2},
{name = "animalia:poultry_raw", chance = 1, min = 2, max = 5}
},
-- Functions
drops = {
{name = "animalia:poultry_raw", min = 2, max = 4, chance = 1},
{name = "animalia:feather", min = 2, max = 4, chance = 2}
},
follow = follows,
head_data = {
offset = {x = 0, y = 0.15, z = 0},
pitch_correction = 45,
pivot_h = 0.45,
pivot_v = 0.65
},
physics = animalia.lightweight_physics,
logic = turkey_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, 1, false, true) then return end
mob_core.protect(self, clicker, true)
mob_core.nametag(self, clicker, true)
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.hq_sporadic_flee(self, 10)
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:resist_fall",
get_score = function(self)
if not self.touching_ground then
return 0.11, {self}
end
return 0
end
},
[3] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 1, {self}
end
return 0
end
},
[4] = {
utility = "animalia:follow_player",
get_score = function(self)
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.8, {self, self.lasso_origin, true}
end
local player = creatura.get_nearby_player(self)
if player
and self:follow_wielded_item(player) then
return 0.8, {self, player}
end
return 0
end
},
[5] = {
utility = "animalia:bird_breed",
get_score = function(self)
if self.breeding then
return 0.9, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self.attention_span = 8
self._path = {}
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.75, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if animalia.feed(self, clicker, false, true) then
return
end
animalia.add_libri_page(self, clicker, {name = "turkey", form = "pg_turkey;Turkeys"})
end,
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
self:initiate_utility("animalia:flee_from_player", self, puncher)
self:set_utility_score(1)
end
})
mob_core.register_spawn_egg("animalia:turkey", "352b22", "2f2721")
creatura.register_spawn_egg("animalia:turkey", "352b22", "2f2721")

View File

@ -2,9 +2,7 @@
-- Wolf --
----------
local clamp_bone_rot = animalia.clamp_bone_rot
local interp = animalia.interp
local vec_dist = vector.distance
local follow = {
"animalia:mutton_raw",
@ -23,203 +21,239 @@ if minetest.registered_items["bonemeal:bone"] then
}
end
function animalia.bh_attack(self, prty, target)
if mobkit.is_alive(target) then
if target:is_player() then
if not self.tamed
or target:get_player_name() ~= self.owner then
animalia.hq_attack(self, prty, target)
end
elseif target:get_luaentity() then
if not self.tamed
or not mob_core.shared_owner(self, target) then
animalia.hq_attack(self, prty, target)
end
end
end
local function is_value_in_table(tbl, val)
for _, v in pairs(tbl) do
if v == val then
return true
end
end
return false
end
local function wolf_logic(self)
if self.hp <= 0 then
mob_core.on_die(self)
return
end
animalia.head_tracking(self, 0.5, 0.75)
if mobkit.timer(self, 1) then
local prty = mobkit.get_queue_priority(self)
local player = mobkit.get_nearby_player(self)
mob_core.random_sound(self, 22)
mob_core.growth(self)
if self.status ~= "following" then
if self.attention_span > 1 then
self.attention_span = self.attention_span - 1
mobkit.remember(self, "attention_span", self.attention_span)
end
else
self.attention_span = self.attention_span + 1
mobkit.remember(self, "attention_span", self.attention_span)
end
if prty < 22
and self.order == "sit" then
if not mobkit.is_queue_empty_high(self) then
mobkit.clear_queue_high(self)
end
mobkit.animate(self, "sit")
return
end
if prty < 21
and self.owner_target then
if not mob_core.shared_owner(self, self.owner_target) then
animalia.hq_attack(self, 21, self.owner_target)
end
end
if prty < 20
and self.order == "follow"
and self.owner
and minetest.get_player_by_name(self.owner) then
local owner = minetest.get_player_by_name(self.owner)
animalia.hq_follow_player(self, 20, owner, true)
end
if prty < 5
and self.isinliquid then
animalia.hq_go_to_land(self, 5)
end
if prty < 4
and self.breeding then
animalia.hq_breed(self, 4)
end
if prty == 3
and not self.lasso_player
and (not player
or not mob_core.follow_holding(self, player)) then
mobkit.clear_queue_high(self)
end
if prty < 3 then
if self.caught_with_lasso
and self.lasso_player then
animalia.hq_follow_player(self, 3, self.lasso_player, true)
elseif player then
if self.attention_span < 5 then
if mob_core.follow_holding(self, player) then
animalia.hq_follow_player(self, 3, player)
self.attention_span = self.attention_span + 3
end
end
end
end
if prty < 2 then
local target = mobkit.get_closest_entity(self, "animalia:sheep")
if target then
animalia.bh_attack(self, 2, target)
end
end
if mobkit.is_queue_empty_high(self) then
animalia.hq_wander_group(self, 0, 8)
end
end
end
animalia.register_mob("wolf", {
creatura.register_mob("animalia:wolf", {
-- Stats
health = 25,
fleshy = 100,
view_range = 32,
lung_capacity = 10,
-- Visual
collisionbox = {-0.35, -0.375, -0.35, 0.35, 0.4, 0.35},
visual_size = {x = 9, y = 9},
scale_stage1 = 0.5,
scale_stage2 = 0.65,
scale_stage3 = 0.80,
mesh = "animalia_wolf.b3d",
max_health = 15,
armor_groups = {fleshy = 100},
damage = 4,
speed = 5,
tracking_range = 32,
despawn_after = 2000,
-- Entity Physics
stepheight = 1.1,
-- Visuals
mesh = "animalia_wolf.b3d",
hitbox = {
width = 0.35,
height = 0.7
},
visual_size = {x = 9, y = 9},
textures = {"animalia_wolf.png"},
animations = {
stand = {range = {x = 30, y = 49}, speed = 10, frame_blend = 0.3, loop = true},
sit = {range = {x = 60, y = 90}, speed = 20, frame_blend = 0.3, loop = true},
walk = {range = {x = 1, y = 20}, speed = 30, frame_blend = 0.3, loop = true},
run = {range = {x = 1, y = 20}, speed = 45, frame_blend = 0.3, loop = true},
leap = {range = {x = 100, y = 100}, speed = 1, frame_blend = 0.15, loop = false}
},
-- Physics
speed = 8,
max_fall = 4,
-- Attributes
sounds = {
alter_child_pitch = true,
random = {
name = "animalia_wolf_idle",
gain = 1.0,
distance = 8
},
hurt = {
name = "animalia_wolf_hurt",
gain = 1.0,
pitch = 0.5,
distance = 8
},
death = {
name = "animalia_wolf_death",
gain = 1.0,
distance = 8
}
},
reach = 2,
damage = 3,
knockback = 2,
punch_cooldown = 1,
-- Behavior
defend_owner = true,
follow = {
"bonemeal:bone",
"animalia:beef_raw",
"animalia:porkchop_raw",
"animalia:mutton_raw",
"animalia:poultry_raw"
},
-- Functions
-- Misc
catch_with_net = true,
assist_owner = true,
follow = follow,
head_data = {
offset = {x = 0, y = 0.22, z = 0},
pitch_correction = -20,
pitch_correction = -25,
pivot_h = 0.65,
pivot_v = 0.65
},
logic = wolf_logic,
get_staticdata = mobkit.statfunc,
on_step = animalia.on_step,
on_activate = animalia.on_activate,
on_rightclick = function(self, clicker)
if animalia.feed_tame(self, clicker, math.random(3, 5), true, true) then return end
mob_core.protect(self, clicker, false)
mob_core.nametag(self, clicker, true)
if not self.owner
or clicker:get_player_name() ~= self.owner then return end
if self.order == "wander" then
self.order = "follow"
elseif self.order == "follow" then
self.order = "sit"
else
self.order = "wander"
-- Function
utility_stack = {
[1] = {
utility = "animalia:wander",
get_score = function(self)
return 0.1, {self, true}
end
},
[2] = {
utility = "animalia:swim_to_land",
get_score = function(self)
if self.in_liquid then
return 0.9, {self}
end
return 0
end
},
[3] = {
utility = "animalia:attack",
get_score = function(self)
local target = creatura.get_nearby_entity(self, "animalia:sheep")
local player = self._nearby_player
local is_attacking = self:get_utility() == "animalia:attack"
if player then
if is_value_in_table(self.enemies, player:get_player_name()) then
local nearby_players = creatura.get_nearby_players(self)
local nearby_allies = creatura.get_nearby_entities(self, self.name)
if #nearby_players < #nearby_allies then
target = player
end
end
end
if target then
if is_attacking
and self._utility_data.args[2] == target then
return 0
end
return 0.85, {self, target}
end
return 0
end
},
[4] = {
utility = "animalia:flee_from_player",
get_score = function(self)
local player = self._nearby_player
if player then
if is_value_in_table(self.enemies, player:get_player_name()) then
local nearby_players = creatura.get_nearby_players(self)
local nearby_allies = creatura.get_nearby_entities(self, self.name)
if #nearby_players >= #nearby_allies then
return 0.86, {self, player}
end
end
end
return 0
end
},
[5] = {
utility = "animalia:sit",
get_score = function(self)
if self.order == "sit" then
return 0.8, {self}
end
return 0
end
},
[6] = {
utility = "animalia:follow_player",
get_score = function(self)
local trust = 0
local player = self._nearby_player
if self.lasso_origin
and type(self.lasso_origin) == "userdata" then
return 0.7, {self, self.lasso_origin, true}
elseif player
and self:follow_wielded_item(player) then
return 0.7, {self, player}
end
if self.order == "follow"
and self.owner
and minetest.get_player_by_name(self.owner) then
return 1, {self, minetest.get_player_by_name(self.owner), true}
end
return 0
end
},
[7] = {
utility = "animalia:mammal_breed",
get_score = function(self)
if self.breeding then
return 0.7, {self}
end
return 0
end
}
},
activate_func = function(self)
animalia.initialize_api(self)
animalia.initialize_lasso(self)
self._path = {}
self.order = self:recall("order") or "wander"
self.owner = self:recall("owner") or nil
self.enemies = self:recall("enemies") or {}
if self.owner
and minetest.get_player_by_name(self.owner) then
if not is_value_in_table(animalia.pets[self.owner], self.object) then
table.insert(animalia.pets[self.owner], self.object)
end
end
mobkit.remember(self, "order", self.order)
end,
step_func = function(self)
animalia.step_timers(self)
animalia.head_tracking(self, 0.5, 0.75)
animalia.do_growth(self, 60)
animalia.update_lasso_effects(self)
end,
death_func = function(self)
if self:get_utility() ~= "animalia:die" then
self:initiate_utility("animalia:die", self)
end
end,
on_rightclick = function(self, clicker)
if not clicker:is_player() then return end
local passive = true
if is_value_in_table(self.enemies, clicker:get_player_name()) then
passive = false
end
if animalia.feed(self, clicker, passive, passive) then
return
end
if self.owner
and clicker:get_player_name() == self.owner
and clicker:get_player_control().sneak then
local order = self.order
if order == "wander" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is following")
self.order = "follow"
self:initiate_utility("animalia:follow_player", self, clicker, true)
self:set_utility_score(1)
elseif order == "follow" then
minetest.chat_send_player(clicker:get_player_name(), "Wolf is sitting")
self.order = "sit"
self:initiate_utility("animalia:sit", self)
self:set_utility_score(0.8)
else
minetest.chat_send_player(clicker:get_player_name(), "Wolf is wandering")
self.order = "wander"
self:set_utility_score(0)
end
self:memorize("order", self.order)
end
animalia.add_libri_page(self, clicker, {name = "wolf", form = "pg_wolf;Wolves"})
end,
on_punch = function(self, puncher, _, tool_capabilities, dir)
mob_core.on_punch_basic(self, puncher, tool_capabilities, dir)
animalia.bh_attack(self, 10, puncher)
on_punch = function(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
creatura.basic_punch_func(self, puncher, time_from_last_punch, tool_capabilities, direction, damage)
if puncher:is_player() then
if self.owner
and puncher:get_player_name() == self.owner then
return
elseif not is_value_in_table(self.enemies, puncher:get_player_name()) then
table.insert(self.enemies, puncher:get_player_name())
if #self.enemies > 15 then
table.remove(self.enemies, 1)
end
self.enemies = self:memorize("enemies", self.enemies)
else
table.remove(self.enemies, 1)
table.insert(self.enemies, puncher:get_player_name())
self.enemies = self:memorize("enemies", self.enemies)
end
end
self:initiate_utility("animalia:attack", self, puncher, true)
self:set_utility_score(1)
end,
deactivate_func = function(self)
if self.owner then
for i = 1, #animalia.pets[self.owner] do
if animalia.pets[self.owner][i] == self.object then
animalia.pets[self.owner][i] = nil
end
end
end
if self.enemies
and self.enemies[1] then
self.enemies[1] = nil
self.enemies = self:memorize("enemies", self.enemies)
end
end
})
mob_core.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")
creatura.register_spawn_egg("animalia:wolf", "a19678" ,"231b13")

View File

@ -1,4 +1,4 @@
name = animalia
depends = mobkit, mob_core
optional_depends = default
description = Adds useful Animals for food, ambiance, and more
depends = creatura
optional_depends = default, mcl_player
description = Adds unique and consistantly designed Animals

View File

@ -1,17 +1,17 @@
# How many chunks can generate before adding another to spawn queue
chunk_spawn_add_int (Chunk Spawning Addition Interval) float 64
chunk_spawn_add_int (Chunk Spawning Addition Interval) float 6
# How often (in seconds) the spawn queue is executed and cleared
chunk_spawn_queue_int (Chunk Spawning Queue Execution Interval) float 16
# How often (in seconds) mob spawns are attempted (higher number means less spawning)
animalia_spawn_int (Spawn Interval) float 60
# If true, mobs will spawn in the wild
spawn_mobs (Spawn Mobs) bool true
# If true, items from mobs_redo and mobs_animal will be converted to Animalia items
convert_redo_items (Convert Mobs Redo Items) bool false
convert_redo_items(Convert Mobs Redo Items) bool false
# If true, mobs will do a small hop to step up blocks
animalia_fancy_step (Fancy Stepping) bool true
# If true, Guano will accumulate under resting bats
guano_accumulation (Guano Accumulation) bool true
# If true, Guano can be used as fertilizer
guano_fertilization (Guano Fertilization) bool true