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	Crash fix
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				@ -136,13 +136,13 @@ local function add_eat_particle(self, item_name)
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end
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local function get_group_positions(self)
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    local objects = creatura.get_nearby_objects(self, self.name)
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    local group = {}
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	local objects = creatura.get_nearby_objects(self, self.name)
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	local group = {}
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	for _, object in ipairs(objects) do
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		local obj_pos = object and object:get_pos()
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		if obj_pos then table.insert(group, obj_pos) end
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	end
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    return group
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	return group
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end
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local function reset_attack_vals(self)
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@ -888,7 +888,7 @@ creatura.register_utility("animalia:wander", function(self)
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				if vec_dist(pos, center) > _self.tracking_range / 3 then
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					speed, anim = 0.75, "run"
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				end
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				animalia.action_wander_walk(_self, 3, vec_add(pos, vec_multi(dir, 3)), speed, anim)
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				animalia.action_wander_walk(_self, 3, dir and vec_add(pos, vec_multi(dir, 3)), speed, anim)
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			else
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				creatura.action_idle(_self, random(idle_max), "stand")
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			end
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