airutils/lib_planes/entities.lua

915 lines
34 KiB
Lua

dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
local S = airutils.S
function lib_change_color(self, colstr)
airutils.param_paint(self, colstr)
end
function airutils.get_staticdata(self) -- unloaded/unloads ... is now saved
return minetest.serialize({
--stored_sound_handle = self.sound_handle,
stored_energy = self._energy or 0,
stored_owner = self.owner or "",
stored_hp = self.hp_max or 10,
stored_color = self._color or "#FFFFFF",
stored_color_2 = self._color_2 or "#FFFFFF",
stored_power_lever = self._power_lever or 0,
stored_driver_name = self.driver_name or nil,
stored_last_accell = self._last_accell or vector.new(),
stored_inv_id = self._inv_id or nil,
stored_flap = self._flap or false,
stored_passengers = self._passengers or {},
stored_adf_destiny = self._adf_destiny or vector.new(),
stored_skin = self._skin or "",
stored_vehicle_custom_data = self._vehicle_custom_data or nil,
stored_ship_name = self._ship_name or "",
})
end
function airutils.on_deactivate(self)
airutils.save_inventory(self)
local pos = self.object:get_pos()
if airutils.debug_log then
minetest.log("action","deactivating: "..self._vehicle_name.." from "..self.owner.." at position "..math.floor(pos.x)..","..math.floor(pos.y)..","..math.floor(pos.z))
end
end
function airutils.on_activate(self, staticdata, dtime_s)
local pos = self.object:get_pos()
airutils.actfunc(self, staticdata, dtime_s)
self._flap = false
if staticdata ~= "" and staticdata ~= nil then
local data = minetest.deserialize(staticdata) or {}
self._energy = data.stored_energy or 0
self.owner = data.stored_owner or ""
self.hp_max = data.stored_hp or 10
self._color = data.stored_color or "#FFFFFF"
self._color_2 = data.stored_color_2 or data.stored_color --if it has no color 2, now it have!
self._power_lever = data.stored_power_lever or 0
self.driver_name = data.stored_driver_name or nil
self._last_accell = data.stored_last_accell or vector.new()
self._inv_id = data.stored_inv_id or nil
if self._wing_angle_extra_flaps then self._flap = data.stored_flap or false end
self._passengers = data.stored_passengers or {}
self._adf_destiny = data.stored_adf_destiny or vector.new()
self._skin = data.stored_skin or ""
self._ship_name = data.stored_ship_name or ""
local custom_data = data.stored_vehicle_custom_data or nil
if custom_data then
self._vehicle_custom_data = custom_data
else
-- o macete aqui eh inicializar mesmo que não exista no escopo da entity
self._vehicle_custom_data = {} --initialize it
end
--minetest.debug("loaded: ", self._energy)
if self._engine_running then
self._last_applied_power = -1 --signal to start
end
end
self._climb_rate = 0
self._yaw = 0
self._roll = 0
self._pitch = 0
if airutils.debug_log then
minetest.log("action","activating: "..self._vehicle_name.." from "..self.owner.." at position "..math.floor(pos.x)..","..math.floor(pos.y)..","..math.floor(pos.z))
end
if self._register_parts_method then
self._register_parts_method(self)
end
airutils.param_paint(self, self._color, self._color_2)
self.object:set_armor_groups({immortal=1})
local start_frame = 1
local end_frame = self._anim_frames
if self._anim_start_frame then
start_frame = self._anim_start_frame
end_frame = self._anim_start_frame + self._anim_frames
end
self.object:set_animation({x = start_frame, y = end_frame}, 0, 0, true)
if self.wheels then
self.wheels:set_animation({x = 1, y = self._anim_frames}, 0, 0, true)
end
local inv = nil
if self._inv_id then
inv = minetest.get_inventory({type = "detached", name = self._inv_id})
end
-- if the game was closed the inventories have to be made anew, instead of just reattached
if not inv then
airutils.create_inventory(self, self._trunk_slots)
else
self._inv = inv
end
airutils.seats_create(self)
self._passengers = {}
if not self._vehicle_custom_data then self._vehicle_custom_data = {} end --initialize when it does not exists
if self._flap then airutils.flap_on(self) end
if self._vehicle_name then airutils.setText(self, self._vehicle_name) end
end
function airutils.on_step(self,dtime,colinfo)
self.dtime = math.min(dtime,0.2)
self.colinfo = colinfo
self.height = airutils.get_box_height(self)
-- physics comes first
local vel = self.object:get_velocity()
local pos = self.object:get_pos()
local props = self.object:get_properties()
-- handle visibility on radar
if (pos and pos.y < airutils.radarMinHeight and props.show_on_minimap) then
props.show_on_minimap = false
self.object:set_properties(props)
end
if (pos and pos.y >= airutils.radarMinHeight and not props.show_on_minimap) then
props.show_on_minimap = true
self.object:set_properties(props)
end
if self.isonground and props.show_on_minimap then
props.show_on_minimap = false
self.object:set_properties(props)
end
if colinfo then
self.isonground = colinfo.touching_ground
else
if self.lastvelocity.y==0 and vel.y==0 then
self.isonground = true
else
self.isonground = false
end
end
if self.hp_max <= 0 then
airutils.destroy(self)
end
self:physics()
if self.logic then
self:logic()
end
self.lastvelocity = self.object:get_velocity()
self.time_total=self.time_total+self.dtime
end
local function ground_pitch(self, longit_speed, curr_pitch)
local newpitch = curr_pitch
if self._last_longit_speed == nil then self._last_longit_speed = 0 end
-- Estado atual do sistema
if self._current_value == nil then self._current_value = 0 end -- Valor atual do sistema
if self._last_error == nil then self._last_error = 0 end -- Último erro registrado
-- adjust pitch at ground
if math.abs(longit_speed) < self._tail_lift_max_speed then
local speed_range = self._tail_lift_max_speed - self._tail_lift_min_speed
local percentage = 1-((math.abs(longit_speed) - self._tail_lift_min_speed)/speed_range)
if percentage > 1 then percentage = 1 end
if percentage < 0 then percentage = 0 end
local angle = self._tail_angle * percentage
local rad_angle = math.rad(angle)
if newpitch < rad_angle then newpitch = rad_angle end --ja aproveita o pitch atual se ja estiver cerrto
--[[self._current_value = curr_pitch
local kp = (longit_speed - self._tail_lift_min_speed)/10
local output, last_error = airutils.pid_controller(self._current_value, rad_angle, self._last_error, self.dtime, kp)
self._last_error = last_error
newpitch = output]]--
if newpitch > math.rad(self._tail_angle) then newpitch = math.rad(self._tail_angle) end --não queremos arrastar o cauda no chão
end
return newpitch
end
function airutils.logic(self)
local velocity = self.object:get_velocity()
local curr_pos = self.object:get_pos()
self._curr_pos = curr_pos --shared
self._last_accel = self.object:get_acceleration()
self._last_time_command = self._last_time_command + self.dtime
if self._last_time_command > 1 then self._last_time_command = 1 end
local player = nil
if self.driver_name then player = minetest.get_player_by_name(self.driver_name) end
local co_pilot = nil
if self.co_pilot and self._have_copilot then co_pilot = minetest.get_player_by_name(self.co_pilot) end
--test collision
airutils.testImpact(self, velocity, curr_pos)
if player then
local ctrl = player:get_player_control()
---------------------
-- change the driver
---------------------
if co_pilot and self._have_copilot and self._last_time_command >= 1 then
if self._command_is_given == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
--take the control
airutils.transfer_control(self, false)
end
else
if ctrl.sneak == true and ctrl.jump == true then
self._last_time_command = 0
--trasnfer the control to student
airutils.transfer_control(self, true)
end
end
end
-----------
--autopilot
-----------
if self._instruction_mode == false and self._last_time_command >= 1 then
if self._autopilot == true then
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
self._autopilot = false
minetest.chat_send_player(self.driver_name,S(" >>> Autopilot deactivated"))
end
else
if ctrl.sneak == true and ctrl.jump == true and self._have_auto_pilot then
self._last_time_command = 0
self._autopilot = true
self._auto_pilot_altitude = curr_pos.y
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', S(" >>> Autopilot on")))
end
end
end
end
if not self.object:get_acceleration() then return end
local accel_y = self.object:get_acceleration().y
local rotation = self.object:get_rotation()
local yaw = rotation.y
local newyaw=yaw
local pitch = rotation.x
local roll = rotation.z
local newroll=roll
newroll = math.floor(newroll/360)
newroll = newroll * 360
local hull_direction = airutils.rot_to_dir(rotation) --minetest.yaw_to_dir(yaw)
local nhdir = {x=hull_direction.z,y=0,z=-hull_direction.x} -- lateral unit vector
local longit_speed = vector.dot(velocity,hull_direction)
self._longit_speed = longit_speed
local longit_drag = vector.multiply(hull_direction,longit_speed*
longit_speed*self._longit_drag_factor*-1*airutils.sign(longit_speed))
local later_speed = airutils.dot(velocity,nhdir)
--minetest.chat_send_all('later_speed: '.. later_speed)
local later_drag = vector.multiply(nhdir,later_speed*later_speed*
self._later_drag_factor*-1*airutils.sign(later_speed))
local accel = vector.add(longit_drag,later_drag)
local stop = false
local node_bellow = airutils.nodeatpos(airutils.pos_shift(curr_pos,{y=-1.3}))
local is_flying = true
if self.colinfo then
is_flying = (not self.colinfo.touching_ground) and (self.isinliquid == false)
end
--if is_flying then minetest.chat_send_all('is flying') end
local is_attached = airutils.checkAttach(self, player)
if self._indicated_speed == nil then self._indicated_speed = 0 end
if not is_attached then
-- for some engine error the player can be detached from the machine, so lets set him attached again
airutils.checkattachBug(self)
end
if self._custom_step_additional_function then
self._custom_step_additional_function(self)
end
--fix old planes
if not self._flap then self._flap = false end
if not self._wing_configuration then self._wing_configuration = self._wing_angle_of_attack end
if self._wing_configuration == self._wing_angle_of_attack and self._flap then
airutils.flap_on(self)
end
if self._wing_configuration ~= self._wing_angle_of_attack and self._flap == false then
airutils.flap_off(self)
end
--landing light
if self._have_landing_lights then
airutils.landing_lights_operate(self)
end
--smoke and fire
if self._engine_running then
local curr_health_percent = (self.hp_max * 100)/self._max_plane_hp
if curr_health_percent < 20 then
airutils.add_smoke_trail(self, 2)
elseif curr_health_percent < 50 then
airutils.add_smoke_trail(self, 1)
end
else
if self._smoke_spawner and not self._smoke_semaphore then
self._smoke_semaphore = 1 --to set it only one time
minetest.after(5, function()
if self._smoke_spawner then
minetest.delete_particlespawner(self._smoke_spawner)
self._smoke_spawner = nil
self._smoke_semaphore = nil
end
end)
end
end
--adjust elevator pitch (3d model)
self.object:set_bone_position("elevator", self._elevator_pos, {x=-self._elevator_angle*2 - 90, y=0, z=0})
--adjust rudder
self.object:set_bone_position("rudder", self._rudder_pos, {x=0,y=self._rudder_angle,z=0})
--adjust ailerons
if self._aileron_r_pos and self._aileron_l_pos then
local ailerons = self._rudder_angle
if self._invert_ailerons then ailerons = ailerons * -1 end
self.object:set_bone_position("aileron.r", self._aileron_r_pos, {x=-ailerons - 90,y=0,z=0})
self.object:set_bone_position("aileron.l", self._aileron_l_pos, {x=ailerons - 90,y=0,z=0})
end
if (math.abs(velocity.x) < 0.1 and math.abs(velocity.z) < 0.1) and is_flying == false and is_attached == false and self._engine_running == false then
if self._ground_friction then
if not self.isinliquid then self.object:set_velocity({x=0,y=airutils.gravity*self.dtime,z=0}) end
end
return
end
--adjust climb indicator
local y_velocity = 0
if self._engine_running or is_flying then y_velocity = velocity.y end
local climb_rate = y_velocity
if climb_rate > 5 then climb_rate = 5 end
if climb_rate < -5 then
climb_rate = -5
end
-- pitch
local newpitch = airutils.get_plane_pitch(y_velocity, longit_speed, self._min_speed, self._angle_of_attack)
--for airplanes with cannard or pendulum wing
local actuator_angle = self._elevator_angle
if self._inverted_pitch_reaction then actuator_angle = -1*self._elevator_angle end
--is an stall, force a recover
if longit_speed < (self._min_speed+0.5) and climb_rate < -1.5 and is_flying then
if player and self.driver_name then
--minetest.chat_send_player(self.driver_name,core.colorize('#ff0000', " >>> STALL"))
end
self._elevator_angle = 0
actuator_angle = 0
self._angle_of_attack = -1
newpitch = math.rad(self._angle_of_attack)
else
--ajustar angulo de ataque
if longit_speed > self._min_speed then
local percentage = math.abs(((longit_speed * 100)/(self._min_speed + 5))/100)
if percentage > 1.5 then percentage = 1.5 end
self._angle_of_attack = self._wing_angle_of_attack - ((actuator_angle / self._elevator_response_attenuation)*percentage)
--airutils.adjust_attack_angle_by_speed(angle_of_attack, min_angle, max_angle, limit, longit_speed, ideal_step, dtime)
self._angle_of_attack = airutils.adjust_attack_angle_by_speed(self._angle_of_attack, self._min_attack_angle, self._max_attack_angle, 40, longit_speed, airutils.ideal_step, self.dtime)
if self._angle_of_attack < self._min_attack_angle then
self._angle_of_attack = self._min_attack_angle
actuator_angle = actuator_angle - 0.2
end --limiting the negative angle]]--
--[[if self._angle_of_attack > self._max_attack_angle then
self._angle_of_attack = self._max_attack_angle
actuator_angle = actuator_angle + 0.2
end --limiting the very high climb angle due to strange behavior]]--]]--
if self._inverted_pitch_reaction then self._elevator_angle = -1*actuator_angle end --revert the reversion
end
end
--minetest.chat_send_all(self._angle_of_attack)
-- adjust pitch at ground
if math.abs(longit_speed) > self._tail_lift_min_speed and is_flying == false then
newpitch = ground_pitch(self, longit_speed, newpitch)
else
if math.abs(longit_speed) < self._tail_lift_min_speed then
newpitch = math.rad(self._tail_angle)
end
end
-- new yaw
if math.abs(self._rudder_angle)>1.5 then
local turn_rate = math.rad(self._yaw_turn_rate)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
airutils.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
end
--roll adjust
---------------------------------
local delta = 0.002
if is_flying then
local roll_reference = newyaw
local sdir = minetest.yaw_to_dir(roll_reference)
local snormal = {x=sdir.z,y=0,z=-sdir.x} -- rightside, dot is negative
local prsr = airutils.dot(snormal,nhdir)
local rollfactor = -90
local roll_rate = math.rad(10)
newroll = (prsr*math.rad(rollfactor)) * (later_speed * roll_rate) * airutils.sign(longit_speed)
--[[local rollRotation = -self._rudder_angle * 0.1
newroll = rollRotation]]--
--minetest.chat_send_all('newroll: '.. newroll)
else
delta = 0.2
if roll > 0 then
newroll = roll - delta
if newroll < 0 then newroll = 0 end
end
if roll < 0 then
newroll = roll + delta
if newroll > 0 then newroll = 0 end
end
end
---------------------------------
-- end roll
local pilot = player
if self._have_copilot then
if self._command_is_given and co_pilot then
pilot = co_pilot
else
self._command_is_given = false
end
end
------------------------------------------------------
--accell calculation block
------------------------------------------------------
if is_attached or co_pilot then
if self._autopilot ~= true then
accel, stop = airutils.control(self, self.dtime, hull_direction,
longit_speed, longit_drag, later_speed, later_drag, accel, pilot, is_flying)
else
accel = airutils.autopilot(self, self.dtime, hull_direction, longit_speed, accel, curr_pos)
end
end
--end accell
--get disconnected players
airutils.rescueConnectionFailedPassengers(self)
if accel == nil then accel = {x=0,y=0,z=0} end
--lift calculation
accel.y = accel_y
--lets apply some bob in water
if self.isinliquid then
local bob = airutils.minmax(airutils.dot(accel,hull_direction),0.02) -- vertical bobbing
if bob < 0 then bob = 0 end
accel.y = accel.y + bob
local max_pitch = 6
local ref_speed = longit_speed * 20
if ref_speed < 0 then ref_speed = 0 end
local h_vel_compensation = ((ref_speed * 100)/max_pitch)/100
if h_vel_compensation < 0 then h_vel_compensation = 0 end
if h_vel_compensation > max_pitch then h_vel_compensation = max_pitch end
--minetest.chat_send_all(h_vel_compensation)
newpitch = newpitch + (velocity.y * math.rad(max_pitch - h_vel_compensation))
end
local new_accel = accel
if longit_speed > self._min_speed*0.66 then
--[[lets do something interesting:
here I'll fake the longit speed effect for takeoff, to force the airplane
to use more runway
]]--
local factorized_longit_speed = longit_speed
if is_flying == false and airutils.quadBezier then
local takeoff_speed = self._min_speed * 4 --so first I'll consider the takeoff speed 4x the minimal flight speed
if longit_speed < takeoff_speed and longit_speed > self._min_speed then -- then if the airplane is above the mininam speed and bellow the take off
local scale = (longit_speed*1)/takeoff_speed --get a scale of current longit speed relative to takeoff speed
if scale == nil then scale = 0 end --lets avoid any nil
factorized_longit_speed = airutils.quadBezier(scale, self._min_speed, longit_speed, longit_speed) --here the magic happens using a bezier curve
--minetest.chat_send_all("factor: " .. factorized_longit_speed .. " - longit: " .. longit_speed .. " - scale: " .. scale)
if factorized_longit_speed < 0 then factorized_longit_speed = 0 end --lets avoid negative numbers
if factorized_longit_speed == nil then factorized_longit_speed = longit_speed end --and nil numbers
end
end
local ceiling = 15000
new_accel = airutils.getLiftAccel(self, velocity, new_accel, factorized_longit_speed, roll, curr_pos, self._lift, ceiling, self._wing_span)
end
-- end lift
--wind effects
if longit_speed > 1.5 and airutils.wind then
local wind = airutils.get_wind(curr_pos, 0.1)
new_accel = vector.add(new_accel, wind)
end
if stop ~= true then --maybe == nil
self._last_accell = new_accel
self.object:move_to(curr_pos)
--airutils.set_acceleration(self.object, new_accel)
local limit = (self._max_speed/self.dtime)
if new_accel.y > limit then new_accel.y = limit end --it isn't a rocket :/
else
if stop == true then
self._last_accell = vector.new() --self.object:get_acceleration()
self.object:set_acceleration({x=0,y=0,z=0})
self.object:set_velocity({x=0,y=0,z=0})
end
end
if self.wheels then
if is_flying == false then --isn't flying?
--animate wheels
local min_speed_animation = 0.1
if math.abs(velocity.x) > min_speed_animation or math.abs(velocity.z) > min_speed_animation then
self.wheels:set_animation_frame_speed(longit_speed * 10)
else
self.wheels:set_animation_frame_speed(0)
end
else
--stop wheels
self.wheels:set_animation_frame_speed(0)
end
end
------------------------------------------------------
-- end accell
------------------------------------------------------
------------------------------------------------------
-- sound and animation
------------------------------------------------------
airutils.engine_set_sound_and_animation(self)
------------------------------------------------------
--self.object:get_luaentity() --hack way to fix jitter on climb
--GAUGES
--minetest.chat_send_all('rate '.. climb_rate)
local climb_angle = airutils.get_gauge_angle(climb_rate)
self._climb_rate = climb_rate
local indicated_speed = longit_speed * 0.9
if indicated_speed < 0 then indicated_speed = 0 end
self._indicated_speed = indicated_speed
local speed_angle = airutils.get_gauge_angle(indicated_speed, -45)
--adjust power indicator
local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10) + 90
local fuel_in_percent = (self._energy * 1)/self._max_fuel
local energy_indicator_angle = (180*fuel_in_percent)-180 --(airutils.get_gauge_angle((self._max_fuel - self._energy)*2)) - 90
if is_attached then
if self._show_hud then
airutils.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
else
airutils.remove_hud(player)
end
end
if is_flying == false then
-- new yaw
local turn_rate = math.rad(30)
local yaw_turn = self.dtime * math.rad(self._rudder_angle) * turn_rate *
airutils.sign(longit_speed) * math.abs(longit_speed/2)
newyaw = yaw + yaw_turn
end
if player and self._use_camera_relocation then
--minetest.chat_send_all(dump(newroll))
local new_eye_offset = airutils.camera_reposition(player, newpitch, newroll)
player:set_eye_offset(new_eye_offset, {x = 0, y = 1, z = -30})
end
--apply rotations
self.object:set_rotation({x=newpitch,y=newyaw,z=newroll})
--end
if (longit_speed / 2) > self._max_speed and self._flap == true then
if is_attached and self.driver_name then
minetest.chat_send_player(self.driver_name, core.colorize('#ff0000', S(" >>> Flaps retracted due for overspeed")))
end
self._flap = false
end
-- calculate energy consumption --
airutils.consumptionCalc(self, accel)
--saves last velocity for collision detection (abrupt stop)
self._last_accel = new_accel
self._last_vel = self.object:get_velocity()
self._last_longit_speed = longit_speed
self._yaw = newyaw
self._roll = newroll
self._pitch = newpitch
end
local function damage_vehicle(self, toolcaps, ttime, damage)
damage = damage or 0
if (not toolcaps) then
return
end
local value = toolcaps.damage_groups.fleshy or 0
if (toolcaps.damage_groups.vehicle) then
value = toolcaps.damage_groups.vehicle
end
damage = damage + value / 10
self.hp_max = self.hp_max - damage
airutils.setText(self, self._vehicle_name)
end
function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
local name = ""
local ppos = {}
if not puncher or not puncher:is_player() then
return
end
if (puncher:is_player()) then
name = puncher:get_player_name()
ppos = puncher:get_pos()
if (minetest.is_protected(ppos, name) and
airutils.protect_in_areas) then
return
end
end
if self.hp_max <= 0 then
airutils.destroy(self, name)
return
end
if self._vehicle_name then airutils.setText(self, self._vehicle_name) end
if (string.find(puncher:get_wielded_item():get_name(), "rayweapon") or
toolcaps.damage_groups.vehicle) then
damage_vehicle(self, toolcaps, ttime, damage)
end
local is_admin = false
is_admin = minetest.check_player_privs(puncher, {server=true})
if self.owner == nil then
self.owner = name
end
if self.owner and self.owner ~= name and self.owner ~= "" then
if is_admin == false then return end
end
if self.driver_name and self.driver_name ~= name then
-- do not allow other players to remove the object while there is a driver
return
end
local is_attached = false
local player_attach = puncher:get_attach()
if player_attach then
if player_attach ~= self.object then
local slot_attach = player_attach:get_attach()
if slot_attach == self.object then is_attached = true end
else
is_attached = true
end
end
if puncher:get_attach() == self.object then is_attached = true end
--if puncher:get_attach() == self.pilot_seat_base then is_attached = true end
local itmstck=puncher:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if is_attached == false then
if airutils.loadFuel(self, puncher:get_player_name()) then
return
end
--repair
if (item_name == "airutils:repair_tool")
and self._engine_running == false then
if self.hp_max < self._max_plane_hp then
local inventory_item = "default:steel_ingot"
local inv = puncher:get_inventory()
if inv:contains_item("main", inventory_item) then
local stack = ItemStack(inventory_item .. " 1")
inv:remove_item("main", stack)
self.hp_max = self.hp_max + 10
if self.hp_max > self._max_plane_hp then self.hp_max = self._max_plane_hp end
airutils.setText(self, self._vehicle_name)
else
minetest.chat_send_player(puncher:get_player_name(), S("You need steel ingots in your inventory to perform this repair."))
end
end
return
end
-- deal with painting or destroying
if itmstck then
if airutils.set_param_paint(self, puncher, itmstck, 1) == false then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.groupcaps and (toolcaps.groupcaps.choppy or toolcaps.groupcaps.axey_dig) and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
--airutils.make_sound(self,'hit')
damage_vehicle(self, toolcaps, ttime, damage)
minetest.sound_play(self._collision_sound, {
object = self.object,
max_hear_distance = 5,
gain = 1.0,
fade = 0.0,
pitch = 1.0,
})
airutils.setText(self, self._vehicle_name)
end
end
end
if self.hp_max <= 0 then
airutils.destroy(self, name)
end
else
if self._custom_punch_when_attached then self._custom_punch_when_attached(self, puncher) end
end
end
function airutils.on_rightclick(self, clicker)
local message = ""
if not clicker or not clicker:is_player() then
return
end
local name = clicker:get_player_name()
if self.owner == "" then
self.owner = name
end
local copilot_name = nil
if self.co_pilot and self._have_copilot then
copilot_name = self.co_pilot
end
local touching_ground, liquid_below = airutils.check_node_below(self.object, 2.5)
local is_on_ground = self.isinliquid or touching_ground or liquid_below
local is_under_water = airutils.check_is_under_water(self.object)
--minetest.chat_send_all('name '.. dump(name) .. ' - pilot: ' .. dump(self.driver_name) .. ' - pax: ' .. dump(copilot_name))
--=========================
-- form to pilot
--=========================
local is_attached = false
local seat = clicker:get_attach()
if seat then
local plane = seat:get_attach()
if plane == self.object then is_attached = true end
end
if name == self.driver_name then
if is_attached then
local itmstck=clicker:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
--adf program function
if (item_name == "compassgps:cgpsmap_marked") then
local meta = minetest.deserialize(itmstck:get_metadata())
if meta then
self._adf_destiny = {x=meta["x"], z=meta["z"]}
end
else
--formspec of the plane
if not self._custom_pilot_formspec then
airutils.pilot_formspec(name)
else
self._custom_pilot_formspec(name)
end
airutils.sit(clicker)
end
else
self.driver_name = nil --error, so clean it
end
--=========================
-- detach copilot
--=========================
elseif name == copilot_name then
if self._command_is_given then
self._custom_pilot_formspec(name) --open the plane menu for the copilot
else
airutils.pax_formspec(name)
end
--=========================
-- attach pilot
--=========================
elseif not self.driver_name then
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
local itmstck=clicker:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if itmstck then
if airutils.set_param_paint(self, clicker, itmstck, 2) == true then
return
end
end
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
else
--[[if airutils.restricted == "true" and not minetest.check_player_privs(clicker, {flight_licence=true}) then
minetest.show_formspec(name, "airutils:flightlicence",
"size[4,2]" ..
"label[0.0,0.0;Sorry ...]"..
"label[0.0,0.7;You need a flight licence to fly it.]" ..
"label[0.0,1.0;You must obtain it from server admin.]" ..
"button_exit[1.5,1.9;0.9,0.1;e;Exit]")
return
end]]--
if is_under_water then return end
--remove the passengers first
local max_seats = table.getn(self._seats)
for i = max_seats,1,-1
do
if self._passengers[i] then
local passenger = minetest.get_player_by_name(self._passengers[i])
if passenger then airutils.dettach_pax(self, passenger) end
end
end
--attach player
if clicker:get_player_control().sneak == true and max_seats > 1 then
-- flight instructor mode
self._instruction_mode = true
self.co_pilot_seat_base = self._passengers_base[1]
self.pilot_seat_base = self._passengers_base[2]
airutils.attach(self, clicker)
else
-- no driver => clicker is new driver
self._instruction_mode = false
self.co_pilot_seat_base = self._passengers_base[2]
self.pilot_seat_base = self._passengers_base[1]
airutils.attach(self, clicker)
end
self._command_is_given = false
end
else
airutils.dettach_pax(self, clicker)
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> You aren't the owner of this "..self.infotext..".")))
end
--=========================
-- attach passenger
--=========================
--TODO - _autoflymode
elseif self.driver_name ~= nil or self._autoflymode == true then
local player = minetest.get_player_by_name(self.driver_name)
if player then
is_attached = airutils.check_passenger_is_attached(self, name)
if is_attached then
--remove pax
airutils.pax_formspec(name)
else
--attach normal passenger
airutils.attach_pax(self, clicker)
end
else
minetest.chat_send_player(clicker:get_player_name(), message)
end
else
minetest.chat_send_player(clicker:get_player_name(), message)
end
end