airutils/airutils_wind.lua

196 lines
5.7 KiB
Lua

local S = airutils.S
local function check_protection(pos, name)
if minetest.is_protected(pos, name) then
minetest.log("action", name
.. " tried to place a Wind Indicator"
.. " at protected position "
.. minetest.pos_to_string(pos)
)
minetest.record_protection_violation(pos, name)
return true
end
return false
end
function airutils.WindDplace(player,pos)
if not player then
return
end
local dir = minetest.dir_to_facedir(vector.new())
local pos1 = vector.new(pos)
local player_name = player:get_player_name()
if check_protection(pos, player_name) then
return
end
core.set_node(pos1, {name="airutils:wind", param2=dir})
local meta = core.get_meta(pos)
meta:set_string("infotext", S("Wind Indicator") .. "\r" .. S("Owned by: @1",player_name))
meta:set_string("owner", player_name)
meta:set_string("dont_destroy", "false")
return true
end
airutils.wind_collision_box = {
type = "fixed",
fixed={{-0.5,0,-0.5,0.5,5.0,0.5},},
}
airutils.wind_selection_box = {
type = "fixed",
fixed={{-0.5,0,-0.5,0.5,5.0,0.5},},
}
local function get_smooth(angle_initial, reference, last_ref, value)
local range = reference-last_ref
local retVal = (value*angle_initial)/range
retval = angle_initial - retVal
if retval < 0 then retval = 0 end
return retval
end
minetest.register_entity("airutils:wind_indicator",{
-- common props
physical = true,
stepheight = 0.5,
collide_with_objects = true,
collisionbox = {-0.5, 0, -0.5, 0.5, 5.0, 0.5},
visual = "mesh",
mesh = "airutils_wind.b3d",
textures = {"airutils_red.png", "airutils_black.png", "airutils_white.png", "airutils_metal.png"},
static_save = true,
makes_footstep_sound = false,
_pos = nil,
on_activate = function(self, staticdata, dtime_s)
self._pos = self.object:get_pos()
end,
on_step = function(self,dtime,colinfo)
self.object:set_pos(self._pos)
local wind = airutils.get_wind(self._pos, 1.0)
local wind_yaw = minetest.dir_to_yaw(wind)
self.object:set_bone_position("ajuste", {x=0,y=42,z=0}, {x=0,y=0,z=90})
self.object:set_bone_position("b_a", {x=0,y=0,z=0}, {x=math.deg(wind_yaw)-90,y=0,z=0})
local false_div = 1 --trying to make it more o minus sensible
local vel = ((vector.dot(vector.multiply(wind,dtime),wind))/false_div)*100
--minetest.chat_send_all(vel)
local b_b = 65
if vel > 11 then
b_b = get_smooth(65, 11, 0, vel)
end
self.object:set_bone_position("b_b", {x=0,y=8.25,z=0}, {x=0,y=0,z=-b_b})
local b_c = 15
if vel > 16 then
b_c = get_smooth(15, 16, 11, vel)
end
self.object:set_bone_position("b_c", {x=0,y=6.0,z=0}, {x=0,y=0,z=-b_c})
local b_d = 5
if vel > 22 then
b_d = get_smooth(5, 22, 16, vel)
end
self.object:set_bone_position("b_d", {x=0,y=4.5,z=0}, {x=0,y=0,z=-b_d})
local b_e = 2
if vel > 28 then
b_e = get_smooth(2, 28, 22, vel)
end
self.object:set_bone_position("b_e", {x=0,y=3,z=0}, {x=0,y=0,z=-b_e})
--minetest.chat_send_all("Wind Direction: "..math.deg(wind_yaw))
end, -- required
--on_activate = mobkit.actfunc, -- required
--get_staticdata = mobkit.statfunc,
max_hp = 65535,
timeout = 0,
on_punch=function(self, puncher)
return
end,
on_rightclick = function(self, clicker)
local wind = airutils.get_wind(pos, 2.0)
local wind_yaw = minetest.dir_to_yaw(wind)
minetest.chat_send_player(clicker:get_player_name(),core.colorize('#00ff00', S(" >>> The wind direction now is @1", math.deg(wind_yaw))))
return
end,
})
-- Wind Indicator node (default left)
minetest.register_node("airutils:wind",{
description = S("Wind Direction Indicator"),
waving = 1,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png"},
paramtype = "light",
paramtype2 = "leveled",
is_ground_content = false,
groups = {cracky = 1, level = 2},
walkable = true,
selection_box = {
type = "fixed",
fixed = {
{-0.5, -0.5, -0.5, 0.5, 0.5, 0.5},
{-0.1, 0.5, -0.1, 0.1, 2.0, 0.1}
}
},
node_dig_prediction = "default:dirt",
node_placement_prediction = "airutils:wind",
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
local player_name = placer:get_player_name()
if not minetest.is_protected(pos, player_name) and not minetest.is_protected(pos, player_name) then
minetest.set_node(pos, {name = "airutils:wind",param2 = 1 })
minetest.add_entity({x=pos.x, y=pos.y, z=pos.z},"airutils:wind_indicator")
local meta = minetest.get_meta(pos)
if not (creative and creative.is_enabled_for and creative.is_enabled_for(player_name)) then
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, S("Node is protected"))
minetest.record_protection_violation(pos, player_name)
end
return itemstack
end,
on_destruct = function(pos)
local meta=minetest.get_meta(pos)
if meta then
local cpos = {x=pos.x, y= pos.y, z=pos.z}
local object = minetest.get_objects_inside_radius(cpos, 1)
for _,obj in ipairs(object) do
local entity = obj:get_luaentity()
if entity and entity.name == "airutils:wind_indicator" then
obj:remove()
end
end
end
end,
})
-- WIND craft
minetest.register_craft({
output = 'airutils:wind',
recipe = {
{'wool:white', 'wool:white', 'wool:white'},
{'wool:white', 'default:steel_ingot' , 'wool:white'},
{'' , 'default:steel_ingot' , ''},
}
})