-- Minetest 5.4.1 : airutils airutils = {} airutils.colors ={ black='#2b2b2b', blue='#0063b0', brown='#8c5922', cyan='#07B6BC', dark_green='#567a42', dark_grey='#6d6d6d', green='#4ee34c', grey='#9f9f9f', magenta='#ff0098', orange='#ff8b0e', pink='#ff62c6', red='#dc1818', violet='#a437ff', white='#FFFFFF', yellow='#ffe400', } airutils.fuel = {['biofuel:biofuel'] = 1,['biofuel:bottle_fuel'] = 1, ['biofuel:phial_fuel'] = 0.25, ['biofuel:fuel_can'] = 10} dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "airutils_papi.lua") dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "airutils_tug.lua") dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "airutils_repair.lua") dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "inventory_management.lua") dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "light.lua") if player_api then dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "pilot_skin_manager.lua") end function airutils.remove(pos) local meta = core.get_meta(pos) if meta:get_string("dont_destroy") == "true" then -- when swapping it return end end function airutils.canDig(pos, player) local meta = core.get_meta(pos) return meta:get_string("dont_destroy") ~= "true" and player:get_player_name() == meta:get_string("owner") end function airutils.check_node_below(obj, how_low) local pos_below = obj:get_pos() if pos_below then pos_below.y = pos_below.y - how_low local node_below = minetest.get_node(pos_below).name local nodedef = minetest.registered_nodes[node_below] local touching_ground = not nodedef or -- unknown nodes are solid nodedef.walkable or false local liquid_below = not touching_ground and nodedef.liquidtype ~= "none" return touching_ground, liquid_below end return nil, nil end function airutils.check_is_under_water(obj) local pos_up = obj:get_pos() pos_up.y = pos_up.y + 0.1 local node_up = minetest.get_node(pos_up).name local nodedef = minetest.registered_nodes[node_up] local liquid_up = nodedef.liquidtype ~= "none" return liquid_up end function airutils.setText(self, vehicle_name) local properties = self.object:get_properties() local formatted = "" if self.hp_max then formatted = " Current hp: " .. string.format( "%.2f", self.hp_max ) end if properties then properties.infotext = "Nice ".. vehicle_name .." of " .. self.owner .. "." .. formatted self.object:set_properties(properties) end end function airutils.transfer_control(self, status) if status == false then self._command_is_given = false if self._passenger then minetest.chat_send_player(self._passenger, core.colorize('#ff0000', " >>> The captain got the control.")) end if self.driver_name then minetest.chat_send_player(self.driver_name, core.colorize('#00ff00', " >>> The control is with you now.")) end else self._command_is_given = true if self._passenger then minetest.chat_send_player(self._passenger, core.colorize('#00ff00', " >>> The control is with you now.")) end if self.driver_name then minetest.chat_send_player(self.driver_name," >>> The control was given.") end end end --returns 0 for old, 1 for new function airutils.detect_player_api(player) local player_proterties = player:get_properties() local mesh = "character.b3d" if player_proterties.mesh == mesh or player_proterties.mesh == "max.b3d" then local models = player_api.registered_models local character = models[mesh] if character then if character.animations.sit.eye_height then return 1 else return 0 end end end return 0 end local function get_nodedef_field(nodename, fieldname) if not minetest.registered_nodes[nodename] then return nil end return minetest.registered_nodes[nodename][fieldname] end --for function airutils.eval_vertical_interception(initial_pos, end_pos) local ret_y = nil local cast = minetest.raycast(initial_pos, end_pos, true, true) local thing = cast:next() while thing do if thing.type == "node" then local pos = thing.intersection_point if pos then local nodename = minetest.get_node(thing.under).name local drawtype = get_nodedef_field(nodename, "drawtype") if drawtype ~= "plantlike" then ret_y = pos.y break end end end thing = cast:next() end return ret_y end --lift local function pitchroll2pitchyaw(aoa,roll) if roll == 0.0 then return aoa,0 end -- assumed vector x=0,y=0,z=1 local p1 = math.tan(aoa) local y = math.cos(roll)*p1 local x = math.sqrt(p1^2-y^2) local pitch = math.atan(y) local yaw=math.atan(x)*math.sign(roll) return pitch,yaw end function lerp(a, b, c) return a + (b - a) * c end function quadBezier(t, p0, p1, p2) local l1 = lerp(p0, p1, t) local l2 = lerp(p1, p2, t) local quad = lerp(l1, l2, t) return quad end function airutils.get_ground_effect_lift(self, curr_pos, lift, wingspan) local half_wingspan = wingspan/2 local lower_collision = self.initial_properties.collisionbox[2] local initial_pos = {x=curr_pos.x, y=curr_pos.y + lower_collision, z=curr_pos.z} --lets make my own table to avoid interferences if self._extra_lift == nil then self._extra_lift = 0 end if self._last_ground_effect_eval == nil then self._last_ground_effect_eval = 0 end self._last_ground_effect_eval = self._last_ground_effect_eval + self.dtime --dtime cames from mobkit local ground_distance = wingspan if self._last_ground_effect_eval >= 0.25 then self._last_ground_effect_eval = 0 self._last_ground_distance = ground_distance local ground_y = airutils.eval_vertical_interception(initial_pos, {x=initial_pos.x, y=initial_pos.y - half_wingspan, z=initial_pos.z}) if ground_y then ground_distance = initial_pos.y - ground_y end --minetest.chat_send_all(dump(ground_distance)) --smooth the curve local distance_factor = ((ground_distance) * 1) / (wingspan) local effect_factor = quadBezier(distance_factor, 0, wingspan, 0) if effect_factor < 0 then effect_factor = 0 end if effect_factor > 0 then effect_factor = math.abs( half_wingspan - effect_factor ) end local lift_factor = ((effect_factor) * 1) / (half_wingspan) --agora isso é um percentual local max_extra_lift_percent = 0.5 * lift --e aqui o maximo extra de sustentação local extra_lift = max_extra_lift_percent * lift_factor self._extra_lift = extra_lift end return self._extra_lift --return the value stored end -- velocity: velocity table -- accel: current acceleration -- longit_speed: the vehicle speed -- roll: roll angle -- curr_pos: current position -- lift: lift factor (very simplified) -- max_height: the max ceilling for the airplane -- wingspan: for ground effect calculation function airutils.getLiftAccel(self, velocity, accel, longit_speed, roll, curr_pos, lift, max_height, wingspan) wingspan = wingspan or 10 local ground_effect_extra_lift = airutils.get_ground_effect_lift(self, curr_pos, lift, wingspan) --minetest.chat_send_all('lift: '.. lift ..' - extra lift: '.. ground_effect_extra_lift) lift = lift + ground_effect_extra_lift --lift calculations ----------------------------------------------------------- max_height = max_height or 20000 local wing_config = 0 if self._wing_configuration then wing_config = self._wing_configuration end --flaps! local retval = accel if longit_speed > 1 then local angle_of_attack = math.rad(self._angle_of_attack + wing_config) --local acc = 0.8 local daoa = deg(angle_of_attack) --to decrease the lift coefficient at hight altitudes local curr_percent_height = (100 - ((curr_pos.y * 100) / max_height))/100 local rotation=self.object:get_rotation() local vrot = mobkit.dir_to_rot(velocity,rotation) local hpitch,hyaw = pitchroll2pitchyaw(angle_of_attack,roll) local hrot = {x=vrot.x+hpitch,y=vrot.y-hyaw,z=roll} local hdir = mobkit.rot_to_dir(hrot) --(hrot) local cross = vector.cross(velocity,hdir) local lift_dir = vector.normalize(vector.cross(cross,hdir)) local lift_coefficient = (0.24*abs(daoa)*(1/(0.025*daoa+3))^4*math.sign(angle_of_attack)) local lift_val = math.abs((lift*(vector.length(velocity)^2)*lift_coefficient)*curr_percent_height) --minetest.chat_send_all('lift: '.. lift_val) local lift_acc = vector.multiply(lift_dir,lift_val) --lift_acc=vector.add(vector.multiply(minetest.yaw_to_dir(rotation.y),acc),lift_acc) retval = vector.add(retval,lift_acc) end ----------------------------------------------------------- -- end lift return retval end function airutils.set_paint(self, puncher, itmstck, texture_name) local item_name = "" if itmstck then item_name = itmstck:get_name() end if item_name == "automobiles_lib:painter" or item_name == "bike:painter" then --painting with bike painter local meta = itmstck:get_meta() local colstr = meta:get_string("paint_color") --minetest.chat_send_all(dump(colstr)) airutils.paint(self, colstr, texture_name) return true else --painting with dyes local split = string.split(item_name, ":") local color, indx, _ if split[1] then _,indx = split[1]:find('dye') end if indx then for clr,_ in pairs(airutils.colors) do local _,x = split[2]:find(clr) if x then color = clr end end --lets paint!!!! --local color = item_name:sub(indx+1) local colstr = airutils.colors[color] --minetest.chat_send_all(color ..' '.. dump(colstr)) if colstr then airutils.paint(self, colstr, texture_name) itmstck:set_count(itmstck:get_count()-1) puncher:set_wielded_item(itmstck) return true end -- end painting end end return false end --painting function airutils.paint(self, colstr, texture_name) if colstr then self._color = colstr local l_textures = self.initial_properties.textures for _, texture in ipairs(l_textures) do local indx = texture:find(texture_name) if indx then l_textures[_] = texture_name.."^[multiply:".. colstr end end self.object:set_properties({textures=l_textures}) end end function airutils.getAngleFromPositions(origin, destiny) local angle_north = math.deg(math.atan2(destiny.x - origin.x, destiny.z - origin.z)) if angle_north < 0 then angle_north = angle_north + 360 end return angle_north end