fix to move objects in water

This commit is contained in:
Alexsandro Percy 2022-05-15 07:39:42 -03:00
parent 070c8a64b1
commit ed0b6a4aa8
1 changed files with 2 additions and 1 deletions

View File

@ -17,6 +17,7 @@ function airutils.move_target(player, pointed_thing)
local node = minetest.get_node(obj_pos).name local node = minetest.get_node(obj_pos).name
local nodedef = minetest.registered_nodes[node] local nodedef = minetest.registered_nodes[node]
local is_airlike = nodedef.drawtype == "airlike" local is_airlike = nodedef.drawtype == "airlike"
local is_liquid = (nodedef.drawtype == "flowingliquid" or nodedef.drawtype == "liquid")
if player:get_player_control().sneak == true then if player:get_player_control().sneak == true then
local rotation = object:get_rotation() local rotation = object:get_rotation()
@ -25,7 +26,7 @@ function airutils.move_target(player, pointed_thing)
object:set_rotation(rotation) object:set_rotation(rotation)
end end
else else
if is_airlike then object:set_pos(obj_pos) end if is_airlike or is_liquid then object:set_pos(obj_pos) end
end end
--[[if object:get_attach() then --[[if object:get_attach() then
local dir = player:get_look_dir() local dir = player:get_look_dir()