added support to 2 colors

This commit is contained in:
Alexsandro Percy 2023-06-18 13:59:31 -03:00
parent a12b583c43
commit bcf2732e49
3 changed files with 62 additions and 30 deletions

View File

@ -11,6 +11,7 @@ function airutils.get_staticdata(self) -- unloaded/unloads ... is now saved
stored_owner = self.owner,
stored_hp = self.hp_max,
stored_color = self._color,
stored_color_2 = self._color_2,
stored_power_lever = self._power_lever,
stored_driver_name = self.driver_name,
stored_last_accell = self._last_accell,
@ -31,6 +32,7 @@ function airutils.on_activate(self, staticdata, dtime_s)
self.owner = data.stored_owner
self.hp_max = data.stored_hp
self._color = data.stored_color
self._color_2 = data.stored_color_2
self._power_lever = data.stored_power_lever
self.driver_name = data.stored_driver_name
self._last_accell = data.stored_last_accell
@ -47,7 +49,7 @@ function airutils.on_activate(self, staticdata, dtime_s)
self._register_parts_method(self)
end
airutils.param_paint(self, self._color)
airutils.param_paint(self, self._color, self._color_2)
self.object:set_armor_groups({immortal=1})
@ -524,7 +526,7 @@ function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
-- deal with painting or destroying
if itmstck then
if airutils.set_param_paint(self, puncher, itmstck) == false then
if airutils.set_param_paint(self, puncher, itmstck, 1) == false then
if not self.driver and toolcaps and toolcaps.damage_groups
and toolcaps.damage_groups.fleshy and item_name ~= airutils.fuel then
--airutils.hurt(self,toolcaps.damage_groups.fleshy - 1)
@ -591,29 +593,40 @@ function airutils.on_rightclick(self, clicker)
--=========================
elseif not self.driver_name then
if self.owner == name or minetest.check_player_privs(clicker, {protection_bypass=true}) then
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, airutils.trunk_slots)
else
if is_under_water then return end
--remove pax to prevent bug
if self._passenger then
local pax_obj = minetest.get_player_by_name(self._passenger)
airutils.dettach_pax(self, pax_obj)
end
--attach player
if clicker:get_player_control().sneak == true then
-- flight instructor mode
self._instruction_mode = true
airutils.attach(self, clicker, true)
else
-- no driver => clicker is new driver
self._instruction_mode = false
airutils.attach(self, clicker)
end
self._elevator_angle = 0
self._rudder_angle = 0
self._command_is_given = false
local itmstck=clicker:get_wielded_item()
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if itmstck then
if airutils.set_param_paint(self, clicker, itmstck, 2) == false then
if clicker:get_player_control().aux1 == true then --lets see the inventory
airutils.show_vehicle_trunk_formspec(self, clicker, airutils.trunk_slots)
else
if is_under_water then return end
--remove pax to prevent bug
if self._passenger then
local pax_obj = minetest.get_player_by_name(self._passenger)
airutils.dettach_pax(self, pax_obj)
end
--attach player
if clicker:get_player_control().sneak == true then
-- flight instructor mode
self._instruction_mode = true
airutils.attach(self, clicker, true)
else
-- no driver => clicker is new driver
self._instruction_mode = false
airutils.attach(self, clicker)
end
self._elevator_angle = 0
self._rudder_angle = 0
self._command_is_given = false
end
end
end
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this machine."))

View File

@ -360,15 +360,23 @@ function airutils.add_paintable_part(self, entity_ref)
table.insert(self._paintable_parts, entity_ref:get_luaentity())
end
function airutils.set_param_paint(self, puncher, itmstck)
function airutils.set_param_paint(self, puncher, itmstck, mode)
mode = mode or 1
local item_name = ""
if itmstck then item_name = itmstck:get_name() end
if item_name == "automobiles_lib:painter" or item_name == "bike:painter" then
--painting with bike painter
local meta = itmstck:get_meta()
local colstr = meta:get_string("paint_color")
airutils.param_paint(self, colstr)
local colour = meta:get_string("paint_color")
local colstr = self._color
local colstr_2 = self._color_2
if mode == 1 then colstr = colour end
if mode == 2 then colstr_2 = colour end
airutils.param_paint(self, colstr, colstr_2)
return true
else
--painting with dyes
@ -382,11 +390,16 @@ function airutils.set_param_paint(self, puncher, itmstck)
end]]--
--lets paint!!!!
local color = (item_name:sub(indx+1)):gsub(":", "")
local colstr = airutils.colors[color]
local colstr = self._color
local colstr_2 = self._color_2
if mode == 1 then colstr = airutils.colors[color] end
if mode == 2 then colstr_2 = airutils.colors[color] end
--minetest.chat_send_all(color ..' '.. dump(colstr))
--minetest.chat_send_all(dump(airutils.colors))
if colstr then
airutils.param_paint(self, colstr)
airutils.param_paint(self, colstr, colstr_2)
itmstck:set_count(itmstck:get_count()-1)
if puncher ~= nil then puncher:set_wielded_item(itmstck) end
return true
@ -400,12 +413,14 @@ end
local function _paint(self, l_textures, colstr, paint_list, mask_associations)
paint_list = paint_list or self._painting_texture
mask_associations = mask_associations or self._mask_painting_associations
for _, texture in ipairs(l_textures) do
for i, texture_name in ipairs(paint_list) do --textures list
local indx = texture:find(texture_name)
if indx then
l_textures[_] = texture_name.."^[multiply:".. colstr --paint it normally
local mask_texture = mask_associations[texture_name] --check if it demands a maks too
--minetest.chat_send_all(texture_name .. " -> " .. dump(mask_texture))
if mask_texture then --so it then
l_textures[_] = "("..l_textures[_]..")^("..texture_name.."^[mask:"..mask_texture..")" --add the mask
end
@ -416,18 +431,22 @@ local function _paint(self, l_textures, colstr, paint_list, mask_associations)
end
--painting
function airutils.param_paint(self, colstr)
function airutils.param_paint(self, colstr, colstr_2)
colstr_2 = colstr_2 or colstr
if not self then return end
if colstr then
self._color = colstr
self._color_2 = colstr_2
local l_textures = self.initial_properties.textures
l_textures = _paint(self, l_textures, colstr) --paint the main plane
l_textures = _paint(self, l_textures, colstr_2, self._painting_texture_2) --paint the main plane
self.object:set_properties({textures=l_textures})
if self._paintable_parts then --paint individual parts
for i, part_entity in ipairs(self._paintable_parts) do
local p_textures = part_entity.initial_properties.textures
p_textures = _paint(part_entity, p_textures, colstr, self._painting_texture, self._mask_painting_associations)
p_textures = _paint(part_entity, p_textures, colstr_2, self._painting_texture_2, self._mask_painting_associations)
part_entity.object:set_properties({textures=p_textures})
end
end

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textures/airutils_painting_2.png Executable file

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