improved hud display

This commit is contained in:
Alexsandro Percy 2023-06-29 22:00:27 -03:00
parent 244288490a
commit aebcdd95eb
3 changed files with 145 additions and 7 deletions

View File

@ -454,12 +454,12 @@ function airutils.logic(self)
local speed_angle = airutils.get_gauge_angle(indicated_speed, -45)
--adjust power indicator
local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10)
--self.power_gauge:set_attach(self.object,'',ALBATROS_D5_GAUGE_POWER_POSITION,{x=0,y=0,z=power_indicator_angle})
local power_indicator_angle = airutils.get_gauge_angle(self._power_lever/10) + 90
local energy_indicator_angle = (airutils.get_gauge_angle((self._max_fuel - self._energy)*2)) - 90
if is_attached then
if self._show_hud then
airutils.update_hud(player, climb_angle, speed_angle)
airutils.update_hud(player, climb_angle, speed_angle, power_indicator_angle, energy_indicator_angle)
else
airutils.remove_hud(player)
end

View File

@ -28,21 +28,29 @@ function airutils.animate_gauge(player, ids, prefix, x, y, angle)
player:hud_change(ids[prefix .. "7"], "offset", {x = pos_x + x, y = pos_y + y})
end
function airutils.update_hud(player, climb, speed)
function airutils.update_hud(player, climb, speed, power, fuel)
local player_name = player:get_player_name()
local screen_pos_y = -150
local screen_pos_x = 10
local clb_gauge_x = screen_pos_x + 80
local clb_gauge_y = screen_pos_y + 5
local sp_gauge_x = screen_pos_x + 180
local clb_gauge_x = screen_pos_x + 75
local clb_gauge_y = screen_pos_y + 1
local sp_gauge_x = screen_pos_x + 170
local sp_gauge_y = clb_gauge_y
local pwr_gauge_x = screen_pos_x + 330
local pwr_gauge_y = clb_gauge_y
local fu_gauge_x = screen_pos_x + 340
local fu_gauge_y = clb_gauge_y
local ids = airutils.hud_list[player_name]
if ids then
airutils.animate_gauge(player, ids, "clb_pt_", clb_gauge_x, clb_gauge_y, climb)
airutils.animate_gauge(player, ids, "sp_pt_", sp_gauge_x, sp_gauge_y, speed)
airutils.animate_gauge(player, ids, "pwr_pt_", pwr_gauge_x, pwr_gauge_y, power)
airutils.animate_gauge(player, ids, "fu_pt_", fu_gauge_x, fu_gauge_y, fuel)
else
ids = {}
@ -180,6 +188,122 @@ function airutils.update_hud(player, climb, speed)
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["pwr_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = pwr_gauge_x, y = pwr_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_1"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_2"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_3"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_4"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_5"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_6"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
ids["fu_pt_7"] = player:hud_add({
hud_elem_type = "image",
position = {x = 0, y = 1},
offset = {x = fu_gauge_x, y = fu_gauge_y},
text = "airutils_ind_box.png",
scale = { x = 6, y = 6},
alignment = { x = 1, y = 0 },
})
airutils.hud_list[player_name] = ids
end
end
@ -209,6 +333,20 @@ function airutils.remove_hud(player)
player:hud_remove(ids["sp_pt_3"])
player:hud_remove(ids["sp_pt_2"])
player:hud_remove(ids["sp_pt_1"])
player:hud_remove(ids["pwr_pt_7"])
player:hud_remove(ids["pwr_pt_6"])
player:hud_remove(ids["pwr_pt_5"])
player:hud_remove(ids["pwr_pt_4"])
player:hud_remove(ids["pwr_pt_3"])
player:hud_remove(ids["pwr_pt_2"])
player:hud_remove(ids["pwr_pt_1"])
player:hud_remove(ids["fu_pt_7"])
player:hud_remove(ids["fu_pt_6"])
player:hud_remove(ids["fu_pt_5"])
player:hud_remove(ids["fu_pt_4"])
player:hud_remove(ids["fu_pt_3"])
player:hud_remove(ids["fu_pt_2"])
player:hud_remove(ids["fu_pt_1"])
end
airutils.hud_list[player_name] = nil
end

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textures/airutils_hud_panel.png Executable file → Normal file

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