Merge pull request #12 from acmgit/translate

Translate updatet and german Language added.
This commit is contained in:
Alexsandro Percy 2024-01-28 13:12:07 -03:00 committed by GitHub
commit 6b84fd1591
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GPG Key ID: B5690EEEBB952194
16 changed files with 782 additions and 93 deletions

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@ -1,7 +1,7 @@
----------
--biofuel
----------
local S = airutils.S
local module_name = "airutils"
if minetest.get_modpath("technic") then
@ -48,7 +48,7 @@ end
-- biofuel
local new_gallon_id = "airutils:biofuel"
minetest.register_craftitem(new_gallon_id,{
description = "Bio Fuel",
description = S("Bio Fuel"),
inventory_image = "airutils_biofuel_inv.png",
})
@ -83,7 +83,7 @@ local biofueldistiller_formspec = "size[8,9]"
.. "image[3.5,1;1,1;gui_furnace_arrow_bg.png^[transformR270]"
minetest.register_node( module_name .. ":biofuel_distiller", {
description = "Biofuel Distiller",
description = S("Biofuel Distiller"),
tiles = {"airutils_black.png", "airutils_aluminum.png", "airutils_copper.png" },
drawtype = "mesh",
mesh = "airutils_biofuel_distiller.b3d",
@ -101,7 +101,7 @@ minetest.register_node( module_name .. ":biofuel_distiller", {
local meta = minetest.get_meta(pos)
meta:set_string("formspec", biofueldistiller_formspec)
meta:set_string("infotext", "Biofuel Distiller")
meta:set_string("infotext", S("Biofuel Distiller"))
meta:set_float("status", 0.0)
local inv = meta:get_inventory()
@ -181,7 +181,7 @@ minetest.register_node( module_name .. ":biofuel_distiller", {
if not inv or inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", "Fuel Distiller")
meta:set_string("infotext", S("Fuel Distiller"))
return false
end
@ -220,12 +220,12 @@ minetest.register_node( module_name .. ":biofuel_distiller", {
-- is there room for additional fermentation?
if has_item and not inv:room_for_item("dst", ferment[has_item][2]) then
meta:set_string("infotext", "Fuel Distiller (FULL)")
meta:set_string("infotext", S("Fuel Distiller (FULL)"))
return true
end
if has_group and not inv:room_for_item("dst", new_gallon_id) then
meta:set_string("infotext", "Fuel Distiller (FULL)")
meta:set_string("infotext", S("Fuel Distiller (FULL)"))
return true
end
@ -233,7 +233,7 @@ minetest.register_node( module_name .. ":biofuel_distiller", {
-- fermenting (change status)
if status < 100 then
meta:set_string("infotext", "Fuel Distiller " .. status .. "% done")
meta:set_string("infotext", S("Fuel Distiller @1% done", status))
meta:set_float("status", status + 5)
else
if not has_group then
@ -251,7 +251,7 @@ minetest.register_node( module_name .. ":biofuel_distiller", {
if inv:is_empty("src") then
meta:set_float("status", 0.0)
meta:set_string("infotext", "Fuel Distiller")
meta:set_string("infotext", S("Fuel Distiller"))
end
return true

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@ -1,3 +1,5 @@
local S = airutils.S
local function check_protection(pos, name)
if minetest.is_protected(pos, name) then
minetest.log("action", name
@ -26,7 +28,7 @@ function airutils.PAPIplace(player,pos)
core.set_node(pos, {name="airutils:papi", param2=dir})
local meta = core.get_meta(pos)
meta:set_string("infotext", "PAPI\rOwned by: "..player_name)
meta:set_string("infotext", S("PAPI") .. "\r" .. S("Owned by: @1", player_name))
meta:set_string("owner", player_name)
meta:set_string("dont_destroy", "false")
return true
@ -43,10 +45,10 @@ function airutils.togglePapiSide(pos, node, clicker, itemstack)
local dir=node.param2
if node.name == "airutils:papi_right" then
core.set_node(pos, {name="airutils:papi", param2=dir})
meta:set_string("infotext", "PAPI - left side\rOwned by: "..player_name)
meta:set_string("infotext", S("PAPI") .. " - " .. S("left side") .. "\r" .. S("Owned by: @1",player_name))
elseif node.name == "airutils:papi" then
core.set_node(pos, {name="airutils:papi_right", param2=dir})
meta:set_string("infotext", "PAPI - right side\rOwned by: "..player_name)
meta:set_string("infotext", S("PAPI") .. " - " .. S("right side") .. "\r" .. S("Owned by: @1",player_name))
end
meta:set_string("owner", player_name)
@ -68,7 +70,7 @@ airutils.groups = {snappy=2,choppy=2,oddly_breakable_by_hand=2}
-- PAPI node (default left)
minetest.register_node("airutils:papi",{
description = "PAPI",
description = S("PAPI"),
--inventory_image = "papi.png",
--wield_image = "papi.png",
tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
@ -136,7 +138,7 @@ end
-- PAPI right node
minetest.register_node("airutils:papi_right",{
description = "PAPI_right_side",
description = S("PAPI") .. "_" .. S("right_side"),
tiles = {"airutils_black.png", "airutils_u_black.png", "airutils_white.png",
"airutils_metal.png", {name = "airutils_red.png", backface_culling = true},},
groups = airutils.groups_right,

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@ -1,8 +1,8 @@
local S = minetest.get_translator("airutils")
local S = airutils.S
-- trike repair
minetest.register_craftitem("airutils:repair_tool",{
description = "Repair Tool",
description = S("Repair Tool"),
inventory_image = "airutils_repair_tool.png",
})

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@ -1,4 +1,4 @@
local S = minetest.get_translator("airutils")
local S = airutils.S
function airutils.move_target(player, pointed_thing)
local pos = player:get_pos()
@ -42,7 +42,7 @@ function airutils.move_target(player, pointed_thing)
end
minetest.register_tool("airutils:tug", {
description = "Tug tool for airport",
description = S("Tug tool for airport"),
inventory_image = "airutils_tug.png",
stack_max=1,
on_use = function(itemstack, player, pointed_thing)

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@ -1,3 +1,5 @@
local S = airutils.S
local function check_protection(pos, name)
if minetest.is_protected(pos, name) then
minetest.log("action", name
@ -26,7 +28,7 @@ function airutils.WindDplace(player,pos)
core.set_node(pos1, {name="airutils:wind", param2=dir})
local meta = core.get_meta(pos)
meta:set_string("infotext", "Wind Indicator\rOwned by: "..player_name)
meta:set_string("infotext", S("Wind Indicator") .. "\r" .. S("Owned by: @1",player_name))
meta:set_string("owner", player_name)
meta:set_string("dont_destroy", "false")
return true
@ -115,7 +117,7 @@ minetest.register_entity("airutils:wind_indicator",{
on_rightclick = function(self, clicker)
local wind = airutils.get_wind(pos, 2.0)
local wind_yaw = minetest.dir_to_yaw(wind)
minetest.chat_send_player(clicker:get_player_name(),core.colorize('#00ff00', " >>> The wind direction now is "..math.deg(wind_yaw)))
minetest.chat_send_player(clicker:get_player_name(),core.colorize('#00ff00', S(" >>> The wind direction now is @1", math.deg(wind_yaw))))
return
end,
@ -125,7 +127,7 @@ minetest.register_entity("airutils:wind_indicator",{
-- Wind Indicator node (default left)
minetest.register_node("airutils:wind",{
description = "Wind Direction Indicator",
description = S("Wind Direction Indicator"),
waving = 1,
tiles = {"default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png","default_steel_block.png"},
paramtype = "light",
@ -159,7 +161,7 @@ minetest.register_node("airutils:wind",{
itemstack:take_item()
end
else
minetest.chat_send_player(player_name, "Node is protected")
minetest.chat_send_player(player_name, S("Node is protected"))
minetest.record_protection_violation(pos, player_name)
end

View File

@ -23,6 +23,18 @@ airutils.colors ={
yellow='#ffe400',
}
airutils.S = nil
if(minetest.get_translator ~= nil) then
airutils.S = minetest.get_translator(minetest.get_current_modname())
else
airutils.S = function ( s ) return s end
end
local S = airutils.S
local load_blast_damage = storage:get_int("blast_damage")
airutils.blast_damage = true
-- 1 == true ---- 2 == false
@ -113,12 +125,12 @@ function airutils.setText(self, vehicle_name)
local formatted = ""
if type(self.hp_max) ~= "number" then self.hp_max = 0.1 end --strange error when hpmax is NaN
if self.hp_max then
formatted = " Current hp: " .. string.format(
formatted = S(" Current hp: ") .. string.format(
"%.2f", self.hp_max
)
end
if properties then
properties.infotext = "Nice ".. vehicle_name .." of " .. self.owner .. "." .. formatted
properties.infotext = S("Nice @1 of @2.@3", vehicle_name, self.owner, formatted)
self.object:set_properties(properties)
end
end
@ -129,19 +141,19 @@ function airutils.transfer_control(self, status)
self._command_is_given = false
if self.co_pilot then
minetest.chat_send_player(self.co_pilot,
core.colorize('#ff0000', " >>> The captain got the control."))
core.colorize('#ff0000', S(" >>> The captain got the control.")))
end
if self.driver_name then
minetest.chat_send_player(self.driver_name,
core.colorize('#00ff00', " >>> The control is with you now."))
core.colorize('#00ff00', S(" >>> The control is with you now.")))
end
else
self._command_is_given = true
if self.co_pilot then
minetest.chat_send_player(self.co_pilot,
core.colorize('#00ff00', " >>> The control is with you now."))
core.colorize('#00ff00', S(" >>> The control is with you now.")))
end
if self.driver_name then minetest.chat_send_player(self.driver_name," >>> The control was given.") end
if self.driver_name then minetest.chat_send_player(self.driver_name,S(" >>> The control was given.")) end
end
end
@ -472,17 +484,17 @@ end
minetest.register_chatcommand("enable_blast_damage", {
params = "<true/false>",
description = "Enable/disable explosion blast damage",
description = S("Enable/disable explosion blast damage"),
privs = {server=true},
func = function(name, param)
local command = param
if command == "false" then
airutils.blast_damage = false
minetest.chat_send_player(name, ">>> Blast damage by explosion is disabled")
minetest.chat_send_player(name, S(">>> Blast damage by explosion is disabled"))
else
airutils.blast_damage = true
minetest.chat_send_player(name, ">>> Blast damage by explosion is enabled")
minetest.chat_send_player(name, S(">>> Blast damage by explosion is enabled"))
end
local save = 2
if airutils.blast_damage == true then save = 1 end
@ -492,7 +504,7 @@ minetest.register_chatcommand("enable_blast_damage", {
minetest.register_chatcommand("transfer_ownership", {
params = "<new_owner>",
description = "Transfer the property of a plane to another player",
description = S("Transfer the property of a plane to another player"),
privs = {interact=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
@ -507,27 +519,27 @@ minetest.register_chatcommand("transfer_ownership", {
if entity then
if entity.owner == name or minetest.check_player_privs(name, {protection_bypass=true}) then
entity.owner = param
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> This plane now is property of: "..param))
minetest.chat_send_player(name,core.colorize('#00ff00', S(" >>> This plane now is property of: ")..param))
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> only the owner or moderators can transfer this airplane"))
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> only the owner or moderators can transfer this airplane")))
end
end
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> the target player must be logged in"))
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> the target player must be logged in")))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> you are not inside a plane to perform the command"))
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> you are not inside a plane to perform the command")))
end
end
})
minetest.register_chatcommand("eject_from_plane", {
params = "",
description = "Ejects from a plane",
description = S("Ejects from a plane"),
privs = {interact = true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', " >>> you are not inside a plane")
local colorstring = core.colorize('#ff0000', S(" >>> you are not inside a plane"))
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
@ -556,40 +568,40 @@ minetest.register_chatcommand("eject_from_plane", {
minetest.register_chatcommand("ground_effect", {
params = "<on/off>",
description = "Enables/disables the ground effect (for debug purposes)",
description = S("Enables/disables the ground effect (for debug purposes)"),
privs = {interact=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if minetest.check_player_privs(name, {server=true}) then
if param == "on" or param == "" then
airutils.ground_effect_is_disabled = nil
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Ground effect was turned on."))
minetest.chat_send_player(name,core.colorize('#00ff00', S(" >>> Ground effect was turned on.")))
elseif param == "off" then
airutils.ground_effect_is_disabled = true
minetest.chat_send_player(name,core.colorize('#0000ff', " >>> Ground effect was turned off."))
minetest.chat_send_player(name,core.colorize('#0000ff', S(">>> Ground effect was turned off.")))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> You need 'server' priv to run this command."))
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> You need 'server' priv to run this command.")))
end
end
})
minetest.register_chatcommand("show_lift", {
params = "<on/off>",
description = "Enables/disables the lift printing (for debug purposes)",
description = S("Enables/disables the lift printing (for debug purposes)"),
privs = {interact=true},
func = function(name, param)
local player = minetest.get_player_by_name(name)
if minetest.check_player_privs(name, {server=true}) then
if param == "on" or param == "" then
airutils.show_lift = name
minetest.chat_send_player(name,core.colorize('#0000ff', " >>> Lift printing turned on."))
minetest.chat_send_player(name,core.colorize('#0000ff', S(" >>> Lift printing turned on.")))
elseif param == "off" then
airutils.show_lift = nil
minetest.chat_send_player(name,core.colorize('#00ff00', " >>> Lift printing turned off."))
minetest.chat_send_player(name,core.colorize('#00ff00', S(" >>> Lift printing turned off.")))
end
else
minetest.chat_send_player(name,core.colorize('#ff0000', " >>> You need 'server' priv to run this command."))
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> You need 'server' priv to run this command.")))
end
end
})

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@ -1,5 +1,6 @@
--[[airutils.rudder_limit = 30
airutils.elevator_limit = 40]]--
local S = airutils.S
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "utilities.lua")
@ -160,10 +161,10 @@ function airutils.heli_control(self, dtime, hull_direction, longit_speed, longit
self._last_time_command = 0
local name = player:get_player_name()
if self._yaw_by_mouse == true then
minetest.chat_send_player(name, core.colorize('#0000ff', " >>> Mouse control disabled."))
minetest.chat_send_player(name, core.colorize('#0000ff', S(" >>> Mouse control disabled.")))
self._yaw_by_mouse = false
else
minetest.chat_send_player(name, core.colorize('#0000ff', " >>> Mouse control enabled."))
minetest.chat_send_player(name, core.colorize('#0000ff', S(" >>> Mouse control enabled.")))
self._yaw_by_mouse = true
end
end

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@ -5,6 +5,7 @@ airutils.ideal_step = 0.02
airutils.elevator_limit = 40]]--
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "utilities.lua")
local S = airutils.S
function airutils.powerAdjust(self,dtime,factor,dir,max_power)
local max = max_power or 100
@ -138,10 +139,10 @@ function airutils.control(self, dtime, hull_direction, longit_speed, longit_drag
self._last_time_command = 0
local name = player:get_player_name()
if self._yaw_by_mouse == true then
minetest.chat_send_player(name, core.colorize('#0000ff', " >>> Mouse control disabled."))
minetest.chat_send_player(name, core.colorize('#0000ff', S(" >>> Mouse control disabled.")))
self._yaw_by_mouse = false
else
minetest.chat_send_player(name, core.colorize('#0000ff', " >>> Mouse control enabled."))
minetest.chat_send_player(name, core.colorize('#0000ff', S(" >>> Mouse control enabled.")))
self._yaw_by_mouse = true
end
end

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@ -1,5 +1,7 @@
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
local S = airutils.S
function lib_change_color(self, colstr)
airutils.param_paint(self, colstr)
end
@ -238,14 +240,14 @@ function airutils.logic(self)
if ctrl.sneak or ctrl.jump or ctrl.up or ctrl.down or ctrl.right or ctrl.left then
self._last_time_command = 0
self._autopilot = false
minetest.chat_send_player(self.driver_name," >>> Autopilot deactivated")
minetest.chat_send_player(self.driver_name,S(" >>> Autopilot deactivated"))
end
else
if ctrl.sneak == true and ctrl.jump == true and self._have_auto_pilot then
self._last_time_command = 0
self._autopilot = true
self._auto_pilot_altitude = curr_pos.y
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', " >>> Autopilot on"))
minetest.chat_send_player(self.driver_name,core.colorize('#00ff00', S(" >>> Autopilot on")))
end
end
end
@ -613,7 +615,7 @@ function airutils.logic(self)
if (longit_speed / 2) > self._max_speed and self._flap == true then
if is_attached and self.driver_name then
minetest.chat_send_player(self.driver_name, core.colorize('#ff0000', " >>> Flaps retracted due for overspeed"))
minetest.chat_send_player(self.driver_name, core.colorize('#ff0000', S(" >>> Flaps retracted due for overspeed")))
end
self._flap = false
end
@ -721,7 +723,7 @@ function airutils.on_punch(self, puncher, ttime, toolcaps, dir, damage)
if self.hp_max > self._max_plane_hp then self.hp_max = self._max_plane_hp end
airutils.setText(self, self._vehicle_name)
else
minetest.chat_send_player(puncher:get_player_name(), "You need steel ingots in your inventory to perform this repair.")
minetest.chat_send_player(puncher:get_player_name(), S("You need steel ingots in your inventory to perform this repair."))
end
end
return
@ -878,7 +880,7 @@ function airutils.on_rightclick(self, clicker)
end
else
airutils.dettach_pax(self, clicker)
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> You aren't the owner of this "..self.infotext.."."))
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> You aren't the owner of this "..self.infotext..".")))
end
--=========================

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@ -1,5 +1,5 @@
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
local S = airutils.S
--------------
-- Manual --
--------------
@ -55,53 +55,53 @@ function airutils.pilot_formspec(name)
local ver_pos = 1.0
local basic_form = ""
--basic_form = basic_form.."button[1,"..ver_pos..";4,1;turn_on;Start/Stop Engines]"
basic_form = basic_form.."checkbox[1,"..ver_pos..";turn_on;"..core.colorize(eng_status_color, "Start/Stop Engines")..";"..eng_status.."]"
basic_form = basic_form.."checkbox[1,"..ver_pos..";turn_on;"..core.colorize(eng_status_color, S("Start/Stop Engines"))..";"..eng_status.."]"
ver_pos = ver_pos + 1.1
basic_form = basic_form.."button[1,"..ver_pos..";4,1;hud;Show/Hide Gauges]"
basic_form = basic_form.."button[1,"..ver_pos..";4,1;hud;" .. S("Show/Hide Gauges") .. "]"
ver_pos = ver_pos + 1.1
basic_form = basic_form.."button[1,"..ver_pos..";4,1;inventory;Show Inventory]"
basic_form = basic_form.."button[1,"..ver_pos..";4,1;inventory;" .. S("Show Inventory") .. "]"
ver_pos = ver_pos + 1.5
basic_form = basic_form.."checkbox[1,"..ver_pos..";yaw;Yaw by mouse;"..yaw.."]"
basic_form = basic_form.."checkbox[1,"..ver_pos..";yaw;" .. S("Yaw by mouse") .. ";"..yaw.."]"
ver_pos = ver_pos + 0.5
basic_form = basic_form.."button[1,"..ver_pos..";4,1;go_out;Go Out!]"
basic_form = basic_form.."button[1,"..ver_pos..";4,1;go_out;" .. S("Go Out!") .. "]"
--form second part
local expand_form = false
ver_pos = 1.2 --restart in second collumn
if have_flaps then
basic_form = basic_form.."checkbox[6,"..ver_pos..";flap_is_down;Flaps down;"..flap_is_down.."]"
basic_form = basic_form.."checkbox[6,"..ver_pos..";flap_is_down;" .. S("Flaps down") .. ";"..flap_is_down.."]"
ver_pos = ver_pos + 0.5
expand_form = true
end
if ent._have_landing_lights then
basic_form = basic_form.."checkbox[6,"..ver_pos..";light;Landing Light;"..light.."]"
basic_form = basic_form.."checkbox[6,"..ver_pos..";light;" .. S("Landing Light") .. ";"..light.."]"
ver_pos = ver_pos + 0.5
expand_form = true
end
if ent._have_auto_pilot then
basic_form = basic_form.."checkbox[6,"..ver_pos..";turn_auto_pilot_on;Autopilot;"..autopilot.."]"
basic_form = basic_form.."checkbox[6,"..ver_pos..";turn_auto_pilot_on;" .. S("Autopilot") .. ";"..autopilot.."]"
ver_pos = ver_pos + 0.5
expand_form = true
end
if ent._have_copilot and name == ent.driver_name then
basic_form = basic_form.."button[6,"..ver_pos..";4,1;copilot_form;Co-pilot Manager]"
basic_form = basic_form.."button[6,"..ver_pos..";4,1;copilot_form;" .. S("Co-pilot Manager") .. "]"
ver_pos = ver_pos + 1.25
expand_form = true
end
if ent._have_adf then
basic_form = basic_form.."button[6,"..ver_pos..";4,1;adf_form;Adf Manager]"
basic_form = basic_form.."button[6,"..ver_pos..";4,1;adf_form;" .. S("Adf Manager") .. "]"
ver_pos = ver_pos + 1.1
expand_form = true
end
if ent._have_manual then
basic_form = basic_form.."button[6,5.2;4,1;manual;Manual]"
basic_form = basic_form.."button[6,5.2;4,1;manual;" .. S("Manual") .. "]"
expand_form = true
end
@ -133,14 +133,14 @@ function airutils.manage_copilot_formspec(name)
"size[6,4.5]",
}, "")
basic_form = basic_form.."label[1,1.0;Bring a copilot:]"
basic_form = basic_form.."label[1,1.0;" .. S("Bring a copilot") .. ":]"
local max_seats = table.getn(ent._seats)
if ent._have_copilot and max_seats > 2 then --no need to select if there are only 2 occupants
basic_form = basic_form.."dropdown[1,1.5;4,0.6;copilot;"..pass_list..";0;false]"
end
basic_form = basic_form.."button[1,2.5;4,1;pass_control;Pass the Control]"
basic_form = basic_form.."button[1,2.5;4,1;pass_control;" .. S("Pass the Control") .. "]"
minetest.show_formspec(name, "lib_planes:manage_copilot", basic_form)
end
@ -177,10 +177,10 @@ function airutils.adf_formspec(name)
"size[6,3.5]",
}, "")
basic_form = basic_form.."checkbox[1.0,1.0;adf;Auto Direction Find;"..adf.."]"
basic_form = basic_form.."checkbox[1.0,1.0;adf;" .. S("Auto Direction Find") .. ";"..adf.."]"
basic_form = basic_form.."field[1.0,1.7;1.5,0.6;adf_x;pos x;"..x.."]"
basic_form = basic_form.."field[2.8,1.7;1.5,0.6;adf_z;pos z;"..z.."]"
basic_form = basic_form.."button[4.5,1.7;0.6,0.6;save_adf;OK]"
basic_form = basic_form.."button[4.5,1.7;0.6,0.6;save_adf;" .. S("OK") .. "]"
minetest.show_formspec(name, "lib_planes:adf_main", basic_form)
end
@ -191,8 +191,8 @@ function airutils.pax_formspec(name)
"size[6,5]",
}, "")
basic_form = basic_form.."button[1,1.0;4,1;new_seat;Change Seat]"
basic_form = basic_form.."button[1,2.5;4,1;go_out;Go Offboard]"
basic_form = basic_form.."button[1,1.0;4,1;new_seat;" .. S("Change Seat") .. "]"
basic_form = basic_form.."button[1,2.5;4,1;go_out;" .. S("Go Offboard") .. "]"
minetest.show_formspec(name, "lib_planes:passenger_main", basic_form)
end
@ -203,9 +203,9 @@ function airutils.go_out_confirmation_formspec(name)
"size[7,2.2]",
}, "")
basic_form = basic_form.."label[0.5,0.5;Do you really want to go offboard now?]"
basic_form = basic_form.."button[1.3,1.0;2,0.8;no;No]"
basic_form = basic_form.."button[3.6,1.0;2,0.8;yes;Yes]"
basic_form = basic_form.."label[0.5,0.5;" .. S("Do you really want to go offboard now?") .. "]"
basic_form = basic_form.."button[1.3,1.0;2,0.8;no;" .. S("No") .. "]"
basic_form = basic_form.."button[3.6,1.0;2,0.8;yes;" .. S("Yes") .. "]"
minetest.show_formspec(name, "lib_planes:go_out_confirmation_form", basic_form)
end
@ -230,7 +230,7 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
local name = player:get_player_name()
local plane_obj = airutils.getPlaneFromPlayer(player)
if plane_obj == nil then
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> There is something wrong with the plane..."))
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> There is something wrong with the plane...")))
minetest.close_formspec(name, "lib_planes:adf_main")
return
end
@ -239,10 +239,10 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if fields.adf then
if ent._adf == true then
ent._adf = false
minetest.chat_send_player(name, core.colorize('#0000ff', " >>> ADF deactivated."))
minetest.chat_send_player(name, core.colorize('#0000ff', S(" >>> ADF deactivated.")))
else
ent._adf = true
minetest.chat_send_player(name, core.colorize('#00ff00', " >>> ADF activated."))
minetest.chat_send_player(name, core.colorize('#00ff00', S(" >>> ADF activated.")))
end
end
if fields.save_adf then
@ -252,17 +252,17 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
if tonumber(fields.adf_x, 10) ~= nil and tonumber(fields.adf_z, 10) ~= nil then
ent._adf_destiny.x = tonumber(fields.adf_x, 10)
ent._adf_destiny.z = tonumber(fields.adf_z, 10)
minetest.chat_send_player(name, core.colorize('#00ff00', " >>> Destination written successfully."))
minetest.chat_send_player(name, core.colorize('#00ff00', S(" >>> Destination written successfully.")))
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> There is something wrong with the ADF fields values."))
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> There is something wrong with the ADF fields values.")))
end
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> Both ADF fields must be given to complete the operation."))
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> Both ADF fields must be given to complete the operation.")))
end
end
end
else
minetest.chat_send_player(name, core.colorize('#ff0000', " >>> There is something wrong on ADF saving..."))
minetest.chat_send_player(name, core.colorize('#ff0000', S(" >>> There is something wrong on ADF saving...")))
end
minetest.close_formspec(name, "lib_planes:adf_main")
end

View File

@ -1,4 +1,5 @@
airutils.hud_list = {}
local S = airutils.S
function airutils.animate_gauge(player, ids, prefix, x, y, angle)
local angle_in_rad = math.rad(angle + 180)
@ -58,7 +59,7 @@ function airutils.update_hud(player, climb, speed, power, fuel)
hud_elem_type = "text",
position = {x = 0, y = 1},
offset = {x = screen_pos_x +140, y = screen_pos_y -100},
text = "Flight Information",
text = S("Flight Information"),
alignment = 0,
scale = { x = 100, y = 30},
number = 0xFFFFFF,

View File

@ -1,6 +1,8 @@
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "global_definitions.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "hud.lua")
local S = airutils.S
function airutils.properties_copy(origin_table)
local tablecopy = {}
for k, v in pairs(origin_table) do
@ -60,7 +62,7 @@ function airutils.attach(self, player, instructor_mode)
if self._needed_licence then
local can_fly = minetest.check_player_privs(player, self._needed_licence)
if not can_fly then
minetest.chat_send_player(player:get_player_name(), core.colorize('#ff0000', ' >>> You need trhe priv "'..self._needed_licence..'" to fly this plane.'))
minetest.chat_send_player(player:get_player_name(), core.colorize('#ff0000', S(' >>> You need the priv') .. '"'..self._needed_licence..'" ' .. S('to fly this plane.')))
return
end
end
@ -907,7 +909,7 @@ function airutils.start_engine(self)
self._last_applied_power = -1 --send signal to start
else
if self.driver_name then
minetest.chat_send_player(self.driver_name,core.colorize('#ff0000', " >>> The engine is damaged, start procedure failed."))
minetest.chat_send_player(self.driver_name,core.colorize('#ff0000', S(" >>> The engine is damaged, start procedure failed.")))
end
end
end
@ -1033,7 +1035,7 @@ end
function airutils.flap_operate(self, player)
if self._flap == false then
minetest.chat_send_player(player:get_player_name(), ">>> Flap down")
minetest.chat_send_player(player:get_player_name(), S(">>> Flap down"))
self._flap = true
airutils.flap_on(self)
minetest.sound_play("airutils_collision", {
@ -1044,7 +1046,7 @@ function airutils.flap_operate(self, player)
pitch = 0.5,
}, true)
else
minetest.chat_send_player(player:get_player_name(), ">>> Flap up")
minetest.chat_send_player(player:get_player_name(), S(">>> Flap up"))
self._flap = false
airutils.flap_off(self)
minetest.sound_play("airutils_collision", {
@ -1192,7 +1194,7 @@ function airutils.destroyed_open_inventory(self, clicker)
end
airutils.show_vehicle_trunk_formspec(self, clicker, self._trunk_slots)
else
minetest.chat_send_player(name, core.colorize('#ff0000', '>>> You cannot claim this scrap yet, wait some minutes.'))
minetest.chat_send_player(name, core.colorize('#ff0000', S('>>> You cannot claim this scrap yet, wait some minutes.')))
end
end

85
locale/airutils.de.tr Normal file
View File

@ -0,0 +1,85 @@
# textdomain: airutils
Bio Fuel=Biotreibstoff
Biofuel Distiller=Biotreibstoff-Brenner
Fuel Distiller=Treibstoff-Destilliergerät
Fuel Distiller (FULL)=Treibstoff-Destilliergerät (VOLL)
Fuel Distiller @1% done=Treibstoff-Destilliergerät @1% fertig
PAPI=PAPI
left side=linke Seite
right side=rechte Seite
right_side=rechte_seite
Owned by: @1=Gehört: @1
Repair Tool=Reparaturwerkzeug
Tug tool for airport=Schleppwerkzeug für den Flughafen
@1 is protected by @2.=@1 ist geschützt von @2.
@1 is protected.=@1 ist geschützt.
Wind Indicator=Windanzeiger
>>> The wind direction now is @1= >>> Die Windrichtung ist nun @1
Wind Direction Indicator=Windrichtungsanzeiger
Node is protected=Block ist geschützt
Current hp: = Aktuelle Lp:
Nice @1 of @2.@3= Schnöne(s) @1 von @2.@3
>>> The captain got the control.= >>> Der Kaptain übernimmt die Kontrolle.
>>> The control is with you now.= >>> Du hast nun die Kontrolle.
>>> The control was given.= >>> Die Kontrolle wurde erteilt.
Enable/disable explosion blast damage=Explosionsschaden aktivieren/deaktivieren
>>> Blast damage by explosion is disabled=Explosionsschaden ist deaktiviert.
>>> Blast damage by explosion is enabled=Explosionsschaden ist aktiviert.
Transfer the property of a plane to another player=Überträgt die Eigentümerschaft des Fluggerätes an einen anderen Spieler.
>>> This plane now is property of: = >>> Dieses Fluggerät ist nun Eigentum von:
>>> only the owner or moderators can transfer this airplane= >>> Nur der Eigentümer oder Moderator kann die Eigentümerschaft ändern.
>>> the target player must be logged in= >>> der Zielspieler muß eingeloggt sein.
>>> you are not inside a plane to perform the command= >>> du sitzt in keinem Fluggerät um dieses Kommando zu geben
Ejects from a plane=Wirft dich aus dem Fluggerät
>>> you are not inside a plane= >>> du sitzt in keinem Fluggerät
Enables/disables the ground effect (for debug purposes)=Ein/Ausschaltet den Bodeneffekt (zur Fehlersuche)
>>> Ground effect was turned on.= >>> Bodeneffekt wurde eingeschalten.
>>> Ground effect was turned off.=>>> Bodeneffekt wurde ausgeschalten.
>>> You need 'server' priv to run this command.= >>> Du brauchst 'server'-rechte um dieses Kommando auszuführen.
Enables/disables the lift printing (for debug purposes)=Ein/Ausschalten des Lift schreibens (zur Fehlersuche)
>>> Lift printing turned on.= >>> Lift schreiben eingeschalten.
>>> Lift printing turned off.= >>> Lift schreiben ausgeschalten.
>>> Mouse control disabled.= >>> Mauslenkung ausgeschalten.
>>> Mouse control enabled.= >>> Mauslenkung eingeschalten.
>>> Autopilot deactivated= >>> Autopilot ausgeschalten
>>> Autopilot on= >>> Autopilot eingeschalten
>>> Flaps retracted due for overspeed= >>> Klappen eingefahren wegen Hochgeschwindigkeit
You need steel ingots in your inventory to perform this repair.=Du brauchst Eisenbarren in einem Inventar um das zu reparieren.
Start/Stop Engines=Starte/Stoppe Maschinen
Show/Hide Gauges=Blende Messgeräte ein/aus
Show Inventory=Zeige Inventar
Yaw by mouse=Lenke mit Maus
Go Out!=Steig aus!
Flaps down=Klappen unten
Landing Light=Landelicht
Autopilot=Autopilot
Co-pilot Manager=Co-Pilot Manager
Adf Manager=Adf Manager
Manual=Manuell
Bring a copilot=Bring einen Copiloten
Pass the Control=Übergebe die Kontrolle
Auto Direction Find=Automatischer Richtungsfinder
OK=OK
Change Seat=Wechlse Sitzplatz
Go Offboard=Aussteigen
Do you really want to go offboard now?=Du willst jetzt wirklich aussteigen?
No=Nein
Yes=Ja
>>> There is something wrong with the plane...= >>> Da stimmt was nicht mit dem Fluggerät
>>> ADF deactivated.= >>> ADF deaktiviert
>>> ADF activated.= >>> ADF aktiviert.
>>> Destination written successfully.= >>> Ziel erfolgreich eingetragen
>>> There is something wrong with the ADF fields values.=Mit den Werten der ADF-Felder ist etwas nicht in Ordnung
>>> Both ADF fields must be given to complete the operation.= >>> Beide ADF-Felder müssen angegeben werden, damit der Vorgang abgeschlossen werden kann
>>> There is something wrong on ADF saving...= >>> Da stimmt etwas nicht mit dem ADF speichern
Flight Information=Fluginformation
>>> You need the priv= >>> Du brauchst das Recht
to fly this plane.=um das Fluggerät zu fliegen.
>>> The engine is damaged, start procedure failed.= >>> Die Maschine ist beschädigt, starten fehlgeschlagen.
>>> Flap down=>>> Klappen unten
>>> Flap up=>>> Klappen oben
>>> You cannot claim this scrap yet, wait some minutes.=Du kannst diesen Schrott noch nicht beanspruchen, warte ein paar Minuten
Sorry, but this module doesn't work when SkinsDb and Armor are instaled together.=Entschuldige, aber dieses Modul funktioniert nicht, wenn SkinsDb und Armor zusammen installiert ist.
Something isn't working...=Etwas funktioniert nicht...
Set Player Texture=Wähle Spielertextur
The isn't activated as secure. Aborting=Das ist zur Sicherheit nicht aktiviert. Abbruch

85
locale/template.txt Normal file
View File

@ -0,0 +1,85 @@
# textdomain: airutils
Bio Fuel=
Biofuel Distiller=
Fuel Distiller=
Fuel Distiller (FULL)=
Fuel Distiller @1% done=
PAPI=
left side=
right side=
right_side=
Owned by: @1=
Repair Tool=
Tug tool for airport=
@1 is protected by @2.=
@1 is protected.=
Wind Indicator=
>>> The wind direction now is @1=
Wind Direction Indicator=
Node is protected=
Current hp: =
Nice @1 of @2.@3=
>>> The captain got the control.=
>>> The control is with you now.=
>>> The control was given.=
Enable/disable explosion blast damage=
>>> Blast damage by explosion is disabled=
>>> Blast damage by explosion is enabled=
Transfer the property of a plane to another player=
>>> This plane now is property of: =
>>> only the owner or moderators can transfer this airplane=
>>> the target player must be logged in=
>>> you are not inside a plane to perform the command=
Ejects from a plane=
>>> you are not inside a plane=
Enables/disables the ground effect (for debug purposes)=
>>> Ground effect was turned on.=
>>> Ground effect was turned off.=
>>> You need 'server' priv to run this command.=
Enables/disables the lift printing (for debug purposes)=
>>> Lift printing turned on.=
>>> Lift printing turned off.=
>>> Mouse control disabled.=
>>> Mouse control enabled.=
>>> Autopilot deactivated=
>>> Autopilot on=
>>> Flaps retracted due for overspeed=
You need steel ingots in your inventory to perform this repair.=
Start/Stop Engines=
Show/Hide Gauges=
Show Inventory=
Yaw by mouse=
Go Out!=
Flaps down=
Landing Light=
Autopilot=
Co-pilot Manager=
Adf Manager=
Manual=
Bring a copilot=
Pass the Control=
Auto Direction Find=
OK=
Change Seat=
Go Offboard=
Do you really want to go offboard now?=
No=
Yes=
>>> There is something wrong with the plane...=
>>> ADF deactivated.=
>>> ADF activated.=
>>> Destination written successfully.=
>>> There is something wrong with the ADF fields values.=
>>> Both ADF fields must be given to complete the operation.=
>>> There is something wrong on ADF saving...=
Flight Information=
>>> You need the priv=
to fly this plane.=
>>> The engine is damaged, start procedure failed.=
>>> Flap down=
>>> Flap up=
>>> You cannot claim this scrap yet, wait some minutes.=
Sorry, but this module doesn't work when SkinsDb and Armor are instaled together.=
Something isn't working...=
Set Player Texture=
The isn't activated as secure. Aborting=

495
mod_translation_updater.py Executable file
View File

@ -0,0 +1,495 @@
#!/usr/bin/env python3
# -*- coding: utf-8 -*-
#
# Script to generate Minetest translation template files and update
# translation files.
#
# Copyright (C) 2019 Joachim Stolberg, 2020 FaceDeer, 2020 Louis Royer,
# 2023 Wuzzy.
# License: LGPLv2.1 or later (see LICENSE file for details)
import os, fnmatch, re, shutil, errno
from sys import argv as _argv
from sys import stderr as _stderr
# Running params
params = {"recursive": False,
"help": False,
"verbose": False,
"folders": [],
"old-file": False,
"break-long-lines": False,
"print-source": False,
"truncate-unused": False,
}
# Available CLI options
options = {"recursive": ['--recursive', '-r'],
"help": ['--help', '-h'],
"verbose": ['--verbose', '-v'],
"old-file": ['--old-file', '-o'],
"break-long-lines": ['--break-long-lines', '-b'],
"print-source": ['--print-source', '-p'],
"truncate-unused": ['--truncate-unused', '-t'],
}
# Strings longer than this will have extra space added between
# them in the translation files to make it easier to distinguish their
# beginnings and endings at a glance
doublespace_threshold = 80
# These symbols mark comment lines showing the source file name.
# A comment may look like "##[ init.lua ]##".
symbol_source_prefix = "##["
symbol_source_suffix = "]##"
# comment to mark the section of old/unused strings
comment_unused = "##### not used anymore #####"
def set_params_folders(tab: list):
'''Initialize params["folders"] from CLI arguments.'''
# Discarding argument 0 (tool name)
for param in tab[1:]:
stop_param = False
for option in options:
if param in options[option]:
stop_param = True
break
if not stop_param:
params["folders"].append(os.path.abspath(param))
def set_params(tab: list):
'''Initialize params from CLI arguments.'''
for option in options:
for option_name in options[option]:
if option_name in tab:
params[option] = True
break
def print_help(name):
'''Prints some help message.'''
print(f'''SYNOPSIS
{name} [OPTIONS] [PATHS...]
DESCRIPTION
{', '.join(options["help"])}
prints this help message
{', '.join(options["recursive"])}
run on all subfolders of paths given
{', '.join(options["old-file"])}
create *.old files
{', '.join(options["break-long-lines"])}
add extra line breaks before and after long strings
{', '.join(options["print-source"])}
add comments denoting the source file
{', '.join(options["verbose"])}
add output information
{', '.join(options["truncate-unused"])}
delete unused strings from files
''')
def main():
'''Main function'''
set_params(_argv)
set_params_folders(_argv)
if params["help"]:
print_help(_argv[0])
else:
# Add recursivity message
print("Running ", end='')
if params["recursive"]:
print("recursively ", end='')
# Running
if len(params["folders"]) >= 2:
print("on folder list:", params["folders"])
for f in params["folders"]:
if params["recursive"]:
run_all_subfolders(f)
else:
update_folder(f)
elif len(params["folders"]) == 1:
print("on folder", params["folders"][0])
if params["recursive"]:
run_all_subfolders(params["folders"][0])
else:
update_folder(params["folders"][0])
else:
print("on folder", os.path.abspath("./"))
if params["recursive"]:
run_all_subfolders(os.path.abspath("./"))
else:
update_folder(os.path.abspath("./"))
# Group 2 will be the string, groups 1 and 3 will be the delimiters (" or ')
# See https://stackoverflow.com/questions/46967465/regex-match-text-in-either-single-or-double-quote
pattern_lua_quoted = re.compile(
r'(?:^|[\.=,{\(\s])' # Look for beginning of file or anything that isn't a function identifier
r'N?F?S\s*\(\s*' # Matches S, FS, NS or NFS function call
r'(["\'])((?:\\\1|(?:(?!\1)).)*)(\1)' # Quoted string
r'[\s,\)]', # End of call or argument
re.DOTALL)
# Handles the [[ ... ]] string delimiters
pattern_lua_bracketed = re.compile(
r'(?:^|[\.=,{\(\s])' # Same as for pattern_lua_quoted
r'N?F?S\s*\(\s*' # Same as for pattern_lua_quoted
r'\[\[(.*?)\]\]' # [[ ... ]] string delimiters
r'[\s,\)]', # Same as for pattern_lua_quoted
re.DOTALL)
# Handles "concatenation" .. " of strings"
pattern_concat = re.compile(r'["\'][\s]*\.\.[\s]*["\']', re.DOTALL)
# Handles a translation line in *.tr file.
# Group 1 is the source string left of the equals sign.
# Group 2 is the translated string, right of the equals sign.
pattern_tr = re.compile(
r'(.*)' # Source string
# the separating equals sign, if NOT preceded by @, unless
# that @ is preceded by another @
r'(?:(?<!(?<!@)@)=)'
r'(.*)' # Translation string
)
pattern_name = re.compile(r'^name[ ]*=[ ]*([^ \n]*)')
pattern_tr_filename = re.compile(r'\.tr$')
# Matches bad use of @ signs in Lua string
pattern_bad_luastring = re.compile(
r'^@$|' # single @, OR
r'[^@]@$|' # trailing unescaped @, OR
r'(?<!@)@(?=[^@1-9])' # an @ that is not escaped or part of a placeholder
)
# Attempt to read the mod's name from the mod.conf file or folder name. Returns None on failure
def get_modname(folder):
try:
with open(os.path.join(folder, "mod.conf"), "r", encoding='utf-8') as mod_conf:
for line in mod_conf:
match = pattern_name.match(line)
if match:
return match.group(1)
except FileNotFoundError:
if not os.path.isfile(os.path.join(folder, "modpack.txt")):
folder_name = os.path.basename(folder)
# Special case when run in Minetest's builtin directory
if folder_name == "builtin":
return "__builtin"
else:
return folder_name
else:
return None
return None
# If there are already .tr files in /locale, returns a list of their names
def get_existing_tr_files(folder):
out = []
for root, dirs, files in os.walk(os.path.join(folder, 'locale/')):
for name in files:
if pattern_tr_filename.search(name):
out.append(name)
return out
# from https://stackoverflow.com/questions/600268/mkdir-p-functionality-in-python/600612#600612
# Creates a directory if it doesn't exist, silently does
# nothing if it already exists
def mkdir_p(path):
try:
os.makedirs(path)
except OSError as exc: # Python >2.5
if exc.errno == errno.EEXIST and os.path.isdir(path):
pass
else: raise
# Converts the template dictionary to a text to be written as a file
# dKeyStrings is a dictionary of localized string to source file sets
# dOld is a dictionary of existing translations and comments from
# the previous version of this text
def strings_to_text(dkeyStrings, dOld, mod_name, header_comments, textdomain):
# if textdomain is specified, insert it at the top
if textdomain != None:
lOut = [textdomain] # argument is full textdomain line
# otherwise, use mod name as textdomain automatically
else:
lOut = [f"# textdomain: {mod_name}"]
if header_comments is not None:
lOut.append(header_comments)
dGroupedBySource = {}
for key in dkeyStrings:
sourceList = list(dkeyStrings[key])
sourceString = "\n".join(sourceList)
listForSource = dGroupedBySource.get(sourceString, [])
listForSource.append(key)
dGroupedBySource[sourceString] = listForSource
lSourceKeys = list(dGroupedBySource.keys())
lSourceKeys.sort()
for source in lSourceKeys:
localizedStrings = dGroupedBySource[source]
if params["print-source"]:
if lOut[-1] != "":
lOut.append("")
lOut.append(source)
for localizedString in localizedStrings:
val = dOld.get(localizedString, {})
translation = val.get("translation", "")
comment = val.get("comment")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None and comment != "" and not comment.startswith("# textdomain:"):
lOut.append(comment)
lOut.append(f"{localizedString}={translation}")
if params["break-long-lines"] and len(localizedString) > doublespace_threshold:
lOut.append("")
unusedExist = False
if not params["truncate-unused"]:
for key in dOld:
if key not in dkeyStrings:
val = dOld[key]
translation = val.get("translation")
comment = val.get("comment")
# only keep an unused translation if there was translated
# text or a comment associated with it
if translation != None and (translation != "" or comment):
if not unusedExist:
unusedExist = True
lOut.append("\n\n" + comment_unused + "\n")
if params["break-long-lines"] and len(key) > doublespace_threshold and not lOut[-1] == "":
lOut.append("")
if comment != None:
lOut.append(comment)
lOut.append(f"{key}={translation}")
if params["break-long-lines"] and len(key) > doublespace_threshold:
lOut.append("")
return "\n".join(lOut) + '\n'
# Writes a template.txt file
# dkeyStrings is the dictionary returned by generate_template
def write_template(templ_file, dkeyStrings, mod_name):
# read existing template file to preserve comments
existing_template = import_tr_file(templ_file)
text = strings_to_text(dkeyStrings, existing_template[0], mod_name, existing_template[2], existing_template[3])
mkdir_p(os.path.dirname(templ_file))
with open(templ_file, "wt", encoding='utf-8') as template_file:
template_file.write(text)
# Gets all translatable strings from a lua file
def read_lua_file_strings(lua_file):
lOut = []
with open(lua_file, encoding='utf-8') as text_file:
text = text_file.read()
text = re.sub(pattern_concat, "", text)
strings = []
for s in pattern_lua_quoted.findall(text):
strings.append(s[1])
for s in pattern_lua_bracketed.findall(text):
strings.append(s)
for s in strings:
found_bad = pattern_bad_luastring.search(s)
if found_bad:
print("SYNTAX ERROR: Unescaped '@' in Lua string: " + s)
continue
s = s.replace('\\"', '"')
s = s.replace("\\'", "'")
s = s.replace("\n", "@n")
s = s.replace("\\n", "@n")
s = s.replace("=", "@=")
lOut.append(s)
return lOut
# Gets strings from an existing translation file
# returns both a dictionary of translations
# and the full original source text so that the new text
# can be compared to it for changes.
# Returns also header comments in the third return value.
def import_tr_file(tr_file):
dOut = {}
text = None
in_header = True
header_comments = None
textdomain = None
if os.path.exists(tr_file):
with open(tr_file, "r", encoding='utf-8') as existing_file :
# save the full text to allow for comparison
# of the old version with the new output
text = existing_file.read()
existing_file.seek(0)
# a running record of the current comment block
# we're inside, to allow preceeding multi-line comments
# to be retained for a translation line
latest_comment_block = None
for line in existing_file.readlines():
line = line.rstrip('\n')
# "##### not used anymore #####" comment
if line == comment_unused:
# Always delete the 'not used anymore' comment.
# It will be re-added to the file if neccessary.
latest_comment_block = None
if header_comments != None:
in_header = False
continue
# Comment lines
elif line.startswith("#"):
# Source file comments: ##[ file.lua ]##
if line.startswith(symbol_source_prefix) and line.endswith(symbol_source_suffix):
# This line marks the end of header comments.
if params["print-source"]:
in_header = False
# Remove those comments; they may be added back automatically.
continue
# Store first occurance of textdomain
# discard all subsequent textdomain lines
if line.startswith("# textdomain:"):
if textdomain == None:
textdomain = line
continue
elif in_header:
# Save header comments (normal comments at top of file)
if not header_comments:
header_comments = line
else:
header_comments = header_comments + "\n" + line
else:
# Save normal comments
if line.startswith("# textdomain:") and textdomain == None:
textdomain = line
elif not latest_comment_block:
latest_comment_block = line
else:
latest_comment_block = latest_comment_block + "\n" + line
continue
match = pattern_tr.match(line)
if match:
# this line is a translated line
outval = {}
outval["translation"] = match.group(2)
if latest_comment_block:
# if there was a comment, record that.
outval["comment"] = latest_comment_block
latest_comment_block = None
in_header = False
dOut[match.group(1)] = outval
return (dOut, text, header_comments, textdomain)
# like os.walk but returns sorted filenames
def sorted_os_walk(folder):
tuples = []
t = 0
for root, dirs, files in os.walk(folder):
tuples.append( (root, dirs, files) )
t = t + 1
tuples = sorted(tuples)
paths_and_files = []
f = 0
for tu in tuples:
root = tu[0]
dirs = tu[1]
files = tu[2]
files = sorted(files, key=str.lower)
for filename in files:
paths_and_files.append( (os.path.join(root, filename), filename) )
f = f + 1
return paths_and_files
# Walks all lua files in the mod folder, collects translatable strings,
# and writes it to a template.txt file
# Returns a dictionary of localized strings to source file lists
# that can be used with the strings_to_text function.
def generate_template(folder, mod_name):
dOut = {}
paths_and_files = sorted_os_walk(folder)
for paf in paths_and_files:
fullpath_filename = paf[0]
filename = paf[1]
if fnmatch.fnmatch(filename, "*.lua"):
found = read_lua_file_strings(fullpath_filename)
if params["verbose"]:
print(f"{fullpath_filename}: {str(len(found))} translatable strings")
for s in found:
sources = dOut.get(s, set())
sources.add(os.path.relpath(fullpath_filename, start=folder))
dOut[s] = sources
if len(dOut) == 0:
return None
# Convert source file set to list, sort it and add comment symbols.
# Needed because a set is unsorted and might result in unpredictable.
# output orders if any source string appears in multiple files.
for d in dOut:
sources = dOut.get(d, set())
sources = sorted(list(sources), key=str.lower)
newSources = []
for i in sources:
newSources.append(f"{symbol_source_prefix} {i} {symbol_source_suffix}")
dOut[d] = newSources
templ_file = os.path.join(folder, "locale/template.txt")
write_template(templ_file, dOut, mod_name)
return dOut
# Updates an existing .tr file, copying the old one to a ".old" file
# if any changes have happened
# dNew is the data used to generate the template, it has all the
# currently-existing localized strings
def update_tr_file(dNew, mod_name, tr_file):
if params["verbose"]:
print(f"updating {tr_file}")
tr_import = import_tr_file(tr_file)
dOld = tr_import[0]
textOld = tr_import[1]
textNew = strings_to_text(dNew, dOld, mod_name, tr_import[2], tr_import[3])
if textOld and textOld != textNew:
print(f"{tr_file} has changed.")
if params["old-file"]:
shutil.copyfile(tr_file, f"{tr_file}.old")
with open(tr_file, "w", encoding='utf-8') as new_tr_file:
new_tr_file.write(textNew)
# Updates translation files for the mod in the given folder
def update_mod(folder):
modname = get_modname(folder)
if modname is not None:
print(f"Updating translations for {modname}")
data = generate_template(folder, modname)
if data == None:
print(f"No translatable strings found in {modname}")
else:
for tr_file in get_existing_tr_files(folder):
update_tr_file(data, modname, os.path.join(folder, "locale/", tr_file))
else:
print(f"Unable to determine the mod name in folder {folder}. Missing 'name' field in mod.conf.", file=_stderr)
exit(1)
# Determines if the folder being pointed to is a mod or a mod pack
# and then runs update_mod accordingly
def update_folder(folder):
is_modpack = os.path.exists(os.path.join(folder, "modpack.txt")) or os.path.exists(os.path.join(folder, "modpack.conf"))
if is_modpack:
subfolders = [f.path for f in os.scandir(folder) if f.is_dir() and not f.name.startswith('.')]
for subfolder in subfolders:
update_mod(subfolder)
else:
update_mod(folder)
print("Done.")
def run_all_subfolders(folder):
for modfolder in [f.path for f in os.scandir(folder) if f.is_dir() and not f.name.startswith('.')]:
update_folder(modfolder)
main()

View File

@ -1,3 +1,4 @@
local S = airutils.S
airutils.pilot_textures = {"pilot_clothes1.png","pilot_clothes2.png","pilot_clothes3.png","pilot_clothes4.png",
"pilot_novaskin_girl.png","pilot_novaskin_girl_steampunk.png","pilot_novaskin_girl_2.png","pilot_novaskin_girl_steampunk_2.png"}
@ -8,14 +9,14 @@ local curr_skin = "airutils:skin"
minetest.register_chatcommand("au_uniform", {
func = function(name, param)
if skinsdb_mod_path and minetest.global_exists("armor") then
minetest.chat_send_player(name, "Sorry, but this module doesn't work when SkinsDb and Armor are instaled together.")
minetest.chat_send_player(name, S("Sorry, but this module doesn't work when SkinsDb and Armor are instaled together."))
else
local player = minetest.get_player_by_name(name)
if player then
airutils.uniform_formspec(name)
else
minetest.chat_send_player(name, "Something isn't working...")
minetest.chat_send_player(name, S("Something isn't working..."))
end
end
end,
@ -128,11 +129,11 @@ function airutils.uniform_formspec(name)
end
basic_form = basic_form.."dropdown[0.5,0.5;4,0.8;textures;".. textures ..";0;false]"
basic_form = basic_form.."button[0.5,1.6;4,0.8;set_texture;Set Player Texture]"
basic_form = basic_form.."button[0.5,1.6;4,0.8;set_texture;" .. S("Set Player Texture") .. "]"
minetest.show_formspec(name, "airutils:change", basic_form)
else
minetest.chat_send_player(name, "The isn't activated as secure. Aborting")
minetest.chat_send_player(name, S("The isn't activated as secure. Aborting"))
end
end