now the cloth is loaded on start

This commit is contained in:
Alexsandro Percy 2022-04-09 09:20:43 -03:00
parent 365ff81f0d
commit 55baf3de07
1 changed files with 18 additions and 1 deletions

View File

@ -1,6 +1,8 @@
airutils.pilot_textures = {"pilot_clothes1.png","pilot_clothes2.png","pilot_clothes3.png","pilot_clothes4.png"}
local skinsdb_mod_path = minetest.get_modpath("skinsdb")
local backup = "airutils:bcp_last_skin"
local curr_skin = "airutils:skin"
minetest.register_chatcommand("au_uniform", {
func = function(name, param)
@ -19,7 +21,6 @@ local set_player_textures =
or default.player_set_textures
function airutils.set_player_skin(player, skin)
local backup = "airutils:bcp_last_skin"
local player_proterties = player:get_properties()
local texture = player_proterties.textures
local name = player:get_player_name()
@ -48,6 +49,7 @@ function airutils.set_player_skin(player, skin)
else
set_player_textures(player, { texture })
end
player:set_attribute(curr_skin, texture)
end
else
local old_texture = player:get_attribute(backup)
@ -113,3 +115,18 @@ minetest.register_on_player_receive_fields(function(player, formname, fields)
minetest.close_formspec(name, "airutils:change")
end
end)
if not skinsdb_mod_path then -- If not managed by skinsdb
minetest.register_on_joinplayer(function(player)
local skin = player:get_attribute(curr_skin)
if skin and skin ~= "" and skin ~= nil then
-- setting player skin on connect has no effect, so delay skin change
minetest.after(3, function(player1, skin1)
airutils.set_player_skin(player1, skin1)
end, player, skin)
end
end)
end