added hook functions and improved damage detection

This commit is contained in:
Alexsandro Percy 2024-02-14 21:21:42 -03:00
parent fdc1332caf
commit 3673389f37
3 changed files with 173 additions and 4 deletions

112
attach_extern_ent.lua Normal file
View File

@ -0,0 +1,112 @@
local function attach_entity(self, target_obj, dest_pos, relative_pos, entity_name, inv_id)
if not target_obj then return end
if self.object then
local ent = target_obj:get_luaentity()
if self._vehicle_custom_data then
target_obj:set_pos(dest_pos)
target_obj:set_attach(self.object,'',relative_pos,{x=0,y=0,z=0})
self._vehicle_custom_data.simple_external_attach_entity = entity_name
self._vehicle_custom_data.simple_external_attach_pos = relative_pos
self._vehicle_custom_data.simple_external_attach_invid = inv_id --why?! Because I can identify the target entity by it's inventory ;)
end
end
end
function airutils.dettach_entity(self)
if not self._vehicle_custom_data then return end
if not self._vehicle_custom_data.simple_external_attach_entity then return end
local entity_name = self._vehicle_custom_data.simple_external_attach_entity
local relative_pos = self._vehicle_custom_data.simple_external_attach_pos
local inv_id = self._vehicle_custom_data.simple_external_attach_invid
local pos = self.object:get_pos()
local velocity = self.object:get_velocity()
local nearby_objects = minetest.get_objects_inside_radius(pos, 32)
for i,obj in ipairs(nearby_objects) do
local ent = obj:get_luaentity()
if ent then
if ent._inv_id then
if ent._inv_id == inv_id then
local rotation = self.object:get_rotation()
local direction = rotation.y
local move = -1*relative_pos.z/10
pos.x = pos.x + move * math.sin(direction)
pos.z = pos.z + move * math.cos(direction)
pos.y = pos.y + self.initial_properties.collisionbox[2] - ent.initial_properties.collisionbox[2]
obj:set_detach()
obj:set_pos(pos)
obj:set_rotation(rotation)
obj:set_velocity(velocity)
--clear
self._vehicle_custom_data.simple_external_attach_entity = nil
self._vehicle_custom_data.simple_external_attach_pos = nil
self._vehicle_custom_data.simple_external_attach_invid = nil
break
end
end
end
end
end
function airutils.simple_external_attach(self, relative_pos, entity_name, radius)
radius = radius or 12
if self.object then
local pos = self.object:get_pos()
local nearby_objects = minetest.get_objects_inside_radius(pos, radius)
for i,obj in ipairs(nearby_objects) do
if obj == self.object then
table.remove(nearby_objects,i)
end
local ent = obj:get_luaentity()
if ent then
if ent.name == entity_name then
local dest_pos = vector.new(pos)
dest_pos = vector.add(dest_pos, relative_pos)
attach_entity(self, nearby_objects[i], dest_pos, relative_pos, entity_name, ent._inv_id)
return
end
end
end
end
end
--execute on load
function airutils.restore_external_attach(self)
if not self._vehicle_custom_data then return end
if not self._vehicle_custom_data.simple_external_attach_invid then return end
local pos = self.object:get_pos()
local dest_pos = vector.new(pos)
local entity_name = self._vehicle_custom_data.simple_external_attach_entity
local relative_pos = self._vehicle_custom_data.simple_external_attach_pos
local inv_id = self._vehicle_custom_data.simple_external_attach_invid
dest_pos = vector.add(dest_pos, relative_pos)
minetest.after(0.3, function()
local nearby_objects = minetest.get_objects_inside_radius(pos, 32)
local ent
for i,obj in ipairs(nearby_objects) do
ent = obj:get_luaentity()
if ent then
--minetest.chat_send_all(dump(ent.name))
if ent._inv_id then
--minetest.chat_send_all(">> "..dump(ent._inv_id).." >> "..dump(inv_id))
if ent._inv_id == inv_id then
--minetest.chat_send_all("++ "..dump(ent._inv_id).." ++ "..dump(inv_id))
local target_obj = nearby_objects[i]
target_obj:set_pos(dest_pos)
target_obj:set_attach(self.object,'',relative_pos,{x=0,y=0,z=0})
--attach_entity(self, nearby_objects[i], dest_pos, relative_pos, entity_name, inv_id)
return
end
end
end
end
end)
--clear
--self._vehicle_custom_data.simple_external_attach_entity = nil
--self._vehicle_custom_data.simple_external_attach_pos = nil
--self._vehicle_custom_data.simple_external_attach_invid = nil
end

View File

@ -72,6 +72,7 @@ dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "physics_lib.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_planes" .. DIR_DELIM .. "init.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "lib_copter" .. DIR_DELIM .. "init.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "texture_management.lua")
dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "attach_extern_ent.lua")
if airutils._use_signs_api then dofile(minetest.get_modpath("airutils") .. DIR_DELIM .. "text.lua") end
local is_biofuel_installed = false
@ -631,6 +632,55 @@ minetest.register_chatcommand("show_lift", {
end
})
minetest.register_chatcommand("remove_hook", {
params = "",
description = S("Dettach current vehicle from another"),
privs = {interact=true},
func = function(name, param)
local colorstring = core.colorize('#ff0000', S(" >>> you are not inside a plane"))
local player = minetest.get_player_by_name(name)
local attached_to = player:get_attach()
if attached_to ~= nil then
local seat = attached_to:get_attach()
if seat ~= nil then
local entity = seat:get_luaentity()
if entity then
if entity.on_step == airutils.on_step then
local rem_ent = entity.object:get_attach():get_luaentity()
if not rem_ent then
minetest.chat_send_player(name,core.colorize('#ff0000', S(" >>> the hook is stuck!!!")))
return
end
local pos = rem_ent.object:get_pos()
local rotation = rem_ent.object:get_rotation()
local direction = rotation.y
local velocity = rem_ent.object:get_velocity()
local move = -1*rem_ent._vehicle_custom_data.simple_external_attach_pos.z/10
pos.x = pos.x + move * math.sin(direction)
pos.z = pos.z + move * math.cos(direction)
pos.y = pos.y + rem_ent.initial_properties.collisionbox[2] - entity.initial_properties.collisionbox[2]
entity.object:set_detach()
entity.object:set_pos(pos)
entity.object:set_rotation(rotation)
entity.object:set_velocity(velocity)
--clear
rem_ent._vehicle_custom_data.simple_external_attach_entity = nil
rem_ent._vehicle_custom_data.simple_external_attach_pos = nil
rem_ent._vehicle_custom_data.simple_external_attach_invid = nil
else
minetest.chat_send_player(name,colorstring)
end
end
end
else
minetest.chat_send_player(name,colorstring)
end
end
})
if airutils._use_signs_api then
local function prefix_change(name, param)
local colorstring = core.colorize('#ff0000', S(" >>> you are not inside a vehicle"))

View File

@ -371,7 +371,7 @@ function airutils.testImpact(self, velocity, position)
else
self.object:set_velocity(self._last_vel)
--self.object:set_acceleration(self._last_accell)
self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
--self.object:set_velocity(vector.add(velocity, vector.multiply(self._last_accell, self.dtime/8)))
end
end
local impact = math.abs(airutils.get_hipotenuse_value(velocity, self._last_vel))
@ -466,13 +466,20 @@ function airutils.testImpact(self, velocity, position)
if self._hard_damage then
damage = impact*3
--check if the impact was on landing gear area
if math.abs(impact - vertical_impact) < (impact*0.1) and --vert speed difference less than 10% of total
--[[if math.abs(impact - vertical_impact) < (impact*0.1) and --vert speed difference less than 10% of total
math.abs(math.deg(self.object:get_rotation().x)) < 20 and --nose angle between +20 and -20 degrees
self._longit_speed < (self._min_speed*2) and --longit speed less than the double of min speed
self._longit_speed < (self._min_speed*2) then --longit speed less than the double of min speed
self._longit_speed > (self._min_speed/2) then --longit speed bigger than the half of min speed
damage = impact / 2 --if the plane was landing, the damage is mainly on landing gear, so lets reduce the damage
end
end]]--
--end check
if math.abs(math.deg(self.object:get_rotation().x)) < 20 and --nose angle between +20 and -20 degrees
self._longit_speed < (self._min_speed*2) then --longit speed less than the double of min speed
damage = impact / 2 --if the plane was landing, the damage is mainly on landing gear, so lets reduce the damage
local new_vel = self.object:get_velocity()
new_vel.y = 0
self.object:set_velocity(new_vel) --TODO something is causing the plane to explode after a shaking, so I'm reseting the speed until I discover the bug
end
end
self.hp_max = self.hp_max - damage --subtract the impact value directly to hp meter