yl_speak_up/fs_show_log.lua

235 lines
7.9 KiB
Lua

-- handle logging
-- log changes done by players or admins to NPCs
yl_speak_up.log_change = function(pname, n_id, text, log_level)
-- make sure all variables are defined
if(not(pname)) then
pname = "- unkown player -"
end
if(not(n_id)) then
n_id = "- unknown NPC -"
end
if(not(text)) then
text = "- no text given -"
end
if(not(log_level)) then
log_level = "info"
end
-- we don't want newlines in the texts
text = string.gsub(text, "\n", "\\n")
-- log in debug.txt
local log_text = "<"..tostring(n_id).."> ["..tostring(pname).."]: "..text
minetest.log(log_level, "[MOD] yl_speak_up "..log_text)
-- log in a file for each npc so that it can be shown when needed
-- date needs to be inserted manually (minetest.log does it automaticly);
-- each file logs just one npc, so n_id is not important
log_text = tostring(os.date("%Y-%m-%d %H:%M:%S ")..tostring(pname).." "..text.."\n")
n_id = tostring(n_id)
if(n_id and n_id ~= "" and n_id ~= "n_" and n_id ~= "- unkown NPC -") then
-- actually append to the logfile
local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM..
"log_"..tostring(n_id)..".txt", "a")
if err then
minetest.log("error", "[MOD] yl_speak_up Error saving NPC logfile: "..minetest.serialize(err))
return
end
file:write(log_text)
file:close()
end
-- log into a general all-npc-file as well
local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM..
"log_ALL.txt", "a")
if err then
minetest.log("error","[MOD] yl_speak_up Error saving NPC logfile: "..minetest.serialize(err))
return
end
file:write(tostring(n_id).." "..log_text)
file:close()
end
-- this is used by yl_speak_up.eval_and_execute_function(..) in fs_edit_general.lua
yl_speak_up.log_with_position = function(pname, n_id, text, log_level)
if(not(pname) or not(yl_speak_up.speak_to[pname])) then
yl_speak_up.log_change(pname, n_id,
"error: -npc not found- "..tostring(text))
return
end
local obj = yl_speak_up.speak_to[pname].obj
local n_id = yl_speak_up.speak_to[pname].n_id
local pos_str = "-unknown-"
if obj:get_luaentity() and tonumber(npc) then
pos_str = minetest.pos_to_string(obj:get_pos(),0)
end
yl_speak_up.log_change(pname, n_id,
"NPC at position "..pos_str.." "..tostring(text), log_level)
end
yl_speak_up.input_show_log = function(player, formname, fields)
local pname = player:get_player_name()
local n_id = yl_speak_up.speak_to[pname].n_id
if(not(yl_speak_up.may_edit_npc(player, n_id))) then
return
end
if(fields.show_trade_log) then
yl_speak_up.show_fs(player, "show_log", {log_type = "trade"})
elseif(fields.show_full_log) then
yl_speak_up.show_fs(player, "show_log", {log_type = "full"})
elseif(fields.back_to_trade) then
yl_speak_up.show_fs(player, "trade_list")
elseif(fields.back_to_talk) then
yl_speak_up.show_fs(player, "talk")
end
return
end
-- helper function for get_fs_show_log
-- text: list of string
yl_speak_up.show_log_add_line = function(text, last_day, last_who, last_line, same_lines, entry_type, log_type)
local line = {}
-- split the line up so that it can actually be read
local multiline = minetest.wrap_text(last_line, 75, true)
for i, p in ipairs(multiline) do
if(i == 1) then
table.insert(line, '#AAAAAA')
table.insert(line, minetest.formspec_escape(last_day))
table.insert(line, '#FFFF00')
table.insert(line, minetest.formspec_escape(last_who))
table.insert(line, '#AAAAAA')
if(same_lines > 1) then
table.insert(line, tostring(same_lines).."x")
else
table.insert(line, "")
end
else
-- do not repeat all the other entries - we just continue text
table.insert(line, '#AAAAAA,,#FFFF00,,#AAAAAA,')
end
if(entry_type and entry_type == "bought") then
--table.insert(line, '#FF0000') -- red
--table.insert(line, '#00FF00') -- green
--table.insert(line, '#0000FF') -- blue
--table.insert(line, '#FFFF00') -- yellow
--table.insert(line, '#00FFFF') -- cyan
--table.insert(line, '#FF00FF') -- magenta
table.insert(line, '#00FF00') -- green
elseif(entry_type and entry_type == "takes") then
table.insert(line, '#FF6600') -- orange
elseif(entry_type and entry_type == "adds") then
table.insert(line, '#FFCC00') -- orange
elseif(entry_type and (entry_type == "buy_if_less" or entry_type == "sell_if_more")) then
table.insert(line, '#00FFFF') -- cyan
elseif(entry_type and entry_type == "Trade:") then
table.insert(line, '#00BBFF') -- darker cyan
elseif(log_type and log_type == 'trade') then
-- don't show this line if only trade lines are beeing asked for
return
elseif(entry_type and entry_type == "error:") then
table.insert(line, '#FF4444') -- bright red
else
table.insert(line, '#FFFFFF')
end
table.insert(line, minetest.formspec_escape(p))
end
table.insert(text, table.concat(line, ','))
end
-- allow to toggle between trade entries and full log
yl_speak_up.get_fs_show_log = function(player, log_type)
local pname = player:get_player_name()
local n_id = yl_speak_up.speak_to[pname].n_id
local dialog = yl_speak_up.speak_to[pname].dialog
if(not(yl_speak_up.may_edit_npc(player, n_id))) then
return "size[5,1]label[0,0;Error: You do not own this NPC.]"
end
local log_type_desc = "Full"
local log_type_switch = "show_trade_log;Show trade log"
local back_link = "back_to_talk;Back to talk"
if(log_type == "trade") then
log_type_desc = "Trade"
log_type_switch = "show_full_log;Show full log"
back_link = "back_to_trade;Back to trade"
end
local file, err = io.open(yl_speak_up.worldpath..yl_speak_up.log_path..DIR_DELIM..
"log_"..tostring(n_id)..".txt", "r")
local formspec = {'size[18,12]'..
'button[0.5,11.1;17,0.8;',
back_link,
']'..
'label[4.5,0.5;'..log_type_desc..' Log of ',
minetest.formspec_escape(tostring(dialog.n_npc)..
" [ID: "..tostring(n_id).."]"),
']',
'button[0.5,0.1;3,0.8;',
log_type_switch,
']',
'tablecolumns[' ..
'color;text,align=left;'.. -- the date
'color;text,align=center;'.. -- name of the player
'color;text,align=right;'.. -- how many times the entry was repeated
'color;text,align=left]'.. -- actual log file entry
'table[0.1,1.0;17.8,9.8;show_log_of_npc;'..
'#FFFFFF,Date,#FFFFFF,Player,#FFFFFF,,#FFFFFF,',
}
-- without the time information, some entries (in particular when someone buys from a shpo)
-- may be the same. Those entries are combined into one when viewing the log.
local text = {}
local last_line = ""
local last_day = ""
local last_who = ""
local same_lines = 0
local count = 0
if(err) then
-- we don't want to get too much into detail here for players
return "size[5,1]label[0,0;Error reading NPC logfile.]"
else
local last_entry_type = ""
for line in file:lines() do
local parts = string.split(line, " ")
-- suppress the time information as that would be too detailled;
-- it is still logged so that admins can check
local this_line = table.concat(parts, " ", 4)
if(this_line == last_line and parts[1] == last_day
and #parts > 3 and parts[3] == last_who) then
-- just count the line
same_lines = same_lines + 1
else
yl_speak_up.show_log_add_line(text, last_day, last_who, last_line, same_lines,
last_entry_type, log_type)
-- store information about the next line
same_lines = 0
last_line = this_line
last_day = parts[1]
last_who = parts[3]
last_entry_type = parts[4]
end
count = count + 1
end
-- cover the last line
yl_speak_up.show_log_add_line(text, last_day, last_who, last_line, same_lines, last_entry_type, log_type)
file:close()
-- reverse the order so that new entries are on top (newer entries are more intresting)
local reverse_text = {}
for part = #text, 1, -1 do
table.insert(reverse_text, text[part])
end
table.insert(formspec, minetest.formspec_escape('Log entry, newest first, '..
tostring(#text)..' entries:')..",")
table.insert(formspec, table.concat(reverse_text, ','))
end
-- selected row
table.insert(formspec, ";1]")
return table.concat(formspec, '')
end