forked from Sokomine/yl_speak_up
21 lines
1.0 KiB
Lua
21 lines
1.0 KiB
Lua
-- Do the NPCs talk right after they spawned?
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yl_speak_up.talk_after_spawn = true
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-- What shall we call the folder all the dialogs will reside in?
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yl_speak_up.path = "yl_speak_up_dialogs"
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-- Texts
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yl_speak_up.message_button_option_exit = "Farewell!"
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yl_speak_up.message_button_option_prerequisites_not_met_default = "Locked answer"
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yl_speak_up.message_tool_taken_because_of_lacking_priv = "We took the tool from you and logged this event. You used an admin item while lacking the neccessary priv npc_master"
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yl_speak_up.text_new_dialog_id = "New dialog"
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yl_speak_up.text_new_option_id = "New option"
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yl_speak_up.text_new_prerequisite_id = "New prerequisite"
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yl_speak_up.text_new_result_id = "New result"
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yl_speak_up.text_version_warning = "You are using an outdated Minetest version!\nI will have a hard time talking to you properly, but I will try my best.\nYou can help me by upgrading to at least 5.3.0!\nGet it at https://minetest.net/downloads"
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yl_speak_up.infotext = "Rightclick to talk"
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yl_speak_up.max_number_of_buttons = 7 |