yl_speak_up = {} local modpath = minetest.get_modpath("yl_speak_up")..DIR_DELIM yl_speak_up.worldpath = minetest.get_worldpath()..DIR_DELIM yl_speak_up.modpath = modpath yl_speak_up.modstorage = minetest.get_mod_storage() -- status -- 0: NPCs may speak -- 1: NPCs may not speak -- 2: NPCs must selfdestruct on load. Their dialogs remain safed yl_speak_up.status = yl_speak_up.modstorage:get_int("status") or 0 yl_speak_up.number_of_npcs = yl_speak_up.modstorage:get_int("amount") or 0 yl_speak_up.speak_to = {} dofile(modpath .. "config.lua") dofile(modpath .. "privs.lua") dofile(modpath .. "functions.lua") dofile(modpath .. "tools.lua") dofile(modpath .. "mobs.lua") --dofile(modpath .. "debug.lua") minetest.mkdir(yl_speak_up.worldpath..yl_speak_up.path) yl_speak_up.mob_table = yl_speak_up.init_mob_table() or {} minetest.log("action","[MOD] yl_speak_up loaded")