-- this file contains the preview images for the skins of the NPC; -- it does depend on the model used -- this is a suitable version for most models/meshes that use normal player skins -- (i.e. mobs_redo) yl_speak_up.skin_preview_normal = function(skin) return "image[3,0.7;2,2;[combine:8x8:-8,-8="..skin.."]".. "image[2.85,0.55;2.3,2.3;[combine:8x8:-40,-8="..skin.."]".. -- head, beard "image[3,2.75;2,3;[combine:8x12:-20,-20="..skin..":-20,-36="..skin.."]".. -- body "image[3,5.75;1,3;[combine:4x12:-4,-20="..skin..":-4,-36="..skin.."]".. -- left leg + ov "image[4,5.75;1,3;[combine:4x12:-4,-20="..skin.."^[transformFX]".. -- right leg "image[4,5.75;1,3;[combine:4x12:-20,-52="..skin..":-4,-52="..skin.."]".. -- right leg ov "image[2.0,2.75;1,3;[combine:4x12:-44,-20="..skin..":-44,-36="..skin.."]".. -- left hand "image[5.0,2.75;1,3;[combine:4x12:-44,-20="..skin.."^[transformFX]".. -- right hand "image[5.0,2.75;1,3;[combine:4x12:-36,-52="..skin..":-52,-52="..skin.."]".. -- right hand ov "image[8,0.7;2,2;[combine:8x8:-24,-8="..skin.."]".. -- back head "image[7.85,0.55;2.3,2.3;[combine:8x8:-56,-8="..skin.."]".. -- head, beard "image[8,2.75;2,3;[combine:8x12:-32,-20="..skin..":-32,-36="..skin.."]".. -- body back "image[8,5.75;1,3;[combine:4x12:-12,-20="..skin.."]".. -- left leg back "image[8,5.75;1,3;[combine:4x12:-28,-52="..skin..":-12,-52="..skin.."]".. -- r. leg back ov "image[9,5.75;1,3;[combine:4x12:-12,-20="..skin.."^[transformFX]".. -- right leg back "image[9,5.75;1,3;[combine:4x12:-12,-36="..skin.."]".. -- right leg back ov "image[7,2.75;1,3;[combine:4x12:-40,-52="..skin..":-60,-52="..skin.."]".. -- l. hand back ov "image[10,2.75;1,3;[combine:4x12:-52,-20="..skin.."^[transformFX]".. -- right hand back "image[10,2.75;1,3;[combine:4x12:-52,-20="..skin..":-52,-36="..skin.."]".. -- left hand back "" --local legs_back = "[combine:4x12:-12,-20="..skins.skins[name]..".png" end -- this is a version for the yl_speak_up mobs yl_speak_up.skin_preview_skinsdb_3d_armor_character_5 = function(main_skin) if(true) then return yl_speak_up.skin_preview_normal(main_skin) end if main_skin == nil or main_skin == "" then main_skin = "default_greyscale.png" end local player_skin = "(" .. main_skin .. ")" local skin = -- Consistent on both sizes: --Chest "([combine:16x32:-16,-12="..player_skin.."^[mask:yl_speak_up_mask_chest.png)^".. --Head "([combine:16x32:-4,-8="..player_skin.."^[mask:yl_speak_up_mask_head.png)^".. --Hat "([combine:16x32:-36,-8="..player_skin.."^[mask:yl_speak_up_mask_head.png)^".. --Right Arm "([combine:16x32:-44,-12="..player_skin.."^[mask:yl_speak_up_mask_rarm.png)^".. --Right Leg "([combine:16x32:0,0="..player_skin.."^[mask:yl_speak_up_mask_rleg.png)^".. -- Left Arm "([combine:16x32:-24,-44="..player_skin.."^[mask:(yl_speak_up_mask_rarm.png^[transformFX))^".. --Left Leg "([combine:16x32:-12,-32="..player_skin.."^[mask:(yl_speak_up_mask_rleg.png^[transformFX))^".. -- Add overlays for 64x skins. these wont appear if skin is 32x because it will be cropped out --Chest Overlay "([combine:16x32:-16,-28="..player_skin.."^[mask:yl_speak_up_mask_chest.png)^".. --Right Arm Overlay "([combine:16x32:-44,-28="..player_skin.."^[mask:yl_speak_up_mask_rarm.png)^".. --Right Leg Overlay "([combine:16x32:0,-16="..player_skin.."^[mask:yl_speak_up_mask_rleg.png)^".. --Left Arm Overlay "([combine:16x32:-40,-44="..player_skin.."^[mask:(yl_speak_up_mask_rarm.png^[transformFX))^".. --Left Leg Overlay "([combine:16x32:4,-32="..player_skin.."^[mask:(yl_speak_up_mask_rleg.png^[transformFX))" -- Full Preview skin = "((("..skin..")^[resize:64x128)^[mask:yl_speak_up_transform.png)" return "image[4.5,1.8;9,10.5;"..skin.."]" end