-- set name, description and owner of the NPC -- (owner can only be set if the player has the npc_talk_master -- priv - not with npc_talk_owner priv alone) yl_speak_up.input_fs_initial_config = function(player, formname, fields) local pname = player:get_player_name() local n_id = yl_speak_up.speak_to[pname].n_id if(fields.back_from_error_msg) then -- no point in showing the formspec or error message again if we did so already if(not(yl_speak_up.may_edit_npc(player, n_id))) then return end -- show this formspec again yl_speak_up.show_fs(player, "initial_config", {n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id, false}) return end if(not(fields.save_initial_config)) then -- is the player editing the npc? then leaving this config -- dialog has to lead back to the talk dialog if(yl_speak_up.edit_mode[pname] == n_id and n_id) then yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = yl_speak_up.speak_to[pname].d_id}) end -- else we can quit here return end local error_msg = nil -- the player is trying to save the initial configuration -- is the player allowed to initialize this npc? if(not(yl_speak_up.may_edit_npc(player, n_id))) then error_msg = "You are not allowed to edit this NPC." elseif(not(fields.n_npc) or string.len(fields.n_npc) < 2) then error_msg = "The name of your NPC needs to be\nat least two characters long." elseif(not(fields.n_description) or string.len(fields.n_description) < 2) then error_msg = "Please provide a description of your NPC!" -- sensible length limit elseif(string.len(fields.n_npc)>40 or string.len(fields.n_description)>40) then error_msg = "The name and description of your NPC\ncannot be longer than 40 characters." -- want to change the owner? elseif(fields.n_owner and fields.n_owner ~= yl_speak_up.npc_owner[ n_id ]) then if( not(minetest.check_player_privs(player, {npc_talk_master=true}))) then error_msg = "You need the \"npc_talk_master\" priv\nin order to change the owner." elseif(not(minetest.check_player_privs(fields.n_owner, {npc_talk_owner=true}))) then error_msg = "The NPC can only be owned by players that\n".. "have the \"npc_talk_owner\" priv. Else the\n".. "new owner could not edit his own NPC." end end if(error_msg) then yl_speak_up.show_fs(player, "msg", { input_to = "yl_speak_up:initial_config", formspec = "size[6,2]".. "label[0.2,0.0;"..tostring(error_msg).."]".. "button[2,1.5;1,0.9;back_from_error_msg;Back]"}) return end local dialog = yl_speak_up.speak_to[pname].dialog local d_id = yl_speak_up.speak_to[pname].d_id local count = 0 if(dialog and dialog.n_dialogs) then for k,v in pairs(dialog.n_dialogs) do count = count + 1 end end -- we checked earlier if the player doing this change and the -- player getting the NPC have appropriate privs if(fields.n_owner ~= yl_speak_up.npc_owner[ n_id ]) then yl_speak_up.log_change(pname, n_id, "Owner changed from "..tostring(yl_speak_up.npc_owner[ n_id ]).. " to "..tostring(fields.n_owner).." for ".. "NPC name: \""..tostring(fields.n_npc)) yl_speak_up.npc_owner[ n_id ] = fields.n_owner end -- give the NPC its first dialog if(not(dialog) or count==0) then local f = {} -- create a new dialog f.d_id = yl_speak_up.text_new_dialog_id -- ...with this text f.d_text = "$GOOD_DAY$ $PLAYER_NAME$,\nI am $NPC_NAME$. I don't know much yet.\n".. "Hopefully $OWNER_NAME$ will teach me to talk soon." -- it is the first, initial dialog f.d_sort = "0" f.n_npc = fields.n_npc f.n_description = fields.n_description f.npc_owner = yl_speak_up.npc_owner[ n_id ] -- create and save the first dialog for this npc local dialog = yl_speak_up.fields_to_dialog(pname, f) yl_speak_up.save_dialog(n_id, dialog) yl_speak_up.speak_to[pname].dialog = dialog yl_speak_up.log_change(pname, n_id, "Initial config saved. ".. "NPC name: \""..tostring(fields.n_npc).. "\" Description: \""..tostring(fields.n_description).."\"") -- just change name and description else dialog = yl_speak_up.speak_to[pname].dialog dialog.n_npc = fields.n_npc dialog.n_description = fields.n_description yl_speak_up.save_dialog(n_id, dialog) yl_speak_up.log_change(pname, n_id, "Name and/or description changed. ".. "NPC name: \""..tostring(fields.n_npc).. "\" Description: \""..tostring(fields.n_description).."\"") end dialog = yl_speak_up.speak_to[pname].dialog -- show nametag etc. if yl_speak_up.speak_to[pname].obj then local obj = yl_speak_up.speak_to[pname].obj local ent = obj:get_luaentity() if ent ~= nil then ent.yl_speak_up.npc_name = dialog.n_npc ent.yl_speak_up.npc_description = dialog.n_description ent.owner = dialog.npc_owner local i_text = dialog.n_npc .. "\n" .. dialog.n_description .. "\n" .. yl_speak_up.infotext obj:set_properties({infotext = i_text}) yl_speak_up.update_nametag(ent) end end -- actually start a chat with our new npc yl_speak_up.show_fs(player, "talk", {n_id = n_id, d_id = d_id}) end -- initialize the npc without having to use a staff; -- returns true when initialization possible yl_speak_up.get_fs_initial_config = function(player, n_id, d_id, is_initial_config) local pname = player:get_player_name() -- is the player allowed to edit this npc? if(not(yl_speak_up.may_edit_npc(player, n_id))) then return "size[6,2]".. "label[0.2,0.0;Sorry. You are not authorized\nto edit this NPC.]".. "button_exit[2,1.5;1,0.9;back_from_error_msg;Exit]" end local tmp_name = n_id local tmp_descr = "A new NPC without description" local tmp_text = "Please provide your new NPC with a name and description!" local tmp_owner = (yl_speak_up.npc_owner[ n_id ] or "- none -") -- use existing name and description as presets when just editing if(not(is_initial_config)) then local dialog = yl_speak_up.speak_to[pname].dialog tmp_name = (dialog.n_npc or tmp_name) tmp_descr = (dialog.n_description or tmp_descr) tmp_text = "You can change the name and description of your NPC." end local formspec = "size[10,5]".. "label[0.2,0.2;"..tmp_text.."]".. -- name of the npc "label[0.2,1.05;Name:]".. "field[2.0,1.2;4,0.9;n_npc;;"..minetest.formspec_escape(tmp_name).."]".. "tooltip[n_npc;n_npc: The name of the NPC;#FFFFFF;#000000]".. -- description of the npc "label[0.2,2.05;Description:]".. "field[2.0,2.2;8,0.9;n_description;;"..minetest.formspec_escape(tmp_descr).."]".. "tooltip[n_description;n_description: A description for the NPC;#FFFFFF;#000000]".. -- the owner of the NPC "label[0.2,3.05;Owner:]".. "field[2.0,3.2;8,0.9;n_owner;;"..minetest.formspec_escape(tmp_owner).."]".. "tooltip[n_owner;The owner of the NPC. This can only be changed\n".. "if you have the npc_talk_master priv.;#FFFFFF;#000000]".. -- save and exit buttons "button_exit[3.2,4.2;2,0.9;save_initial_config;Save]".. "button_exit[5.4,4.2;2,0.9;exit;Exit]" -- show the formspec to the player return formspec end