forked from Sokomine/yl_speak_up
removed deprecated precondition "custom" - use "evaluate" instead
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@ -145,14 +145,14 @@ yl_speak_up.check_and_add_as_generic_dialog = function(dialog, n_id)
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local prereq = option.o_prerequisites
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if(prereq) then
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for p_id, p in pairs(prereq) do
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if(p.p_type ~= "state" and p.p_type ~= "player_inv" and p.p_type ~= "custom"
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and p.p_type ~= "property"
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if(p.p_type ~= "state" and p.p_type ~= "player_inv" and p.p_type ~= "evaluate"
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and p.p_type ~= "property" and p.p_type ~= "function"
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and p.p_type ~= "true" and p.p_type ~= "false") then
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return "Precondition "..tostring(p_id)..
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" of option "..tostring(one_option)..
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" of dialog "..tostring(d_id)..
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" has unsupported type: "..tostring(p.p_type)..
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". Supported types: state, property, player_inv and custom."
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". Supported types: state, property, evaluate, function and player_inv."
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end
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end
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end
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@ -176,7 +176,7 @@ yl_speak_up.check_and_add_as_generic_dialog = function(dialog, n_id)
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and p.p_type ~= "player_inv"
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and p.p_type ~= "player_offered_item"
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and p.p_type ~= "function"
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and p.p_type ~= "custom"
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and p.p_type ~= "evaluate"
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and p.p_type ~= "property"
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-- depends on the preconditions of another option
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and p.p_type ~= "other"
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@ -96,7 +96,7 @@ yl_speak_up.custom_server_functions.precondition_eval = function(player, descr,
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end
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-- a custom precondition; still works, but less useful than the above method.
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-- Custom preconditions are deprecated.
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-- Please use
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-- yl_speak_up.custom_server_functions.precondition_descriptions = {..}
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-- and
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@ -104,12 +104,6 @@ end
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-- instead!
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-- has to return either true (=precondition is fulfilled) or false (=precondition is not fulfilled)
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-- Note: This function will be called often. Make it efficient!
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yl_speak_up.precondition_custom = function(player, param)
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minetest.chat_send_player(player:get_player_name(),
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"Checking custom precondition with parameter \""..tostring(param).."\"..")
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-- return if your precondition is fulfilled (true) or not (false)
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return true
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end
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-----------------------------------------------------------------------------
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@ -232,8 +226,14 @@ yl_speak_up.custom_functions_p_[ "example function" ] = {
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param9_desc = "This is the value passed to the function as 9. parameter.",
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}
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yl_speak_up.custom_functions_p_[ "get_level_of_player" ] = {
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function_call = "yl_speak_up.get_player_level",
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description = "Get the level the player has achieved.",
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}
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-- TODO: actually implement these as examples
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yl_speak_up.custom_functions_p_[ "set_variable_to_random_number" ] = {
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yl_speak_up.custom_functions_r_[ "set_variable_to_random_number" ] = {
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function_call = "yl_speak_up.set_variable_to_random_number",
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description = "Set a variable to a random number.",
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param1_text = "Name of the variable:",
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@ -244,7 +244,7 @@ yl_speak_up.custom_functions_p_[ "set_variable_to_random_number" ] = {
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param3_desc = "Which is the MAXIMUM value the varible might be set to?",
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}
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yl_speak_up.custom_functions_p_[ "set_variable_to_random_value_from_list" ] = {
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yl_speak_up.custom_functions_r_[ "set_variable_to_random_value_from_list" ] = {
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function_call = "yl_speak_up.select_random_value_from_list",
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description = "Set a variable to a random value from a list.",
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param1_text = "Name of the variable:",
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@ -255,12 +255,6 @@ yl_speak_up.custom_functions_p_[ "set_variable_to_random_value_from_list" ] = {
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}
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yl_speak_up.custom_functions_p_[ "get_level_of_player" ] = {
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function_call = "yl_speak_up.get_player_level",
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description = "Get the level the player has achieved.",
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}
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-- example function for results/effects:
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yl_speak_up.custom_functions_r_[ "example function" ] = {
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function_call = "yl_speak_up.custom_example_function",
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@ -393,9 +393,6 @@ yl_speak_up.eval_precondition = function(player, n_id, p, other_options_true_or_
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end
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-- all ok
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return true
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elseif(p.p_type == "custom") then
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-- execute the custom function
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return yl_speak_up.precondition_custom(player, p.p_value)
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elseif(p.p_type == "other") then
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-- are the preconditions of another option fulfilled?
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return (p.p_value
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@ -60,9 +60,6 @@
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-- a function ("function"): requires npc_master to create and edit
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-- p_value the lua code to execute and evaulate
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--
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-- a custom function ("custon"):
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-- p_value parameter for the custom function
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--
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-- depends on another option:
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-- p_value name of the other option of this dialog that is considered
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-- p_fulfilled shall option p_value be true or false?
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@ -84,7 +81,6 @@ local check_what = {
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"the inventory of a block somewhere", -- 7
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"an item the player offered/gave to the NPC", -- 8
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"execute Lua code (requires npc_master priv)", -- 7 -> 9
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"Call custom functions that are supposed to be overridden by the server.", -- 8 -> 10
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"The preconditions of another dialog option are fulfilled/not fulfilled.", -- 9 -> 11
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"nothing - always true (useful for generic dialogs)",
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"nothing - always false (useful for temporally deactivating an option)",
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@ -96,8 +92,6 @@ local values_what = {"", "state", "property", "evaluate", "block", "trade",
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"player_offered_item",
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-- "function" requires npc_master priv:
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"function",
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-- custom function (does not require npc_master priv)
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"custom",
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-- depends on the preconditions of another option
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"other",
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"true", "false"}
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@ -327,8 +321,6 @@ yl_speak_up.show_precondition = function(p, pname)
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else
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return "The player offered "..tostring(match).." of \""..tostring(item).."\"."
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end
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elseif(p.p_type == "custom") then
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return "Call custom function with param: \""..tostring(p.p_value).."\"."
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elseif(p.p_type == "other") then
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local fulfilled = "fulfilled"
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if(not(p.p_fulfilled) or p.p_fulfilled ~= "true") then
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