looks more, but almost only identation in the new functions was corrected

This commit is contained in:
Sokomine 2021-07-02 03:34:18 +02:00
parent 506db0ea67
commit e693af302c

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@ -1234,7 +1234,7 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result,
and ((id_prefix == "a_" and data.what == 7) and ((id_prefix == "a_" and data.what == 7)
or (id_prefix == "p_" and data.what == 8) or (id_prefix == "p_" and data.what == 8)
or (id_prefix == "r_" and data.what == 11))) then or (id_prefix == "r_" and data.what == 11))) then
return yl_speak_up.get_fs_edit_option_action_custom( return yl_speak_up.get_fs_edit_option_all_custom(
pname, dialog, formspec, data, id_prefix, save_button, e) pname, dialog, formspec, data, id_prefix, save_button, e)
end end
@ -1286,8 +1286,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_state = function(pname, dialog, formspec,
end end
var_list_text = var_list_text..","..minetest.formspec_escape(tostring(var_name)) var_list_text = var_list_text..","..minetest.formspec_escape(tostring(var_name))
end end
return return "label[0.2,3.3;"..text_variable.."]"..
"label[0.2,3.3;"..text_variable.."]"..
"label[0.2,4.3;Name of variable:]".. "label[0.2,4.3;Name of variable:]"..
"dropdown[0.2,4.8;6.5,0.6;select_variable;".. "dropdown[0.2,4.8;6.5,0.6;select_variable;"..
var_list_text..";".. var_list_text..";"..
@ -1374,8 +1373,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_block = function(pname, dialog, formspec,
-- not enough selected yet for saving -- not enough selected yet for saving
save_button = "" save_button = ""
end end
return return "label[0.2,3.3;"..text_block_position.."]"..
"label[0.2,3.3;"..text_block_position.."]"..
"dropdown[4.0,3.5;16.0,0.6;select_block;".. "dropdown[4.0,3.5;16.0,0.6;select_block;"..
table.concat(check_block, ",")..";".. table.concat(check_block, ",")..";"..
tostring(data.block)..";]".. tostring(data.block)..";]"..
@ -1404,8 +1402,7 @@ yl_speak_up.get_fs_edit_option_precondition_trade = function(pname, dialog, form
-- not enough selected yet for saving -- not enough selected yet for saving
save_button = "" save_button = ""
end end
return return "label[0.2,3.3;If the action is a trade, the following shall be true:]"..
"label[0.2,3.3;If the action is a trade, the following shall be true:]"..
"dropdown[4.0,3.5;16.0,0.6;select_trade;".. "dropdown[4.0,3.5;16.0,0.6;select_trade;"..
table.concat(check_trade, ",")..";".. table.concat(check_trade, ",")..";"..
tostring(data.trade)..";]".. tostring(data.trade)..";]"..
@ -1423,8 +1420,7 @@ yl_speak_up.get_fs_edit_option_precondition_inv = function(pname, dialog, formsp
-- not enough selected yet for saving -- not enough selected yet for saving
save_button = "" save_button = ""
end end
return return "label[0.2,3.0;The following shall be true about the inventory:]"..
"label[0.2,3.0;The following shall be true about the inventory:]"..
"dropdown[4.0,3.2;16.0,0.6;select_inv;".. "dropdown[4.0,3.2;16.0,0.6;select_inv;"..
table.concat(check_inv, ",")..";".. table.concat(check_inv, ",")..";"..
tostring(data.inv)..";]".. tostring(data.inv)..";]"..
@ -1452,8 +1448,7 @@ yl_speak_up.get_fs_edit_option_effect_give_item_or_take_item = function(pname, d
text = "The following item shall be removed from the player's inventory and ".. text = "The following item shall be removed from the player's inventory and "..
"be destroyed:" "be destroyed:"
end end
formspec = formspec.. return "label[0.2,3.0;"..text.."]"..
"label[0.2,3.0;"..text.."]"..
"label[0.2,3.5;Note: You can *save* this effect only if you have the ".. "label[0.2,3.5;Note: You can *save* this effect only if you have the "..
"\"npc_master\" priv!]".. "\"npc_master\" priv!]"..
"label[0.2,4.2;Name of the item(stack):]".. "label[0.2,4.2;Name of the item(stack):]"..
@ -1481,8 +1476,7 @@ yl_speak_up.get_fs_edit_option_effect_move = function(pname, dialog, formspec, d
end end
end end
end end
return return "label[0.2,3.0;Move the player to this position:]"..
"label[0.2,3.0;Move the player to this position:]"..
"label[0.2,3.5;Note: You can *save* this effect only if you have the ".. "label[0.2,3.5;Note: You can *save* this effect only if you have the "..
"\"npc_master\" priv!]".. "\"npc_master\" priv!]"..
"label[0.2,5.3;X:]".. "label[0.2,5.3;X:]"..
@ -1502,8 +1496,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_function = function(pname, dialog, formsp
data.lua_code = e[ id_prefix.."value" ] data.lua_code = e[ id_prefix.."value" ]
end end
end end
return return "label[0.2,3.0;Execute the following Lua code (ought to return true or false):]"..
"label[0.2,3.0;Execute the following Lua code (ought to return true or false):]"..
"label[0.2,3.5;Note: You can *save* this effect only if you have the ".. "label[0.2,3.5;Note: You can *save* this effect only if you have the "..
"\"npc_master\" priv!]".. "\"npc_master\" priv!]"..
"textarea[0.2,4.5;20,4.0;lua_code;;".. "textarea[0.2,4.5;20,4.0;lua_code;;"..
@ -1530,8 +1523,7 @@ yl_speak_up.get_fs_edit_option_effect_craft = function(pname, dialog, formspec,
end end
end end
end end
return return "label[8,2.6;Your invnetory:]"..
"label[8,2.6;Your invnetory:]"..
"list[current_player;main;8,3;8,4;]".. "list[current_player;main;8,3;8,4;]"..
"label[1,3.1;Your craft grid:]".. "label[1,3.1;Your craft grid:]"..
"list[current_player;craft;1,3.5;3,3;]".. "list[current_player;craft;1,3.5;3,3;]"..
@ -1570,8 +1562,7 @@ yl_speak_up.get_fs_edit_option_effect_on_failure = function(pname, dialog, forms
":]", ":]",
"button_edit_effect_on_failure_text_change") "button_edit_effect_on_failure_text_change")
end end
return return "label[0.2,3.3;If the *previous* effect failed,]"..
"label[0.2,3.3;If the *previous* effect failed,]"..
"label[0.2,3.8;switch to the following dialog:]".. "label[0.2,3.8;switch to the following dialog:]"..
"dropdown[5.0,3.5;6.5,0.6;select_on_failure;".. "dropdown[5.0,3.5;6.5,0.6;select_on_failure;"..
table.concat(sorted_dialog_list, ",")..";".. table.concat(sorted_dialog_list, ",")..";"..
@ -1587,8 +1578,7 @@ yl_speak_up.get_fs_edit_option_effect_chat_all = function(pname, dialog, formspe
end end
local default_text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ ".. local default_text = "$NPC_NAME$ (owned by $OWNER_NAME$) announces: $PLAYER_NAME$ "..
"- example; please enter the text -" "- example; please enter the text -"
return return "label[0.2,3.3;Send the following chat message to *all* players:]"..
"label[0.2,3.3;Send the following chat message to *all* players:]"..
"label[0.2,4.1;Message:]".. "label[0.2,4.1;Message:]"..
"field[2.0,3.8;16.0,0.6;chat_msg_text;;".. "field[2.0,3.8;16.0,0.6;chat_msg_text;;"..
minetest.formspec_escape( minetest.formspec_escape(
@ -1626,8 +1616,7 @@ yl_speak_up.get_fs_edit_option_action_trade = function(pname, dialog, formspec,
"item_image[5.15,4.35;0.7,0.7;"..tostring(data.pay).."]" "item_image[5.15,4.35;0.7,0.7;"..tostring(data.pay).."]"
end end
yl_speak_up.speak_to[pname].trade_id = data.trade_id yl_speak_up.speak_to[pname].trade_id = data.trade_id
return return "label[8,2.6;Your invnetory:]"..
"label[8,2.6;Your invnetory:]"..
"list[current_player;main;8,3;8,4;]".. "list[current_player;main;8,3;8,4;]"..
"label[0.2,3.1;Configure trade with "..minetest.formspec_escape(dialog.n_npc)..":]".. "label[0.2,3.1;Configure trade with "..minetest.formspec_escape(dialog.n_npc)..":]"..
"label[0.5,3.8;The customer pays:]".. "label[0.5,3.8;The customer pays:]"..
@ -1649,8 +1638,7 @@ yl_speak_up.get_fs_edit_option_action_npc_gives = function(pname, dialog, formsp
if(data and data.item_string) then if(data and data.item_string) then
bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]" bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
end end
return return "label[8,2.6;Your inventory:]"..
"label[8,2.6;Your inventory:]"..
"list[current_player;main;8,3;8,4;]".. "list[current_player;main;8,3;8,4;]"..
"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." gives:]".. "label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." gives:]"..
"list[detached:yl_speak_up_player_"..pname..";npc_gives;2,3.5;1,1;]".. "list[detached:yl_speak_up_player_"..pname..";npc_gives;2,3.5;1,1;]"..
@ -1696,8 +1684,7 @@ yl_speak_up.get_fs_edit_option_action_npc_wants = function(pname, dialog, formsp
if(data and data.item_string) then if(data and data.item_string) then
bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]" bg_img = "item_image[2.15,3.65;0.7,0.7;"..tostring(data.item_string).."]"
end end
return return "label[8,2.6;Your inventory:]"..
"label[8,2.6;Your inventory:]"..
"list[current_player;main;8,3;8,4;]".. "list[current_player;main;8,3;8,4;]"..
"label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." wants:]".. "label[1,3.1;"..minetest.formspec_escape(dialog.n_npc or "?").." wants:]"..
"list[detached:yl_speak_up_player_"..pname..";npc_wants;2,3.5;1,1;]".. "list[detached:yl_speak_up_player_"..pname..";npc_wants;2,3.5;1,1;]"..
@ -1734,8 +1721,7 @@ yl_speak_up.get_fs_edit_option_action_text_input = function(pname, dialog, forms
data.action_failure_dialog = math.max(1, data.action_failure_dialog = math.max(1,
table.indexof(sorted_dialog_list, e[ "a_on_failure" ])) table.indexof(sorted_dialog_list, e[ "a_on_failure" ]))
end end
return return "label[0.2,3.3;What to ask the player and which answer to expect:]"..
"label[0.2,3.3;What to ask the player and which answer to expect:]"..
"label[0.2,4.0;Question to show:]".. "label[0.2,4.0;Question to show:]"..
"field[4.0,3.8;10.0,0.6;quest_question;;".. "field[4.0,3.8;10.0,0.6;quest_question;;"..
minetest.formspec_escape( minetest.formspec_escape(
@ -1766,7 +1752,7 @@ yl_speak_up.get_fs_edit_option_action_text_input = function(pname, dialog, forms
end end
yl_speak_up.get_fs_edit_option_action_custom = function(pname, dialog, formspec, data, id_prefix, save_button, e) yl_speak_up.get_fs_edit_option_all_custom = function(pname, dialog, formspec, data, id_prefix, save_button, e)
if(e) then if(e) then
data.custom_param = e[ id_prefix.."value" ] data.custom_param = e[ id_prefix.."value" ]
if(id_prefix == "a_") then if(id_prefix == "a_") then