forked from Sokomine/yl_speak_up
added yl_speak_up.fs_your_inventory_select_item to avoid repetition
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6f127bd3b4
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@ -73,6 +73,21 @@ minetest.register_chatcommand( 'npc_talk_debug', {
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});
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-- helper function; get a formspec with the inventory of the player (for selecting items)
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yl_speak_up.fs_your_inventory_select_item = function(pname, data)
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return "label[0.2,4.2;Name of the item(stack):]"..
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"field[4.0,4.0;16.0,0.6;inv_stack_name;;"..(data.inv_stack_name or "").."]"..
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"tooltip[inv_stack_name;Enter name of the block and amount.\n"..
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"Example: \"default:apple 3\" for three apples,\n"..
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" \"farming:bread\" for a bread.]"..
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"label[0.2,5.7;Or put the item in here\nand click on \"Update\":]"..
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"button[5.5,5.5;1.5,0.9;store_item_name;Update]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;4.0,5.5;1,1;]"..
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"label[8,4.9;Your inventory:]"..
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"list[current_player;main;8,5.3;8,4;]"
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end
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-- helper function: get the names of the inventory lists of the node at position
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-- helper function: get the names of the inventory lists of the node at position
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-- pos on the map and return the index of search_for_list_name in that index
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-- pos on the map and return the index of search_for_list_name in that index
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yl_speak_up.get_node_inv_lists = function(pos, search_for_list_name)
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yl_speak_up.get_node_inv_lists = function(pos, search_for_list_name)
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@ -1731,16 +1746,7 @@ yl_speak_up.get_fs_edit_option_precondition_inv = function(
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end
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end
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return formspec..
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return formspec..
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intro..
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intro..
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"label[0.2,4.2;Name of the item(stack):]"..
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yl_speak_up.fs_your_inventory_select_item(pname, data)..
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"field[4.0,4.0;16.0,0.6;inv_stack_name;;"..(data.inv_stack_name or "").."]"..
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"tooltip[inv_stack_name;Enter name of the block and amount.\n"..
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"Example: \"default:apple 3\" for three apples,\n"..
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" \"farming:bread\" for a bread.]"..
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"label[0.2,5.7;Or put the item in here\nand click on \"Store\":]"..
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"button[5.5,5.5;1.5,0.9;store_item_name;Store]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;4.0,5.5;1,1;]"..
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"label[8,4.9;Your inventory:]"..
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"list[current_player;main;8,5.3;8,4;]"..
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block_selection..
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block_selection..
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save_button
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save_button
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end
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end
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@ -1763,16 +1769,7 @@ yl_speak_up.get_fs_edit_option_effect_give_item_or_take_item = function(
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"label[0.2,3.0;"..text.."]"..
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"label[0.2,3.0;"..text.."]"..
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"label[0.2,3.5;Note: You can *save* this effect only if you have the "..
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"label[0.2,3.5;Note: You can *save* this effect only if you have the "..
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"\"npc_master\" priv!]"..
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"\"npc_master\" priv!]"..
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"label[0.2,4.2;Name of the item(stack):]"..
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yl_speak_up.fs_your_inventory_select_item(pname, data)..
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"field[4.0,4.0;16.0,0.6;inv_stack_name;;"..(data.inv_stack_name or "").."]"..
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"tooltip[inv_stack_name;Enter name of the block and amount.\n"..
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"Example: \"default:apple 3\" for three apples,\n"..
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" \"farming:bread\" for a bread.]"..
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"label[0.2,5.7;Or put the item in here\nand click on \"Store\":]"..
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"button[5.5,5.5;1.5,0.9;store_item_name;Store]"..
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"list[detached:yl_speak_up_player_"..pname..";npc_wants;4.0,5.5;1,1;]"..
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"label[8,4.9;Your inventory:]"..
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"list[current_player;main;8,5.3;8,4;]"..
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save_button
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save_button
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end
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end
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