forked from Sokomine/yl_speak_up
added frame to simple trade and made sold out indicator nicer
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ed17ea34fd
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@ -310,3 +310,27 @@ yl_speak_up.show_fs_decorated = function(pname, edit_mode, h,
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table.insert(formspec, "container_end[]")
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return table.concat(formspec, "")
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end
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yl_speak_up.show_fs_simple_deco = function(size_x, size_y)
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x_i = tostring(size_x - 1.5) -- "18.5"
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x_a = tostring(size_x - 0.75) -- "19.25"
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y_i = tostring(size_y - 1.25) --1.5) -- "21.5"
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y_a = tostring(size_y - 0.5) --0.75) -- "22.25"
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x_L = tostring(size_x + 0.8)
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y_L = tostring(size_y + 0.8)
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return "size["..tostring(size_x)..","..tostring(size_y).."]"..
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"bgcolor[#00000000;false]"..
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"style_type[button;bgcolor=#a37e45]"..
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"style_type[button_exit;bgcolor=#a37e45]"..
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"background[0,0;"..tostring(size_x)..","..tostring(size_y+0.25)..
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";yl_speak_up_bg_dialog.png;false]"..
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"image[-0.25,-0.25;1,1;yl_speak_up_bg_dialog_tl.png]"..
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"image[-0.25,"..y_a..";1,1;yl_speak_up_bg_dialog_bl.png]"..
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"image["..x_a..",-0.25;1,1;yl_speak_up_bg_dialog_tr.png]"..
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"image["..x_a..","..y_a..";1,1;yl_speak_up_bg_dialog_br.png]"..
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"image[-0.25,0.5;1,"..y_L..";yl_speak_up_bg_dialog_hl.png]"..
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"image["..x_a..",0.5;1,"..y_L..";yl_speak_up_bg_dialog_hr.png]"..
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"image[0.5,-0.25;"..x_L..",1;yl_speak_up_bg_dialog_vt.png]"..
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"image[0.5,"..y_a..";"..x_L..",1;yl_speak_up_bg_dialog_vb.png]"
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end
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@ -86,8 +86,8 @@ yl_speak_up.get_fs_trade_list = function(player, show_dialog_option_trades)
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local alternate_text = " I can offer you these trades.\n\n"..
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"Select one trade and then choose \"buy\" to actually buy something."..
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"\n\nThere may be more trades then those shown in the first row. Please "..
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"look at all my offers [that is, scroll down a bit]!"..
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"\n\nThere may be more trades then those shown in the first row."..
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"\nPlease look at all my offers [that is, scroll down a bit]!"..
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"\n\n[$NPC_NAME$ looks expectantly at you.]"
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local pname_for_old_fs = yl_speak_up.get_pname_for_old_fs(pname)
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@ -129,11 +129,12 @@ yl_speak_up.get_fs_trade_list = function(player, show_dialog_option_trades)
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if(sold_out) then
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color = "#663333"
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-- still needs to contain kstr so that each button has a diffrent text
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kstr = "sold out "..kstr
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-- kstr = "sold out "..kstr
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end
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table.insert(formspec,
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"container["..tostring(0.5+(col*4.5))..","..
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tostring(0.3+(row*6)).."]"..
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"style_type[button;bgcolor=#FF4444]"..
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"box[0,0;4.2,5.6;"..color.."]"..
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"item_image_button[1.0,0.2;3,3;"..
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tostring(v.buy[1])..";"..kstr..";]"..
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@ -143,7 +144,9 @@ yl_speak_up.get_fs_trade_list = function(player, show_dialog_option_trades)
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-- to the same result) just above
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tostring(v.pay[1])..";"..kstr.."_;]")
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if(sold_out) then
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table.insert(formspec, "label[0,1.9;Sold out]\ncontainer_end[]")
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-- table.insert(formspec, "label[0,1.9;Sold out]\ncontainer_end[]")
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table.insert(formspec, "button[0,1.0;4.3,1.0;"..kstr.."__;Sold out]"..
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"\ncontainer_end[]")
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else
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-- show the price label only when the offer is in stock
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table.insert(formspec, "label[0,1.9;->]"..
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@ -157,6 +160,8 @@ yl_speak_up.get_fs_trade_list = function(player, show_dialog_option_trades)
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end
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end
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-- set button background color back to golden/brownish
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table.insert(formspec, "style_type[button;bgcolor=#a37e45]")
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h = (row+1) * 6 - 0.6
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h = yl_speak_up.add_edit_button_fs_talkdialog(formspec, h,
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"show_inventory",
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@ -564,7 +564,8 @@ yl_speak_up.get_fs_trade_simple = function(player, trade_id)
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end
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-- the common formspec, shared by actual trade and configuration
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-- no listring here as that would make things more complicated
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local formspec = "size[8.5,8]"..
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local formspec = -- "size[8.5,8]"..
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yl_speak_up.show_fs_simple_deco(8.5, 8)..
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"label[4.35,0.7;"..minetest.formspec_escape(trade.npc_name).." sells:]"..
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"list[current_player;main;0.2,3.85;8,1;]"..
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"list[current_player;main;0.2,5.08;8,3;8]"
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@ -589,7 +590,7 @@ yl_speak_up.get_fs_trade_simple = function(player, trade_id)
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-- allow delete for trades in trade list even if not in edit mode
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-- (entering edit mode for that would be too much work)
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formspec = formspec..
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"button[0.2,1.6;1.2,0.9;delete_trade_simple;Delete]"..
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"button[0.2,2.0;1.2,0.9;delete_trade_simple;Delete]"..
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"tooltip[delete_trade_simple;"..
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"Delete this trade. You can do so only if\n"..
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"you can edit the NPC as such (i.e. own it).]"
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