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added export and notes to readme.md
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readme.md
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readme.md
@ -55,6 +55,8 @@ To get started, best install `yl_speak_up`, `npc_talk`, `mobs_redo` and `mobs_np
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1. [1.18 Quests](#quests)
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1. [1.18 Quests](#quests)
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1. [1.19 Properties](#properties)
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1. [1.19 Properties](#properties)
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1. [1.20 Logging](#logging)
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1. [1.20 Logging](#logging)
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1. [1.21 Export/Import] (#export)
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1. [1.22 Storing internal notes] (#notes)
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2. [For moderators: Generic NPCs](#for-moderators)
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2. [For moderators: Generic NPCs](#for-moderators)
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1. [2.1 Generic behaviour](#generic_behaviour)
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1. [2.1 Generic behaviour](#generic_behaviour)
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@ -495,6 +497,31 @@ That way, the NPC will no longer log or send debug messages when executing
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effects.
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effects.
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### 1.21 Export/Import
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<a name="export"></a>
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It's possible to export the full dialog data of an NPC and to view it in more
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human-readable form. It's also possible to export it in some degree in the
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format the mod simple\_dialogs uses (minus preconditions, actions, effects and
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all other special things).
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Players with the `privs` priv can also import those dialogs into an NPC in
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their local singleplayer game. But be warned: The dialog is *not* checked for
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consistency or anything yet! That is why it requires the `privs` priv. Don't
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just import any NPC data someone sends to you!
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It is planned to check the dialog (.json format) more fully in the future so
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that players can import data on a server as well. However, we are not that far
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yet.
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### 1.22 Storing internal notes
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<a name="notes"></a>
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It's possible to take internal notes on your NPC by clicking on the "Notes"
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button. You can help your memory and store information about your plans with
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this NPC - its character, how it behaves and talks, who his friends are etc.
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These internal notes are only shown to players who can edit this NPC.
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