fixed bug in fashion if mesh not defined

This commit is contained in:
Sokomine 2023-09-24 00:24:14 +02:00
parent 32510ad974
commit d267560d2a
2 changed files with 4 additions and 1 deletions

View File

@ -502,6 +502,9 @@ yl_speak_up.get_fs_fashion = function(pname)
-- which texture from the textures list are we talking about?
-- this depends on the model!
local mesh = yl_speak_up.get_mesh(pname)
if(not(mesh) or not(yl_speak_up.mesh_data[mesh])) then
return "size[9,2]label[0,0;Error: Mesh data missing.]"
end
local texture_index = yl_speak_up.mesh_data[mesh].texture_index
if(not(texture_index)) then
texture_index = 1

View File

@ -74,7 +74,7 @@ yl_speak_up.get_fs_manage_quests = function(player, param)
"depend on and influence other quests.\n"..
"Progress for each player is stored in a variable. The name of "..
"that variable cannot be changed after creation.]")
-- if(true) then return formspec[1] end -- TODO: temporally disabled for YL
if(true) then return formspec[1] end -- TODO: temporally disabled for YL
local selected = yl_speak_up.get_fs_manage_general(player, param,
formspec, quest_list,
"Create quest",