forked from Sokomine/yl_speak_up
minor redesign of trade formspec
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@ -431,14 +431,16 @@ yl_speak_up.get_fs_trade_simple = function(player)
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-- show images of price and what is sold so that the player knows what
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-- it costs and what he will get even if the trade is not possible at
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-- that moment
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"item_image[1,1.5;1,1;"..tostring(trade.player_gives).."]"..
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"item_image[4,1.5;1,1;"..tostring(trade.npc_gives).."]"..
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"item_image[1.1,1.6;0.8,0.8;"..tostring(trade.player_gives).."]"..
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"item_image[4.1,1.6;0.8,0.8;"..tostring(trade.npc_gives).."]"..
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"image[3.0,1.5;1,1;gui_furnace_arrow_bg.png^[transformR270]"..
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-- show the pay slot from the detached player's trade inventory
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"list[detached:yl_speak_up_player_"..pname..";pay;2,1.5;1,1;]" ..
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-- show the buy slot from the same inventory
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"list[detached:yl_speak_up_player_"..pname..";buy;5,1.5;1,1;]" ..
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"label[1.5,2.8;"..trade_possible_msg.."]"..
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"button[6.2,1.6;2.0,0.9;finished_trading;Back to talk]"..
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"button[0.2,0.0;2.0,0.9;finished_trading;Back to talk]"..
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-- "button[6.2,1.6;2.0,0.9;finished_trading;Back to talk]"..
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"tooltip[finished_trading;Click here once you've traded enough with this "..
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"NPC and want to get back to talking.]"
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end
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