forked from Sokomine/yl_speak_up
		
	added show var usage (partially)
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				| @ -702,7 +702,8 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields, | ||||
| 		return | ||||
| 	end | ||||
| 
 | ||||
| 	if(fields.back_from_cannot_be_edited) then | ||||
| 	if(fields.back_from_cannot_be_edited | ||||
| 	 or fields.back_from_show_var_usage) then | ||||
| 		yl_speak_up.show_fs(player, formspec_input_to, x_id) | ||||
| 		return | ||||
| 	end | ||||
| @ -946,6 +947,37 @@ yl_speak_up.input_fs_edit_option_related = function(player, formname, fields, | ||||
| 		was_changed = true | ||||
| 	end | ||||
| 
 | ||||
| 	-- show var usage - starting from clicking on a precondition or effect in the | ||||
| 	-- edit options menu and viewing the list containing that selected element | ||||
| 	if( fields.show_var_usage and x_id) then | ||||
| 		local dialog = yl_speak_up.speak_to[pname].dialog | ||||
| 		local element = dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ][ x_id ] | ||||
| 		if(element and element[ id_prefix.."variable"]) then | ||||
| 			-- TODO: actually implement/show usage of the variable as formspec | ||||
| 			yl_speak_up.show_fs(player, "msg", { | ||||
| 				input_to = "yl_speak_up:"..formspec_input_to, | ||||
| 				formspec = "size[9,2]".. | ||||
| 					"label[0.2,0.5;This ought to show usage of a variable.]".. | ||||
| 					-- back to the list with that one precondition or effect | ||||
| 					"button[1.5,1.5;2,0.9;back_from_show_var_usage;Back]"}) | ||||
| 			return | ||||
| 		end | ||||
| 	-- show var usuage - but this time from the edit dialog for that precondition or effect | ||||
| 	elseif(fields.show_var_usage_edit_element and x_id) then | ||||
| 		local dialog = yl_speak_up.speak_to[pname].dialog | ||||
| 		local element = dialog.n_dialogs[d_id].d_options[o_id][ element_list_name ][ x_id ] | ||||
| 		if(element and element[ id_prefix.."variable"]) then | ||||
| 			-- TODO: actually implement/show usage of the variable as formspec | ||||
| 			yl_speak_up.show_fs(player, "msg", { | ||||
| 				input_to = "yl_speak_up:"..formspec_input_to, | ||||
| 				formspec = "size[9,2]".. | ||||
| 					"label[0.2,0.5;This ought to show usage of a variable.]".. | ||||
| 					-- back to editing that particular precondition or effect | ||||
| 					"button[1.5,1.5;2,0.9;back_from_error_msg;Back]"}) | ||||
| 			return | ||||
| 		end | ||||
| 	end | ||||
| 
 | ||||
| 	-- the player wants to change/edit a precondition or effect | ||||
| 	if(not(fields.back) | ||||
| 	  and (fields.change_element or fields.select_what or fields.select_trade | ||||
| @ -1108,6 +1140,16 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result, | ||||
| 			x_id = table_click_result | ||||
| 		end | ||||
| 
 | ||||
| 		local show_var_usage = "" | ||||
| 		if(x_id | ||||
| 		  and elements | ||||
| 		  and elements[ x_id ] | ||||
| 		  and elements[ x_id ][ id_prefix.."type"] | ||||
| 		  and elements[ x_id ][ id_prefix.."type"] == "state" | ||||
| 		  and elements[ x_id ][ id_prefix.."variable"]) then | ||||
| 			show_var_usage = "button[12.0,1.8;6.5,0.9;show_var_usage;".. | ||||
| 					"Show where this variable is used]" | ||||
| 		end | ||||
| 		-- store which element we are talking about | ||||
| 		yl_speak_up.speak_to[pname][ id_prefix.."id" ] = x_id | ||||
| 		-- nothing selected yet | ||||
| @ -1129,7 +1171,8 @@ yl_speak_up.get_fs_edit_option_related = function(player, table_click_result, | ||||
| 				"button[2.0,1.8;1.5,0.9;delete_element;Delete]".. | ||||
| 				"button[4.0,1.8;1.5,0.9;change_element;Change]".. | ||||
| 				"button[6.0,1.8;5.5,0.9;back;Back to edit dialog option \"".. | ||||
| 					tostring(o_id).."\"]" | ||||
| 					tostring(o_id).."\"]".. | ||||
| 				show_var_usage | ||||
| 		end | ||||
| 	end | ||||
| 
 | ||||
| @ -1365,6 +1408,7 @@ yl_speak_up.get_fs_edit_option_p_and_e_state = function( | ||||
| 		"label[11.2,4.3;"..text_select_value.."]".. | ||||
| 		field_for_value.. | ||||
| 		"button[0.2,6.0;4.0,0.6;manage_variables;Manage variables]".. | ||||
| 		"button[4.7,6.0;6.5,0.6;show_var_usage_edit_element;Show where this variable is used]".. | ||||
| 		"hypertext[1.2,7.0;16.0,2.5;some_text;<normal>".. | ||||
| 			"<b>Note:</b> Each variable is player-specific and will be set and ".. | ||||
| 			"checked for the player that currently talks to your NPC.\n".. | ||||
|  | ||||
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