introduced action to fs_edit_options_dialog.lua

This commit is contained in:
Sokomine 2021-06-03 03:41:17 +02:00
parent 5877cd11c6
commit bd89ba9d56

View File

@ -43,6 +43,16 @@ yl_speak_up.input_edit_option_dialog = function(player, formname, fields)
return return
end end
-- for now, there's only trade as action
if(fields.table_of_actions) then
local trade_id = tostring(d_id).." "..tostring(o_id)
if(dialog.trades and dialog.trades[ trade_id ]) then
fields.effect_show_trade = true
else
fields.effect_add_trade = true
end
end
-- add or edit the trade associated with this dialog and option -- add or edit the trade associated with this dialog and option
if(fields.effect_add_trade) then if(fields.effect_add_trade) then
-- remember which option was selected -- remember which option was selected
@ -130,6 +140,20 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
end end
end end
local list_of_actions = ""
if(dialog.trades and dialog.trades[ tostring(d_id).." "..tostring(o_id) ]) then
local tr = dialog.trades[ tostring(d_id).." "..tostring(o_id)]
-- show the trade in the result/effects list
list_of_actions = ",#00FF00,trade,"..
-- show a reasonable overview of what is traded for what
minetest.formspec_escape("NPC sells "..
table.concat(tr.buy, ";").." for "..
table.concat(tr.pay, ";"))
else
list_of_actions = ",#00FF00,add,"..
"Add a new effect"
end
-- find the right target dialog for this option (if it exists) -- find the right target dialog for this option (if it exists)
local target_dialog = nil local target_dialog = nil
-- and build the list of effects -- and build the list of effects
@ -148,28 +172,6 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
end end
end end
end end
-- trade is one of the very few effects players can set
local button_add_edit_trade = ""
if(dialog and dialog.trades and dialog.trades[ tostring(d_id).." "..tostring(o_id)]) then
button_add_edit_trade = ""..
"button[14.8,10;2.0,0.9;effect_show_trade;Show trade]"..
"tooltip[effect_show_trade;Show and edit the trade that starts "..
"when selecting this option.]"
local tr = dialog.trades[ tostring(d_id).." "..tostring(o_id)]
-- show the trade in the result/effects list
list_of_effects = list_of_effects..
",#FFFF00,trade,"..
-- show a reasonable overview of what is traded for what
minetest.formspec_escape("NPC sells "..
table.concat(tr.buy, ";").." for "..
table.concat(tr.pay, ";"))..","
else
button_add_edit_trade = ""..
"button[14.8,10;2.0,0.9;effect_add_trade;Add trade]"..
"tooltip[effect_add_trade;Add a trade that will start "..
"when selecting this option.]"
end
-- if no target dialog has been selected: default is to go to the dialog with d_sort 0 -- if no target dialog has been selected: default is to go to the dialog with d_sort 0
if(not(target_dialog) or target_dialog == "" or not(dialog.n_dialogs[target_dialog])) then if(not(target_dialog) or target_dialog == "" or not(dialog.n_dialogs[target_dialog])) then
@ -223,13 +225,13 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
for i, o in ipairs(sorted_list) do for i, o in ipairs(sorted_list) do
if(o == o_id and sorted_list[ i-1 ]) then if(o == o_id and sorted_list[ i-1 ]) then
button_prev = "".. button_prev = ""..
"button[7.4,17;2.0,0.9;edit_option_prev;Prev]".. "button[7.4,18.7;2.0,0.9;edit_option_prev;Prev]"..
"tooltip[edit_option_prev;Go to previous option/answer ".. "tooltip[edit_option_prev;Go to previous option/answer "..
"(according to o_sort).]" "(according to o_sort).]"
end end
if(o == o_id and sorted_list[ i+1 ]) then if(o == o_id and sorted_list[ i+1 ]) then
button_next = "".. button_next = ""..
"button[12.0,17;2.0,0.9;edit_option_next;Next]".. "button[12.0,18.7;2.0,0.9;edit_option_next;Next]"..
"tooltip[edit_option_next;Go to next option/answer ".. "tooltip[edit_option_next;Go to next option/answer "..
"(according to o_sort).]" "(according to o_sort).]"
end end
@ -238,7 +240,7 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
-- less than yl_speak_up.max_number_of_options_per_dialog options? -- less than yl_speak_up.max_number_of_options_per_dialog options?
local button_add = "".. local button_add = ""..
"button[2.4,17;2.0,0.9;add_option;Add]".. "button[2.4,18.7;2.0,0.9;add_option;Add]"..
"tooltip[add_option;Add a new option/answer to this dialog.]" "tooltip[add_option;Add a new option/answer to this dialog.]"
if(anz_options >= yl_speak_up.max_number_of_options_per_dialog) then if(anz_options >= yl_speak_up.max_number_of_options_per_dialog) then
button_add = "" button_add = ""
@ -247,7 +249,7 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
-- build up the formspec -- build up the formspec
local formspec = "".. local formspec = ""..
"formspec_version[3]".. "formspec_version[3]"..
"size[21,18]".. "size[21,20]"..
"bgcolor[#00000000;false]".. "bgcolor[#00000000;false]"..
-- button back to the current dialog (of which this is an option) -- button back to the current dialog (of which this is an option)
"button[15.8,0.2;5.0,0.9;show_current_dialog;Back to dialog ".. "button[15.8,0.2;5.0,0.9;show_current_dialog;Back to dialog "..
@ -285,27 +287,32 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
minetest.formspec_escape(d_option.o_text_when_prerequisites_not_met).."]".. minetest.formspec_escape(d_option.o_text_when_prerequisites_not_met).."]"..
"tooltip[option_text_not_met;This is the answer the player may choose if the ".. "tooltip[option_text_not_met;This is the answer the player may choose if the "..
"preconditions are NOT all fulfilled.]".. "preconditions are NOT all fulfilled.]"..
-- list of (A)ctions (there can only be one per option; i.e. a trade)
"label[0.2,10.6;When this answer has been selected, start the following (A)ction:]"..
"tablecolumns[text;color,span=1;text;text]"..
"table[1.2,10.9;19.6,0.7;table_of_actions;"..
list_of_actions..";0]"..
-- list of effects -- list of effects
"label[0.2,10.6;When this answer has been selected, apply the following (Ef)fects:]".. "label[0.2,12.0;If the player completed the above action successfully, "..
button_add_edit_trade.. "apply the following (Ef)fects:]"..
-- TODO: perhaps add tooltip for the type of the conditions -- TODO: perhaps add tooltip for the type of the conditions
"tablecolumns[text;color,span=1;text;text]".. "tablecolumns[text;color,span=1;text;text]"..
"table[1.2,11.0;19.6,2.0;table_of_effect;".. "table[1.2,12.3;21.0,2.0;table_of_effect;"..
list_of_effects..";0]".. list_of_effects..";0]"..
-- ..and what the NPC will reply to that answer -- ..and what the NPC will reply to that answer
"label[0.2,13.6;The NPC will react to this answer with the following dialog:]".. "label[0.2,15.1;The NPC will react to this answer with the following dialog:]"..
"hypertext[1.2,14.2;19.6,2.5;d_text_next;<normal>".. "hypertext[1.2,15.7;19.6,2.5;d_text_next;<normal>"..
minetest.formspec_escape(next_text) .. "\n</normal>".."]".. minetest.formspec_escape(next_text) .. "\n</normal>".."]"..
"tooltip[1.2,14.2;19.6,2.5;This is what the NPC will say next when the player has ".. "tooltip[1.2,16.8;21.0,2.5;This is what the NPC will say next when the player has "..
"selected this answer here.]".. "selected this answer here.]"..
-- allow to change the target dialog via a dropdown menu -- allow to change the target dialog via a dropdown menu
"dropdown[14.8,13.2;5,0.9;d_id_"..minetest.formspec_escape(o_id)..";".. "dropdown[14.8,14.7;5,0.9;d_id_"..minetest.formspec_escape(o_id)..";"..
dialog_list..";"..dialog_selected..",]".. dialog_list..";"..dialog_selected..",]"..
"tooltip[14.8,13.2;5,0.9;Select the target dialog with which the NPC shall react ".. "tooltip[14.8,14.7;5,0.9;Select the target dialog with which the NPC shall react "..
"to this answer. Currently, dialog "..minetest.formspec_escape(target_dialog).. "to this answer. Currently, dialog "..minetest.formspec_escape(target_dialog)..
" is beeing displayed.;#FFFFFF;#000000]".. " is beeing displayed.;#FFFFFF;#000000]"..
-- button: delete -- button: delete
"button[0.2,17;2.0,0.9;del_option;Delete]".. "button[0.2,18.7;2.0,0.9;del_option;Delete]"..
"tooltip[del_option;Delete this option/answer.]".. "tooltip[del_option;Delete this option/answer.]"..
-- button: add new -- button: add new
button_add.. button_add..
@ -313,13 +320,13 @@ yl_speak_up.get_fs_edit_option_dialog = function(player, n_id, d_id, o_id)
button_prev.. button_prev..
button_next.. button_next..
-- button: go back to dialog (repeated from top of the page) -- button: go back to dialog (repeated from top of the page)
"button[15.8,17;5.0,0.9;show_current_dialog;Back to dialog ".. "button[15.8,18.7;5.0,0.9;show_current_dialog;Back to dialog "..
minetest.formspec_escape(d_id).."]".. minetest.formspec_escape(d_id).."]"..
"tooltip[show_current_dialog;Go back to dialog ".. "tooltip[show_current_dialog;Go back to dialog "..
minetest.formspec_escape(d_id).." and continue editing that dialog.]".. minetest.formspec_escape(d_id).." and continue editing that dialog.]"..
-- allow to enter o_sort -- allow to enter o_sort
"label[9.6,17.5;Sort:]".. "label[9.6,19.2;Sort:]"..
"field[10.6,17;1.0,0.9;edit_option_o_sort;;".. "field[10.6,18.7;1.0,0.9;edit_option_o_sort;;"..
minetest.formspec_escape(d_option.o_sort).."]".. minetest.formspec_escape(d_option.o_sort).."]"..
"tooltip[edit_option_o_sort;o_sort: The lower the number, the higher up in the ".. "tooltip[edit_option_o_sort;o_sort: The lower the number, the higher up in the "..
"list this option goes\nNegative values are ignored;#FFFFFF;#000000]".. "list this option goes\nNegative values are ignored;#FFFFFF;#000000]"..